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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8820768" data-attributes="member: 30538"><p><span style="font-size: 26px">Merlin</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-7jdWBn3/0/c81bba75/S/60355_149563495074660_2861299_n-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Having two sets of complete memories, one of which you know to be an accurate recollection of your personal experience and the other which you know to be an accurate recollection of your current reality, goes beyond being confusing and into the realm of the dangerously frustrating. Still, it is not without its advantages, as it affords him the ability to realize where ... well, he will not admit to having made mistakes, but there have been times when events proved unfortunate. And he can learn from such misfortunes and so avoid them in the future.</p><p></p><p>In the current series of events, the man known variously as Morgan, Maugris and Merlin (among other names) remembers suffering an almost fatal stroke when -- he now knows -- another being was granted mastery of the extradimensional forces that his own studies had been directed towards understanding. In the history of the World Less Magical, he eventually died as a result of that stroke, though his death took nearly two centuries. But in this altered reality, he was able to escape that fate and bind his essence into the fabric of another plane of existence (as he had on the World More Grim) though this was his final act before descending into a sleep that endured for most of a millennium.</p><p></p><p>As in that lost world, he and the other Ascendants were finally awakened from that sleep by the Dreamdancer, but in the year 2021 rather than a century earlier. Not only did he lose some five centuries of work, the renewal of his efforts was delayed by another century. This vexes him greatly, but not nearly so much as his discovery that he had not been awakened as the master of his "sphere", but as a decidedly subordinate being to the entity who had nearly killed him when it came into existence, twelve hundred years before!</p><p></p><p>That will not stand. He is working more closely than ever before with both those ascendants with whom he shares history, and with two of the new Hierarchs, to bring down the obnoxious Abraxas. Of course, he expects to rise into the position that will become vacant with the fall of the so-called "super-wizard", but will rule with greater justice and wisdom. However, these plans may have been dealt a severe blow with the death of the Mnajimu, with whom Merlin had an association of long standing in both this world and the former one. That his old ally may have been destroyed by one of his new ones is understandably concerning ...</p><p></p><p>For now, Merlin has busied himself by creating a secret, mortal identity for himself as Jeffrey Searle, the headmaster of New Worminghall, a school for wizards located on a hidden island in Loch Shiel. (The school was part of his original reality, though Searle was a separate person with whom he had no connection.) The position has given him a large collection of potential pawns to serve as disposable assets in his schemes. (Blakestone and -- eventually -- Prydwen are not pawns. They are to be a bishop and a knight, eventually.) Of course, it has also brought him into conflict with the secret ruler of the United Kingdom. He does not consider Dracula a serious threat, believing it likely that he can use the creature to his own advantage.</p><p></p><p>That others have thought the same, and suffered as a consequence, is likely to be a misfortune from which he will eventually have to learn.</p><p></p><p><strong>Merlin -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 10/2 | <strong>STA</strong> 3 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 6 | <strong>INT</strong> 3 | <strong>AWE</strong> 5 | <strong>PRE</strong> 10</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Immortal:</em></strong> Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points</p><p><strong><em>Master of the Mystic Arts:</em></strong> Array (44 points) <ul> <li data-xf-list-type="ul"> <strong><em>Healing Word:</em></strong> Perception Ranged Healing 7, Energizing, Resurrection, Restorative, Side Effect (inflicts Damage 7 to target on failed roll) - 1 point </li> <li data-xf-list-type="ul"> <strong><em>Lightning Barrage:</em></strong> Ranged Multiattack Damage 14, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Spellshatter:</em></strong> Nullify Magic 14, Broad, Simultaneous, Precise, Dynamic - 45 points</li> <li data-xf-list-type="ul"> <strong><em>Portal:</em></strong> Extended Only Teleport 11, Portal, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Probing:</em></strong> Cumulative Effortless Mind Reading 10, Subtle, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Scrying:</em></strong> Remote Sensing 8 (all senses), Dimensional, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Shielding:</em></strong> Immunity 80 (Toughness), Concentration; Dynamic - 2 points</li> </ul><p><strong><em>Mind Over Matter:</em></strong> Enhanced Strength 8; Continuous Flight 6 (120 MPH); Move Object 8 (6 tons), Subtle; Sustained Protection 9, Subtle - 60 points</p><p><strong><em>Mystic Attunement:</em></strong> Senses 7 (extended 4 mystic awareness, ranged detect immortal) - 7 points</p><p><strong><em>Staff:</em></strong> Environment 1 (light); Strength-based Damage 2; Removable (-0 points) - 3 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Equipment 4, Fearless, Improved Defense, Multilingual, Ritualist, Trance.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Home Plane:</em></strong> <strong>Size</strong> Huge; <strong>Toughness</strong> 12; <strong>Features</strong> Communications, Concealed, Defense System, Dimensional Portal (Pandiomon), Grounds, Gym, Isolated, Library, Living Space, Power System, Personnel, Security System - 19 points.</p><p><strong><em>New Worminghall:</em></strong> <strong>Size</strong> Huge; <strong>Toughness</strong> 12; <strong>Features</strong> Concealed, Defense System, Grounds, Gym, Isolated, Library, Living Space, Power (Burst Area 5 Nullify Technology 11), Power System, Personnel, Security System - 1 point</p><p> </p><p><strong>Skills:</strong></p><p>Deception 4 (+14), Expertise: History 10 (+13), Expertise: Magic 5 (+15), Insight 6 (+11), Intimidation 3 (+13), Perception 7 (+12), Persuasion 4 (+14), Ranged Combat: Mystic Arts 9 (+12), Treatment 8 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +8 (Close Damage 10/2)</p><p>Staff +8 (Close Damage 12/4)</p><p>Lightning Barrage +12 (Ranged Multiattack Damage 14)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 8, Fortitude 6, Toughness 12/3, Will 16</p><p></p><p><strong>Totals:</strong></p><p>Abilities 68 + Powers 136 + Advantages 16 + Skills 27 + Defenses 20 = 267 points</p><p></p><p><strong>Offensive PL:</strong> 13</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 11</p><p><strong>Skill PL:</strong> 10</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Arrogant and Patronizing. Confused Memories. Secret Identity.</em></strong></p><p></p><p><em><span style="font-size: 10px">"Once -- but no! That never happened! That is, it did -- but now it did not! I must push such memories forever from my mind -- for that way lies madness."</span></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8820768, member: 30538"] [size=150]Merlin[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-7jdWBn3/0/c81bba75/S/60355_149563495074660_2861299_n-S.jpg[/img] Having two sets of complete memories, one of which you know to be an accurate recollection of your personal experience and the other which you know to be an accurate recollection of your current reality, goes beyond being confusing and into the realm of the dangerously frustrating. Still, it is not without its advantages, as it affords him the ability to realize where ... well, he will not admit to having made mistakes, but there have been times when events proved unfortunate. And he can learn from such misfortunes and so avoid them in the future. In the current series of events, the man known variously as Morgan, Maugris and Merlin (among other names) remembers suffering an almost fatal stroke when -- he now knows -- another being was granted mastery of the extradimensional forces that his own studies had been directed towards understanding. In the history of the World Less Magical, he eventually died as a result of that stroke, though his death took nearly two centuries. But in this altered reality, he was able to escape that fate and bind his essence into the fabric of another plane of existence (as he had on the World More Grim) though this was his final act before descending into a sleep that endured for most of a millennium. As in that lost world, he and the other Ascendants were finally awakened from that sleep by the Dreamdancer, but in the year 2021 rather than a century earlier. Not only did he lose some five centuries of work, the renewal of his efforts was delayed by another century. This vexes him greatly, but not nearly so much as his discovery that he had not been awakened as the master of his "sphere", but as a decidedly subordinate being to the entity who had nearly killed him when it came into existence, twelve hundred years before! That will not stand. He is working more closely than ever before with both those ascendants with whom he shares history, and with two of the new Hierarchs, to bring down the obnoxious Abraxas. Of course, he expects to rise into the position that will become vacant with the fall of the so-called "super-wizard", but will rule with greater justice and wisdom. However, these plans may have been dealt a severe blow with the death of the Mnajimu, with whom Merlin had an association of long standing in both this world and the former one. That his old ally may have been destroyed by one of his new ones is understandably concerning ... For now, Merlin has busied himself by creating a secret, mortal identity for himself as Jeffrey Searle, the headmaster of New Worminghall, a school for wizards located on a hidden island in Loch Shiel. (The school was part of his original reality, though Searle was a separate person with whom he had no connection.) The position has given him a large collection of potential pawns to serve as disposable assets in his schemes. (Blakestone and -- eventually -- Prydwen are not pawns. They are to be a bishop and a knight, eventually.) Of course, it has also brought him into conflict with the secret ruler of the United Kingdom. He does not consider Dracula a serious threat, believing it likely that he can use the creature to his own advantage. That others have thought the same, and suffered as a consequence, is likely to be a misfortune from which he will eventually have to learn. [b]Merlin -- PL 13 Abilities: STR[/b] 10/2 | [b]STA[/b] 3 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 6 | [b]INT[/b] 3 | [b]AWE[/b] 5 | [b]PRE[/b] 10 [b]Powers: [i]Immortal:[/i][/b] Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points [b][i]Master of the Mystic Arts:[/i][/b] Array (44 points)[list] [*] [b][i]Healing Word:[/i][/b] Perception Ranged Healing 7, Energizing, Resurrection, Restorative, Side Effect (inflicts Damage 7 to target on failed roll) - 1 point [*] [b][i]Lightning Barrage:[/i][/b] Ranged Multiattack Damage 14, Dynamic - 2 points [*] [b][i]Spellshatter:[/i][/b] Nullify Magic 14, Broad, Simultaneous, Precise, Dynamic - 45 points [*] [b][i]Portal:[/i][/b] Extended Only Teleport 11, Portal, Dynamic - 2 points [*] [b][i]Probing:[/i][/b] Cumulative Effortless Mind Reading 10, Subtle, Dynamic - 2 points [*] [b][i]Scrying:[/i][/b] Remote Sensing 8 (all senses), Dimensional, Dynamic - 2 points [*] [b][i]Shielding:[/i][/b] Immunity 80 (Toughness), Concentration; Dynamic - 2 points[/list] [b][i]Mind Over Matter:[/i][/b] Enhanced Strength 8; Continuous Flight 6 (120 MPH); Move Object 8 (6 tons), Subtle; Sustained Protection 9, Subtle - 60 points [b][i]Mystic Attunement:[/i][/b] Senses 7 (extended 4 mystic awareness, ranged detect immortal) - 7 points [b][i]Staff:[/i][/b] Environment 1 (light); Strength-based Damage 2; Removable (-0 points) - 3 points [b]Advantages:[/b] Accurate Attack, Assessment, Equipment 4, Fearless, Improved Defense, Multilingual, Ritualist, Trance. [i]Equipment:[/i] [b][i]Home Plane:[/i][/b] [b]Size[/b] Huge; [b]Toughness[/b] 12; [b]Features[/b] Communications, Concealed, Defense System, Dimensional Portal (Pandiomon), Grounds, Gym, Isolated, Library, Living Space, Power System, Personnel, Security System - 19 points. [b][i]New Worminghall:[/i][/b] [b]Size[/b] Huge; [b]Toughness[/b] 12; [b]Features[/b] Concealed, Defense System, Grounds, Gym, Isolated, Library, Living Space, Power (Burst Area 5 Nullify Technology 11), Power System, Personnel, Security System - 1 point [b]Skills:[/b] Deception 4 (+14), Expertise: History 10 (+13), Expertise: Magic 5 (+15), Insight 6 (+11), Intimidation 3 (+13), Perception 7 (+12), Persuasion 4 (+14), Ranged Combat: Mystic Arts 9 (+12), Treatment 8 (+11). [b]Offense:[/b] Initiative +2 Unarmed +8 (Close Damage 10/2) Staff +8 (Close Damage 12/4) Lightning Barrage +12 (Ranged Multiattack Damage 14) [b]Defense:[/b] Dodge 6, Parry 8, Fortitude 6, Toughness 12/3, Will 16 [b]Totals:[/b] Abilities 68 + Powers 136 + Advantages 16 + Skills 27 + Defenses 20 = 267 points [b]Offensive PL:[/b] 13 [b]Defensive PL:[/b] 10 [b]Resistance PL:[/b] 11 [b]Skill PL:[/b] 10 [b]Complications: [i]Responsibility--Motivation. Arrogant and Patronizing. Confused Memories. Secret Identity.[/i][/b] [I][SIZE=2]"Once -- but no! That never happened! That is, it did -- but now it did not! I must push such memories forever from my mind -- for that way lies madness."[/SIZE][/I] [/QUOTE]
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