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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8656991" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Cambiante</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-sjGPqsR/0/e0a41c38/M/Film-CUTIE-HONEY-TEARS-Yang-Dibintangi-Mariya-Nishiuchi-Rilis-Trailer-Terbaru-3-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>Default human form</em></p><p></p><p>The Geretil reproduce in an asexual manner, creating a younger clone of themselves when they reach "old age". As such, they do not have genders as humans understand them, but adopt the gender identities of whatever species they are observing. Therefore, the Geretil observer currently using the identity of Mariya Hashimoto, and the pseudonym Cambiante, female pronouns will be used, as she employs that identity whenever conscious and not active in the service of her master.</p><p></p><p>The trouble began roughly a decade ago, when the Geretil made the acquaintance of the <em>real</em> Mariya Hashimoto, a thirteen-year-old girl from Japan whose father had made the odd choice to bring his wife and child with him when he traveled to Spain in order to work. At the time, the Geretil was indistinguishable from any of the other Geretil on Earth, focused on learning as much as possible about this species, ostensibly with the goal of preparing them to join the interstellar community but really because the Geretil know no other life. The Geretil found Mariya to be a charming young person, free of the xenophobia that afflicts so many of the people of Earth.</p><p></p><p>And then, quite by accident, Mariya died in a senseless accident while talking with the Geretil. Horrified by this tragedy, the Geretil chose to abandon her former cover and pose as Mariya with the intention of continuing the imposture just long enough to let her wind up the unfinished business of her life and leave her friends and family with some more good memories. Yet that took longer than she was expecting, for something about being part of a family was appealing in an unexpected way.</p><p></p><p>Unfortunately, there was a lot that Mariya did not realize about the family she had joined. The key fact was made clear to her when she accompanied "her father" on a Take Your Daughter To Work expedition to the Madrid offices of Axiom, and she found herself introduced to his ultmate boss -- the artificial super intelligence who had leant their name to the company. Its agents had realized the change in "Mariya", even though her parents remained unaware of it, and now the ASI had many questions it wanted answered. Mariya, recognizing her danger, did her best to answer.</p><p></p><p>In the end, she persuaded Axiom that she had only peaceful intentions and found nothing terribly troubling about the notion of an artificial intelligence ruling over humanity. That was exactly how the Technate worked, after all, with the Minds guiding and advising the human administrators. Mariya hoped that she could help Axiom to achieve a similar level of enlightened leadership, and also came to understand and share its concerns about the superstitious activities of certain empowered human subcultures. Ultimately, she agreed to put her talents to use in the service of Axiom, receiving training from a variety of experts in a variety of skills. She took the alias "Cambiante" -- or "Changeling".</p><p></p><p>Fundamentally, what drives Cambiante is a mixture of guilt and fear. She has convinced herself that she is working to make the world into a place where the real Mariya could have grown up knowing a greater degree of security and happiness than she ever did. She has seen only the absolute worst behavior from magic-using humans, as when she went back to Japan and clashed with the Shēngxiào, and sincerely believes that their destruction will only benefit the rest of humanity. The Technate gets along fine without such powers, after all. However, she is not blind to the fact that Axiom is much more ruthless in its pursuit of this goal than she really likes, and tries to act as a check on this behavior. Sometimes, she succeeds.</p><p></p><p>But to go on succeeding, she has to follow its commands, and that is what has brought her to the United Kingdom, where she is taking a key role in directing the war against Dracula. This has led her into repeated clashes with the pair of lunatics who call each other Tommy and Gina, and she has found herself extremely frustrated with their successes and her own inability to deal with them in a permanent manner. She does not want to kill anyone -- she is still a believer in the principle of pacifism that guides the Geretil -- but the desperate situation demands desperate behavior.</p><p></p><p>Or so she tells herself, when she finds herself wondering if the innocent girl she failed to help would really approve of any of this.</p><p></p><p><strong>Cambiante -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 5 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong> </p><p><strong><em>Shapeshifting:</em></strong> Morph 3 [humanoids]; Regeneration 1; Variable 2, Move Action, Limited to Physical Abilities - 30 points</p><p></p><p><em>Typical Variable Sets:</em></p><p><em><strong>Battle Form:</strong> Enhanced Strength 5 - 10 points</em></p><p><em><strong>Void Form:</strong> Immunity 10 (life support) - 10 points</em></p><p><em><strong>Winged Form:</strong> Flight 5, Winged; Shrinking 2 (4 feet; +1 Dodge, +1 Parry, +2 Stealth, -1 Intimidation); Senses 3 (extended vision 2, low-light vision) - 10 points</em></p><p></p><p><strong>Advantages:</strong> </p><p>All-out Attack, Defensive Roll, Equipment 2, Evasion, Hide in Plain Sight, Improved Initiative, Jack-of-All-Trades, Move-by Action, Ranged Attack 2, Uncanny Dodge.</p><p></p><p><em>Equipment:</em> </p><p>Concealed Stunbeam (Ranged Affliction 4 [Fortitude; Dazed, Stunned, Incapacitated], Improved Critical, Subtle)</p><p></p><p><strong>Skills:</strong> </p><p>Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 9 (+11), Expertise: Galactic 4 (+6), Insight 6 (+9), Intimidation 5 (+7), Investigation 8 (+10), Perception 5 (+8), Persuasion 4 (+6), Ranged Combat: Stunbeam 4 (+7), Stealth 4 (+7), Technology 5 (+7), Vehicles 4 (+7)</p><p></p><p><strong>Offense:</strong> </p><p>Initiative +7</p><p>Concealed Stunbeam +9 (Ranged Fortitude 4, Crit. 19-20)</p><p>Unarmed +7 (Close, Damage 7/2)</p><p></p><p><strong>Defense:</strong> </p><p>Dodge 7, Parry 9, Fortitude 6, Toughness 5/3, Will 8</p><p></p><p><strong>Totals:</strong> </p><p>Abilities 46 + Powers 30 + Advantages 13 + Skills 34 + Defenses 16 = 139 points</p><p></p><p><strong>Offensive PL:</strong> 7</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Guilt--Motivation. Hatred</em></strong> (magic and magical creatures.) <strong><em>Secret Identity. Subject to Orders.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8656991, member: 30538"] [size=150][color=red]Cambiante[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-sjGPqsR/0/e0a41c38/M/Film-CUTIE-HONEY-TEARS-Yang-Dibintangi-Mariya-Nishiuchi-Rilis-Trailer-Terbaru-3-M.jpg[/img] [i]Default human form[/i] The Geretil reproduce in an asexual manner, creating a younger clone of themselves when they reach "old age". As such, they do not have genders as humans understand them, but adopt the gender identities of whatever species they are observing. Therefore, the Geretil observer currently using the identity of Mariya Hashimoto, and the pseudonym Cambiante, female pronouns will be used, as she employs that identity whenever conscious and not active in the service of her master. The trouble began roughly a decade ago, when the Geretil made the acquaintance of the [i]real[/i] Mariya Hashimoto, a thirteen-year-old girl from Japan whose father had made the odd choice to bring his wife and child with him when he traveled to Spain in order to work. At the time, the Geretil was indistinguishable from any of the other Geretil on Earth, focused on learning as much as possible about this species, ostensibly with the goal of preparing them to join the interstellar community but really because the Geretil know no other life. The Geretil found Mariya to be a charming young person, free of the xenophobia that afflicts so many of the people of Earth. And then, quite by accident, Mariya died in a senseless accident while talking with the Geretil. Horrified by this tragedy, the Geretil chose to abandon her former cover and pose as Mariya with the intention of continuing the imposture just long enough to let her wind up the unfinished business of her life and leave her friends and family with some more good memories. Yet that took longer than she was expecting, for something about being part of a family was appealing in an unexpected way. Unfortunately, there was a lot that Mariya did not realize about the family she had joined. The key fact was made clear to her when she accompanied "her father" on a Take Your Daughter To Work expedition to the Madrid offices of Axiom, and she found herself introduced to his ultmate boss -- the artificial super intelligence who had leant their name to the company. Its agents had realized the change in "Mariya", even though her parents remained unaware of it, and now the ASI had many questions it wanted answered. Mariya, recognizing her danger, did her best to answer. In the end, she persuaded Axiom that she had only peaceful intentions and found nothing terribly troubling about the notion of an artificial intelligence ruling over humanity. That was exactly how the Technate worked, after all, with the Minds guiding and advising the human administrators. Mariya hoped that she could help Axiom to achieve a similar level of enlightened leadership, and also came to understand and share its concerns about the superstitious activities of certain empowered human subcultures. Ultimately, she agreed to put her talents to use in the service of Axiom, receiving training from a variety of experts in a variety of skills. She took the alias "Cambiante" -- or "Changeling". Fundamentally, what drives Cambiante is a mixture of guilt and fear. She has convinced herself that she is working to make the world into a place where the real Mariya could have grown up knowing a greater degree of security and happiness than she ever did. She has seen only the absolute worst behavior from magic-using humans, as when she went back to Japan and clashed with the Shēngxiào, and sincerely believes that their destruction will only benefit the rest of humanity. The Technate gets along fine without such powers, after all. However, she is not blind to the fact that Axiom is much more ruthless in its pursuit of this goal than she really likes, and tries to act as a check on this behavior. Sometimes, she succeeds. But to go on succeeding, she has to follow its commands, and that is what has brought her to the United Kingdom, where she is taking a key role in directing the war against Dracula. This has led her into repeated clashes with the pair of lunatics who call each other Tommy and Gina, and she has found herself extremely frustrated with their successes and her own inability to deal with them in a permanent manner. She does not want to kill anyone -- she is still a believer in the principle of pacifism that guides the Geretil -- but the desperate situation demands desperate behavior. Or so she tells herself, when she finds herself wondering if the innocent girl she failed to help would really approve of any of this. [b]Cambiante -- PL 7 Abilities: STR[/b] 2 | [b]STA[/b] 3 | [b]AGL[/b] 3 | [b]DEX[/b] 3 | [b]FGT[/b] 5 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers:[/b] [b][i]Shapeshifting:[/i][/b] Morph 3 [humanoids]; Regeneration 1; Variable 2, Move Action, Limited to Physical Abilities - 30 points [i]Typical Variable Sets: [b]Battle Form:[/b] Enhanced Strength 5 - 10 points [b]Void Form:[/b] Immunity 10 (life support) - 10 points [b]Winged Form:[/b] Flight 5, Winged; Shrinking 2 (4 feet; +1 Dodge, +1 Parry, +2 Stealth, -1 Intimidation); Senses 3 (extended vision 2, low-light vision) - 10 points[/i] [b]Advantages:[/b] All-out Attack, Defensive Roll, Equipment 2, Evasion, Hide in Plain Sight, Improved Initiative, Jack-of-All-Trades, Move-by Action, Ranged Attack 2, Uncanny Dodge. [i]Equipment:[/i] Concealed Stunbeam (Ranged Affliction 4 [Fortitude; Dazed, Stunned, Incapacitated], Improved Critical, Subtle) [b]Skills:[/b] Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 9 (+11), Expertise: Galactic 4 (+6), Insight 6 (+9), Intimidation 5 (+7), Investigation 8 (+10), Perception 5 (+8), Persuasion 4 (+6), Ranged Combat: Stunbeam 4 (+7), Stealth 4 (+7), Technology 5 (+7), Vehicles 4 (+7) [b]Offense:[/b] Initiative +7 Concealed Stunbeam +9 (Ranged Fortitude 4, Crit. 19-20) Unarmed +7 (Close, Damage 7/2) [b]Defense:[/b] Dodge 7, Parry 9, Fortitude 6, Toughness 5/3, Will 8 [b]Totals:[/b] Abilities 46 + Powers 30 + Advantages 13 + Skills 34 + Defenses 16 = 139 points [b]Offensive PL:[/b] 7 [b]Defensive PL:[/b] 7 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 6 [b]Complications: [i]Guilt--Motivation. Hatred[/i][/b] (magic and magical creatures.) [b][i]Secret Identity. Subject to Orders.[/i][/b] [/QUOTE]
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