Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8643860" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Rumpelgeist</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-2n23WtS/1/c6e7fdfe/M/ezgif-1-807dd013fe-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Since 2017, corrupt businessmen and criminal enterprises in Central Europe, particularly East Germany and Austria, have found themselves significantly less secure than they had been. The being who calls themselves Rumpelgeist, after the phantasmal creature who may have inspired the fairy tale of Rumpelstiltskin, has seen to that. They rarely come into conflict with their operatives, preferring to observe, document and report on their activities to members of the press who have proven trustworthy. On a handful of occasions, Rumpelgeist has demonstrated considerable combat skills, suggesting highly enhanced reflexes are part of their "power package". They also sometimes set up complicated pranks on their targets, and have been known to indicate their presence to the people they observe (<em>after</em> recording their activities) by rattling something.</p><p></p><p>As far as is known, no one knows that Rumpelgeist is Dresden-born Hoyt Sauer, who developed superpower levels of agility and reflexes in his early teens. Becoming something of a prankster and the despair of his parents, they cheerfully packed him off to the Futurian Academy when representatives from the school came calling. He did quite well in his studies there but his abilities were too subtle to allow him to really stand out among his fellows. In his graduation interview with Exelion, however, the headmaster suggested that he make a virtue of this lack of ostentation, employing his talents for a more covert style of heroism.</p><p></p><p>Hoyt seems to have taken this to heart. Exactly how he came into possession of the stealth suit which allows him to become invisible (and also incorporates a relatively weak force field) is not something he has discussed with anyone. He <em>has</em> stated his belief that it functions using much the same properties as the Griffin formula. It does not appear to have the neurological effects that the chemical does, likely because the invisibility persists only as long as the user wishes. However, Rumpelgeist has admitted that he is concerned about the possibility that he might one day lose control due to this invisibility, and claims to use it with appropriate caution. Whether that is true or not is open to question.</p><p></p><p>During the recent Konan invasion, Rumpelgeist found himself pressed into service as a messenger by the group of European heroes fighting in the Carpathians, many of whom were former classmates of his. (This required him to work with Der Fahrer, similarly tasked, and neither of them gets along with the other.) He survived the experience, but avoided both the celebration afterwards and any attempts to offer him honors, preferring to mourn his losses privately and then get back to work. "Handeln ist seine Belohnung," remarked one of the reporters with whom he has had frequent interactions.</p><p></p><p><strong>Rumpelgeist -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 3 | <strong>AGL</strong> 5 | <strong>DEX</strong> 3 | <strong>FGT</strong> 11 | <strong>INT</strong> 4 | <strong>AWE</strong> 4 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Stealth Suit:</em></strong> Concealment 6 (radio, visual); Sustained Protection 2; Removable (-2 points) - 12 points</p><p><strong><em>Striking Strength:</em></strong> Strength-based Damage 2 - 2 points</p><p><strong><em>Swift:</em></strong> Movement 1 (wall-crawling); Speed 2 (8 MPH) - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Contacts, Defensive Attack, Defensive Roll, Equipment, Fearless, Improved Initiative, Precise Attack (Close/Concealment), Skill Mastery (Stealth), Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p>Smartphone and 3 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+10), Athletics 6 (+9), Close Combat: Unarmed 2 (+13), Deception 8 (+12), Expertise: Streetwise 4 (+8), Insight 6 (+10),</p><p>Intimidation 7 (+11), Investigation 8 (+12), Perception 6 (+10), Sleight of Hand 7 (+10), Stealth 9 (+14), Technology 4 (+8), Vehicles 4 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +13 (Close Damage 3)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11, Parry 13, Fortitude 5, Toughness 7/5/3, Will 9 </p><p></p><p><strong>Totals:</strong></p><p>Abilities 70 + Powers 18 + Advantages 9 + Skills 39 + Defenses 15 = 151 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Secret Identity. Trickster.</em></strong></p><p></p><p><em>Note: For his PL 8 stats as a student at the Academy, modify as follows: reduce STA to 1 rank, FGT to 9 ranks, INT to 2 ranks, AWE to 2 ranks, PRE to 2 ranks; drop Stealth Suit; reduce Stealth to 7 (+12); reduce Dodge to 9.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8643860, member: 30538"] [size=150][color=blue]Rumpelgeist[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-2n23WtS/1/c6e7fdfe/M/ezgif-1-807dd013fe-M.jpg[/img] Since 2017, corrupt businessmen and criminal enterprises in Central Europe, particularly East Germany and Austria, have found themselves significantly less secure than they had been. The being who calls themselves Rumpelgeist, after the phantasmal creature who may have inspired the fairy tale of Rumpelstiltskin, has seen to that. They rarely come into conflict with their operatives, preferring to observe, document and report on their activities to members of the press who have proven trustworthy. On a handful of occasions, Rumpelgeist has demonstrated considerable combat skills, suggesting highly enhanced reflexes are part of their "power package". They also sometimes set up complicated pranks on their targets, and have been known to indicate their presence to the people they observe ([i]after[/i] recording their activities) by rattling something. As far as is known, no one knows that Rumpelgeist is Dresden-born Hoyt Sauer, who developed superpower levels of agility and reflexes in his early teens. Becoming something of a prankster and the despair of his parents, they cheerfully packed him off to the Futurian Academy when representatives from the school came calling. He did quite well in his studies there but his abilities were too subtle to allow him to really stand out among his fellows. In his graduation interview with Exelion, however, the headmaster suggested that he make a virtue of this lack of ostentation, employing his talents for a more covert style of heroism. Hoyt seems to have taken this to heart. Exactly how he came into possession of the stealth suit which allows him to become invisible (and also incorporates a relatively weak force field) is not something he has discussed with anyone. He [i]has[/i] stated his belief that it functions using much the same properties as the Griffin formula. It does not appear to have the neurological effects that the chemical does, likely because the invisibility persists only as long as the user wishes. However, Rumpelgeist has admitted that he is concerned about the possibility that he might one day lose control due to this invisibility, and claims to use it with appropriate caution. Whether that is true or not is open to question. During the recent Konan invasion, Rumpelgeist found himself pressed into service as a messenger by the group of European heroes fighting in the Carpathians, many of whom were former classmates of his. (This required him to work with Der Fahrer, similarly tasked, and neither of them gets along with the other.) He survived the experience, but avoided both the celebration afterwards and any attempts to offer him honors, preferring to mourn his losses privately and then get back to work. "Handeln ist seine Belohnung," remarked one of the reporters with whom he has had frequent interactions. [b]Rumpelgeist -- PL 10 Abilities: STR[/b] 1 | [b]STA[/b] 3 | [b]AGL[/b] 5 | [b]DEX[/b] 3 | [b]FGT[/b] 11 | [b]INT[/b] 4 | [b]AWE[/b] 4 | [b]PRE[/b] 4 [b]Powers: [i]Stealth Suit:[/i][/b] Concealment 6 (radio, visual); Sustained Protection 2; Removable (-2 points) - 12 points [b][i]Striking Strength:[/i][/b] Strength-based Damage 2 - 2 points [b][i]Swift:[/i][/b] Movement 1 (wall-crawling); Speed 2 (8 MPH) - 4 points [b]Advantages:[/b] Contacts, Defensive Attack, Defensive Roll, Equipment, Fearless, Improved Initiative, Precise Attack (Close/Concealment), Skill Mastery (Stealth), Uncanny Dodge. [i]Equipment:[/i] Smartphone and 3 points of equipment as needed. [b]Skills:[/b] Acrobatics 5 (+10), Athletics 6 (+9), Close Combat: Unarmed 2 (+13), Deception 8 (+12), Expertise: Streetwise 4 (+8), Insight 6 (+10), Intimidation 7 (+11), Investigation 8 (+12), Perception 6 (+10), Sleight of Hand 7 (+10), Stealth 9 (+14), Technology 4 (+8), Vehicles 4 (+7). [b]Offense:[/b] Initiative +8 Unarmed +13 (Close Damage 3) [b]Defense:[/b] Dodge 11, Parry 13, Fortitude 5, Toughness 7/5/3, Will 9 [b]Totals:[/b] Abilities 70 + Powers 18 + Advantages 9 + Skills 39 + Defenses 15 = 151 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 10 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 7 [b]Complications: [i]Justice--Motivation. Secret Identity. Trickster.[/i][/b] [i]Note: For his PL 8 stats as a student at the Academy, modify as follows: reduce STA to 1 rank, FGT to 9 ranks, INT to 2 ranks, AWE to 2 ranks, PRE to 2 ranks; drop Stealth Suit; reduce Stealth to 7 (+12); reduce Dodge to 9.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top