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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8661257" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Armonia</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-bTCr73S/0/0b708cd1/M/ezgif.com-gif-maker-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Since Tanelorn was founded, refugees from countless worlds have come there to find a safe haven. Roughly fifteen years ago, one tiny family passed through a portal to this city on the edge of infinity, fleeing a great disaster that had claimed their world. They settled down and ran a small grocery, striving to be both productive and as anonymous as possible. The mother warned their daughter that she must never hide the powers and wisdom that she began to demonstrate as she grew up, while the father told her that one day, the time would come when she must use this inheritance for the benefit of the worlds. And she knew both things to be true.</p><p></p><p>The passing away of her foster parents greatly grieved Armonia Getane, but it strengthened a determination that had been growing in her mind. She could feel the time drawing closer and closer. Initially, she thought that she could best use these gifts by becoming one of the guardians, but found that she did not have the vocation for that. Nevertheless, she did make many friends there, notably the soldier Ligyron, whom she trusted with the secret of her powers, if not her suspicions about their source. She often accompanies these friends on their missions. Unlike their gifts, hers work even outside of a dimensional crisis.</p><p></p><p>When not engaged in such adventures, Armonia spends most of her time helping people in her neighborhood and occasionally working in the family grocery. (The stipend she receives as a "deputy guardian" more than covers her expenses, freeing her from the need to keep the store running full-time.) She also helps to keep the local church in good order, recognizing its sanctity even if her own religious beliefs are quite different and not something she feels the need to share.</p><p></p><p>Armonia believes that she is not human, but something utterly alien that was born in human form so as to allow her to live among them. Whether this is true or not remains unclear. Regardless, she would reject the notion that she is either more or less than human, just different. However, this awareness leaves her difficult to intimidate or impress. While she projects a persona of confidence, patience and kindness, there is also a mischievous streak in her that leads her to enjoy when her friends suffer moderate embarrassments as long as they are not genuinely hurt, emotionally or physically. </p><p></p><p>Her greatest regret is that her end is drawing near. Gifted with the second sight, she knows that the ambitions of two women and two men are going to result in the greatest disaster the multiverse has ever experienced, but that the disaster can be averted if something is done. She remains unclear about that something -- though she has faith that she will realize what it is when the time comes -- but she knows that the consequence will be her death. And though she cannot see much of what will come after her death, she knows that she will be condemned and cursed for generations to come for what she has done. That will be fine, because they will live to curse her.</p><p></p><p>Or at least some of them will. The other thing, besides her own inevitable death, that she has deduced about what is to come is that the various worlds of the multiverse will be combined into a single reality by these events. But parts of those realities, countless innocent lives, will be destroyed in the process of that combination, lost forever to the void. So much will be wasted, and oh so little used ... and yet that is <em>still</em> the only way for many other lives to be saved. More than anything else, she wishes that she could confide these fears in someone else, who might also be afraid but still offer to take her cowardly hand.</p><p></p><p>Armonia might be a bit more calm about her fate if she learned that she is a parallel world counterpart for the woman known as Pythia on the World Less Magical, who has already <em>been</em> condemned and cursed by generations. So what she saw might not be what she thinks.</p><p></p><p><strong>Armonia -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 8 | <strong>AGL</strong> 5 | <strong>DEX</strong> 2 | <strong>FGT</strong> 7 | <strong>INT</strong> 3 | <strong>AWE</strong> 5 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Blessed Aegis:</em></strong> Linked Enhanced Defenses 12 (Dodge 3, Fortitude 3, Parry 3, Will 3); Linked Sustained Protection 3 - 15 points</p><p><strong><em>"Isn't Faith Believing/All Power Can't Be Seen?":</em></strong> Array (36 points) <ul> <li data-xf-list-type="ul"> <strong><em>"Come Forth From Them, Unclean Spirit.":</em></strong> Perception Range Nullify Mind Control 12, Concentration - 36 points</li> <li data-xf-list-type="ul"> <strong><em>Healing Touch:</em></strong> Restorative Healing 12 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Healing Word:</em></strong> Perception Range Healing 9 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Moved by a Greater Hand:</em></strong> Perception Range Move Object 11, Subtle - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Smite:</em></strong> Perception Range Damage 11, Indirect, Subtle 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Ward:</em></strong> Selective Reaction Burst Area Damage 6 - 1 point</li> </ul><p><strong><em>Link Mind to Mind:</em></strong> Mental Communication 4, Check Required (Insight DC 24), Concentration, Quirk (-5 to Insight check if she has never met the subject), Two-Way - 1 point</p><p><strong><em>Second Sight:</em></strong> Senses 10 (visual senses counters illusions, postcognition, precognition) - 10 points</p><p></p><p><em>Power Stunt:</em></p><p><em><strong>"Rise Up":</strong> Restorative Healing 12, Resurrection, Side Effect (inflicts Damage 12 on a failed check)</em></p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Attractive, Connected, Defensive Attack, Equipment, Evasion, Fearless, Improved Disarm, Improved Trip, Inspire 3, Multilingual, Power Attack, Second Chance (resistance to mind control), Trance, Well-informed. </p><p></p><p><em>Equipment:</em></p><p>Staff (Strength-based Damage 2, Reach) and 2 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Close Attack: Staff 5 (+12), Expertise: Dimensional 7 (+10), Expertise: Religion 8 (+11), Expertise: Streetwise 4 (+7), Insight 7 (+12), Intimidation 4 (+9), Perception 6 (+11), Persuasion 8 (+13), Treatment 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +7 (Close Damage 4)</p><p>Staff +12 (Close Damage 6)</p><p>Smite -- (Perception Range Damage 11)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 13/10, Parry 15/12, Fortitude 11/8, Toughness 11/8, Will 15/12</p><p></p><p><strong>Totals:</strong></p><p>Abilities 78 + Powers 67 + Advantages 18 + Skills 27 + Defenses 17 = 217 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 13</p><p><strong>Resistance PL:</strong> 13</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Kind But Distant. Mischievous. Secret</em></strong> (true nature.)</p><p></p><p><em><span style="font-size: 10px">"I will not say: do not weep; for not all tears are an evil."</span></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8661257, member: 30538"] [size=150][color=purple]Armonia[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-bTCr73S/0/0b708cd1/M/ezgif.com-gif-maker-M.png[/img] Since Tanelorn was founded, refugees from countless worlds have come there to find a safe haven. Roughly fifteen years ago, one tiny family passed through a portal to this city on the edge of infinity, fleeing a great disaster that had claimed their world. They settled down and ran a small grocery, striving to be both productive and as anonymous as possible. The mother warned their daughter that she must never hide the powers and wisdom that she began to demonstrate as she grew up, while the father told her that one day, the time would come when she must use this inheritance for the benefit of the worlds. And she knew both things to be true. The passing away of her foster parents greatly grieved Armonia Getane, but it strengthened a determination that had been growing in her mind. She could feel the time drawing closer and closer. Initially, she thought that she could best use these gifts by becoming one of the guardians, but found that she did not have the vocation for that. Nevertheless, she did make many friends there, notably the soldier Ligyron, whom she trusted with the secret of her powers, if not her suspicions about their source. She often accompanies these friends on their missions. Unlike their gifts, hers work even outside of a dimensional crisis. When not engaged in such adventures, Armonia spends most of her time helping people in her neighborhood and occasionally working in the family grocery. (The stipend she receives as a "deputy guardian" more than covers her expenses, freeing her from the need to keep the store running full-time.) She also helps to keep the local church in good order, recognizing its sanctity even if her own religious beliefs are quite different and not something she feels the need to share. Armonia believes that she is not human, but something utterly alien that was born in human form so as to allow her to live among them. Whether this is true or not remains unclear. Regardless, she would reject the notion that she is either more or less than human, just different. However, this awareness leaves her difficult to intimidate or impress. While she projects a persona of confidence, patience and kindness, there is also a mischievous streak in her that leads her to enjoy when her friends suffer moderate embarrassments as long as they are not genuinely hurt, emotionally or physically. Her greatest regret is that her end is drawing near. Gifted with the second sight, she knows that the ambitions of two women and two men are going to result in the greatest disaster the multiverse has ever experienced, but that the disaster can be averted if something is done. She remains unclear about that something -- though she has faith that she will realize what it is when the time comes -- but she knows that the consequence will be her death. And though she cannot see much of what will come after her death, she knows that she will be condemned and cursed for generations to come for what she has done. That will be fine, because they will live to curse her. Or at least some of them will. The other thing, besides her own inevitable death, that she has deduced about what is to come is that the various worlds of the multiverse will be combined into a single reality by these events. But parts of those realities, countless innocent lives, will be destroyed in the process of that combination, lost forever to the void. So much will be wasted, and oh so little used ... and yet that is [i]still[/i] the only way for many other lives to be saved. More than anything else, she wishes that she could confide these fears in someone else, who might also be afraid but still offer to take her cowardly hand. Armonia might be a bit more calm about her fate if she learned that she is a parallel world counterpart for the woman known as Pythia on the World Less Magical, who has already [i]been[/i] condemned and cursed by generations. So what she saw might not be what she thinks. [b]Armonia -- PL 13 Abilities: STR[/b] 4 | [b]STA[/b] 8 | [b]AGL[/b] 5 | [b]DEX[/b] 2 | [b]FGT[/b] 7 | [b]INT[/b] 3 | [b]AWE[/b] 5 | [b]PRE[/b] 5 [b]Powers: [i]Blessed Aegis:[/i][/b] Linked Enhanced Defenses 12 (Dodge 3, Fortitude 3, Parry 3, Will 3); Linked Sustained Protection 3 - 15 points [b][i]"Isn't Faith Believing/All Power Can't Be Seen?":[/i][/b] Array (36 points)[list] [*] [b][i]"Come Forth From Them, Unclean Spirit.":[/i][/b] Perception Range Nullify Mind Control 12, Concentration - 36 points [*] [b][i]Healing Touch:[/i][/b] Restorative Healing 12 - 1 point [*] [b][i]Healing Word:[/i][/b] Perception Range Healing 9 - 1 point [*] [b][i]Moved by a Greater Hand:[/i][/b] Perception Range Move Object 11, Subtle - 1 point [*] [b][i]Smite:[/i][/b] Perception Range Damage 11, Indirect, Subtle 2 - 1 point [*] [b][i]Ward:[/i][/b] Selective Reaction Burst Area Damage 6 - 1 point[/list] [b][i]Link Mind to Mind:[/i][/b] Mental Communication 4, Check Required (Insight DC 24), Concentration, Quirk (-5 to Insight check if she has never met the subject), Two-Way - 1 point [b][i]Second Sight:[/i][/b] Senses 10 (visual senses counters illusions, postcognition, precognition) - 10 points [i]Power Stunt: [b]"Rise Up":[/b] Restorative Healing 12, Resurrection, Side Effect (inflicts Damage 12 on a failed check)[/i] [b]Advantages:[/b] Accurate Attack, Assessment, Attractive, Connected, Defensive Attack, Equipment, Evasion, Fearless, Improved Disarm, Improved Trip, Inspire 3, Multilingual, Power Attack, Second Chance (resistance to mind control), Trance, Well-informed. [i]Equipment:[/i] Staff (Strength-based Damage 2, Reach) and 2 points of equipment as needed. [b]Skills:[/b] Close Attack: Staff 5 (+12), Expertise: Dimensional 7 (+10), Expertise: Religion 8 (+11), Expertise: Streetwise 4 (+7), Insight 7 (+12), Intimidation 4 (+9), Perception 6 (+11), Persuasion 8 (+13), Treatment 5 (+8). [b]Offense:[/b] Initiative +2 Unarmed +7 (Close Damage 4) Staff +12 (Close Damage 6) Smite -- (Perception Range Damage 11) [b]Defense:[/b] Dodge 13/10, Parry 15/12, Fortitude 11/8, Toughness 11/8, Will 15/12 [b]Totals:[/b] Abilities 78 + Powers 67 + Advantages 18 + Skills 27 + Defenses 17 = 217 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 13 [b]Resistance PL:[/b] 13 [b]Skill PL:[/b] 8 [b]Complications: [i]Responsibility--Motivation. Kind But Distant. Mischievous. Secret[/i][/b] (true nature.) [i][SIZE=2]"I will not say: do not weep; for not all tears are an evil."[/SIZE][/i] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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