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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8783073" data-attributes="member: 30538"><p><span style="font-size: 26px">Metis</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-42q4ND7/0/8b06b352/S/E6GUBGkXoAEX4QE-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It is so strange. She can remember being so astonished that Dyaus ordered her into the sleep pods after she sent the children to their own uncertain fate; nothing in their time together had led her to believe that he could ever be so unselfish. She can also, more dimly, remember fighting and dying in the last defense of Ganymede when that order was not given. And, still more confusingly, she can remember watching all this playing out against a background of civil strife, rather than an assault by pitiless, remorseless, fearless robots. So strange, and she can ill-afford strangeness as she takes the helm of the ship of state in this new era.</p><p></p><p>While called "aunt" by many of the children of Dyaus, Metis was not his sister, but a distant cousin whose precise relationship to the Ganemae -- the noble house granted rule over the backwater province of the Sol system by the rulers of the Oekumene -- is difficult to explain. Extended lifespans and technologically-enabled childbirth made such family trees quite common among the Olympians. She was not even born on Ganymede or any of the worlds of this system, but on a planet orbiting a star in the constellation now called Lyra, but was welcomed after she brought a full legion of Spartoi from her home system to the assistance of Dyaus in one minor conflict.</p><p></p><p>He retained her as a counselor afterwards, though she found herself frustrated by how often he failed to heed her counsel -- as when he set himself on the course of violating one of the bound Titans and got a child on her. Metis begged him not to do it, then begged him not to compound his folly by actually <em>raising</em> the child. He answered that latter plea by placing the girl in her care for the first few years, and Metis spent years dreading the day that she would have to explain the truth about her origins, for all that she came to love the child as much as if she had been her own. Ironically, the world would end before she would have to do so.</p><p></p><p>When she finally awoke, a month or so ago, she spent what time she could spare from calming her people to try and contact other Olympian settlements. The darkness of space had never seemed so cold or empty as it was when she finally admitted that there was no one out there. It was almost as an afterthought that she tried to reach someone on Earth, and learned that Nike had survived, alone among the children who had been sent into hiding there. That came as a relief ... which died a fiery death when Nike revealed that she knew about the Titan who had given her birth, and had many questions she wanted answered.</p><p></p><p>So far, Metis has managed to hold off on answering those questions, but she suspects that Nike no longer trusts her. And the story she tells, about the Titan somehow becoming some sort of <em>deity</em>, is purest madness. The child she hoped would one day restore all that had been lost in the downfall of their civilization is well on her way to becoming a terrible menace towards it, and her wisdom fails her in devising a way to repair that. How can she convince Pall-- Nike, the name is Nike, not that other name that keeps featuring in her dreams ...</p><p></p><p>At least she has learned that the Spartoi who served her seem to have survived the centuries as well, in that Hespera place she has observed.</p><p></p><p><strong>Metis -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5 | <strong>STA</strong> 9 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 7 | <strong>INT</strong> 5 | <strong>AWE</strong> 8 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong>Far Sighted:</strong> Remote Sensing 19 (visual, auditory; 500,000 miles), Concentration Duration; Enhanced Remote Sensing 10 (visual, auditory, 500 million miles), Concentration Duration, Tiring - 48 points</p><p><strong>Far Speech:</strong> Mental Communication 5 (unlimited); Effortless Mind Reading 13, Communication Dependent, Limited to Surface Thoughts - 33 points</p><p><strong>Levitation:</strong> Flight 5 (60 MPH) - 10 points</p><p><strong>Olympian:</strong> Immunity 4 (aging, cold, disease, poison); Impervious Toughness 9; Regeneration 5 - 18 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Defensive Attack, Defensive Roll, Evasion, Fascinate (Persuasion), Improved Defense, Jack-of-all-trades, Skill Mastery (Insight), Teamwork.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 4 (+11), Deception 8 (+12), Expertise: History 4 (+9), Insight 6 (+14), Investigation 8 (+13), Perception 5 (+13), Persuasion 8 (+12), Technology 6 (+11), Treatment 5 (+10).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +11 (Close Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 11, Fortitude 9, Toughness 11/9, Will 13</p><p></p><p><strong>Totals:</strong></p><p>Abilities 90 + Powers 109 + Advantages 9 + Skills 29 + Defenses 15 = 252 points</p><p></p><p><strong>Offensive PL:</strong> 13</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 11</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Family</em></strong> (Nike.) <strong><em>Power Loss</em></strong> (Olympian, must consume ambrosia weekly.) <strong><em>Strange Memories.</em></strong></p><p></p><p><em>Note: That Jupiter is, as I write this, less than 500 million miles away from Earth, is a neat coincidence.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8783073, member: 30538"] [size=150]Metis[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-42q4ND7/0/8b06b352/S/E6GUBGkXoAEX4QE-S.jpg[/img] It is so strange. She can remember being so astonished that Dyaus ordered her into the sleep pods after she sent the children to their own uncertain fate; nothing in their time together had led her to believe that he could ever be so unselfish. She can also, more dimly, remember fighting and dying in the last defense of Ganymede when that order was not given. And, still more confusingly, she can remember watching all this playing out against a background of civil strife, rather than an assault by pitiless, remorseless, fearless robots. So strange, and she can ill-afford strangeness as she takes the helm of the ship of state in this new era. While called "aunt" by many of the children of Dyaus, Metis was not his sister, but a distant cousin whose precise relationship to the Ganemae -- the noble house granted rule over the backwater province of the Sol system by the rulers of the Oekumene -- is difficult to explain. Extended lifespans and technologically-enabled childbirth made such family trees quite common among the Olympians. She was not even born on Ganymede or any of the worlds of this system, but on a planet orbiting a star in the constellation now called Lyra, but was welcomed after she brought a full legion of Spartoi from her home system to the assistance of Dyaus in one minor conflict. He retained her as a counselor afterwards, though she found herself frustrated by how often he failed to heed her counsel -- as when he set himself on the course of violating one of the bound Titans and got a child on her. Metis begged him not to do it, then begged him not to compound his folly by actually [i]raising[/i] the child. He answered that latter plea by placing the girl in her care for the first few years, and Metis spent years dreading the day that she would have to explain the truth about her origins, for all that she came to love the child as much as if she had been her own. Ironically, the world would end before she would have to do so. When she finally awoke, a month or so ago, she spent what time she could spare from calming her people to try and contact other Olympian settlements. The darkness of space had never seemed so cold or empty as it was when she finally admitted that there was no one out there. It was almost as an afterthought that she tried to reach someone on Earth, and learned that Nike had survived, alone among the children who had been sent into hiding there. That came as a relief ... which died a fiery death when Nike revealed that she knew about the Titan who had given her birth, and had many questions she wanted answered. So far, Metis has managed to hold off on answering those questions, but she suspects that Nike no longer trusts her. And the story she tells, about the Titan somehow becoming some sort of [i]deity[/i], is purest madness. The child she hoped would one day restore all that had been lost in the downfall of their civilization is well on her way to becoming a terrible menace towards it, and her wisdom fails her in devising a way to repair that. How can she convince Pall-- Nike, the name is Nike, not that other name that keeps featuring in her dreams ... At least she has learned that the Spartoi who served her seem to have survived the centuries as well, in that Hespera place she has observed. [b]Metis -- PL 13 Abilities: STR[/b] 5 | [b]STA[/b] 9 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 7 | [b]INT[/b] 5 | [b]AWE[/b] 8 | [b]PRE[/b] 4 [b]Powers: Far Sighted:[/b] Remote Sensing 19 (visual, auditory; 500,000 miles), Concentration Duration; Enhanced Remote Sensing 10 (visual, auditory, 500 million miles), Concentration Duration, Tiring - 48 points [b]Far Speech:[/b] Mental Communication 5 (unlimited); Effortless Mind Reading 13, Communication Dependent, Limited to Surface Thoughts - 33 points [b]Levitation:[/b] Flight 5 (60 MPH) - 10 points [b]Olympian:[/b] Immunity 4 (aging, cold, disease, poison); Impervious Toughness 9; Regeneration 5 - 18 points [b]Advantages:[/b] Assessment, Defensive Attack, Defensive Roll, Evasion, Fascinate (Persuasion), Improved Defense, Jack-of-all-trades, Skill Mastery (Insight), Teamwork. [b]Skills:[/b] Close Combat: Unarmed 4 (+11), Deception 8 (+12), Expertise: History 4 (+9), Insight 6 (+14), Investigation 8 (+13), Perception 5 (+13), Persuasion 8 (+12), Technology 6 (+11), Treatment 5 (+10). [b]Offense:[/b] Initiative +3 Unarmed +11 (Close Damage 5) [b]Defense:[/b] Dodge 9, Parry 11, Fortitude 9, Toughness 11/9, Will 13 [b]Totals:[/b] Abilities 90 + Powers 109 + Advantages 9 + Skills 29 + Defenses 15 = 252 points [b]Offensive PL:[/b] 13 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 11 [b]Skill PL:[/b] 9 [b]Complications: [i]Responsibility--Motivation. Family[/i][/b] (Nike.) [b][i]Power Loss[/i][/b] (Olympian, must consume ambrosia weekly.) [b][i]Strange Memories.[/i][/b] [i]Note: That Jupiter is, as I write this, less than 500 million miles away from Earth, is a neat coincidence.[/i] [/QUOTE]
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