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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8922352" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: #00b0f0">Starfinder</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-CzTFSqK/0/154e8201/M/wayne1-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In 1969, shortly before humans from Earth took one small step that was also a giant leap, the superhero Meteor found himself investigating a series of heists committed in the Orlando area. Because he kept his extraterrestrial origins a secret, he was unable to reveal to anyone that the items that had been stolen had ingredients that could be combined to produce an extremely powerful explosive, as this was a discovery that had yet to be made by terrestrial mad scientists, or so he had believed. He feared that this might be the return of Vaskhane, and so pursued his leads forcefully.</p><p></p><p>That eventually allowed him to identify the perpetrators, whom he pursued into the Everglades. When Meteor caught up to them, however, they were quick to surrender and offer apologies for the deception. They had engaged in these acts not for any terroristic purpose, but to attract the attention of someone on Earth who was familiar with the greater galaxy, such as Meteor. Having done so, they proceeded to beg for his help, and Meteor listened to what was, even for him, an amazing story.</p><p></p><p>Forty-three* years earlier, a pair of young royals from Paraza, a single planet stellar government on the trailing border of the Technate, had escaped from a revolution on their home world and went into exile. Their journey had led them to Earth, where they had chosen to go into hiding, according to the last report that their supporters back home had received. Decades* later, sanity had finally returned to their home and the young royals were being called back to take up their rule once more. But when the ship that was supposed to carry them back had arrived, the signals that were supposed to alert their passengers had gone unanswered.</p><p></p><p>The aliens needed help to find out what had happened, and while Meteor had some problems with the narrative, he agreed to assist so as to answer his own questions. As it turned out, the two young royals had passed away in an accident four years earlier, leaving their sixteen-year-old daughter, named Stella, in the care of some family friends. Meteor arranged for her to meet with the people who were looking for her family. Against his advice, Stella eagerly agreed to return with the aliens to the world where her parents had been born, but promised Meteor that she would never forget where she had come from. Meteor watched their ship depart with mixed feelings, uncertain whether he had done the right thing, but suspecting that he would never really know.</p><p></p><p>On Paraza, Stella was subjected to certain rituals designed to awaken the hereditary powers of her family, the so-called Starfinders. These proved successful, turning her into a superpower who became the primary defender of her home world against alien invasion -- specifically by the Konan Armada, who made several attempts to conquer them. Recognizing that she could not (and should not) do everything, she built up a conventional military, and also occasionally made attempts to introduce democratic reforms to the planetary government, but most were not successful as she made a better general than a politician.</p><p></p><p>Quite recently, news reached her about the planned Konan invasion of Earth. Aghast at the thought of the world she had never ... <em>completely</em> forgotten (though she rarely thought about it all that much), Starfinder commanded one of her fleets to follow her to Earth and then flew as high into hyperspace as she could manage, hoping to arrive in time to assist in the liberation of the planet. She arrived last week to learn that the invasion had been repelled, and that her fleet should arrive in a few months.</p><p></p><p>That she did all this for no good reason is somewhat embarrassing, and Stella has not had to cope with serious embarrassment in some time. She has not been told 'no' in even longer, being used to having her wishes immediately answered. That said, she recognizes that this is not her world to rule, and wants to make allies of its people and heroes if at all possible. Argus, which likewise desires friendly relations with her planet, has asked the alien heroes known as the Vagabonds to accompany her in her journeys on Earth. So far, no disasters have happened, though the one called Wissen is quite testing her patience ... even if he <em>does</em> understand about how great the Beatles were.</p><p></p><p><strong>Starfinder -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 6 | <strong>STA</strong> 6 | <strong>AGL</strong> 4 | <strong>DEX</strong> 5 | <strong>FGT</strong> 6 | <strong>INT</strong> 2 | <strong>AWE</strong> 5 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>"And A Star to Steer Her By":</em></strong> Feature 1 (+2 circumstance bonus for Expertise: Galactic checks for hyperspace navigation) - 1 point</p><p><strong><em>Starborn:</em></strong> Immunity 31 (aging, energy damage, life support); Protection 4, Impervious 8 - 43 points</p><p><strong><em>Starflare:</em></strong> Array (24 points) <ul> <li data-xf-list-type="ul"> <strong><em>Basic Blast:</em></strong> Ranged Damage 12 - 24 points</li> <li data-xf-list-type="ul"> <strong><em>Burst Fire:</em></strong> Ranged Multiattack Damage 8 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Flashy Display:</em></strong> Burst Area Cumulative Affliction 12 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to Visual Senses - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Focused Fire:</em></strong> Ranged Damage 9, Penetrating 6 - 1 point</li> </ul><p><strong><em>Starflght:</em></strong> Flight 15 (64000 MPH); Movement 2 (splace flight 2) - 34 points</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, All-out Attack, Attractive, Benefit (Queen of Paraza), Defensive Roll, Evasion, Improved Aim, Improved Initiative, Leadership, Move-by Action, Power Attack, Seize Initiative.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 4 (+10), Expertise: Galactic 9 (+11), Expertise: Military 8 (+10), Insight 4 (+9), Intimidation 8 (+12), Perception 6 (+11), Persuasion 4 (+8), Ranged Combat: Starflare 7 (+12)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +10 (Close Damage 6)</p><p>Basic Blast +12 (Ranged Damage 12)</p><p>Burst Fire +12 (Ranged Multiattack Damage 8)</p><p>Focused Fire +12 (Ranged Damage 9)</p><p>Flashy Display -- (Burst Area Affliction 12, Resisted by Dodge)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12, Parry 10, Fortitude 8, Toughness 12/10, Will 9.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 76 + Powers 104 + Advantages 12 + Skills 25 + Defenses 18 = 235 points</p><p></p><p><strong>Offensive PL:</strong> 12</p><p><strong>Defensive PL:</strong> 12</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Allergies</em></strong> (many Earth foods, unpredictable effects.) <strong><em>Imperious. Unfamiliar With Earth Culture</em></strong> (more accurately, the changes since 1969.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8922352, member: 30538"] [size=150][color=#00b0f0]Starfinder[/color][/size][color=#00b0f0][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-CzTFSqK/0/154e8201/M/wayne1-M.jpg[/img] In 1969, shortly before humans from Earth took one small step that was also a giant leap, the superhero Meteor found himself investigating a series of heists committed in the Orlando area. Because he kept his extraterrestrial origins a secret, he was unable to reveal to anyone that the items that had been stolen had ingredients that could be combined to produce an extremely powerful explosive, as this was a discovery that had yet to be made by terrestrial mad scientists, or so he had believed. He feared that this might be the return of Vaskhane, and so pursued his leads forcefully. That eventually allowed him to identify the perpetrators, whom he pursued into the Everglades. When Meteor caught up to them, however, they were quick to surrender and offer apologies for the deception. They had engaged in these acts not for any terroristic purpose, but to attract the attention of someone on Earth who was familiar with the greater galaxy, such as Meteor. Having done so, they proceeded to beg for his help, and Meteor listened to what was, even for him, an amazing story. Forty-three* years earlier, a pair of young royals from Paraza, a single planet stellar government on the trailing border of the Technate, had escaped from a revolution on their home world and went into exile. Their journey had led them to Earth, where they had chosen to go into hiding, according to the last report that their supporters back home had received. Decades* later, sanity had finally returned to their home and the young royals were being called back to take up their rule once more. But when the ship that was supposed to carry them back had arrived, the signals that were supposed to alert their passengers had gone unanswered. The aliens needed help to find out what had happened, and while Meteor had some problems with the narrative, he agreed to assist so as to answer his own questions. As it turned out, the two young royals had passed away in an accident four years earlier, leaving their sixteen-year-old daughter, named Stella, in the care of some family friends. Meteor arranged for her to meet with the people who were looking for her family. Against his advice, Stella eagerly agreed to return with the aliens to the world where her parents had been born, but promised Meteor that she would never forget where she had come from. Meteor watched their ship depart with mixed feelings, uncertain whether he had done the right thing, but suspecting that he would never really know. On Paraza, Stella was subjected to certain rituals designed to awaken the hereditary powers of her family, the so-called Starfinders. These proved successful, turning her into a superpower who became the primary defender of her home world against alien invasion -- specifically by the Konan Armada, who made several attempts to conquer them. Recognizing that she could not (and should not) do everything, she built up a conventional military, and also occasionally made attempts to introduce democratic reforms to the planetary government, but most were not successful as she made a better general than a politician. Quite recently, news reached her about the planned Konan invasion of Earth. Aghast at the thought of the world she had never ... [i]completely[/i] forgotten (though she rarely thought about it all that much), Starfinder commanded one of her fleets to follow her to Earth and then flew as high into hyperspace as she could manage, hoping to arrive in time to assist in the liberation of the planet. She arrived last week to learn that the invasion had been repelled, and that her fleet should arrive in a few months. That she did all this for no good reason is somewhat embarrassing, and Stella has not had to cope with serious embarrassment in some time. She has not been told 'no' in even longer, being used to having her wishes immediately answered. That said, she recognizes that this is not her world to rule, and wants to make allies of its people and heroes if at all possible. Argus, which likewise desires friendly relations with her planet, has asked the alien heroes known as the Vagabonds to accompany her in her journeys on Earth. So far, no disasters have happened, though the one called Wissen is quite testing her patience ... even if he [i]does[/i] understand about how great the Beatles were. [b]Starfinder -- PL 12 Abilities: STR[/b] 6 | [b]STA[/b] 6 | [b]AGL[/b] 4 | [b]DEX[/b] 5 | [b]FGT[/b] 6 | [b]INT[/b] 2 | [b]AWE[/b] 5 | [b]PRE[/b] 4 [b]Powers:[/b] [b][i]"And A Star to Steer Her By":[/i][/b] Feature 1 (+2 circumstance bonus for Expertise: Galactic checks for hyperspace navigation) - 1 point [b][i]Starborn:[/i][/b] Immunity 31 (aging, energy damage, life support); Protection 4, Impervious 8 - 43 points [b][i]Starflare:[/i][/b] Array (24 points)[list] [*] [b][i]Basic Blast:[/i][/b] Ranged Damage 12 - 24 points [*] [b][i]Burst Fire:[/i][/b] Ranged Multiattack Damage 8 - 1 point [*] [b][i]Flashy Display:[/i][/b] Burst Area Cumulative Affliction 12 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to Visual Senses - 1 point [*] [b][i]Focused Fire:[/i][/b] Ranged Damage 9, Penetrating 6 - 1 point[/list] [b][i]Starflght:[/i][/b] Flight 15 (64000 MPH); Movement 2 (splace flight 2) - 34 points [b]Advantages:[/b] Agile Feint, All-out Attack, Attractive, Benefit (Queen of Paraza), Defensive Roll, Evasion, Improved Aim, Improved Initiative, Leadership, Move-by Action, Power Attack, Seize Initiative. [b]Skills:[/b] Close Combat: Unarmed 4 (+10), Expertise: Galactic 9 (+11), Expertise: Military 8 (+10), Insight 4 (+9), Intimidation 8 (+12), Perception 6 (+11), Persuasion 4 (+8), Ranged Combat: Starflare 7 (+12) [b]Offense:[/b] Initiative +8 Unarmed +10 (Close Damage 6) Basic Blast +12 (Ranged Damage 12) Burst Fire +12 (Ranged Multiattack Damage 8) Focused Fire +12 (Ranged Damage 9) Flashy Display -- (Burst Area Affliction 12, Resisted by Dodge) [b]Defense:[/b] Dodge 12, Parry 10, Fortitude 8, Toughness 12/10, Will 9. [b]Totals:[/b] Abilities 76 + Powers 104 + Advantages 12 + Skills 25 + Defenses 18 = 235 points [b]Offensive PL:[/b] 12 [b]Defensive PL:[/b] 12 [b]Resistance PL:[/b] 9 [b]Skill PL:[/b] 7 [b]Complications:[/b] [b][i]Responsibility--Motivation. Allergies[/i][/b] (many Earth foods, unpredictable effects.) [b][i]Imperious. Unfamiliar With Earth Culture[/i][/b] (more accurately, the changes since 1969.) [/QUOTE]
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