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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8651284" data-attributes="member: 30538"><p><span style="color: purple"><span style="font-size: 26px">The Dreamdancer</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-j6gRfgZ/0/63085ef6/S/804216-Madness-Returns-Alice-Brunette-girl-Glance-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>She is the youngest of the four native immortal guardians of the World More Grim, and yet by some metrics the most powerful. This has never been properly tested, for though she is frequently opposed to Merlin (and just as often to the Erlkonig and the Mnajimu) they prefer to settle their disputes without direct confrontation, and all of them have joined forces to oppose Mephistopheles when needs must. But the others are well aware that without her, they would still be sleeping, and that she might return them to that sleep if she were sorely vexed.</p><p></p><p>Her story began in 1859, when a certain young girl asked a certain mathematician to tell her a story, and he obliged. Now, there can be no question that the mathematician and storyteller had no magical talents whatsoever, for magic had faded from the world long before, when an enchanter broke his staff and burned his book before departing from his exile in Bermuda. Yet somehow, the story that he told her sparked something in the mind of his young pupil. When she slept that night, the story she had been told continued in her dreams, growing stranger and stranger and remaining vivid in her mind when she awoke in the morning. And it would continue to do so through many nights to come.</p><p></p><p>This went on for years, and she described some of the events that she witnessed in these dreams to her tutor, who would incorporate them into his own stories that he would one day set down as a book. Eventually, the friendship between these two suffered a rupture, for reasons that have no relevance to <em>her</em> story, and the young lady valiantly sought to stop having these dreams. In due time, she succeeded and lived happily -- if quietly and mundanely -- thereafter. But there was more to the story than she ever after knew.</p><p></p><p>In trying to break away from her adventures in what she believed to be dreams, she broke away a piece of herself that still wanted to continue having them. That piece, left behind in the regions she had visited, somehow grew into a fully realized person who promptly set about continuing her explorations of these lands. Ever young, she eventually ventured beyond the lands of chessboards and puns into other regions, to pirate-haunted islands and places even more uncivilized, to lands of eternal winter and realms of sulfur and brimstone, confronting all manner of strangeness with poise and patience. And though she never sought an explanation, she eventually found one all the same.</p><p></p><p>The Dreamer, as she was called then, eventually came to the workshop of the being who had created the structure in which all these realms existed. (The identity and origins of this earlier oneiromancer are unanswered questions, ones that she would like answered.) Within that place, she discovered a device that could awaken certain entities who were locked in dreams of their own, which would in turn awaken much else. Having met many beings imprisoned in these dream lands against their will, she found her heart moved to pity. And besides, it would be such a sight to see. So she awakened the other immortals, and won her own immortality in the process.</p><p></p><p>The Dreamdancer, as she is called now, is able to perceive the thoughts of any dreaming being on Earth, and can shape their mental landscape as it suits her, inflicting pleasures or pains. By and large, she simply watches, rarely acting to help or to harm, taking note of interesting ideas or concepts that she might replicate in the lands she now rules. Sometimes, she witnesses matters which disturb her -- though this takes a great deal of doing -- and in such instances she will normally seek help from mortals to resolve the problems faced by other mortals.</p><p></p><p>However, it is unwise to impute too much benevolence to the queen of the land where dreams have substance. While her immortal form requires less sleep than it once did, she must still let her conscious mind know rest on occasion -- and the sleep of her reason often breeds monsters. Her powers are unleashed when she herself dreams, and what dreams may come from this can be terrible indeed, especially if she found herself in a bad mood before surrendering to sleep. Yet the longer she resists the urge to sleep, the worse her moods might become. It is no easy thing to endure the stress of her regard ...</p><p></p><p><strong>The Dreamdancer -- PL 14</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 8 | <strong>AGL</strong> 6 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8 | <strong>INT</strong> 4 | <strong>AWE</strong> 8 | <strong>PRE</strong> 6</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Dreamdance:</em></strong> Array (43 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Shape Dream:</em></strong> Illusion 14 (all senses), Dimensional, Independent, Limited to One Subject, Limited to sleeping targets, Resistible by Will, Dynamic - 44 points</li> <li data-xf-list-type="ul"><strong><em>Shape Trauma:</em></strong> Perception Range Damage 14, Dimensional, Resisted by Will, Limited to sleeping targets - 2 points</li> <li data-xf-list-type="ul"><strong><em>Witness Dream:</em></strong> Cumulative Effortless Mind Reading 14, Dimensional, Limited to sleeping targets - 2 points</li> </ul><p><strong><em>Dreamsight:</em></strong> Remote Sensing 13 (8000 miles; all senses), Dimensional, Medium (unshielded dreaming mind) - 53 points</p><p><strong><em>Dreamspeech:</em></strong> Mental Communication 4 (planetary), Dimensional, Subtle - 18 points</p><p><strong><em>Immortal:</em></strong> Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points</p><p><strong><em>Shielded Mind:</em></strong> Impervious Will 14, Limited to mental effects - 7 points</p><p></p><p><strong><em>Advantages:</em></strong></p><p>Attractive, Defensive Roll 2, Equipment 3, Evasion, Fascinate (Performance), Improved Defense, Improved Defense, Multilingual.</p><p></p><p><em>Equipment:</em></p><p><strong>Home Plane:</strong> <strong><em>Size</em></strong> Huge; <strong><em>Toughness</em></strong> 10; <strong><em>Features</em></strong> Communications, Concealed, Defense System, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System - 15 points</p><p></p><p><strong>Skills:</strong></p><p>Deception 7 (+13), Expertise: History 6 (+10), Expertise: Performance 6 (+12), Insight 6 (+14), Intimidation 5 (+11), Investigation 6 (+10), Perception 4 (+12), Persuasion 6 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +8 (Close Damage 0)</p><p>Nightmare -- (Perception Range Perception Area Damage 13, Resisted by Will)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11, Parry 13, Fortitude 10, Toughness 13/8, Will 14</p><p></p><p><strong>Totals:</strong></p><p>Abilities 86 + Powers 136 + Advantages 11 + Skills 23 + Defenses 18 = 274 points</p><p></p><p><strong>Offensive PL:</strong> 14</p><p><strong>Defensive PL:</strong> 13</p><p><strong>Resistance PL:</strong> 12</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Secret Identity. Uncontrolled Power</em></strong> (all Dream powers <em>may</em> activate without conscious control when sleeping.) <strong><em>Whimsical and Macabre.</em></strong></p><p></p><p><em>Note: If the Dreamdancer ever travels to the World Less Magical, her STA, AGL, FGT, AWE and PRE drop by 2 ranks each, she suffers Power Loss for Immortal, her Impervious Will drops to 12, and her Dreamdance array drops to 34 points, with all effects dropping to 12 ranks and losing the Dimensional extra. She becomes PL 12.</em></p><p></p><p><a href="https://www.youtube.com/watch?v=8waJ7W3QcJc" target="_blank"><span style="font-size: 10px">"I know you/I walked with you once upon a dream."</span></a></p></blockquote><p></p>
[QUOTE="Davies, post: 8651284, member: 30538"] [COLOR=purple][SIZE=7]The Dreamdancer[/SIZE][/COLOR] [IMG]https://photos.smugmug.com/My-First-Gallery/i-j6gRfgZ/0/63085ef6/S/804216-Madness-Returns-Alice-Brunette-girl-Glance-S.jpg[/IMG] She is the youngest of the four native immortal guardians of the World More Grim, and yet by some metrics the most powerful. This has never been properly tested, for though she is frequently opposed to Merlin (and just as often to the Erlkonig and the Mnajimu) they prefer to settle their disputes without direct confrontation, and all of them have joined forces to oppose Mephistopheles when needs must. But the others are well aware that without her, they would still be sleeping, and that she might return them to that sleep if she were sorely vexed. Her story began in 1859, when a certain young girl asked a certain mathematician to tell her a story, and he obliged. Now, there can be no question that the mathematician and storyteller had no magical talents whatsoever, for magic had faded from the world long before, when an enchanter broke his staff and burned his book before departing from his exile in Bermuda. Yet somehow, the story that he told her sparked something in the mind of his young pupil. When she slept that night, the story she had been told continued in her dreams, growing stranger and stranger and remaining vivid in her mind when she awoke in the morning. And it would continue to do so through many nights to come. This went on for years, and she described some of the events that she witnessed in these dreams to her tutor, who would incorporate them into his own stories that he would one day set down as a book. Eventually, the friendship between these two suffered a rupture, for reasons that have no relevance to [I]her[/I] story, and the young lady valiantly sought to stop having these dreams. In due time, she succeeded and lived happily -- if quietly and mundanely -- thereafter. But there was more to the story than she ever after knew. In trying to break away from her adventures in what she believed to be dreams, she broke away a piece of herself that still wanted to continue having them. That piece, left behind in the regions she had visited, somehow grew into a fully realized person who promptly set about continuing her explorations of these lands. Ever young, she eventually ventured beyond the lands of chessboards and puns into other regions, to pirate-haunted islands and places even more uncivilized, to lands of eternal winter and realms of sulfur and brimstone, confronting all manner of strangeness with poise and patience. And though she never sought an explanation, she eventually found one all the same. The Dreamer, as she was called then, eventually came to the workshop of the being who had created the structure in which all these realms existed. (The identity and origins of this earlier oneiromancer are unanswered questions, ones that she would like answered.) Within that place, she discovered a device that could awaken certain entities who were locked in dreams of their own, which would in turn awaken much else. Having met many beings imprisoned in these dream lands against their will, she found her heart moved to pity. And besides, it would be such a sight to see. So she awakened the other immortals, and won her own immortality in the process. The Dreamdancer, as she is called now, is able to perceive the thoughts of any dreaming being on Earth, and can shape their mental landscape as it suits her, inflicting pleasures or pains. By and large, she simply watches, rarely acting to help or to harm, taking note of interesting ideas or concepts that she might replicate in the lands she now rules. Sometimes, she witnesses matters which disturb her -- though this takes a great deal of doing -- and in such instances she will normally seek help from mortals to resolve the problems faced by other mortals. However, it is unwise to impute too much benevolence to the queen of the land where dreams have substance. While her immortal form requires less sleep than it once did, she must still let her conscious mind know rest on occasion -- and the sleep of her reason often breeds monsters. Her powers are unleashed when she herself dreams, and what dreams may come from this can be terrible indeed, especially if she found herself in a bad mood before surrendering to sleep. Yet the longer she resists the urge to sleep, the worse her moods might become. It is no easy thing to endure the stress of her regard ... [B]The Dreamdancer -- PL 14 Abilities: STR[/B] 0 | [B]STA[/B] 8 | [B]AGL[/B] 6 | [B]DEX[/B] 3 | [B]FGT[/B] 8 | [B]INT[/B] 4 | [B]AWE[/B] 8 | [B]PRE[/B] 6 [B]Powers: [I]Dreamdance:[/I][/B] Array (43 points) [LIST] [*][B][I]Shape Dream:[/I][/B] Illusion 14 (all senses), Dimensional, Independent, Limited to One Subject, Limited to sleeping targets, Resistible by Will, Dynamic - 44 points [*][B][I]Shape Trauma:[/I][/B] Perception Range Damage 14, Dimensional, Resisted by Will, Limited to sleeping targets - 2 points [*][B][I]Witness Dream:[/I][/B] Cumulative Effortless Mind Reading 14, Dimensional, Limited to sleeping targets - 2 points [/LIST] [B][I]Dreamsight:[/I][/B] Remote Sensing 13 (8000 miles; all senses), Dimensional, Medium (unshielded dreaming mind) - 53 points [B][I]Dreamspeech:[/I][/B] Mental Communication 4 (planetary), Dimensional, Subtle - 18 points [B][I]Immortal:[/I][/B] Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points [B][I]Shielded Mind:[/I][/B] Impervious Will 14, Limited to mental effects - 7 points [B][I]Advantages:[/I][/B] Attractive, Defensive Roll 2, Equipment 3, Evasion, Fascinate (Performance), Improved Defense, Improved Defense, Multilingual. [I]Equipment:[/I] [B]Home Plane:[/B] [B][I]Size[/I][/B] Huge; [B][I]Toughness[/I][/B] 10; [B][I]Features[/I][/B] Communications, Concealed, Defense System, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System - 15 points [B]Skills:[/B] Deception 7 (+13), Expertise: History 6 (+10), Expertise: Performance 6 (+12), Insight 6 (+14), Intimidation 5 (+11), Investigation 6 (+10), Perception 4 (+12), Persuasion 6 (+12). [B]Offense:[/B] Initiative +4 Unarmed +8 (Close Damage 0) Nightmare -- (Perception Range Perception Area Damage 13, Resisted by Will) [B]Defense:[/B] Dodge 11, Parry 13, Fortitude 10, Toughness 13/8, Will 14 [B]Totals:[/B] Abilities 86 + Powers 136 + Advantages 11 + Skills 23 + Defenses 18 = 274 points [B]Offensive PL:[/B] 14 [B]Defensive PL:[/B] 13 [B]Resistance PL:[/B] 12 [B]Skill PL:[/B] 9 [B]Complications: [I]Responsibility--Motivation. Secret Identity. Uncontrolled Power[/I][/B] (all Dream powers [I]may[/I] activate without conscious control when sleeping.) [B][I]Whimsical and Macabre.[/I][/B] [I]Note: If the Dreamdancer ever travels to the World Less Magical, her STA, AGL, FGT, AWE and PRE drop by 2 ranks each, she suffers Power Loss for Immortal, her Impervious Will drops to 12, and her Dreamdance array drops to 34 points, with all effects dropping to 12 ranks and losing the Dimensional extra. She becomes PL 12.[/I] [URL='https://www.youtube.com/watch?v=8waJ7W3QcJc'][SIZE=2]"I know you/I walked with you once upon a dream."[/SIZE][/URL] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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