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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8807727" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Phoenix</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-bqmN5cX/0/d0e9e6a4/M/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f7538723731444d573158415966673d3d2d3635393535393130322e31353661653064-M.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>To Sam Farrell, it was like waking up again. The Primal Pattern wielded their elemental powers to the utmost to stop or even just to slow Stardust, and saw their efforts come to naught. The fires that he had become were drowned and smothered in muddy water, and the world went dark. But the darkness only endured for an eyeblink before suddenly he awoke to find himself and his three comrades standing back to back in the middle of the central courtyard of the Pentagon. As though it had all been just a terrible nightmare.</p><p></p><p>But then he heard Protius gurgle, "I'll be damned, it worked." Before he could demand to know what his teammate meant by that, a new set of memories exploded into his consciousness. A year before the Battle of Vietnam, the four of them had been draw into a struggle involving time travel, and in the process learned of the fate that was to be theirs. Those memories were taken from them, but one of the allies they had made in that struggle had promised that if anything could be done to change that fate, he would do it. </p><p></p><p>But they could not be allowed to remember, and yet Protius <em>had</em>. And now, as the four of them escaped from the military personnel who were confronting these strange intruders in a secure area, the three who <em>had not</em> wanted to know why. Eventually, they got the truth out of him, learned the true nature of the beings they had become, and began the process of coming to terms with that truth, with this new world half a century after they had all died for the second time, and with the much greater power that all of them now possessed.</p><p></p><p>In the process, Antaeus stepped down as the leader of their group, ceding the position to Phoenix. Phoenix is himself uncertain that this was the best choice, but he understands why Antaeus no longer feels confident in his ability to lead, why Aeolia is uninterested, and why Protius cannot be trusted. He understands a great deal more than he once did, but Phoenix -- he thinks of himself as "Sam Farrell" less and less, especially since the friends and family he cast aside are now long gone -- wants to know more. He has learned secrets unimaginable, seen things he would never have believed. His fires, now, are fueled by discovery, not impulse. Something about what they have all endured has given him back the patience and stability that he lost in his original transformation. He still burns, but now with a somewhat cooler flame. In some ways this makes him even more intimidating than he once was.</p><p></p><p>In this, they have an ally in the ghostly visitor who claims to be the ally who facilitated their resurrection. Phoenix is unsure if they can trust him any more than they can trust Protius, but just as they are bound to the water-bearer, so too do they need all the support they can get. So for now, they will heed the counsel of Mentor as they strive to resume their role as defenders of Earth. Of Earth, he will sometimes emphasize. Whether they are defenders of humanity remains to be seen ...</p><p></p><p><strong>Phoenix - PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> --/3 | <strong>STA</strong> 5 | <strong>AGL</strong> 4 | <strong>DEX</strong> 4 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Fire Control:</em></strong> Array (28 points) <ul> <li data-xf-list-type="ul"> <strong><em>Fire Blast:</em></strong> Ranged Damage 14 - 28 points</li> <li data-xf-list-type="ul"> <strong><em>Fire Burst:</em></strong> Burst Area 2 Damage 9 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Flame Flash:</em></strong> Ranged Burst Area Cumulative Affliction 9 (Resisted and Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Flame Jet:</em></strong> Line Area 2 Damage 9 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Open Flame:</em></strong> Environment 7 (Extreme Heat, Bright Light) - 1 point</li> </ul><p><strong><em>Resurrection:</em></strong> Immortality 10, Source (high temperature fire) - 10 points</p><p><strong><em>Transformed Form:</em></strong> Impervious Protection 5; Reaction Damage 6 (touching or touched); Flight 8 (500 MPH); Immunity 10 (life support); Permanent Insubstantial 3 - 75 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Agile Feint, All-out Attack, Evasion, Extraordinary Effort, Great Endurance, Improved Initiative.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 6 (+10), Close Combat: Unarmed 4 (+10), Expertise: Firefighter 6 (+7), Intimidation 6 (+9), Perception 8 (+10), Ranged Combat: Fire Control 6 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +10 (Close Damage -- plus Reaction Damage 6)</p><p>Fire Blast +8 (Ranged Damage 14)</p><p>Fire Burst -- (Burst Area Damage 9)</p><p>Flame Flash -- (Ranged Burst Area Fortitude 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12, Parry 10, Fortitude 7, Toughness 10, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 56 + Powers 117 + Advantages 7 + Skills 18 + Defenses 19 = 217 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Discovery--Motivation. Eerily Calm. Inhuman Appearance. Out of Time. Vulnerability</em></strong> (anything that extinguishes flame also does damage.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8807727, member: 30538"] [size=150][color=blue]Phoenix[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-bqmN5cX/0/d0e9e6a4/M/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f7538723731444d573158415966673d3d2d3635393535393130322e31353661653064-M.png[/img] To Sam Farrell, it was like waking up again. The Primal Pattern wielded their elemental powers to the utmost to stop or even just to slow Stardust, and saw their efforts come to naught. The fires that he had become were drowned and smothered in muddy water, and the world went dark. But the darkness only endured for an eyeblink before suddenly he awoke to find himself and his three comrades standing back to back in the middle of the central courtyard of the Pentagon. As though it had all been just a terrible nightmare. But then he heard Protius gurgle, "I'll be damned, it worked." Before he could demand to know what his teammate meant by that, a new set of memories exploded into his consciousness. A year before the Battle of Vietnam, the four of them had been draw into a struggle involving time travel, and in the process learned of the fate that was to be theirs. Those memories were taken from them, but one of the allies they had made in that struggle had promised that if anything could be done to change that fate, he would do it. But they could not be allowed to remember, and yet Protius [i]had[/i]. And now, as the four of them escaped from the military personnel who were confronting these strange intruders in a secure area, the three who [i]had not[/i] wanted to know why. Eventually, they got the truth out of him, learned the true nature of the beings they had become, and began the process of coming to terms with that truth, with this new world half a century after they had all died for the second time, and with the much greater power that all of them now possessed. In the process, Antaeus stepped down as the leader of their group, ceding the position to Phoenix. Phoenix is himself uncertain that this was the best choice, but he understands why Antaeus no longer feels confident in his ability to lead, why Aeolia is uninterested, and why Protius cannot be trusted. He understands a great deal more than he once did, but Phoenix -- he thinks of himself as "Sam Farrell" less and less, especially since the friends and family he cast aside are now long gone -- wants to know more. He has learned secrets unimaginable, seen things he would never have believed. His fires, now, are fueled by discovery, not impulse. Something about what they have all endured has given him back the patience and stability that he lost in his original transformation. He still burns, but now with a somewhat cooler flame. In some ways this makes him even more intimidating than he once was. In this, they have an ally in the ghostly visitor who claims to be the ally who facilitated their resurrection. Phoenix is unsure if they can trust him any more than they can trust Protius, but just as they are bound to the water-bearer, so too do they need all the support they can get. So for now, they will heed the counsel of Mentor as they strive to resume their role as defenders of Earth. Of Earth, he will sometimes emphasize. Whether they are defenders of humanity remains to be seen ... [b]Phoenix - PL 11 Abilities: STR[/b] --/3 | [b]STA[/b] 5 | [b]AGL[/b] 4 | [b]DEX[/b] 4 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 3 [b]Powers:[/b] [b][i]Fire Control:[/i][/b] Array (28 points)[list] [*] [b][i]Fire Blast:[/i][/b] Ranged Damage 14 - 28 points [*] [b][i]Fire Burst:[/i][/b] Burst Area 2 Damage 9 - 1 point [*] [b][i]Flame Flash:[/i][/b] Ranged Burst Area Cumulative Affliction 9 (Resisted and Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point [*] [b][i]Flame Jet:[/i][/b] Line Area 2 Damage 9 - 1 point [*] [b][i]Open Flame:[/i][/b] Environment 7 (Extreme Heat, Bright Light) - 1 point[/list] [b][i]Resurrection:[/i][/b] Immortality 10, Source (high temperature fire) - 10 points [b][i]Transformed Form:[/i][/b] Impervious Protection 5; Reaction Damage 6 (touching or touched); Flight 8 (500 MPH); Immunity 10 (life support); Permanent Insubstantial 3 - 75 points [b]Advantages:[/b] Accurate Attack, Agile Feint, All-out Attack, Evasion, Extraordinary Effort, Great Endurance, Improved Initiative. [b]Skills:[/b] Acrobatics 6 (+10), Close Combat: Unarmed 4 (+10), Expertise: Firefighter 6 (+7), Intimidation 6 (+9), Perception 8 (+10), Ranged Combat: Fire Control 6 (+8). [b]Offense:[/b] Initiative +8 Unarmed +10 (Close Damage -- plus Reaction Damage 6) Fire Blast +8 (Ranged Damage 14) Fire Burst -- (Burst Area Damage 9) Flame Flash -- (Ranged Burst Area Fortitude 9) [b]Defense:[/b] Dodge 12, Parry 10, Fortitude 7, Toughness 10, Will 7 [b]Totals:[/b] Abilities 56 + Powers 117 + Advantages 7 + Skills 18 + Defenses 19 = 217 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 6 [b]Complications:[/b] [b][i]Discovery--Motivation. Eerily Calm. Inhuman Appearance. Out of Time. Vulnerability[/i][/b] (anything that extinguishes flame also does damage.) [/QUOTE]
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