Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8827005" data-attributes="member: 30538"><p><span style="color: red"><span style="font-size: 26px">The Judge</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-xPTtDTG/0/3445867c/M/661293-destiny_-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Professional killers are not generally eccentric, or at least they rarely express such eccentricities in their work. They focus on quickly eliminating their target -- almost always a single individual -- and then escaping from the scene, rather than looking "cool" or using an elaborate (and thus easily identifiable) method of operations. And then there is the Judge, who breaks all of the above rules, most notably in the way that he will happily accept contracts on groups of people. After all, from four to fifty players can be handled in any single campaign.</p><p></p><p>According to what information has been produced about him by the FBI, the Judge claims to have been a player in the original medieval fantasy wargaming campaign as a boy. As he appears to be in his early fifties, this is not impossible, but none of the surviving players of that campaign recognized the sole known photograph of him. It seems more likely that he only admires the aesthetic of that era of gaming while taking it even further than any sane gamer ever would have, seeking to become the ultimate adversarial game master. (Another theory, currently known only to members of the Gray Seal, holds that he was once a human "employee" of the destroyed artificial intelligence known as Pythagolem, charged with building "testing facilities" for its headquarters.)</p><p></p><p>His victims will find themselves kidnapped and often drugged, regaining consciousness in one of the rooms within his current dungeon. They are expected to make their escape from the complex using what equipment -- often "cursed" -- is made available to them, through traps, tricks and secret passages and past various robotic "monsters". The Judge himself will usually appear to them only through holographic projections, often serving as an unwelcome and sometimes fatal distraction while taunting the players or complaining when they damage when they ignore his scenario and look for less obvious means of escape.</p><p></p><p>Based in New York, the Judge apparently has a relationship with Tarot; he waives his fee when sending victims that they provide for his dungeons, in exchange for their assistance in "procuring" ones that he has been hired to eliminate by other parties. It was while "handling" one group of people who had inconvenienced Tarot in the past that the Judge had his first known encounter with a superhero. As his dimly-lit dungeon did not inhibit the abilities of Elliot Ross, alias Curveball, the latter was able to fake his death, change to his costume and rescue most of the other targets. The Judge barely escaped before Curveball was able to break into his control room, but had a different dungeon complex up and running within a few months.</p><p></p><p>The Judge is not able to seriously contend with superpowers, and knows it. While equipped with a superscience flame-thrower that he calls a wand of fire, he will always prioritize escape over attempting to defeat his opponents if they manage to confront him. However, it is entirely possible that his ego might get in the way of this practicality, particularly if his skills as a gamemaster are insulted ...</p><p></p><p><strong>The Judge -- PL 6</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 1 | <strong>DEX</strong> 0 | <strong>FGT</strong> 2 | <strong>INT</strong> 3 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Wand of Fire:</em></strong> Line Area Damage 5; Easily Removable (-4) - 6 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit 2 (independently wealthy), Connected, Contacts, Distract (Deception), Equipment 5, Set-up, Taunt, Well-informed.</p><p></p><p><strong>Equipment:</strong></p><p>Concealed body armor (Protection 2, Subtle), tablet (disguised as tome), and 10 points of equipment as needed.</p><p><strong><em>A Typical Dungeon:</em></strong> <strong>Size</strong> Huge; <strong>Toughness</strong> 10; <strong>Features</strong> Concealed, Deathtraps (oh so many), Defense System, Power System, Security System, Workshop - 10 points</p><p></p><p><strong>Skills:</strong></p><p>Deception 7 (+10), Expertise: Criminal 6 (+9), Expertise: Popular Culture 8 (+11), Expertise: Streetwise 6 (+9), Insight 7 (+9), Investigation 4 (+7), Persuasion 4 (+8), Technology 4 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +1</p><p>Unarmed +2 (Close Damage 0)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 3, Parry 3, Fortitude 2, Toughness 3/1, Will 5</p><p></p><p><strong>Totals:</strong></p><p>Abilities 24 + Powers 6 + Advantages 13 + Skills 23 + Defenses 7 = 73 points</p><p></p><p><strong>Offensive PL:</strong> 5</p><p><strong>Defensive PL:</strong> 3</p><p><strong>Resistance PL:</strong> 4</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Greed--Motivation. Incredibly Hammy. Vindictive.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8827005, member: 30538"] [color=red][size=150]The Judge[/size][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-xPTtDTG/0/3445867c/M/661293-destiny_-M.jpg[/img] Professional killers are not generally eccentric, or at least they rarely express such eccentricities in their work. They focus on quickly eliminating their target -- almost always a single individual -- and then escaping from the scene, rather than looking "cool" or using an elaborate (and thus easily identifiable) method of operations. And then there is the Judge, who breaks all of the above rules, most notably in the way that he will happily accept contracts on groups of people. After all, from four to fifty players can be handled in any single campaign. According to what information has been produced about him by the FBI, the Judge claims to have been a player in the original medieval fantasy wargaming campaign as a boy. As he appears to be in his early fifties, this is not impossible, but none of the surviving players of that campaign recognized the sole known photograph of him. It seems more likely that he only admires the aesthetic of that era of gaming while taking it even further than any sane gamer ever would have, seeking to become the ultimate adversarial game master. (Another theory, currently known only to members of the Gray Seal, holds that he was once a human "employee" of the destroyed artificial intelligence known as Pythagolem, charged with building "testing facilities" for its headquarters.) His victims will find themselves kidnapped and often drugged, regaining consciousness in one of the rooms within his current dungeon. They are expected to make their escape from the complex using what equipment -- often "cursed" -- is made available to them, through traps, tricks and secret passages and past various robotic "monsters". The Judge himself will usually appear to them only through holographic projections, often serving as an unwelcome and sometimes fatal distraction while taunting the players or complaining when they damage when they ignore his scenario and look for less obvious means of escape. Based in New York, the Judge apparently has a relationship with Tarot; he waives his fee when sending victims that they provide for his dungeons, in exchange for their assistance in "procuring" ones that he has been hired to eliminate by other parties. It was while "handling" one group of people who had inconvenienced Tarot in the past that the Judge had his first known encounter with a superhero. As his dimly-lit dungeon did not inhibit the abilities of Elliot Ross, alias Curveball, the latter was able to fake his death, change to his costume and rescue most of the other targets. The Judge barely escaped before Curveball was able to break into his control room, but had a different dungeon complex up and running within a few months. The Judge is not able to seriously contend with superpowers, and knows it. While equipped with a superscience flame-thrower that he calls a wand of fire, he will always prioritize escape over attempting to defeat his opponents if they manage to confront him. However, it is entirely possible that his ego might get in the way of this practicality, particularly if his skills as a gamemaster are insulted ... [b]The Judge -- PL 6 Abilities: STR[/b] 0 | [b]STA[/b] 1 | [b]AGL[/b] 1 | [b]DEX[/b] 0 | [b]FGT[/b] 2 | [b]INT[/b] 3 | [b]AWE[/b] 2 | [b]PRE[/b] 3 [b]Powers: [i]Wand of Fire:[/i][/b] Line Area Damage 5; Easily Removable (-4) - 6 points [b]Advantages:[/b] Benefit 2 (independently wealthy), Connected, Contacts, Distract (Deception), Equipment 5, Set-up, Taunt, Well-informed. [b]Equipment:[/b] Concealed body armor (Protection 2, Subtle), tablet (disguised as tome), and 10 points of equipment as needed. [b][i]A Typical Dungeon:[/i][/b] [b]Size[/b] Huge; [b]Toughness[/b] 10; [b]Features[/b] Concealed, Deathtraps (oh so many), Defense System, Power System, Security System, Workshop - 10 points [b]Skills:[/b] Deception 7 (+10), Expertise: Criminal 6 (+9), Expertise: Popular Culture 8 (+11), Expertise: Streetwise 6 (+9), Insight 7 (+9), Investigation 4 (+7), Persuasion 4 (+8), Technology 4 (+7). [b]Offense:[/b] Initiative +1 Unarmed +2 (Close Damage 0) [b]Defense:[/b] Dodge 3, Parry 3, Fortitude 2, Toughness 3/1, Will 5 [b]Totals:[/b] Abilities 24 + Powers 6 + Advantages 13 + Skills 23 + Defenses 7 = 73 points [b]Offensive PL:[/b] 5 [b]Defensive PL:[/b] 3 [b]Resistance PL:[/b] 4 [b]Skill PL:[/b] 6 [b]Complications: [i]Greed--Motivation. Incredibly Hammy. Vindictive.[/i][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top