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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8823369" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Shadowjack</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-MPMXJQh/0/ee922c05/S/ezgif-3-951bb75622-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>His clearest memory is of waking up in darkness, feeling both weak as a kitten and completely at a loss about what had happened to him and why everything that came before waking up had a weird dreamlike quality. He realized that he was not alone when the darkness spoke to him, with the shadows clearing up to reveal that Darkwing was looking down at him. Not an experience that he had ever expected to have, what with him being a kid from Hell's Kitchen and Darkwing coming from Chi-Town. There was some other person there, with weird reddish-pink hair, but she said nothing, only studying the readout on the machine to which he was hooked up.</p><p></p><p>Darkwing explained to him what had happened -- during an incident in New York, he had been one of a few dozen people who were injected with an unusual chemical by a mad scientist. ('Jack would later learn that the "mad scientist" was actually a vampire wizard named Yorga.) All of the others who were subjected to this had died, and he himself had only barely survived with medical help from a really good doctor. But he had not been left unmarked by all this. With that, Darkwing hesitantly held up a mirror.</p><p></p><p>"Oooookayyyyy," said Shadowjack as he looked at his blue skin. "Anything else I should know about?"</p><p></p><p>There was; he was now a superpower. Not only was his skin an unusual pigment, it was slightly harder than steel. His eyes were capable of seeing in anything less than total darkness, but reacted poorly to daylight. And he could open up rifts in space that he could travel through, send people through, or use to call up ... well, he supposed that they were not really tentacles, since they were made of metal instead of flesh, but they certainly looked like they could be part of some metal octopus somewhere.</p><p></p><p>None of this was anything that Jack Coleman had ever expected for his life. Darkwing sympathized and offered to sponsor his studies at the Futurian Academy, but Jack had already dropped out of high school once and going back was not an idea that he relished. Unfortunately, a reunion with his parents in New York went incredibly poorly, as they refused to accept that this was their son. Jack returned to Chicago and decided that the only thing he could do with his life was to use his powers to help prevent bad things like this from happening to anyone else, becoming a superhero based out of East Garfield Park, occasionally assisting Darkwing and (somewhat more frequently) receiving assistance from him.</p><p></p><p>Over the last two years, 'Jack (as he calls himself now -- the ' is silent, but he somehow knows when people are refusing to use it) has developed a reputation as a friendly if somewhat creepy hero in his neighborhood. He is still pretty angry about his transformation and alienation from his family, but channels it in the slightly more productive direction of scaring the local criminal element. He also channels it into his studies of magic, hoping to find a way to reverse what has done to him. It is only recently that he has started to see results in this endeavor, after working alongside Yenova of the Vagabonds on a case. Still no luck in getting back to normal, but even if the game is rigged against him, you only win if you play.</p><p></p><p><strong>Shadowjack -- PL8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 4 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 3 | <strong>AWE</strong> 4 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Altered Senses:</em></strong> Senses 1 (low-light vision) - 1 point</p><p><strong><em>Hardened Body:</em></strong> Protection 6 - 6 points</p><p><strong><em>Mystic Gates:</em></strong> Array (29 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Crushing Tentacles:</em></strong> Damaging Move Object 9, Indirect 2 - 29 points</li> <li data-xf-list-type="ul"><strong><em>Gate Attack:</em></strong> Ranged Teleport Attack 7 (.5 mile) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Gate Movement:</em></strong> Extended Only Teleport 7 (120 miles), Portal, Change Direction - 1 point</li> <li data-xf-list-type="ul"><strong><em>Grappling Tentacles:</em></strong> Ranged Cumulative Affliction 9 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Indirect 2, Limited Degree - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Daze (Intimidation), Defensive Attack, Hide in Plain Sight, Ritualist, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 2 (+6), Expertise: Magic 5 (+9), Expertise: Streetwise 4 (+7), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+7), Perception 2 (+6), Ranged Combat: Gates 4 (+7), Stealth 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +6 (Close Damage 2)</p><p>Crushing Tentacles +7 (Ranged Damage 9)</p><p>Gate Attack +7 (Ranged Teleport 7, Resisted by Strength)</p><p>Grappling Tentacles +7 (Range Affliction 9, Resisted by Dodge)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 6, Fortitude 6, Toughness 10, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 54 + Powers 38 + Advantages 5 + Skills 18 + Defenses 10 = 125 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 5</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Strange Appearance. Vulnerability</em></strong> (light-based visual Afflictions.) <strong><em>Weakness</em></strong> (daylight leaves him Impaired on most checks and Visually Disabled.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8823369, member: 30538"] [SIZE=7][COLOR=blue]Shadowjack[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-MPMXJQh/0/ee922c05/S/ezgif-3-951bb75622-S.jpg[/IMG] His clearest memory is of waking up in darkness, feeling both weak as a kitten and completely at a loss about what had happened to him and why everything that came before waking up had a weird dreamlike quality. He realized that he was not alone when the darkness spoke to him, with the shadows clearing up to reveal that Darkwing was looking down at him. Not an experience that he had ever expected to have, what with him being a kid from Hell's Kitchen and Darkwing coming from Chi-Town. There was some other person there, with weird reddish-pink hair, but she said nothing, only studying the readout on the machine to which he was hooked up. Darkwing explained to him what had happened -- during an incident in New York, he had been one of a few dozen people who were injected with an unusual chemical by a mad scientist. ('Jack would later learn that the "mad scientist" was actually a vampire wizard named Yorga.) All of the others who were subjected to this had died, and he himself had only barely survived with medical help from a really good doctor. But he had not been left unmarked by all this. With that, Darkwing hesitantly held up a mirror. "Oooookayyyyy," said Shadowjack as he looked at his blue skin. "Anything else I should know about?" There was; he was now a superpower. Not only was his skin an unusual pigment, it was slightly harder than steel. His eyes were capable of seeing in anything less than total darkness, but reacted poorly to daylight. And he could open up rifts in space that he could travel through, send people through, or use to call up ... well, he supposed that they were not really tentacles, since they were made of metal instead of flesh, but they certainly looked like they could be part of some metal octopus somewhere. None of this was anything that Jack Coleman had ever expected for his life. Darkwing sympathized and offered to sponsor his studies at the Futurian Academy, but Jack had already dropped out of high school once and going back was not an idea that he relished. Unfortunately, a reunion with his parents in New York went incredibly poorly, as they refused to accept that this was their son. Jack returned to Chicago and decided that the only thing he could do with his life was to use his powers to help prevent bad things like this from happening to anyone else, becoming a superhero based out of East Garfield Park, occasionally assisting Darkwing and (somewhat more frequently) receiving assistance from him. Over the last two years, 'Jack (as he calls himself now -- the ' is silent, but he somehow knows when people are refusing to use it) has developed a reputation as a friendly if somewhat creepy hero in his neighborhood. He is still pretty angry about his transformation and alienation from his family, but channels it in the slightly more productive direction of scaring the local criminal element. He also channels it into his studies of magic, hoping to find a way to reverse what has done to him. It is only recently that he has started to see results in this endeavor, after working alongside Yenova of the Vagabonds on a case. Still no luck in getting back to normal, but even if the game is rigged against him, you only win if you play. [B]Shadowjack -- PL8 Abilities: STR[/B] 2 | [B]STA[/B] 4 | [B]AGL[/B] 3 | [B]DEX[/B] 3 | [B]FGT[/B] 4 | [B]INT[/B] 3 | [B]AWE[/B] 4 | [B]PRE[/B] 4 [B]Powers: [I]Altered Senses:[/I][/B] Senses 1 (low-light vision) - 1 point [B][I]Hardened Body:[/I][/B] Protection 6 - 6 points [B][I]Mystic Gates:[/I][/B] Array (29 points) [LIST] [*][B][I]Crushing Tentacles:[/I][/B] Damaging Move Object 9, Indirect 2 - 29 points [*][B][I]Gate Attack:[/I][/B] Ranged Teleport Attack 7 (.5 mile) - 1 point [*][B][I]Gate Movement:[/I][/B] Extended Only Teleport 7 (120 miles), Portal, Change Direction - 1 point [*][B][I]Grappling Tentacles:[/I][/B] Ranged Cumulative Affliction 9 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Indirect 2, Limited Degree - 1 point [/LIST] [B]Advantages:[/B] Daze (Intimidation), Defensive Attack, Hide in Plain Sight, Ritualist, Uncanny Dodge. [B]Skills:[/B] Close Combat: Unarmed 2 (+6), Expertise: Magic 5 (+9), Expertise: Streetwise 4 (+7), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+7), Perception 2 (+6), Ranged Combat: Gates 4 (+7), Stealth 5 (+8). [B]Offense:[/B] Initiative +3 Unarmed +6 (Close Damage 2) Crushing Tentacles +7 (Ranged Damage 9) Gate Attack +7 (Ranged Teleport 7, Resisted by Strength) Grappling Tentacles +7 (Range Affliction 9, Resisted by Dodge) [B]Defense:[/B] Dodge 6, Parry 6, Fortitude 6, Toughness 10, Will 7 [B]Totals:[/B] Abilities 54 + Powers 38 + Advantages 5 + Skills 18 + Defenses 10 = 125 points [B]Offensive PL:[/B] 8 [B]Defensive PL:[/B] 8 [B]Resistance PL:[/B] 7 [B]Skill PL:[/B] 5 [B]Complications: [I]Justice--Motivation. Strange Appearance. Vulnerability[/I][/B] (light-based visual Afflictions.) [B][I]Weakness[/I][/B] (daylight leaves him Impaired on most checks and Visually Disabled.) [/QUOTE]
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