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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8879737" data-attributes="member: 30538"><p><span style="font-size: 26px">Mihael Teng</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-87wntCM/0/38834f8c/M/0f21032808a6584647b7b15b9786f1bd-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Much as with streamers in the World in the Aftermath, many young people in the Sprawl turn to what they call "simming" as a way to make money and gain fame -- typically petty amounts of both, but for those who have neither, any is better than none at all. They demonstrate their ordinary or extraordinary lives for the amusement of others, with the best results coming to those who have availed themselves of cybernetics to enhance their performance. Mihael Teng is one of these multitudes, who has boosted his reflexes to allow him to excel at urban acrobatics -- not called parkour, here, but he would recognize the similarities between what he does and that art if he were to learn of it.</p><p></p><p>And he would like to learn of it, for what little he has been able to learn about the world beyond the barricades of the Sprawl has utterly enchanted him. From various pirated feeds, Mihael has been told of a world more magical than that where he and his family live, and welcomes any intrusion from that world. There has to be more to life than living on what scraps the corps leave to the proles, and he yearns to work with those who want to remake the Sprawl in the image of that world beyond.</p><p></p><p>Alas for Mihael Teng, the outsiders in whose company he now travels do <em>not</em> have such noble goals. While engaged in a simming run, he stumbled across a conflict between Mercedes Blaze, her entourage, and a trio of Bloodhounds. Impulsively coming to the aid of the visitors (whom he recognized as such from the way that they spoke a language other than Patois) he turned the tide of the conflict. He subsequently volunteered his services to them as a local expert in the belief that they were outsider heroes who wanted to make life better for the people of the Sprawl.</p><p></p><p>If Mihael were to learn that Blaze is trying to exploit the Sprawl, rather than improve it, he <em>might</em> seek out help to oppose her. Or he might double down and come up with some excuse for why having their technological and biological distinctiveness assimilated into that of a small cabal of outsiders is really in the best interest of the Sprawl. For now, though, he is happy to be useful to his new friends while learning as much as they will tell him about the world outside, which <em>might</em> be more than they realize that they are telling him. Notably, Blaze does not yet grasp how much of her operations he has recorded ...</p><p></p><p><strong>Mihael Teng -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 3 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Boosted Reflexes:</em></strong> Enhanced Advantages 8 (Close Attack 2, Evasion, Improved Initiative 3, Uncanny Dodge), Quirk (Close Attack is only enhanced against opponents with a lower Initiative total); Enhanced Defenses 6 (Dodge 3, Parry 3) - 12 points</p><p><strong><em>I Am A Camera:</em></strong> Features 1 (record audio and video); Senses 2 (low-light vision, ultrahearing) - 3 points</p><p><strong><em>Striking Strength:</em></strong> Strength-based Damage 2 - 2 points</p><p><strong><em>Urban Acrobatics:</em></strong> Leaping 1 (30 feet); Movement 1 (Environmental Adaptation-Urban); Movement 4 (Safe Fall, Sure-Footed 2, Wall-Crawling 1), Limited to Urban Environments; Speed 1 (4 MPH) - 8 points.</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, <em>Close Attack 2,</em> Defensive Attack, Defensive Roll, <em>Evasion,</em> Hide in Plain Sight, Improved Critical (unarmed) 2, <em>Improved Initiative 3,</em> Improved Trip, Instant Up, Move-by Action, Power Attack, Prone Fighting, <em>Uncanny Dodge.</em></p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 7 (+11), Athletics 8 (+9), Close Combat: Unarmed 5 (+8), Expertise: Performance 8 (+11), Expertise: Streetwise 6 (+7), Perception 6 (+8), Ranged Combat: Throwing 4 (+6), Stealth 6 (+10), Technology 6 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +16</p><p>Unarmed +10/+8 (Close Damage 3)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 10/7, Parry 8/5, Fortitude 4, Toughness 4/2, Will 6</p><p></p><p><strong>Totals:</strong></p><p>Abilities 36 + Powers 25 + Advantages 11 + Skills 28 + Defenses 11 = 111 points </p><p></p><p><strong>Offensive PL:</strong> 7</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 5</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Maintenance. Naïve, While Imagining Himself Canny. Secret.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8879737, member: 30538"] [size=150]Mihael Teng[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-87wntCM/0/38834f8c/M/0f21032808a6584647b7b15b9786f1bd-M.jpg[/img] Much as with streamers in the World in the Aftermath, many young people in the Sprawl turn to what they call "simming" as a way to make money and gain fame -- typically petty amounts of both, but for those who have neither, any is better than none at all. They demonstrate their ordinary or extraordinary lives for the amusement of others, with the best results coming to those who have availed themselves of cybernetics to enhance their performance. Mihael Teng is one of these multitudes, who has boosted his reflexes to allow him to excel at urban acrobatics -- not called parkour, here, but he would recognize the similarities between what he does and that art if he were to learn of it. And he would like to learn of it, for what little he has been able to learn about the world beyond the barricades of the Sprawl has utterly enchanted him. From various pirated feeds, Mihael has been told of a world more magical than that where he and his family live, and welcomes any intrusion from that world. There has to be more to life than living on what scraps the corps leave to the proles, and he yearns to work with those who want to remake the Sprawl in the image of that world beyond. Alas for Mihael Teng, the outsiders in whose company he now travels do [i]not[/i] have such noble goals. While engaged in a simming run, he stumbled across a conflict between Mercedes Blaze, her entourage, and a trio of Bloodhounds. Impulsively coming to the aid of the visitors (whom he recognized as such from the way that they spoke a language other than Patois) he turned the tide of the conflict. He subsequently volunteered his services to them as a local expert in the belief that they were outsider heroes who wanted to make life better for the people of the Sprawl. If Mihael were to learn that Blaze is trying to exploit the Sprawl, rather than improve it, he [i]might[/i] seek out help to oppose her. Or he might double down and come up with some excuse for why having their technological and biological distinctiveness assimilated into that of a small cabal of outsiders is really in the best interest of the Sprawl. For now, though, he is happy to be useful to his new friends while learning as much as they will tell him about the world outside, which [i]might[/i] be more than they realize that they are telling him. Notably, Blaze does not yet grasp how much of her operations he has recorded ... [b]Mihael Teng -- PL 7 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 4 | [b]DEX[/b] 2 | [b]FGT[/b] 3 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 3 [b]Powers: [i]Boosted Reflexes:[/i][/b] Enhanced Advantages 8 (Close Attack 2, Evasion, Improved Initiative 3, Uncanny Dodge), Quirk (Close Attack is only enhanced against opponents with a lower Initiative total); Enhanced Defenses 6 (Dodge 3, Parry 3) - 12 points [b][i]I Am A Camera:[/i][/b] Features 1 (record audio and video); Senses 2 (low-light vision, ultrahearing) - 3 points [b][i]Striking Strength:[/i][/b] Strength-based Damage 2 - 2 points [b][i]Urban Acrobatics:[/i][/b] Leaping 1 (30 feet); Movement 1 (Environmental Adaptation-Urban); Movement 4 (Safe Fall, Sure-Footed 2, Wall-Crawling 1), Limited to Urban Environments; Speed 1 (4 MPH) - 8 points. [b]Advantages:[/b] Agile Feint, [i]Close Attack 2,[/i] Defensive Attack, Defensive Roll, [i]Evasion,[/i] Hide in Plain Sight, Improved Critical (unarmed) 2, [i]Improved Initiative 3,[/i] Improved Trip, Instant Up, Move-by Action, Power Attack, Prone Fighting, [i]Uncanny Dodge.[/i] [b]Skills:[/b] Acrobatics 7 (+11), Athletics 8 (+9), Close Combat: Unarmed 5 (+8), Expertise: Performance 8 (+11), Expertise: Streetwise 6 (+7), Perception 6 (+8), Ranged Combat: Throwing 4 (+6), Stealth 6 (+10), Technology 6 (+7). [b]Offense:[/b] Initiative +16 Unarmed +10/+8 (Close Damage 3) [b]Defense:[/b] Dodge 10/7, Parry 8/5, Fortitude 4, Toughness 4/2, Will 6 [b]Totals:[/b] Abilities 36 + Powers 25 + Advantages 11 + Skills 28 + Defenses 11 = 111 points [b]Offensive PL:[/b] 7 [b]Defensive PL:[/b] 7 [b]Resistance PL:[/b] 5 [b]Skill PL:[/b] 6 [b]Complications: [i]Thrills--Motivation. Maintenance. Naïve, While Imagining Himself Canny. Secret.[/i][/b] [/QUOTE]
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