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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8792629" data-attributes="member: 30538"><p><span style="font-size: 26px">Cmd. Belbard Maharj</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-LQ735VS/0/6c0454fc/M/ezgif-3-2a0f824df4-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Unlike Ventura Hayez, a former classmate and friendly rival of his, Belbard Maharj was the first member of his family to join the Technate Space Agency. On Muraddin, the Maharj name and symbol are attached to countless consumer electronics, media productions and pieces of real estate, all of this part of an economic empire overseen by his oldest sister. His older brother is a high-ranking administrator in the Bureau of Law Enforcement, considered a likely candidate to eventually serve as its Chief in the next few years. Joining the Agency was an act of rebellion on the part of "Bard".</p><p></p><p>It was one of the few rebellions he has ever undertaken. Also unlike Ventura, Bard is methodical instead of impulsive, viewing himself as an explorer, scientist and (especially) diplomat rather than a soldier or adventurer. Of course, another way of looking at his personality is that he would rather do nothing than take risks, but that may not be a fair analysis, for he is capable of the same decisive action as any TSA officer. </p><p></p><p>In many ways, Bard is almost the stereotype of what the TSA wants from its shipmasters, and it is not that much of a surprise that he received command of one of the Declaration II vessels before Ventura was given the same assignment. (A whole two minutes before, but Maharj has been known to observe that you can learn a lot in two minutes.) On the other hand, he was also given command of a genuinely new ship -- not only was the <em>TSV Emancipation</em> not a refit of one of the original Declaration class ships, there was no ship of that name in that class. So it could be said that he has less to live up to than Hayez does.</p><p></p><p>Cmd. Maharj is noteworthy for his fascination with space oddities. Any sort of unusual stellar phenomenon or BDO that the <em>Emancipation</em> encounters will be studied in as much detail as their other orders permit, even if it has been previously catalogued. After all, who can say what might have happened since then? Of course, that argument is a bit specious when "since then" was a week ago. Consequently, Bard has never received orders that would take him into the Enigma Sector, somewhat to his dismay.</p><p></p><p>However, he feels even more dismay about the current, somewhat unofficial assignment he has pulled, which will take him there. The scuttlebutt that had reached him about the <em>Adventure</em> first suffering serious damage fighting the Konan in defense of the hellworld known as Earth, and then being <em>stolen</em>, was horrifying enough. That is not the sort of situation that can be gently joked about at the expense of an old friend; that is the sort of situation that gets that old friend discharged from the agency and possibly results in criminal charges against them.</p><p></p><p>So having been contacted by a hyperspace drone delivering a message that claims that the <em>Adventure</em> is in orbit around a certain planet in the Enigma Sector -- And how in the world did it even get there, in the time since its hijacking?! -- and asked to come pick it and the person who claims to have recovered it from its pirates, then escort it back to Earth, hopefully beating any official response to all this, is really the sort of thing that causes undue stress for a fellow. Nevertheless, he is going to do it. And Hayez will never be able to live down getting rescued like this ... </p><p></p><p><strong>Cmd. Belbard Maharj -- PL 6</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 3 | <strong>AWE</strong> 2 | <strong>PRE</strong> 2</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Benefit (Commander of the TSV Emancipation), Defensive Attack, Equipment 5, Evasion, Grabbing Finesse, Improved Defense, Improved Initiative, Improved Trip, Inspire, Leadership, Luck 3, Set-up, Teamwork.</p><p></p><p><em>Equipment:</em></p><p>Blaster Pistol (Ranged Damage 5, AE: Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]), Commlink, Protective Uniform (Protection 4, Subtle), and 3 points of equipment as needed. </p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+5), Close Combat: Grab 3 (+7), Deception 4 (+6), Expertise: Civics 6 (+9), Expertise: Galactic 7 (+10), Expertise: History 6 (+9), Expertise: Military 4 (+7), Insight 7 (+9), Intimidation 4 (+6), Perception 5 (+7), Persuasion 9 (+11), Ranged Combat: Blaster 2 (+5), Stealth 4 (+7), Technology 6 (+9), Vehicles 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +4 (Close Damage 1)</p><p>Grab +7 (Close Grab 3)</p><p>Blast Setting +5 (Ranged Damage 5)</p><p>Stun Setting +5 (Ranged Fortitude 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 5, Fortitude 4, Toughness 7/3, Will 8.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Advantages 20 + Skills 38 + Defenses 10 = 110 points</p><p></p><p><strong>Offensive PL:</strong> 5</p><p><strong>Defensive PL:</strong> 6</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Cautious and Methodical. Fascinated by Space Enigmas.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8792629, member: 30538"] [size=150]Cmd. Belbard Maharj[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-LQ735VS/0/6c0454fc/M/ezgif-3-2a0f824df4-M.jpg[/img] Unlike Ventura Hayez, a former classmate and friendly rival of his, Belbard Maharj was the first member of his family to join the Technate Space Agency. On Muraddin, the Maharj name and symbol are attached to countless consumer electronics, media productions and pieces of real estate, all of this part of an economic empire overseen by his oldest sister. His older brother is a high-ranking administrator in the Bureau of Law Enforcement, considered a likely candidate to eventually serve as its Chief in the next few years. Joining the Agency was an act of rebellion on the part of "Bard". It was one of the few rebellions he has ever undertaken. Also unlike Ventura, Bard is methodical instead of impulsive, viewing himself as an explorer, scientist and (especially) diplomat rather than a soldier or adventurer. Of course, another way of looking at his personality is that he would rather do nothing than take risks, but that may not be a fair analysis, for he is capable of the same decisive action as any TSA officer. In many ways, Bard is almost the stereotype of what the TSA wants from its shipmasters, and it is not that much of a surprise that he received command of one of the Declaration II vessels before Ventura was given the same assignment. (A whole two minutes before, but Maharj has been known to observe that you can learn a lot in two minutes.) On the other hand, he was also given command of a genuinely new ship -- not only was the [i]TSV Emancipation[/i] not a refit of one of the original Declaration class ships, there was no ship of that name in that class. So it could be said that he has less to live up to than Hayez does. Cmd. Maharj is noteworthy for his fascination with space oddities. Any sort of unusual stellar phenomenon or BDO that the [i]Emancipation[/i] encounters will be studied in as much detail as their other orders permit, even if it has been previously catalogued. After all, who can say what might have happened since then? Of course, that argument is a bit specious when "since then" was a week ago. Consequently, Bard has never received orders that would take him into the Enigma Sector, somewhat to his dismay. However, he feels even more dismay about the current, somewhat unofficial assignment he has pulled, which will take him there. The scuttlebutt that had reached him about the [i]Adventure[/i] first suffering serious damage fighting the Konan in defense of the hellworld known as Earth, and then being [i]stolen[/i], was horrifying enough. That is not the sort of situation that can be gently joked about at the expense of an old friend; that is the sort of situation that gets that old friend discharged from the agency and possibly results in criminal charges against them. So having been contacted by a hyperspace drone delivering a message that claims that the [i]Adventure[/i] is in orbit around a certain planet in the Enigma Sector -- And how in the world did it even get there, in the time since its hijacking?! -- and asked to come pick it and the person who claims to have recovered it from its pirates, then escort it back to Earth, hopefully beating any official response to all this, is really the sort of thing that causes undue stress for a fellow. Nevertheless, he is going to do it. And Hayez will never be able to live down getting rescued like this ... [b]Cmd. Belbard Maharj -- PL 6 Abilities: STR[/b] 1 | [b]STA[/b] 3 | [b]AGL[/b] 3 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 3 | [b]AWE[/b] 2 | [b]PRE[/b] 2 [b]Advantages:[/b] Assessment, Benefit (Commander of the TSV Emancipation), Defensive Attack, Equipment 5, Evasion, Grabbing Finesse, Improved Defense, Improved Initiative, Improved Trip, Inspire, Leadership, Luck 3, Set-up, Teamwork. [i]Equipment:[/i] Blaster Pistol (Ranged Damage 5, AE: Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]), Commlink, Protective Uniform (Protection 4, Subtle), and 3 points of equipment as needed. [b]Skills:[/b] Athletics 4 (+5), Close Combat: Grab 3 (+7), Deception 4 (+6), Expertise: Civics 6 (+9), Expertise: Galactic 7 (+10), Expertise: History 6 (+9), Expertise: Military 4 (+7), Insight 7 (+9), Intimidation 4 (+6), Perception 5 (+7), Persuasion 9 (+11), Ranged Combat: Blaster 2 (+5), Stealth 4 (+7), Technology 6 (+9), Vehicles 5 (+8). [b]Offense:[/b] Initiative +7 Unarmed +4 (Close Damage 1) Grab +7 (Close Grab 3) Blast Setting +5 (Ranged Damage 5) Stun Setting +5 (Ranged Fortitude 5) [b]Defense:[/b] Dodge 5, Parry 5, Fortitude 4, Toughness 7/3, Will 8. [b]Totals:[/b] Abilities 42 + Advantages 20 + Skills 38 + Defenses 10 = 110 points [b]Offensive PL:[/b] 5 [b]Defensive PL:[/b] 6 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 6 [b]Complications: [i]Responsibility--Motivation. Cautious and Methodical. Fascinated by Space Enigmas.[/i][/b] [/QUOTE]
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