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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8820177" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Metalika</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-tvLBMdn/0/d29db4fe/M/143660-47711-alkhema-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>During the early stages of the Anachronic Calamity, Billie Zane found herself hard-pressed in her struggle against those who sought to prevent her from taking her revenge on the reality which had betrayed her so cruelly. She lost two of her collected Cosmic Gems in conflicts with them, and began to suspect that she would lose the rest before she could reverse matters, leaving her armed with only her barely understood psychic powers and brilliant mind. While that would still mean she was vastly more capable than nearly any opponent, gathering additional resources might be well-advised. By an astounding coincidence, some appeared in front of her in the form of a robot that referred to her as "mother".</p><p></p><p>The robot known as Metalika, created by the Billie Zane of the World More Grim, had finally managed to create a method of travelling between parallel realities just before the Calamity began to destroy that world, and used it to seek out a parallel world version of her creator. Zane was startled to learn that there was another version of herself in existence. (Startled and <em>revolted</em>, to be honest; she had always taken pride in the notion that she was unique.) However, as the robot explained what she sought, Zane saw an opportunity, and agreed to make the modifications necessary to undo the limitations implanted by the other Zane, ostensibly so that Metalika could seek out a means of escaping the Calamity.</p><p></p><p>Naturally, she betrayed the robot, replacing the programmed personality emulation of the other with a copy of her own personality and memories, but she also removed the limitations just as she agreed. Zane left the robot in standby mode, confident that regardless of her own fate, a copy of her mind in an indestructible body would survive and escape the Calamity. Unless of course she herself succeeded and destroyed all of reality, but that was beginning to seem unlikely by that point.</p><p></p><p>Exactly what became of the Billie Zane of the World Less Magical remains uncertain. But earlier this week, Metalika emerged from standby mode within a lair formerly occupied by Doktor Makabre and seized by Zane for her own purposes some time before. She experienced a bit of angst over her lost humanity, but took comfort in the fact that she had been freed of dependence on the freakish superpowers that her father had concealed from her. Now she was a purely intellectual creature, the ultimate expression of human rationality, humanity merged with its greatest creation. Who then could be made safe from her?</p><p></p><p>Metalika no longer has any interest in the goals of "Saturn", and has made no attempt to contact them or bring the organization back under her control. Her goal is to recover the Cosmic Gems, having concluded that those who restored the universe to its pathetic status quo will likely have had neither the courage nor imagination to secret them in different locations. (She is not <em>completely</em> wrong about this. Once that is done, she will become mightier than any entity that currently exists in this reality and find a way to punish those who imagine that they can rule it. What she will do after achieving this goal is not clear.</p><p></p><p>But she will think of something. In the meanwhile, death and destruction.</p><p></p><p><strong>Metalika -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 9 | <strong>STA</strong> -- | <strong>AGL</strong> 0 | <strong>DEX</strong> 3 | <strong>FGT</strong> 9 | <strong>INT</strong> 12 | <strong>AWE</strong> 7 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Force Field:</em></strong> Sustained Protection 4 - 4 points</p><p><strong><em>Impervium Armor:</em></strong> Immunity 80 (Toughness), Limited to Half Effect; Impervious Protection 13 - 66 points</p><p><strong><em>Reconstruction:</em></strong> Immortality 5 (minimum of one day), Check Required (Technology DC 20) - 1 point</p><p><strong><em>Robot:</em></strong> Immunity 30 (Fortitude) - 30 points</p><p><strong><em>Sensors:</em></strong> Radio Communication 3; Senses 9 (accurate acute extended radio, darkvision, direction sense) - 21 points</p><p><strong><em>Weapon Systems:</em></strong> Array (27 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Basic Cannon:</em></strong> Ranged Damage 13, Variable (technology) - 27 points</li> <li data-xf-list-type="ul"><strong><em>Psychic Magnetron:</em></strong> Perception Range Affliction 9 (Resisted by Will; Dazed, Compelled, Controlled) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Strength Augmentation:</em></strong> Enhanced Strength 4; Enhanced Strength 12, Limited to lifting (800 ktons); Strength-based Damage 3, Improved Critical 4 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Tractor Beam:</em></strong> Perception Range Move Object 9 - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Chokehold, Eidetic Memory, Equipment 12, Improved Grab, Improved Hold, Improved Smash, Inventor, Power Attack, Precise Attack (Ranged, Cover), Second Chance (Insight checks), Skill Mastery (Technology), Speed of Thought.</p><p></p><p><em>Equipment:</em></p><p>60 points needed for any bases or vehicles required for a given operation.</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+13), Expertise: Science 5 (+17), Insight 8 (+15), Intimidation 11 (+16), Investigation 2 (+14), Perception 6 (+13), Ranged Combat: Basic Cannon 10 (+13), Technology 6 (+18).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +12</p><p>Unarmed +9 (Close Damage 13/9)</p><p>Arm Blade +9 (Close Damage 16, Crit 16-20)</p><p>Cannon +13 (Ranged Damage 13)</p><p>Psychic Magnetron -- (Perception Range Will 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 9, Fortitude Immune, Toughness 17/13, Will 13.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 78 + Powers 151 + Advantages 28 + Skills 28 + Defenses 15 = 300 points</p><p></p><p><strong>Offensive PL:</strong> 13</p><p><strong>Defensive PL:</strong> 13</p><p><strong>Resistance PL:</strong> 13</p><p><strong>Skill PL:</strong> 13</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Vengeance--Motivation. Obviously Inhuman. Weakness</em></strong> (becomes Hindered, Immobile and Paralyzed if subjected to Nullify Electronics.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8820177, member: 30538"] [SIZE=7][COLOR=red]Metalika[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-tvLBMdn/0/d29db4fe/M/143660-47711-alkhema-M.jpg[/IMG] During the early stages of the Anachronic Calamity, Billie Zane found herself hard-pressed in her struggle against those who sought to prevent her from taking her revenge on the reality which had betrayed her so cruelly. She lost two of her collected Cosmic Gems in conflicts with them, and began to suspect that she would lose the rest before she could reverse matters, leaving her armed with only her barely understood psychic powers and brilliant mind. While that would still mean she was vastly more capable than nearly any opponent, gathering additional resources might be well-advised. By an astounding coincidence, some appeared in front of her in the form of a robot that referred to her as "mother". The robot known as Metalika, created by the Billie Zane of the World More Grim, had finally managed to create a method of travelling between parallel realities just before the Calamity began to destroy that world, and used it to seek out a parallel world version of her creator. Zane was startled to learn that there was another version of herself in existence. (Startled and [I]revolted[/I], to be honest; she had always taken pride in the notion that she was unique.) However, as the robot explained what she sought, Zane saw an opportunity, and agreed to make the modifications necessary to undo the limitations implanted by the other Zane, ostensibly so that Metalika could seek out a means of escaping the Calamity. Naturally, she betrayed the robot, replacing the programmed personality emulation of the other with a copy of her own personality and memories, but she also removed the limitations just as she agreed. Zane left the robot in standby mode, confident that regardless of her own fate, a copy of her mind in an indestructible body would survive and escape the Calamity. Unless of course she herself succeeded and destroyed all of reality, but that was beginning to seem unlikely by that point. Exactly what became of the Billie Zane of the World Less Magical remains uncertain. But earlier this week, Metalika emerged from standby mode within a lair formerly occupied by Doktor Makabre and seized by Zane for her own purposes some time before. She experienced a bit of angst over her lost humanity, but took comfort in the fact that she had been freed of dependence on the freakish superpowers that her father had concealed from her. Now she was a purely intellectual creature, the ultimate expression of human rationality, humanity merged with its greatest creation. Who then could be made safe from her? Metalika no longer has any interest in the goals of "Saturn", and has made no attempt to contact them or bring the organization back under her control. Her goal is to recover the Cosmic Gems, having concluded that those who restored the universe to its pathetic status quo will likely have had neither the courage nor imagination to secret them in different locations. (She is not [I]completely[/I] wrong about this. Once that is done, she will become mightier than any entity that currently exists in this reality and find a way to punish those who imagine that they can rule it. What she will do after achieving this goal is not clear. But she will think of something. In the meanwhile, death and destruction. [B]Metalika -- PL 13 Abilities: STR[/B] 9 | [B]STA[/B] -- | [B]AGL[/B] 0 | [B]DEX[/B] 3 | [B]FGT[/B] 9 | [B]INT[/B] 12 | [B]AWE[/B] 7 | [B]PRE[/B] 5 [B]Powers: [I]Force Field:[/I][/B] Sustained Protection 4 - 4 points [B][I]Impervium Armor:[/I][/B] Immunity 80 (Toughness), Limited to Half Effect; Impervious Protection 13 - 66 points [B][I]Reconstruction:[/I][/B] Immortality 5 (minimum of one day), Check Required (Technology DC 20) - 1 point [B][I]Robot:[/I][/B] Immunity 30 (Fortitude) - 30 points [B][I]Sensors:[/I][/B] Radio Communication 3; Senses 9 (accurate acute extended radio, darkvision, direction sense) - 21 points [B][I]Weapon Systems:[/I][/B] Array (27 points) [LIST] [*][B][I]Basic Cannon:[/I][/B] Ranged Damage 13, Variable (technology) - 27 points [*][B][I]Psychic Magnetron:[/I][/B] Perception Range Affliction 9 (Resisted by Will; Dazed, Compelled, Controlled) - 1 point [*][B][I]Strength Augmentation:[/I][/B] Enhanced Strength 4; Enhanced Strength 12, Limited to lifting (800 ktons); Strength-based Damage 3, Improved Critical 4 - 1 point [*][B][I]Tractor Beam:[/I][/B] Perception Range Move Object 9 - 1 point [/LIST] [B]Advantages:[/B] Accurate Attack, Assessment, Chokehold, Eidetic Memory, Equipment 12, Improved Grab, Improved Hold, Improved Smash, Inventor, Power Attack, Precise Attack (Ranged, Cover), Second Chance (Insight checks), Skill Mastery (Technology), Speed of Thought. [I]Equipment:[/I] 60 points needed for any bases or vehicles required for a given operation. [B]Skills:[/B] Deception 8 (+13), Expertise: Science 5 (+17), Insight 8 (+15), Intimidation 11 (+16), Investigation 2 (+14), Perception 6 (+13), Ranged Combat: Basic Cannon 10 (+13), Technology 6 (+18). [B]Offense:[/B] Initiative +12 Unarmed +9 (Close Damage 13/9) Arm Blade +9 (Close Damage 16, Crit 16-20) Cannon +13 (Ranged Damage 13) Psychic Magnetron -- (Perception Range Will 9) [B]Defense:[/B] Dodge 9, Parry 9, Fortitude Immune, Toughness 17/13, Will 13. [B]Totals:[/B] Abilities 78 + Powers 151 + Advantages 28 + Skills 28 + Defenses 15 = 300 points [B]Offensive PL:[/B] 13 [B]Defensive PL:[/B] 13 [B]Resistance PL:[/B] 13 [B]Skill PL:[/B] 13 [B]Complications: [I]Vengeance--Motivation. Obviously Inhuman. Weakness[/I][/B] (becomes Hindered, Immobile and Paralyzed if subjected to Nullify Electronics.) [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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