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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8802788" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Blakestone</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-hnWqCDK/0/f23100cd/S/3cc313bccf1ee32bd53a2a5cf1c855f254f773c0-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The whole thing is utterly ridiculous, really. For years, she understood that she was the weakest member of the Powerhouse, and behaved accordingly, staying back from the front lines and coming up with schemes that depended on her unique knowledge in between bouts of exposition. But now everything has changed, for the world is more magical, giving her the raw power that would allow her to stand with her friends. And one of the consequences of that change is that she has to step away from them.</p><p></p><p>In a way, it all started with her own first big lie. For more than two decades, Jennifer Chase has claimed that when she fled from the home where she was raised, she did so alone. The truth is that Gertrude Gallowglass had a second "apprentice", a Czech boy she took in to do the more onerous tasks that she was unwilling to do and could not delegate to her daughter. When Jennifer learned of her eventual fate, she persuaded Tomáš to flee with her. Until just a little while ago, she had believed that he had died during the attack on London, and saw no purpose in bringing up the death of her "brother". She mourned him, and then moved on. Except that he was not actually dead, somehow, but had made his way back to Prague, where he became infamous as Tommy Elagabalus.</p><p></p><p>(On some level, Jennifer suspects that this is a historical change resulting from the recent Catastrophe, as she has confused memories on this subject. Regardless of such confusion, however, it is what is true now. However, she finds it weird how their story seems to repeat, in reverse, the flight of Diane Fortune and Johnny Masters.)</p><p></p><p>Having discovered the truth about Tommy, she was understandably angry when she confronted him and demanded to know why he had hidden from her all these years. She found his answers wholly inadequate, but before she could really express her annoyance, she learned that he had become an agent for Merlin not long after the archimage had been awakened from his long sleep -- to be precise, she learned this from Merlin himself, when the latter made his presence known. However, Tommy had completed the last task that Merlin had asked of him, and was free of any obligations to him now. Merlin agreed with this, and idly wondered aloud where he would ever find such an effective agent after this.</p><p></p><p>Blakestone was not fooled by that pose for even a moment. The old monster was going to try and claim Prydain as his servant, despite the betrayal he had subjected to her all those centuries ago. Defeating him was beyond Jennifer, even with her recently increased might. Even if she called in all her friends, she might just be sending them to their deaths to little gain. So there was only one way to win this little game that Merlin was playing, and Blakestone volunteered her services as his servant.</p><p></p><p>This is costing her dearly. it means she has to avoid those she cares about. She knows full well that her morality and values might end up shattered by what Merlin demands of her. Still she goes on, because of faith. "The greatest act of faith we are capable of is that of loving another more than we love ourselves, and occasionally we can be quite good at it." She read that in a book that Tommy gave her as a covert gift, a long time ago.</p><p></p><p><strong>Blakestone -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 2 | <strong>AWE</strong> 6 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Astral Projection:</em></strong> Remote Sensing 10 (1000 miles; auditory, mental, visual), Side Effect (physical body is defenseless and immobile, always) - 20 points</p><p><strong><em>Coat of Protection:</em></strong> Flight 4 (30 MPH); Protection 12; Removable (-4 points) - 16 points</p><p><strong><em>Mystic Awareness:</em></strong> Senses 3 (acute analytical radius mystic awareness) - 3 points</p><p><strong><em>Mystical Talents:</em></strong> Array (28 points) <ul> <li data-xf-list-type="ul"> <strong><em>Burning Blast:</em></strong> Ranged Damage 14 - 28 point</li> <li data-xf-list-type="ul"> <strong><em>Discern Thoughts:</em></strong> Cumulative Mind-Reading 9 - 1 points</li> <li data-xf-list-type="ul"> <strong><em>Dispel Magic:</em></strong> Perception Range Nullify Magic 5, Broad, Simultaneous - 1 points</li> <li data-xf-list-type="ul"> <strong><em>Ghost Hands:</em></strong> Perception Range Move Object 8 (3 tons), Precise, Subtle 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Maddening Blast:</em></strong> Ranged Damage 9, Resisted by Will - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Phantasms:</em></strong> Illusion 4 (All Senses), Area (15 cft), Selective, Resisted by Will - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Portals:</em></strong> Extended Teleport 14 (16000 miles), Extended Only - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Spell of Speech:</em></strong> Selective Area Mental Communication 4 (planetary) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Suggestion:</em></strong> Perception Range Cumulative Affliction 9 (Dazed, Compelled, Controlled), Hearing-Dependent - 1 point</li> </ul><p><strong><em>Shielded Mind:</em></strong> Impervious Will 10, Limited to Mental Effects - 5 points</p><p></p><p><em>Power Stunt:</em></p><p><em><strong>Cantus Bellax:</strong> Enhanced Advantages 10 (Close Attack 7, Improved Initiative 3); Enhanced Strength 9</em></p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Equipment 3 (Headquarters), Improved Initiative, Improved Trip, Power Attack, Redirect, Ritualist, Trance</p><p></p><p><em>Equipment:</em></p><p><strong><em>House of Riddles:</em></strong> <strong>Size</strong> Medium, <strong>Toughness</strong> 10, <strong>Features</strong> Concealed, Dual-size (Huge), Laboratory, Library, Living Space, Personnel, Sealed, Security System, Self-repairing, Workshop - 15 points</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 2 (+6), Deception 7 (+12), Expertise: Magic 9 (+14), Insight 7 (+13), Intimidation 4 (+9), Investigation 8 (+10), Perception 5 (+11), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Stealth 5 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +6 (Close Damage 0)</p><p>Burning Blast +8 (Ranged Damage 14)</p><p>Maddening Blast +8 (Ranged Damage 9, Resisted by Will)</p><p>Suggestion -- (Perception Range Will 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 7, Parry 6, Fortitude 6, Toughness 13/1, Will 12</p><p></p><p><strong>Totals:</strong></p><p>Abilities 46 + Powers 80 + Advantages 10 + Skills 28 + Defenses 18 = 182 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Mystical and Enigmatic. Patron</em></strong> (Merlin.) <strong><em>Relationship</em></strong> (Prydwen, Nick Grey.) <strong><em>Reputation</em></strong> (Witch.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8802788, member: 30538"] [size=150][color=blue]Blakestone[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-hnWqCDK/0/f23100cd/S/3cc313bccf1ee32bd53a2a5cf1c855f254f773c0-S.jpg[/img] The whole thing is utterly ridiculous, really. For years, she understood that she was the weakest member of the Powerhouse, and behaved accordingly, staying back from the front lines and coming up with schemes that depended on her unique knowledge in between bouts of exposition. But now everything has changed, for the world is more magical, giving her the raw power that would allow her to stand with her friends. And one of the consequences of that change is that she has to step away from them. In a way, it all started with her own first big lie. For more than two decades, Jennifer Chase has claimed that when she fled from the home where she was raised, she did so alone. The truth is that Gertrude Gallowglass had a second "apprentice", a Czech boy she took in to do the more onerous tasks that she was unwilling to do and could not delegate to her daughter. When Jennifer learned of her eventual fate, she persuaded Tomáš to flee with her. Until just a little while ago, she had believed that he had died during the attack on London, and saw no purpose in bringing up the death of her "brother". She mourned him, and then moved on. Except that he was not actually dead, somehow, but had made his way back to Prague, where he became infamous as Tommy Elagabalus. (On some level, Jennifer suspects that this is a historical change resulting from the recent Catastrophe, as she has confused memories on this subject. Regardless of such confusion, however, it is what is true now. However, she finds it weird how their story seems to repeat, in reverse, the flight of Diane Fortune and Johnny Masters.) Having discovered the truth about Tommy, she was understandably angry when she confronted him and demanded to know why he had hidden from her all these years. She found his answers wholly inadequate, but before she could really express her annoyance, she learned that he had become an agent for Merlin not long after the archimage had been awakened from his long sleep -- to be precise, she learned this from Merlin himself, when the latter made his presence known. However, Tommy had completed the last task that Merlin had asked of him, and was free of any obligations to him now. Merlin agreed with this, and idly wondered aloud where he would ever find such an effective agent after this. Blakestone was not fooled by that pose for even a moment. The old monster was going to try and claim Prydain as his servant, despite the betrayal he had subjected to her all those centuries ago. Defeating him was beyond Jennifer, even with her recently increased might. Even if she called in all her friends, she might just be sending them to their deaths to little gain. So there was only one way to win this little game that Merlin was playing, and Blakestone volunteered her services as his servant. This is costing her dearly. it means she has to avoid those she cares about. She knows full well that her morality and values might end up shattered by what Merlin demands of her. Still she goes on, because of faith. "The greatest act of faith we are capable of is that of loving another more than we love ourselves, and occasionally we can be quite good at it." She read that in a book that Tommy gave her as a covert gift, a long time ago. [b]Blakestone -- PL 11 Abilities: STR[/b] 0 | [b]STA[/b] 1 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 2 | [b]AWE[/b] 6 | [b]PRE[/b] 5 [b]Powers: [i]Astral Projection:[/i][/b] Remote Sensing 10 (1000 miles; auditory, mental, visual), Side Effect (physical body is defenseless and immobile, always) - 20 points [b][i]Coat of Protection:[/i][/b] Flight 4 (30 MPH); Protection 12; Removable (-4 points) - 16 points [b][i]Mystic Awareness:[/i][/b] Senses 3 (acute analytical radius mystic awareness) - 3 points [b][i]Mystical Talents:[/i][/b] Array (28 points)[list] [*] [b][i]Burning Blast:[/i][/b] Ranged Damage 14 - 28 point [*] [b][i]Discern Thoughts:[/i][/b] Cumulative Mind-Reading 9 - 1 points [*] [b][i]Dispel Magic:[/i][/b] Perception Range Nullify Magic 5, Broad, Simultaneous - 1 points [*] [b][i]Ghost Hands:[/i][/b] Perception Range Move Object 8 (3 tons), Precise, Subtle 2 - 1 point [*] [b][i]Maddening Blast:[/i][/b] Ranged Damage 9, Resisted by Will - 1 point [*] [b][i]Phantasms:[/i][/b] Illusion 4 (All Senses), Area (15 cft), Selective, Resisted by Will - 1 point [*] [b][i]Portals:[/i][/b] Extended Teleport 14 (16000 miles), Extended Only - 1 point [*] [b][i]Spell of Speech:[/i][/b] Selective Area Mental Communication 4 (planetary) - 1 point [*] [b][i]Suggestion:[/i][/b] Perception Range Cumulative Affliction 9 (Dazed, Compelled, Controlled), Hearing-Dependent - 1 point[/list] [b][i]Shielded Mind:[/i][/b] Impervious Will 10, Limited to Mental Effects - 5 points [i]Power Stunt: [b]Cantus Bellax:[/b] Enhanced Advantages 10 (Close Attack 7, Improved Initiative 3); Enhanced Strength 9[/i] [b]Advantages:[/b] Accurate Attack, Equipment 3 (Headquarters), Improved Initiative, Improved Trip, Power Attack, Redirect, Ritualist, Trance [i]Equipment:[/i] [b][i]House of Riddles:[/i][/b] [b]Size[/b] Medium, [b]Toughness[/b] 10, [b]Features[/b] Concealed, Dual-size (Huge), Laboratory, Library, Living Space, Personnel, Sealed, Security System, Self-repairing, Workshop - 15 points [b]Skills:[/b] Close Combat: Unarmed 2 (+6), Deception 7 (+12), Expertise: Magic 9 (+14), Insight 7 (+13), Intimidation 4 (+9), Investigation 8 (+10), Perception 5 (+11), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Stealth 5 (+7). [b]Offense:[/b] Initiative +5 Unarmed +6 (Close Damage 0) Burning Blast +8 (Ranged Damage 14) Maddening Blast +8 (Ranged Damage 9, Resisted by Will) Suggestion -- (Perception Range Will 9) [b]Defense:[/b] Dodge 7, Parry 6, Fortitude 6, Toughness 13/1, Will 12 [b]Totals:[/b] Abilities 46 + Powers 80 + Advantages 10 + Skills 28 + Defenses 18 = 182 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 10 [b]Resistance PL:[/b] 9 [b]Skill PL:[/b] 9 [b]Complications: [i]Responsibility--Motivation. Mystical and Enigmatic. Patron[/i][/b] (Merlin.) [b][i]Relationship[/i][/b] (Prydwen, Nick Grey.) [b][i]Reputation[/i][/b] (Witch.) [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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