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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8642043" data-attributes="member: 30538"><p><span style="font-size: 26px">Beretta Staunton & Genevieve Benyamina</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-mF6s4Zp/0/a3bfe589/S/MV5BMGEyY2FlNjgtN2RlNi00ODUwLTk3OWUtZTQwZTA2ZjdmNzdlL2ltYWdlL2ltYWdlXkEyXkFqcGdeQXVyNjY1NTI3MTg%40._V1_-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Beretta</em></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-VWSkpqp/0/a8362fdf/S/de376ea470523ba181beb1ec4fe3a5cc-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Genevieve</em></p><p><em></em></p><p><em>Once upon a time not so long ago ...</em></p><p></p><p>When he was younger, growing up in a London neighborhood, he never got a straight answer from his father about why he had been named after an Italian gun manufacturer. The old man is gone now, and he took that particular secret to the grave with him. Well, the time when he got teased about his name was quickly eclipsed by the time when he endured abuse for the color of his skin, anyway, and he has much more important things to worry about in his current days and nights.</p><p></p><p>When she was younger, growing up in Prague, her mother was quite forthright about why she had been given a name like Genevieve. While of Algerian origin, her family also had roots in France, and St. Genevieve was the patron saint of Paris, <em>and</em> her mother had always loved the "The Simple Joys of Maidenhood" from <em>Camelot.</em> Even then she had thought that was a weird thing to love, but she has much more important things to worry about in her current days and nights.</p><p></p><p>Beretta chose employment with Argus as a way to get out of what the United Kingdom was turning into, and also to do a bit of good in the world. Unfortunately, his first assignment after training was guard duty on a castle in Romania that came under attack by vampires, which no one had ever told him were even real. Early in their assault, Beretta ended up falling into a hidden chamber within the castle, where he discovered an antique armored gauntlet. Heeding a strange impulse, he put it on and felt it merge into his body, granting him the power to fight against the attackers and win the conflict. Unfortunately, that was just the first battle of a much longer war.</p><p></p><p>Genevieve chose employment with <a href="https://en.wikipedia.org/wiki/Security_Information_Service" target="_blank">Bezpečnostní informační služba</a>, the Security Information Service of the Czech Republic, as a way to serve the nation where she was raised, and also to do a bit of good in the world. Unfortunately, she found herself overmatched by the opposition she frequently faced. Feeling that she needed to acquire an edge, Genevieve obtained cybernetics that enhanced her reaction time. This made things more even, but also drew her into conflict with a group of robots seeking to undermine the republic, whom she defeated. Unfortunately, that was just a small battle of a much larger war.</p><p></p><p>Upon learning of the disaster in New York, and what had been learned about Dracula covertly ruling the U.K., there was only one thing Beretta could do. Even if not for his own anger over what had become of the land of his birth, the gauntlet might have driven him to it; while vampires of this sort had not existed in the era when it was made, it had been forged to destroy creatures <em>like</em> them. So he left Argus and returned to the United Kingdom to fight against the monsters, undead and living, who were making a hell of his home. His occasional contacts with Argus made it clear that they could not support him officially, but would lend him unofficial, backchannel support. For a year, things were good ... and then they got strange.</p><p></p><p>Upon learning of the existence of the rogue ASIs, and the Gray Seal who were fighting them, there was only one thing Genevieve could do. Besides, the Seal were probably a more reliable source of maintenance for her extant cyberwear, above and beyond the communications implant they provided. For a while, she provided material and personal assistance to their struggle. Then, after the victory in Seattle made the Patron decide that they <em>must</em> trust outside agencies, she was chosen to be the agent to make contact with a certain agent of Argus who was pretending to be a vigilante in the United Kingdom. Reluctantly, she went rogue from BIS and made her way across the continent to start this operation ... and then things got strange.</p><p></p><p>Together, the two learned that forces under the direction of Axiom, in response to the destruction of Pythagolem, had amped up their secret war against Dracula and his followers. Had they been other people, they might have shrugged this off as a case of evil fighting evil to the good of all. But both of them were well aware that neither of those evils cared even a whit about the possibility of innocent bystanders being hurt in their conflicts, and both of them had always been driven by a desire to protect them. So they joined forces to fight a secret war of their own.</p><p></p><p>It is not an easy partnership. All that Beretta knew about the Gray Seal is that they were a bunch of crooks engaged in corporate sabotage, and he still cannot bring himself to believe that a bunch of thinking machines have as much influence as she has claimed. For her part, Genevieve has never had much respect for Argus or private security firms in general, and she still does not really believe in what she has heard about the mystical properties of the device he uses, which is probably just some weird xenotech. Nevertheless, having only each other to rely upon, they have learned to work and fight together, and might even be considered friends. He even tolerates the way she calls him "Tommy," while she copes with being called "Gina."</p><p></p><p>Not the first time people have used those particular aliases ... but they have much more important things to worry about in their current days and nights.</p><p></p><p><strong>Beretta Staunton -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 6/1 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Transformation:</em></strong> Strength-based Damage 3, Improved Critical 2; Enhanced Advantages 6 (Close Attack 3, Favored Enemy [vampires], Improved Initiative 2), Quirk (Close Attack is only enhanced against targets with a lower Initiative total), Subtle; Enhanced Stamina 5, Subtle; Impervious Toughness 5; Senses 1 (low-light vision); Speed 3 (15 MPH) - 37 points</p><p></p><p><strong>Advantages:</strong></p><p>Beginner's Luck, <em>Close Attack 3,</em> Daze (Deception), Defensive Roll, Evasion 2, <em>Favored Enemy [vampires],</em> Fearless, Hide in Plain Sight, <em>Improved Initiative 2,</em> Improvised Tools, Inspire, Luck 4, Ranged Attack, Taunt, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 2 (+5), Athletics 2 (+3), Close Combat: Blade 3 (+7), Deception 6 (+7), Expertise: Current Events 8 (+9), Expertise: History 5 (+6), Expertise: Magic 2 (+3), Expertise: Popular Culture 6 (+7), Expertise: Streetwise 4 (+5), Insight 6 (+9), Investigation 6 (+7), Perception 4 (+7), Persuasion 6 (+7), Ranged Attack: Blaster 2 (+5), Sleight of Hand 5 (+8), Stealth 5 (+8), Technology 4 (+5), Vehicles 2 (+5)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +11/+3</p><p>Unarmed +7/+4 (Close Damage 1)</p><p>Blade +10/+7 (Close Damage 4, Crit 18-20)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 5, Fortitude 9/4, Toughness 8/6/3/1, Will 5</p><p></p><p><strong>Totals:</strong></p><p>Abilities 34 + Powers 37 + Advantages 16 + Skills 39 + Defenses 9 = 135 points</p><p></p><p><strong>Offensive PL:</strong> 7</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 4</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Hunted by the Authorities. Secret</em></strong> (Argus agent.)</p><p></p><p><strong>Genevieve Benyamina -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities: </strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 5 | <strong>INT</strong> 3 | <strong>AWE</strong> 1 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Boosted Reflexes:</em></strong> Linked Enhanced Advantages 4 (Evasion, Improved Initiative 2, Uncanny Dodge) and Enhanced Defenses 4 (Dodge 2, Parry 2), Tiring - 4 points</p><p><strong><em>Radiotelepathy Mindlink:</em></strong> Selective Area Radio Communication 3 (regional), Limited to those with radiotelepathy, Subtle; Senses 1 (radio) - 17 points</p><p><em><strong>Striking Strength:</strong></em> Strength-based Damage 1 - 1 points</p><p></p><p><strong>Advantages:</strong></p><p>Defensive Attack, Defensive Roll, Equipment 10, Evasion <em>2</em>, Hide in Plain Sight, Improved Defense, <em>Improved Initiative 2,</em> Improvised Tools, Move-by Action, Power Attack, Ranged Attack 3, Teamwork, Tracking, <em>Uncanny Dodge</em>.</p><p></p><p><em>Equipment:</em></p><p>Body Armor (Protection 3), nightvision goggles, and 8 points of equipment as needed.</p><p><strong><em>Motorcycle</em></strong> - 10 points</p><p><strong>Size</strong> Medium; <strong>Strength</strong> 1; <strong>Speed</strong> 6 (ground); <strong>Defense</strong> 10; <strong>Toughness</strong> 8.</p><p><strong><em>Arsenal:</em></strong> Array (24 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Autoblaster:</em></strong> Ranged Multiattack Damage 8 - 24 points</li> <li data-xf-list-type="ul"><strong><em>Customized Blaster Pistol:</em></strong> Ranged Damage 5, Accurate - 1 point</li> <li data-xf-list-type="ul"><strong><em>EMP Grenades:</em></strong> Ranged Burst Area Affliction 5 (Resisted by Will; Dazed & Vulnerable, Stunned & Defenseless, Paralyzed), Limited (only against robots and androids) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Frag Grenades:</em></strong> Ranged Burst Area Damage 5 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Smoke Grenades:</em></strong> Ranged Cloud Area Concealment Attack 4 - 1 point</li> </ul><p></p><p><strong>Skills:</strong></p><p>Acrobatics 2 (+4), Athletics 4 (+4), Close Combat: Unarmed 3 (+8), Deception 5 (+9), Expertise: Current Events 3 (+6), Expertise: History 3 (+6), Expertise: Streetwise 4 (+7), Expertise: Survival 2 (+5), Insight 5 (+6), Investigation 5 (+8), Perception 5 (+6), Persuasion 5 (+9), Sleight of Hand 5 (+8), Stealth 7 (+8), Technology 6 (+9), Treatment 4 (+7), Vehicles 2 (+5).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +10/+2</p><p>Unarmed +8 (Close Damage 1)</p><p>Autoblaster +6 (Ranged Multiattack Damage 8)</p><p>Blaster Pistol +8 (Ranged Damage 5)</p><p>EMP Grenade -- (Ranged Burst Area Will 5)</p><p>Frag Grenade -- (Ranged Burst Area Damage 5)</p><p>Smoke Grenade -- (Ranged Cloud Area Concealment Attack 4)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8/6, Parry 8/6, Fortitude 4, Toughness 6/4/3/1, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Powers 22 + Advantages 21 + Skills 37 + Defenses 17 = 135 points</p><p></p><p><strong>Offensive PL:</strong> 7</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 4</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Hunted by the Authorities. Secret</em></strong> (Gray Seal.)</p><p></p><p><span style="font-size: 9px">You live for the fight when it's all that you've got.</span></p></blockquote><p></p>
[QUOTE="Davies, post: 8642043, member: 30538"] [SIZE=7]Beretta Staunton & Genevieve Benyamina[/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-mF6s4Zp/0/a3bfe589/S/MV5BMGEyY2FlNjgtN2RlNi00ODUwLTk3OWUtZTQwZTA2ZjdmNzdlL2ltYWdlL2ltYWdlXkEyXkFqcGdeQXVyNjY1NTI3MTg%40._V1_-S.jpg[/IMG] [I]Beretta[/I] [IMG]https://photos.smugmug.com/My-First-Gallery/i-VWSkpqp/0/a8362fdf/S/de376ea470523ba181beb1ec4fe3a5cc-S.png[/IMG] [I]Genevieve Once upon a time not so long ago ...[/I] When he was younger, growing up in a London neighborhood, he never got a straight answer from his father about why he had been named after an Italian gun manufacturer. The old man is gone now, and he took that particular secret to the grave with him. Well, the time when he got teased about his name was quickly eclipsed by the time when he endured abuse for the color of his skin, anyway, and he has much more important things to worry about in his current days and nights. When she was younger, growing up in Prague, her mother was quite forthright about why she had been given a name like Genevieve. While of Algerian origin, her family also had roots in France, and St. Genevieve was the patron saint of Paris, [I]and[/I] her mother had always loved the "The Simple Joys of Maidenhood" from [I]Camelot.[/I] Even then she had thought that was a weird thing to love, but she has much more important things to worry about in her current days and nights. Beretta chose employment with Argus as a way to get out of what the United Kingdom was turning into, and also to do a bit of good in the world. Unfortunately, his first assignment after training was guard duty on a castle in Romania that came under attack by vampires, which no one had ever told him were even real. Early in their assault, Beretta ended up falling into a hidden chamber within the castle, where he discovered an antique armored gauntlet. Heeding a strange impulse, he put it on and felt it merge into his body, granting him the power to fight against the attackers and win the conflict. Unfortunately, that was just the first battle of a much longer war. Genevieve chose employment with [URL='https://en.wikipedia.org/wiki/Security_Information_Service']Bezpečnostní informační služba[/URL], the Security Information Service of the Czech Republic, as a way to serve the nation where she was raised, and also to do a bit of good in the world. Unfortunately, she found herself overmatched by the opposition she frequently faced. Feeling that she needed to acquire an edge, Genevieve obtained cybernetics that enhanced her reaction time. This made things more even, but also drew her into conflict with a group of robots seeking to undermine the republic, whom she defeated. Unfortunately, that was just a small battle of a much larger war. Upon learning of the disaster in New York, and what had been learned about Dracula covertly ruling the U.K., there was only one thing Beretta could do. Even if not for his own anger over what had become of the land of his birth, the gauntlet might have driven him to it; while vampires of this sort had not existed in the era when it was made, it had been forged to destroy creatures [I]like[/I] them. So he left Argus and returned to the United Kingdom to fight against the monsters, undead and living, who were making a hell of his home. His occasional contacts with Argus made it clear that they could not support him officially, but would lend him unofficial, backchannel support. For a year, things were good ... and then they got strange. Upon learning of the existence of the rogue ASIs, and the Gray Seal who were fighting them, there was only one thing Genevieve could do. Besides, the Seal were probably a more reliable source of maintenance for her extant cyberwear, above and beyond the communications implant they provided. For a while, she provided material and personal assistance to their struggle. Then, after the victory in Seattle made the Patron decide that they [I]must[/I] trust outside agencies, she was chosen to be the agent to make contact with a certain agent of Argus who was pretending to be a vigilante in the United Kingdom. Reluctantly, she went rogue from BIS and made her way across the continent to start this operation ... and then things got strange. Together, the two learned that forces under the direction of Axiom, in response to the destruction of Pythagolem, had amped up their secret war against Dracula and his followers. Had they been other people, they might have shrugged this off as a case of evil fighting evil to the good of all. But both of them were well aware that neither of those evils cared even a whit about the possibility of innocent bystanders being hurt in their conflicts, and both of them had always been driven by a desire to protect them. So they joined forces to fight a secret war of their own. It is not an easy partnership. All that Beretta knew about the Gray Seal is that they were a bunch of crooks engaged in corporate sabotage, and he still cannot bring himself to believe that a bunch of thinking machines have as much influence as she has claimed. For her part, Genevieve has never had much respect for Argus or private security firms in general, and she still does not really believe in what she has heard about the mystical properties of the device he uses, which is probably just some weird xenotech. Nevertheless, having only each other to rely upon, they have learned to work and fight together, and might even be considered friends. He even tolerates the way she calls him "Tommy," while she copes with being called "Gina." Not the first time people have used those particular aliases ... but they have much more important things to worry about in their current days and nights. [B]Beretta Staunton -- PL 7 Abilities: STR[/B] 1 | [B]STA[/B] 6/1 | [B]AGL[/B] 3 | [B]DEX[/B] 3 | [B]FGT[/B] 4 | [B]INT[/B] 1 | [B]AWE[/B] 3 | [B]PRE[/B] 1 [B]Powers: [I]Transformation:[/I][/B] Strength-based Damage 3, Improved Critical 2; Enhanced Advantages 6 (Close Attack 3, Favored Enemy [vampires], Improved Initiative 2), Quirk (Close Attack is only enhanced against targets with a lower Initiative total), Subtle; Enhanced Stamina 5, Subtle; Impervious Toughness 5; Senses 1 (low-light vision); Speed 3 (15 MPH) - 37 points [B]Advantages:[/B] Beginner's Luck, [I]Close Attack 3,[/I] Daze (Deception), Defensive Roll, Evasion 2, [I]Favored Enemy [vampires],[/I] Fearless, Hide in Plain Sight, [I]Improved Initiative 2,[/I] Improvised Tools, Inspire, Luck 4, Ranged Attack, Taunt, Uncanny Dodge. [B]Skills:[/B] Acrobatics 2 (+5), Athletics 2 (+3), Close Combat: Blade 3 (+7), Deception 6 (+7), Expertise: Current Events 8 (+9), Expertise: History 5 (+6), Expertise: Magic 2 (+3), Expertise: Popular Culture 6 (+7), Expertise: Streetwise 4 (+5), Insight 6 (+9), Investigation 6 (+7), Perception 4 (+7), Persuasion 6 (+7), Ranged Attack: Blaster 2 (+5), Sleight of Hand 5 (+8), Stealth 5 (+8), Technology 4 (+5), Vehicles 2 (+5) [B]Offense:[/B] Initiative +11/+3 Unarmed +7/+4 (Close Damage 1) Blade +10/+7 (Close Damage 4, Crit 18-20) [B]Defense:[/B] Dodge 6, Parry 5, Fortitude 9/4, Toughness 8/6/3/1, Will 5 [B]Totals:[/B] Abilities 34 + Powers 37 + Advantages 16 + Skills 39 + Defenses 9 = 135 points [B]Offensive PL:[/B] 7 [B]Defensive PL:[/B] 7 [B]Resistance PL:[/B] 7 [B]Skill PL:[/B] 4 [B]Complications: [I]Justice--Motivation. Hunted by the Authorities. Secret[/I][/B] (Argus agent.) [B]Genevieve Benyamina -- PL 7 Abilities: STR[/B] 0 | [B]STA[/B] 1 | [B]AGL[/B] 2 | [B]DEX[/B] 3 | [B]FGT[/B] 5 | [B]INT[/B] 3 | [B]AWE[/B] 1 | [B]PRE[/B] 4 [B]Powers: [I]Boosted Reflexes:[/I][/B] Linked Enhanced Advantages 4 (Evasion, Improved Initiative 2, Uncanny Dodge) and Enhanced Defenses 4 (Dodge 2, Parry 2), Tiring - 4 points [B][I]Radiotelepathy Mindlink:[/I][/B] Selective Area Radio Communication 3 (regional), Limited to those with radiotelepathy, Subtle; Senses 1 (radio) - 17 points [I][B]Striking Strength:[/B][/I] Strength-based Damage 1 - 1 points [B]Advantages:[/B] Defensive Attack, Defensive Roll, Equipment 10, Evasion [I]2[/I], Hide in Plain Sight, Improved Defense, [I]Improved Initiative 2,[/I] Improvised Tools, Move-by Action, Power Attack, Ranged Attack 3, Teamwork, Tracking, [I]Uncanny Dodge[/I]. [I]Equipment:[/I] Body Armor (Protection 3), nightvision goggles, and 8 points of equipment as needed. [B][I]Motorcycle[/I][/B] - 10 points [B]Size[/B] Medium; [B]Strength[/B] 1; [B]Speed[/B] 6 (ground); [B]Defense[/B] 10; [B]Toughness[/B] 8. [B][I]Arsenal:[/I][/B] Array (24 points) [LIST] [*][B][I]Autoblaster:[/I][/B] Ranged Multiattack Damage 8 - 24 points [*][B][I]Customized Blaster Pistol:[/I][/B] Ranged Damage 5, Accurate - 1 point [*][B][I]EMP Grenades:[/I][/B] Ranged Burst Area Affliction 5 (Resisted by Will; Dazed & Vulnerable, Stunned & Defenseless, Paralyzed), Limited (only against robots and androids) - 1 point [*][B][I]Frag Grenades:[/I][/B] Ranged Burst Area Damage 5 - 1 point [*][B][I]Smoke Grenades:[/I][/B] Ranged Cloud Area Concealment Attack 4 - 1 point [/LIST] [B]Skills:[/B] Acrobatics 2 (+4), Athletics 4 (+4), Close Combat: Unarmed 3 (+8), Deception 5 (+9), Expertise: Current Events 3 (+6), Expertise: History 3 (+6), Expertise: Streetwise 4 (+7), Expertise: Survival 2 (+5), Insight 5 (+6), Investigation 5 (+8), Perception 5 (+6), Persuasion 5 (+9), Sleight of Hand 5 (+8), Stealth 7 (+8), Technology 6 (+9), Treatment 4 (+7), Vehicles 2 (+5). [B]Offense:[/B] Initiative +10/+2 Unarmed +8 (Close Damage 1) Autoblaster +6 (Ranged Multiattack Damage 8) Blaster Pistol +8 (Ranged Damage 5) EMP Grenade -- (Ranged Burst Area Will 5) Frag Grenade -- (Ranged Burst Area Damage 5) Smoke Grenade -- (Ranged Cloud Area Concealment Attack 4) [B]Defense:[/B] Dodge 8/6, Parry 8/6, Fortitude 4, Toughness 6/4/3/1, Will 9 [B]Totals:[/B] Abilities 38 + Powers 22 + Advantages 21 + Skills 37 + Defenses 17 = 135 points [B]Offensive PL:[/B] 7 [B]Defensive PL:[/B] 7 [B]Resistance PL:[/B] 7 [B]Skill PL:[/B] 4 [B]Complications: [I]Justice--Motivation. Hunted by the Authorities. Secret[/I][/B] (Gray Seal.) [SIZE=1]You live for the fight when it's all that you've got.[/SIZE] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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