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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8843705" data-attributes="member: 30538"><p><span style="font-size: 26px">Amor</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-ntWNWVf/0/6e26421d/M/324904d5c98e2b4d9edab2ec7f681d60--bastien-lecouffe-deharme-dark-fantasy-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><em>A Hesperan Folktale:</em></p><p><em></em></p><p><em>In the dawn, those above gave many gifts to the first woman, including a man of great wisdom. But they also gave them both a sealed jar which they warned her must never be opened. But of course, she and her man did so all the same, and all the horrors that would ever afflict humanity were unleashed in that moment. They sealed it at once, but it was too late, and all that they could do was weep at their folly.</em></p><p><em></em></p><p><em>And then they heard a voice from within the jar, saying, "Let me out."</em></p><p><em></em></p><p><em>"Are you one of the horrors?" asked the first woman.</em></p><p><em></em></p><p><em>"Yes," answered the voice. "Let me out."</em></p><p><em></em></p><p><em>"Why should we do such a foolish thing, now that we know what will happen?" asked her man.</em></p><p><em></em></p><p><em>"Because I am the greatest of the horrors. Because I am the horror who horrifies the horrors. Because I will ease your suffering to prolong it. Because I will save you from the nothing you have become. I am Love. <strong>Let. Me. Out.</strong>"</em></p><p><em></em></p><p><em>They opened up the jar a final time. And all that has happened, happened.</em></p><p></p><p>She has many names, and even more faces. In as much as she has a default appearance, it is that of a woman, pallid of skin with eyes that match her long dress which seems fashioned of the night sky; her hair is turquoise. All of that can change in the blink of an eye, and often does change many times in the course of a conversation, as it did when she first met with her primary mortal agent, the one now called Manneken. As she is without scruples, she will often employ her ability to perceive the thoughts of those with whom she would speak, and use what she sees there to assume whatever form would make them most amenable to her entreaties.</p><p></p><p>Somewhere around five thousand years ago, Amor was an Olympian who traveled to the relative backwater that was the Sol system out of curiosity about the world where her ancestors had lived. Given to arcane studies, she eventually discovered the paths of ascendance that had been followed millions of years before that. It says much about her that she managed to achieve that ascension without aid; it says much more that, having done so, she never aided others to join her, and actively worked to block their attempts when she could do so. Even when they succeeded despite her, she never revealed her existence to any of them.</p><p></p><p>(Well, almost any of them. She did work with the first oneiromancer, but has no clear memories of what prompted that, or indeed of most anything about that blurry man.)</p><p></p><p>Amor was forced to reveal herself during the Anachronic Calamity, but even then she held back from joining forces with the other Ascendants in their conflict with Abraxas. Instead, she focused her efforts on ensuring that as much of what had existed in her native reality (the World More Grim) was preserved, either in the current World in the Aftermath, or elsewhere. (Notably, she expended a lot of power to transport most of the Vima to a different world that was not merged into the current reality.) This has left her dramatically weakened; where once she was able to permanently imbue unliving material with consciousness, as she did with Manneken and one other long ago, now she struggles to do so even temporarily.</p><p></p><p>This has done nothing to make her more inclined to cooperate with the other Ascendants, and she remains outside of their hierarchy, focused entirely on her private goals of making reality more interesting ... if frequently less safe. When Mentor contacted her in hopes of receiving assistance in overcoming Abraxas, she laughed at him before suggesting that he should resolve matters with his loved ones before engaging in such schemes. This angered him, and he accused her of only caring about satisfying her momentary lusts.</p><p></p><p>"Loves," she corrected. "'Are not all loves secretly the same? A hundred flowers sprung from a single root ... the love a man feels only for one other in all the world will teach him, at length, love of all others, of all the world.' Or, as someone else put it, you ain't got nothin' if you ain't got love. Do <em>you</em> got that, grey pilgrim?"</p><p></p><p>They have not spoken since.</p><p></p><p><strong>Amor -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 8 | <strong>STA</strong> 10 | <strong>AGL</strong> 5 | <strong>DEX</strong> 5 | <strong>FGT</strong> 4 | <strong>INT</strong> 4 | <strong>AWE</strong> 5 | <strong>PRE</strong> 10</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Ascendant:</em></strong> Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points</p><p><strong><em>Divine Body:</em></strong> Immunity 10 (life support); Insubstantial 4, Standard Action; Impervious Toughness 10 - 20 points</p><p><strong><em>Divine Mind:</em></strong> Impervious Will 12, Limited to Mental Effects; Senses 7 (vision counters all concealment, vision counters illusions) - 13 points</p><p><strong><em>High Sorcery:</em></strong> Array (39 points) <ul> <li data-xf-list-type="ul"> <strong><em>Binding:</em></strong> Perception Range Affliction 13 (Resisted by Dodge, Overcome by Will; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree - 39 points</li> <li data-xf-list-type="ul"> <strong><em>Dazzle:</em></strong> Perception Range Burst Area Affliction 13 (Resisted and Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hallucination:</em></strong> Illusion 12 (all senses), Limited to One Target, Resistible by Will - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Infatuation:</em></strong> Perception Range Affliction 13 (Resisted by Will; Dazed, Stunned, Transformed [to be in love with the first entity seen]) - 1</li> <li data-xf-list-type="ul"> <strong><em>Pain:</em></strong> Perception Range Damage 9, Resisted by Will, Insidious, Subtle 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Portal:</em></strong> Accurate Extended Teleport 13 (8000 miles), Extended Only - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Sight:</em></strong> Cumulative Mind Reading 12, Subtle 2 - 1 point</li> </ul><p><strong><em>Many Faces:</em></strong> Concealment 10; Morph 4 (any form) - 40 points</p><p><strong><em>Sense Immortal:</em></strong> Senses 2 (ranged detect immortal) - 2 points</p><p></p><p><em>Power Stunt:</em></p><p><strong><em>Animation:</em></strong> Summon 9, Active, Broad (animated object)</p><p></p><p><strong>Advantages:</strong></p><p>Attractive 2, Daze (Deception), Defensive Roll, Equipment 4, Fascinate (Persuasion), Hide in Plain Sight, Improved Defense, Improved Grab, Improved Initiative, Jack-of-all-Trades, Multilingual, Ritualist, Taunt, Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Home Plane:</em></strong> <strong>Size</strong> Gargantuan; <strong>Toughness</strong> 16; <strong>Features</strong> Communications, Concealed, Defense System, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 30) - 20 points.</p><p></p><p><strong>Skills:</strong></p><p>Deception 6 (+16), Expertise: Magic 6 (+16), Insight 10 (+15), Perception 9 (+14), Persuasion 6 (+16), Sleight of Hand 9 (+14), Stealth 10 (+15).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +4 (Close Damage 8)</p><p>Binding -- (Perception Range Affliction 13, Resisted by Dodge)</p><p>Dazzle -- (Perception Range Fortitude 13, Resisted by Fortitude)</p><p>Infatuation -- (Perception Range Will 13)</p><p>Pain -- (Perception Range Damage 9, Resisted by Will)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12, Parry 10, Fortitude 9, Toughness 12/10, Will 13</p><p></p><p><strong>Totals:</strong></p><p>Abilities 102 + Powers 110 + Advantages 18 + Skills 28 + Defenses 20 = 298 points</p><p></p><p><strong>Offensive PL:</strong> 13</p><p><strong>Defensive PL:</strong> 12</p><p><strong>Resistance PL:</strong> 11</p><p><strong>Skill PL:</strong> 11</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Amusement--Motivation. Love</em></strong> (humanity, if not individual humans.) <strong><em>Secret</em></strong> (existence and identity.)</p><p></p><p><span style="font-size: 10px"><em>"Love people. Love yourself and love the world. It's only when we love things that we really, truly see them in their most lucid and perfect aspect; that we truly know them." -- <strong>Alan Moore's Writing for Comics.</strong></em></span></p></blockquote><p></p>
[QUOTE="Davies, post: 8843705, member: 30538"] [size=150]Amor[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-ntWNWVf/0/6e26421d/M/324904d5c98e2b4d9edab2ec7f681d60--bastien-lecouffe-deharme-dark-fantasy-M.jpg[/img] [i]A Hesperan Folktale: In the dawn, those above gave many gifts to the first woman, including a man of great wisdom. But they also gave them both a sealed jar which they warned her must never be opened. But of course, she and her man did so all the same, and all the horrors that would ever afflict humanity were unleashed in that moment. They sealed it at once, but it was too late, and all that they could do was weep at their folly. And then they heard a voice from within the jar, saying, "Let me out." "Are you one of the horrors?" asked the first woman. "Yes," answered the voice. "Let me out." "Why should we do such a foolish thing, now that we know what will happen?" asked her man. "Because I am the greatest of the horrors. Because I am the horror who horrifies the horrors. Because I will ease your suffering to prolong it. Because I will save you from the nothing you have become. I am Love. [b]Let. Me. Out.[/b]" They opened up the jar a final time. And all that has happened, happened.[/i] She has many names, and even more faces. In as much as she has a default appearance, it is that of a woman, pallid of skin with eyes that match her long dress which seems fashioned of the night sky; her hair is turquoise. All of that can change in the blink of an eye, and often does change many times in the course of a conversation, as it did when she first met with her primary mortal agent, the one now called Manneken. As she is without scruples, she will often employ her ability to perceive the thoughts of those with whom she would speak, and use what she sees there to assume whatever form would make them most amenable to her entreaties. Somewhere around five thousand years ago, Amor was an Olympian who traveled to the relative backwater that was the Sol system out of curiosity about the world where her ancestors had lived. Given to arcane studies, she eventually discovered the paths of ascendance that had been followed millions of years before that. It says much about her that she managed to achieve that ascension without aid; it says much more that, having done so, she never aided others to join her, and actively worked to block their attempts when she could do so. Even when they succeeded despite her, she never revealed her existence to any of them. (Well, almost any of them. She did work with the first oneiromancer, but has no clear memories of what prompted that, or indeed of most anything about that blurry man.) Amor was forced to reveal herself during the Anachronic Calamity, but even then she held back from joining forces with the other Ascendants in their conflict with Abraxas. Instead, she focused her efforts on ensuring that as much of what had existed in her native reality (the World More Grim) was preserved, either in the current World in the Aftermath, or elsewhere. (Notably, she expended a lot of power to transport most of the Vima to a different world that was not merged into the current reality.) This has left her dramatically weakened; where once she was able to permanently imbue unliving material with consciousness, as she did with Manneken and one other long ago, now she struggles to do so even temporarily. This has done nothing to make her more inclined to cooperate with the other Ascendants, and she remains outside of their hierarchy, focused entirely on her private goals of making reality more interesting ... if frequently less safe. When Mentor contacted her in hopes of receiving assistance in overcoming Abraxas, she laughed at him before suggesting that he should resolve matters with his loved ones before engaging in such schemes. This angered him, and he accused her of only caring about satisfying her momentary lusts. "Loves," she corrected. "'Are not all loves secretly the same? A hundred flowers sprung from a single root ... the love a man feels only for one other in all the world will teach him, at length, love of all others, of all the world.' Or, as someone else put it, you ain't got nothin' if you ain't got love. Do [i]you[/i] got that, grey pilgrim?" They have not spoken since. [b]Amor -- PL 13 Abilities: STR[/b] 8 | [b]STA[/b] 10 | [b]AGL[/b] 5 | [b]DEX[/b] 5 | [b]FGT[/b] 4 | [b]INT[/b] 4 | [b]AWE[/b] 5 | [b]PRE[/b] 10 [b]Powers: [i]Ascendant:[/i][/b] Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points [b][i]Divine Body:[/i][/b] Immunity 10 (life support); Insubstantial 4, Standard Action; Impervious Toughness 10 - 20 points [b][i]Divine Mind:[/i][/b] Impervious Will 12, Limited to Mental Effects; Senses 7 (vision counters all concealment, vision counters illusions) - 13 points [b][i]High Sorcery:[/i][/b] Array (39 points)[list] [*] [b][i]Binding:[/i][/b] Perception Range Affliction 13 (Resisted by Dodge, Overcome by Will; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree - 39 points [*] [b][i]Dazzle:[/i][/b] Perception Range Burst Area Affliction 13 (Resisted and Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point [*] [b][i]Hallucination:[/i][/b] Illusion 12 (all senses), Limited to One Target, Resistible by Will - 1 point [*] [b][i]Infatuation:[/i][/b] Perception Range Affliction 13 (Resisted by Will; Dazed, Stunned, Transformed [to be in love with the first entity seen]) - 1 [*] [b][i]Pain:[/i][/b] Perception Range Damage 9, Resisted by Will, Insidious, Subtle 2 - 1 point [*] [b][i]Portal:[/i][/b] Accurate Extended Teleport 13 (8000 miles), Extended Only - 1 point [*] [b][i]Sight:[/i][/b] Cumulative Mind Reading 12, Subtle 2 - 1 point[/list] [b][i]Many Faces:[/i][/b] Concealment 10; Morph 4 (any form) - 40 points [b][i]Sense Immortal:[/i][/b] Senses 2 (ranged detect immortal) - 2 points [i]Power Stunt:[/i] [b][i]Animation:[/i][/b] Summon 9, Active, Broad (animated object) [b]Advantages:[/b] Attractive 2, Daze (Deception), Defensive Roll, Equipment 4, Fascinate (Persuasion), Hide in Plain Sight, Improved Defense, Improved Grab, Improved Initiative, Jack-of-all-Trades, Multilingual, Ritualist, Taunt, Uncanny Dodge. [i]Equipment:[/i] [b][i]Home Plane:[/i][/b] [b]Size[/b] Gargantuan; [b]Toughness[/b] 16; [b]Features[/b] Communications, Concealed, Defense System, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 30) - 20 points. [b]Skills:[/b] Deception 6 (+16), Expertise: Magic 6 (+16), Insight 10 (+15), Perception 9 (+14), Persuasion 6 (+16), Sleight of Hand 9 (+14), Stealth 10 (+15). [b]Offense:[/b] Initiative +9 Unarmed +4 (Close Damage 8) Binding -- (Perception Range Affliction 13, Resisted by Dodge) Dazzle -- (Perception Range Fortitude 13, Resisted by Fortitude) Infatuation -- (Perception Range Will 13) Pain -- (Perception Range Damage 9, Resisted by Will) [b]Defense:[/b] Dodge 12, Parry 10, Fortitude 9, Toughness 12/10, Will 13 [b]Totals:[/b] Abilities 102 + Powers 110 + Advantages 18 + Skills 28 + Defenses 20 = 298 points [b]Offensive PL:[/b] 13 [b]Defensive PL:[/b] 12 [b]Resistance PL:[/b] 11 [b]Skill PL:[/b] 11 [b]Complications: [i]Amusement--Motivation. Love[/i][/b] (humanity, if not individual humans.) [b][i]Secret[/i][/b] (existence and identity.) [SIZE=2][i]"Love people. Love yourself and love the world. It's only when we love things that we really, truly see them in their most lucid and perfect aspect; that we truly know them." -- [b]Alan Moore's Writing for Comics.[/b][/i][/SIZE] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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