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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8785476" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Avenging Angel Motoko/復讐の天使もとこ</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-vtqfMTm/0/5570dad7/S/97018-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Last week, Sakura Motoko attended the funeral of a woman who, it now seems, never existed. There were only a handful of mourners, all members of the Ghost Sweepers who looked absolutely devastated by both the loss of their captain and the knowledge, granted to them by a compassionate entity, that they would soon forget everything about her, remembering instead that Motoko had filled her role. Having Motoko, whom some of them were already starting to "remember", present as they were trying to come to terms with their grief made for a rather awkward ceremony, even before the crazy assassin showed up and started screaming about all of this being some sort of sick trick.</p><p></p><p>Motoko only knew her counterpart for a brief while, and was genuinely bewildered by her decision to throw away her life. Raised as the latest heir to generations of demon hunters, Motoko had always been prepared for the possibility that she might die in the course of her battles, knowing that the children of her older brother, or their cousins, would succeed her if that happened. She was completely unprepared for someone to meet her, and decide, after a short conversation, that Motoko had to survive even at the cost of her own life -- and even her existence. Despite having heard the last words Megumi spoke as the other young woman died in her arms, it still confuses her.</p><p></p><p>Making matters worse, she is not sure that her continued existence is much of a gift. In her own world, as mentioned, she had a big, confusing frustrating family. In this new world, her mother died years ago, her father is in prison -- and belongs there, from what she has figured out -- and her brother has somehow become an older cousin with whom she has never been close. The legacy she was trained to uphold is now treated as something she made up out of whole cloth to justify her powers, and much of what she learned is regarded as nonsense. That might bother her a bit if not for the way that its validity has been demonstrated at least once so far.</p><p></p><p>The awkwardness with which she has been transplanted into this new reality also shows up in her relations with "her" team. In her world, Motoko fought alone or or alongside other hereditary demon hunters, and expected them to do their own thing as she did hers. So she is neither a good follower nor the leader that Megumi had become through hard experience, and has, while she still remembers the truth, stepped down from the leadership position she inherited. That would be fine, but she still fights as a lone operative rather than supporting the rest of her team, which is going to only make more problems for her as time goes on.</p><p></p><p>Well, in the end, she will keep on fighting as long as she can, and has arranged for the relics she inherited to be passed on to the next generation when she finally falls. Before that, she will do all she can with the time she was given, both by fate and by a choice made by a genuine hero. If that is what Megumi meant by, "Empty things sometimes become useful," then she will be as useful as she possibly can.</p><p></p><p><strong>Avenging Angel Motoko -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 2 | <strong>AGL</strong> 5 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8 | <strong>INT</strong> 1 | <strong>AWE</strong> 4 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Avenging Blade:</em></strong> Strength-based Damage 3, Improved Critical, Split Attack, Affects Insubstantial 2; Easily Removable (-2 points) - 5 points </p><p><strong><em>Mystic Senses:</em></strong> Senses 3 (acute mystic awareness, danger sense) - 3 points</p><p><strong><em>Ring of Protection:</em></strong> Sustained Impervious Protection 3, Subtle; Removable (-1 point) - 6 points</p><p><strong><em>Shielded Mind:</em></strong> Impervious Will 9, Limited to Mental - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, Assessment, Attractive, Benefit (Ambidexterity), Close Attack 2, Defensive Attack, Defensive Roll, Evasion, Fearless 2, Improved Initiative, Inspire 2, Power Attack, Takedown, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+10), Athletics 7 (+9), Close Combat: Sword 3 (+11), Expertise: Magic 6 (+7)*, Insight 4 (+8), Intimidation 6 (+9), Investigation 5 (+6), Perception 4 (+8), Persuasion 6 (+9), Stealth 4 (+9).</p><p>*INT-based</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +10 (Close Damage 2)</p><p>Avenging Blade +13 (Close Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 11, Fortitude 5, Toughness 7/5/4/2, Will 9.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 56 + Powers 18 + Advantages 17 + Skills 25 + Defenses 15 = 131 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Legacy--Motivation. Not A Team Player. Prejudice</em></strong> (biracial.) <strong><em>Shifting Memories.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8785476, member: 30538"] [size=150][color=blue]Avenging Angel Motoko/復讐の天使もとこ[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-vtqfMTm/0/5570dad7/S/97018-S.jpg[/img] Last week, Sakura Motoko attended the funeral of a woman who, it now seems, never existed. There were only a handful of mourners, all members of the Ghost Sweepers who looked absolutely devastated by both the loss of their captain and the knowledge, granted to them by a compassionate entity, that they would soon forget everything about her, remembering instead that Motoko had filled her role. Having Motoko, whom some of them were already starting to "remember", present as they were trying to come to terms with their grief made for a rather awkward ceremony, even before the crazy assassin showed up and started screaming about all of this being some sort of sick trick. Motoko only knew her counterpart for a brief while, and was genuinely bewildered by her decision to throw away her life. Raised as the latest heir to generations of demon hunters, Motoko had always been prepared for the possibility that she might die in the course of her battles, knowing that the children of her older brother, or their cousins, would succeed her if that happened. She was completely unprepared for someone to meet her, and decide, after a short conversation, that Motoko had to survive even at the cost of her own life -- and even her existence. Despite having heard the last words Megumi spoke as the other young woman died in her arms, it still confuses her. Making matters worse, she is not sure that her continued existence is much of a gift. In her own world, as mentioned, she had a big, confusing frustrating family. In this new world, her mother died years ago, her father is in prison -- and belongs there, from what she has figured out -- and her brother has somehow become an older cousin with whom she has never been close. The legacy she was trained to uphold is now treated as something she made up out of whole cloth to justify her powers, and much of what she learned is regarded as nonsense. That might bother her a bit if not for the way that its validity has been demonstrated at least once so far. The awkwardness with which she has been transplanted into this new reality also shows up in her relations with "her" team. In her world, Motoko fought alone or or alongside other hereditary demon hunters, and expected them to do their own thing as she did hers. So she is neither a good follower nor the leader that Megumi had become through hard experience, and has, while she still remembers the truth, stepped down from the leadership position she inherited. That would be fine, but she still fights as a lone operative rather than supporting the rest of her team, which is going to only make more problems for her as time goes on. Well, in the end, she will keep on fighting as long as she can, and has arranged for the relics she inherited to be passed on to the next generation when she finally falls. Before that, she will do all she can with the time she was given, both by fate and by a choice made by a genuine hero. If that is what Megumi meant by, "Empty things sometimes become useful," then she will be as useful as she possibly can. [b]Avenging Angel Motoko -- PL 9 Abilities: STR[/b] 2 | [b]STA[/b] 2 | [b]AGL[/b] 5 | [b]DEX[/b] 3 | [b]FGT[/b] 8 | [b]INT[/b] 1 | [b]AWE[/b] 4 | [b]PRE[/b] 3 [b]Powers: [i]Avenging Blade:[/i][/b] Strength-based Damage 3, Improved Critical, Split Attack, Affects Insubstantial 2; Easily Removable (-2 points) - 5 points [b][i]Mystic Senses:[/i][/b] Senses 3 (acute mystic awareness, danger sense) - 3 points [b][i]Ring of Protection:[/i][/b] Sustained Impervious Protection 3, Subtle; Removable (-1 point) - 6 points [b][i]Shielded Mind:[/i][/b] Impervious Will 9, Limited to Mental - 4 points [b]Advantages:[/b] Agile Feint, Assessment, Attractive, Benefit (Ambidexterity), Close Attack 2, Defensive Attack, Defensive Roll, Evasion, Fearless 2, Improved Initiative, Inspire 2, Power Attack, Takedown, Uncanny Dodge. [b]Skills:[/b] Acrobatics 5 (+10), Athletics 7 (+9), Close Combat: Sword 3 (+11), Expertise: Magic 6 (+7)*, Insight 4 (+8), Intimidation 6 (+9), Investigation 5 (+6), Perception 4 (+8), Persuasion 6 (+9), Stealth 4 (+9). *INT-based [b]Offense:[/b] Initiative +7 Unarmed +10 (Close Damage 2) Avenging Blade +13 (Close Damage 5) [b]Defense:[/b] Dodge 9, Parry 11, Fortitude 5, Toughness 7/5/4/2, Will 9. [b]Totals:[/b] Abilities 56 + Powers 18 + Advantages 17 + Skills 25 + Defenses 15 = 131 points [b]Offensive PL:[/b] 9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 6 [b]Complications: [i]Legacy--Motivation. Not A Team Player. Prejudice[/i][/b] (biracial.) [b][i]Shifting Memories.[/i][/b] [/QUOTE]
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