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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8886801" data-attributes="member: 30538"><p><span style="font-size: 26px">April Danza</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-PDbK34n/0/277c0928/M/bawidED-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Until she was ten years old, April Danza lived a comfortable and happy life with her parents on their estate in rural Connecticut. They were much less wealthy than they had been even two generations before that, but that was of little concern to their only daughter. When she demonstrated that she had some of the old talents, there was idle talk of sending her to be educated at the scholomance in the Berkshires, or its rival in the Miskatonic Valley, but her mother and father decided to postpone such decisions until after they came back from their trip to Athens, where they planned to discuss business with a distant relative.</p><p></p><p>They never came back, caught up in the first clash between that relative, Simon Munroe, and the novice superhero Nike. It would later be clear that Nike had tried to save them but failed. Even if she had known that at the time, though, it seems likely that April would have lacked the perspective to appreciate the distinction. Her parents were dead, a superhero was involved, therefore it was her fault, and therefore April would have vengeance on her in this world and all the worlds to come.</p><p></p><p>After three years of study and preparation, the young witch managed to make contact with certain old family associates who offered her a weapon for her war: an ankh-shaped talisman that granted her command over a giant of a man, eventually dubbed the Maniac. Even then, April recognized that she was being used by these inhuman beings for their purposes, which likely had nothing to do with her grief and rage. Nevertheless, she took what she was offered and traveled across the Atlantic to Greece, and prepared an ambush for her enemy.</p><p></p><p>Despite the might of the Maniac, the skill with which Nike fought allowed her to survive and triumph. During their third conflict, on the roof of the Piraeus Towers in Athens, April misjudged her footing and slipped off the side of the building. Swifter than an eagle, Nike flew down to stop her fall, despite knowing that the fight would be over if she just did nothing. That act of clemency shook April, destroying her certainty that she was doing the right thing. So did her realization that she was treating a thinking being, the Maniac, as a slave who had no choice but to obey her commands. The sort of person who did that was not the sort of person that her parents had raised her to be.</p><p></p><p>So she made peace with Nike and tried to give the Maniac his freedom. The latter part of that did not work out as well as she hoped, and so April found the new goal of finding a way to end his compulsion to obey whoever held the talisman. To do that, she knew that she would need to study. While the library at New Worminghall would have been ideal for her purposes, she decided that the Futurian Academy was a safer place to pursue these goals, and became a student there in 2018, employing her own talents and heirloom magic ring to sometimes assist the other would-be heroes there.</p><p></p><p>However, April has never really felt all that inclined towards heroics herself; there is only one person she cares about helping without any reward. After concluding that she had gotten as far with her attempts as the resources at the Academy will permit, and becoming concerned about the recent changes there, she has dropped out of the school. When asked where she was planning to go, she speculated that there might be some useful secrets to be found in Turkey. That may or may not have been disinformation. Regardless, she has left Cardiff, and the journey of this sorcerer continues.</p><p></p><p><strong>April Danza -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> -1 | <strong>STA</strong> 1 | <strong>AGL</strong> 2 | <strong>DEX</strong> 2 | <strong>FGT</strong> 1 | <strong>INT</strong> 3 | <strong>AWE</strong> 4 | <strong>PRE</strong> 7</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Defensive Talismans:</em></strong> Sustained Impervious Protection 8, Fades; Removable (-1 point) - 7 points</p><p><strong><em>Mystical Awareness:</em></strong> Senses 4 (acute radius mystical awareness, danger sense) - 4 points</p><p><strong><em>Prodigy:</em></strong> Quickness 3, Limited to designing magical rituals - 1 point</p><p><strong><em>Ring of Passage:</em></strong> Concealment 8 (all sense groups except tactile and mental), Passive; Linked Insubstantial 3; Linked Movement 3 (safe fall, wall-crawling, water-walking); Linked Speed 6 (120 MPH); Removable (-7 points) - 28 points</p><p><strong><em>Shielded Mind:</em></strong> Impervious Will 8, Limited to mental effects - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit 3 (millionaire), Connected, Defensive Roll, Evasion, Fascination (Persuasion), Improved Defense, Ritualist, Seize Initiative, Taunt.</p><p></p><p><strong>Skills:</strong></p><p>Deception 6 (+13), Expertise: Magic 5 (+12), Insight 6 (+10), Investigation 6 (+9), Perception 5 (+9), Persuasion 4 (+11), Stealth 6 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +1 (Close Damage -1)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 3, Fortitude 3, Toughness 11/9/3/1, Will 8.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Powers 44 + Advantages 11 + Skills 19 + Defenses 11 = 123 points.</p><p></p><p><strong>Offensive PL:</strong> 0*</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong>Responsibility (Sort of)--Motivation. Secret Identity. Vanity.</strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8886801, member: 30538"] [size=150]April Danza[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-PDbK34n/0/277c0928/M/bawidED-M.jpg[/img] Until she was ten years old, April Danza lived a comfortable and happy life with her parents on their estate in rural Connecticut. They were much less wealthy than they had been even two generations before that, but that was of little concern to their only daughter. When she demonstrated that she had some of the old talents, there was idle talk of sending her to be educated at the scholomance in the Berkshires, or its rival in the Miskatonic Valley, but her mother and father decided to postpone such decisions until after they came back from their trip to Athens, where they planned to discuss business with a distant relative. They never came back, caught up in the first clash between that relative, Simon Munroe, and the novice superhero Nike. It would later be clear that Nike had tried to save them but failed. Even if she had known that at the time, though, it seems likely that April would have lacked the perspective to appreciate the distinction. Her parents were dead, a superhero was involved, therefore it was her fault, and therefore April would have vengeance on her in this world and all the worlds to come. After three years of study and preparation, the young witch managed to make contact with certain old family associates who offered her a weapon for her war: an ankh-shaped talisman that granted her command over a giant of a man, eventually dubbed the Maniac. Even then, April recognized that she was being used by these inhuman beings for their purposes, which likely had nothing to do with her grief and rage. Nevertheless, she took what she was offered and traveled across the Atlantic to Greece, and prepared an ambush for her enemy. Despite the might of the Maniac, the skill with which Nike fought allowed her to survive and triumph. During their third conflict, on the roof of the Piraeus Towers in Athens, April misjudged her footing and slipped off the side of the building. Swifter than an eagle, Nike flew down to stop her fall, despite knowing that the fight would be over if she just did nothing. That act of clemency shook April, destroying her certainty that she was doing the right thing. So did her realization that she was treating a thinking being, the Maniac, as a slave who had no choice but to obey her commands. The sort of person who did that was not the sort of person that her parents had raised her to be. So she made peace with Nike and tried to give the Maniac his freedom. The latter part of that did not work out as well as she hoped, and so April found the new goal of finding a way to end his compulsion to obey whoever held the talisman. To do that, she knew that she would need to study. While the library at New Worminghall would have been ideal for her purposes, she decided that the Futurian Academy was a safer place to pursue these goals, and became a student there in 2018, employing her own talents and heirloom magic ring to sometimes assist the other would-be heroes there. However, April has never really felt all that inclined towards heroics herself; there is only one person she cares about helping without any reward. After concluding that she had gotten as far with her attempts as the resources at the Academy will permit, and becoming concerned about the recent changes there, she has dropped out of the school. When asked where she was planning to go, she speculated that there might be some useful secrets to be found in Turkey. That may or may not have been disinformation. Regardless, she has left Cardiff, and the journey of this sorcerer continues. [b]April Danza -- PL 8 Abilities: STR[/b] -1 | [b]STA[/b] 1 | [b]AGL[/b] 2 | [b]DEX[/b] 2 | [b]FGT[/b] 1 | [b]INT[/b] 3 | [b]AWE[/b] 4 | [b]PRE[/b] 7 [b]Powers: [i]Defensive Talismans:[/i][/b] Sustained Impervious Protection 8, Fades; Removable (-1 point) - 7 points [b][i]Mystical Awareness:[/i][/b] Senses 4 (acute radius mystical awareness, danger sense) - 4 points [b][i]Prodigy:[/i][/b] Quickness 3, Limited to designing magical rituals - 1 point [b][i]Ring of Passage:[/i][/b] Concealment 8 (all sense groups except tactile and mental), Passive; Linked Insubstantial 3; Linked Movement 3 (safe fall, wall-crawling, water-walking); Linked Speed 6 (120 MPH); Removable (-7 points) - 28 points [b][i]Shielded Mind:[/i][/b] Impervious Will 8, Limited to mental effects - 4 points [b]Advantages:[/b] Benefit 3 (millionaire), Connected, Defensive Roll, Evasion, Fascination (Persuasion), Improved Defense, Ritualist, Seize Initiative, Taunt. [b]Skills:[/b] Deception 6 (+13), Expertise: Magic 5 (+12), Insight 6 (+10), Investigation 6 (+9), Perception 5 (+9), Persuasion 4 (+11), Stealth 6 (+8). [b]Offense:[/b] Initiative +2 Unarmed +1 (Close Damage -1) [b]Defense:[/b] Dodge 5, Parry 3, Fortitude 3, Toughness 11/9/3/1, Will 8. [b]Totals:[/b] Abilities 38 + Powers 44 + Advantages 11 + Skills 19 + Defenses 11 = 123 points. [b]Offensive PL:[/b] 0* [b]Defensive PL:[/b] 8 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 8 [b]Complications: Responsibility (Sort of)--Motivation. Secret Identity. Vanity.[/b] [/QUOTE]
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