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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8835296" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Adradius the All-Traitor</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-nsnGt8N/0/e20a7981/M/ezgif-3-6b9cb9fa57-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Long ago -- so long ago that it might as well have been a different world completely -- there lived a skilled and ambitious warrior. Like many of his ilk, he had made a pact with one of the Ascendants who existed in that time, who granted him power in exchange for his services. But unlike many, he neither felt any loyalty to, nor feared any retribution from, that which he had chosen to serve, and so betrayed his oath as soon as another opportunity presented itself. And unlike any, he did so repeatedly.</p><p></p><p>Eventually, he had crossed all the Ascendants, even those of Entropy, enough that none of them were interested in his services. In the process, however, he had learned certain secrets that the Ascendants did not wish mortals to know. The chief of these was the existence of the beings known as the Eaters of Worlds, to whom he now turned in search of power. In the process, he was transformed into a being like them while retaining his mortal mind. Dubbed Adradius the All-Traitor, he would wreak untold havoc upon the world in that age, notably leading an army of monsters against Nyx the Old One during the Anachronic Calamity.</p><p></p><p>The full story of his deeds in that era may never be told. Towards the end of that time, he was imprisoned within a comet and sent flying on a journey expected to last hundreds of millions of years, with the expectation that this would destroy even such as him. It did not; just a few years ago, the comet to which he was bound drew near enough to the sun that the icy prison melted and he was free. Of course, he was free within the void of space, but his armor allowed him to walk the remaining distance to Earth in only a few more years.</p><p></p><p>The changes that the world has seen during his imprisonment bewilder and amuse him, but he has decided to seize it for his own nonetheless. Of course, matters are complicated by the fact that the champions of humanity are somewhat more powerful and/or less removed from human concerns than they were in his own era, and he faces many beings who might be his peers. For now, having come down to Earth in the United Kingdom, he has entered into the service of Dracula. Neither he nor his current master truly believe that this patronage will last any longer than his previous oaths.</p><p></p><p>Adradius is soft-spoken and not given to boasting or bravado. That is probably his only virtue -- other than that, he is callous and incredibly cruel, regarding honor as a delusion and ruthlessly exploiting any weaknesses demonstrated by his opponents. However, he is unaffected by magic intended to purify "evil", as what he has become is the product of an alien moral system that has little if any correspondence to any human beliefs. </p><p></p><p><strong>Adradius -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 4 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 8 | <strong>INT</strong> 2 | <strong>AWE</strong> 0 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong> </p><p><strong><em>Alien:</em></strong> Immunity 31 (aging, life support, mental effects); Protection 5, Impervious 9; Senses 8 (mystical awareness, vision counters all concealment and illusion) - 53 points</p><p><strong><em>Armor of the Eternal Wanderer:</em></strong> Flight 4 (30 MPH), Platform; Continuous Immunity 10 (any elemental effect), Noticeable, Variable*; Movement 2 (dimensional travel 2 [mystical dimensions]); Removable (-5 points) - 23 points</p><p><strong><em>Bitter Experience:</em></strong> Senses 1 (danger sense) - 1 point</p><p><strong><em>Enchanted Mace:</em></strong> Linked Strength-based Damage 3, Improved Critical 2; Linked Affliction 7 (Resisted by Fortitude; Dazed & Vulnerable, Stunned & Defenseless), Extra Condition, Limited Degree; Easily Removable (-4 points) - 8 points</p><p><strong><em>Enchanted Shield:</em></strong> Enhanced Defenses 8 (Dodge 4, Parry 4); Easily Removable (-2 points) - 6 points</p><p></p><p>* Once per round, as a free action, Adradius can choose to be immune to effects of <em>one</em> of these descriptors: air, darkness, earth, fire, light, metal, plant or water. He remains immune until he deliberately ends his immunity, either by turning off the effect or changing which descriptor applies. While immune, he is surrounded by an illusory image indicating the descriptor to which he is immune.</p><p></p><p><strong>Advantages:</strong> </p><p>All-Out Attack, Close Attack 3, Daze (Intimidation), Diehard, Great Endurance, Improved Defense, Improved Initiative, Leadership, Power Attack, Skill Mastery (Intimidation), Startle.</p><p></p><p><strong>Skills:</strong> </p><p>Athletics 8 (+12), Close Combat: Mace 4 (+12), Deception 8 (+13), Expertise: Dimensional 5 (+7), Expertise: Magic 6 (+11), Insight 8 (+8), Intimidation 9 (+14), Perception 10 (+10), Stealth 6 (+9).</p><p></p><p><strong>Offense:</strong> </p><p>Initiative +7</p><p>Unarmed +11 (Close Damage 4), </p><p>Enchanted Mace +15 (Close Damage 7).</p><p></p><p><strong>Defense:</strong> </p><p>Dodge 11/7, Parry 12/8, Fortitude 7, Toughness 9/4, Will 9.</p><p></p><p><strong>Totals:</strong> </p><p>Abilities 60 + Powers 91 + Advantages 13 + Skills 32 + Defenses 16 = 213 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 8</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong> </p><p><strong><em>Nihilism--Motivation. Obviously Inhuman. Unfamiliar With Modern World. Vulnerability</em></strong> (effects opposed to his current Immunity.*)</p><p></p><p>* Air opposes earth. Fire opposes water. Light opposes darkness. Metal opposes plant.</p></blockquote><p></p>
[QUOTE="Davies, post: 8835296, member: 30538"] [size=150][color=red]Adradius the All-Traitor[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-nsnGt8N/0/e20a7981/M/ezgif-3-6b9cb9fa57-M.jpg[/img] Long ago -- so long ago that it might as well have been a different world completely -- there lived a skilled and ambitious warrior. Like many of his ilk, he had made a pact with one of the Ascendants who existed in that time, who granted him power in exchange for his services. But unlike many, he neither felt any loyalty to, nor feared any retribution from, that which he had chosen to serve, and so betrayed his oath as soon as another opportunity presented itself. And unlike any, he did so repeatedly. Eventually, he had crossed all the Ascendants, even those of Entropy, enough that none of them were interested in his services. In the process, however, he had learned certain secrets that the Ascendants did not wish mortals to know. The chief of these was the existence of the beings known as the Eaters of Worlds, to whom he now turned in search of power. In the process, he was transformed into a being like them while retaining his mortal mind. Dubbed Adradius the All-Traitor, he would wreak untold havoc upon the world in that age, notably leading an army of monsters against Nyx the Old One during the Anachronic Calamity. The full story of his deeds in that era may never be told. Towards the end of that time, he was imprisoned within a comet and sent flying on a journey expected to last hundreds of millions of years, with the expectation that this would destroy even such as him. It did not; just a few years ago, the comet to which he was bound drew near enough to the sun that the icy prison melted and he was free. Of course, he was free within the void of space, but his armor allowed him to walk the remaining distance to Earth in only a few more years. The changes that the world has seen during his imprisonment bewilder and amuse him, but he has decided to seize it for his own nonetheless. Of course, matters are complicated by the fact that the champions of humanity are somewhat more powerful and/or less removed from human concerns than they were in his own era, and he faces many beings who might be his peers. For now, having come down to Earth in the United Kingdom, he has entered into the service of Dracula. Neither he nor his current master truly believe that this patronage will last any longer than his previous oaths. Adradius is soft-spoken and not given to boasting or bravado. That is probably his only virtue -- other than that, he is callous and incredibly cruel, regarding honor as a delusion and ruthlessly exploiting any weaknesses demonstrated by his opponents. However, he is unaffected by magic intended to purify "evil", as what he has become is the product of an alien moral system that has little if any correspondence to any human beliefs. [b]Adradius -- PL 11 Abilities: STR[/b] 4 | [b]STA[/b] 4 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 8 | [b]INT[/b] 2 | [b]AWE[/b] 0 | [b]PRE[/b] 5 [b]Powers:[/b] [b][i]Alien:[/i][/b] Immunity 31 (aging, life support, mental effects); Protection 5, Impervious 9; Senses 8 (mystical awareness, vision counters all concealment and illusion) - 53 points [b][i]Armor of the Eternal Wanderer:[/i][/b] Flight 4 (30 MPH), Platform; Continuous Immunity 10 (any elemental effect), Noticeable, Variable*; Movement 2 (dimensional travel 2 [mystical dimensions]); Removable (-5 points) - 23 points [b][i]Bitter Experience:[/i][/b] Senses 1 (danger sense) - 1 point [b][i]Enchanted Mace:[/i][/b] Linked Strength-based Damage 3, Improved Critical 2; Linked Affliction 7 (Resisted by Fortitude; Dazed & Vulnerable, Stunned & Defenseless), Extra Condition, Limited Degree; Easily Removable (-4 points) - 8 points [b][i]Enchanted Shield:[/i][/b] Enhanced Defenses 8 (Dodge 4, Parry 4); Easily Removable (-2 points) - 6 points * Once per round, as a free action, Adradius can choose to be immune to effects of [i]one[/i] of these descriptors: air, darkness, earth, fire, light, metal, plant or water. He remains immune until he deliberately ends his immunity, either by turning off the effect or changing which descriptor applies. While immune, he is surrounded by an illusory image indicating the descriptor to which he is immune. [b]Advantages:[/b] All-Out Attack, Close Attack 3, Daze (Intimidation), Diehard, Great Endurance, Improved Defense, Improved Initiative, Leadership, Power Attack, Skill Mastery (Intimidation), Startle. [b]Skills:[/b] Athletics 8 (+12), Close Combat: Mace 4 (+12), Deception 8 (+13), Expertise: Dimensional 5 (+7), Expertise: Magic 6 (+11), Insight 8 (+8), Intimidation 9 (+14), Perception 10 (+10), Stealth 6 (+9). [b]Offense:[/b] Initiative +7 Unarmed +11 (Close Damage 4), Enchanted Mace +15 (Close Damage 7). [b]Defense:[/b] Dodge 11/7, Parry 12/8, Fortitude 7, Toughness 9/4, Will 9. [b]Totals:[/b] Abilities 60 + Powers 91 + Advantages 13 + Skills 32 + Defenses 16 = 213 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 8 [b]Skill PL:[/b] 9 [b]Complications:[/b] [b][i]Nihilism--Motivation. Obviously Inhuman. Unfamiliar With Modern World. Vulnerability[/i][/b] (effects opposed to his current Immunity.*) * Air opposes earth. Fire opposes water. Light opposes darkness. Metal opposes plant. [/QUOTE]
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