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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8924752" data-attributes="member: 30538"><p><span style="font-size: 26px">Teleute</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-bF3Mv5H/1/6c93fef0/S/max-tivik-pharasma2-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>If there is one thing that any entity who finds themself in a confrontation with Teleute, Hierarch of the Sphere of Entropy, should never forget, it is this: she is <em>not</em> Ananke, the ruler of Daath for uncounted eons. Ananke is no more, having ceased to exist during the Anachronic Calamity. It would not be inaccurate to claim that Teleute is to Ananke as a child might be to a parent. It would also not be inaccurate to claim that Teleute is to Ananke as a wrapper is to a candy bar -- something discarded. Neither of these would be prudent analogies to make in her hearing.</p><p></p><p>The point is, though, that she is not the ancient being that Ananke was. She has existed for only a bit longer than a month, by most chronologies, and she knows it. Her knowledge of the universe is incomplete -- in large part because that universe itself has changed -- and her ability to gain more knowledge is somewhat more limited. Most of all, she is much more vulnerable than Ananke, who could ignore reality as she saw fit. Being reminded of this latter diminishment tends to anger her, as she is unused to pain. It may be that she will become more used to it as time passes ... but likely not.</p><p></p><p>There are compensations, of course. If her ability to resist the intrusion of reality on her person has lessened, her ability to intrude on that reality herself, through her Nine Words of Mastery, has grown. And she can recover from fatal injuries, now, though this is not an ability that she plans to test anytime soon, given how she regards injury as a horror. (If she cannot immediately destroy whatever caused her injury, she is likely to retreat promptly.)</p><p></p><p>Her most potent ability is one that she never expected to receive. One of the demands that Mephistopheles made while negotiating his temporary alliance -- and thus that of the Sphere of Entropy -- with the other Ascendants was that the Hierarch of Entropy would have the right to refuse to allow ascendance to be bestowed without their permission. It seems likely, to her mind, that the False Friend intended for <em>himself</em> to rise into that seat and enjoy that privelige, but he has refused to discuss it in favor of loudly proclaiming himself her most loyal servant. Nevertheless, she quickly decided that reality needed no more ascendants, and planned to refuse all such petitions.</p><p></p><p>And then the Mnajimu came before her with his tale of a future that would bring about her fall, after only a brief reign, and then great and terrible disasters to follow. (The former part was all that concerned her.) All of this could only be prevented if another ascendant of the sphere of Time arose. Despite her suspicion, she was convinced of his sincerity, but set a high price for her agreement. He agreed, and so became the first ascendant in this new cosmological framework to die at her words, replaced by his red-robed colleague.</p><p></p><p>This illustrates the ultimate difference between herself and Ananke. The former was content to do nothing for eons, waiting for the time of her own ending. Teleute has an agenda of her own, and will take action to advance it. Ultimately, she seeks the triumph of entropy, the dissolution of everything into its most primal state ... and yet one from which there can be a rebirth. Something old becoming something new.</p><p></p><p><strong>Teleute -- PL 16</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 12 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 6 | <strong>INT</strong> 10 | <strong>AWE</strong> 7 | <strong>PRE</strong> 7</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Ascendant:</em></strong> Ascendant: Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points</p><p><strong><em>Divine Body:</em></strong> Immunity 10 (life support); Insubstantial 4, Standard Action; Protection 4, Impervious 16 - 46 points</p><p><strong><em>Divine Mind:</em></strong> Impervious Will 16, Limited to mental effects; Senses 7 (visual senses counter all concealment and illusions) - 23 points</p><p><strong><em>Divine Veto:</em></strong> Feature 1 (no being can become an ascendant without her agreement) - 1 point</p><p><strong><em>Nine Words of Mastery:</em></strong> Array (49 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Word of Banishment:</em></strong> Perception Range Movement 1 Attack (dimensional travel to prison dimension), Resisted by Will, Increased Resistance 14, Reversible - 1 points</li> <li data-xf-list-type="ul"><strong><em>Word of Death:</em></strong> Perception Range Damage 16, Resisted by Will, Hearing-Dependent, Reversible - 49 point</li> <li data-xf-list-type="ul"><strong><em>Word of Life:</em></strong> Perception Range Healing 12, Others Only, Resurrection, Reversible - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Motion:</em></strong> Accurate Easy Extended Teleport 12, Extended Only - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Pain:</em></strong> Perception Range Cumulative Affliction 16 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing-Dependent, Reversible - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Rule:</em></strong> Perception Range Cumulative Affliction 16 (Resisted by Will; Dazed, Compelled, Controlled), Hearing-Dependent, Reversible - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Sight:</em></strong> Remove Sensing 15 (visual), No Conduit, Dimensional 2 (mystical) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Stillness:</em></strong> Perception Range Nullify Magic 16, Broad - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Terror:</em></strong> Perception Range Affliction 16 (Resisted by Will; Impaired and Vulnerable, Defenseless and Disabled, Incapacitated and Paralyzed), Extra Condition, Hearing-Dependent, Reversible - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Assessment, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Jack-of-all-trades, Seize Initiative, Speed of Thought, Warp, Well-informed.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Home Plane:</em></strong> <strong>Size</strong> Gargantuan; <strong>Toughness</strong> 20; <strong>Features</strong> Communications, Concealed, Defense System, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 30) - 22 points.</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Dimensional 10 (+20), Expertise: Galactic 11 (+21), Insight 12 (+19), Intimidation 12 (+19), Perception 13 (+20), Persuasion 12 (+19).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +10</p><p>Unarmed +6 (Close Damage 4)</p><p>Word of Mastery -- (Perception Range Will 15)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 14, Parry 12, Fortitude 12, Toughness 16, Will 16.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 106 + Powers 137 + Advantages 13 + Skills 35 + Defenses 25 = 316 points</p><p></p><p><strong>Offensive PL:</strong> 16</p><p><strong>Defensive PL:</strong> 15</p><p><strong>Resistance PL:</strong> 14</p><p><strong>Skill PL:</strong> 16</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Entropy--Motivation. Callous and Indifferent. Temper</em></strong> (when suffers injury.)</p><p></p><p><em><span style="font-size: 10px">"You are losing my interest," the rustling voice interrupted him again, "and that is very dangerous. In a moment I will have forgotten you quite entirely, and will never be able to remember just what I did with you. What I forget not only ceases to exist, but never really existed in the first place."</span></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8924752, member: 30538"] [SIZE=7]Teleute[/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-bF3Mv5H/1/6c93fef0/S/max-tivik-pharasma2-S.jpg[/IMG] If there is one thing that any entity who finds themself in a confrontation with Teleute, Hierarch of the Sphere of Entropy, should never forget, it is this: she is [I]not[/I] Ananke, the ruler of Daath for uncounted eons. Ananke is no more, having ceased to exist during the Anachronic Calamity. It would not be inaccurate to claim that Teleute is to Ananke as a child might be to a parent. It would also not be inaccurate to claim that Teleute is to Ananke as a wrapper is to a candy bar -- something discarded. Neither of these would be prudent analogies to make in her hearing. The point is, though, that she is not the ancient being that Ananke was. She has existed for only a bit longer than a month, by most chronologies, and she knows it. Her knowledge of the universe is incomplete -- in large part because that universe itself has changed -- and her ability to gain more knowledge is somewhat more limited. Most of all, she is much more vulnerable than Ananke, who could ignore reality as she saw fit. Being reminded of this latter diminishment tends to anger her, as she is unused to pain. It may be that she will become more used to it as time passes ... but likely not. There are compensations, of course. If her ability to resist the intrusion of reality on her person has lessened, her ability to intrude on that reality herself, through her Nine Words of Mastery, has grown. And she can recover from fatal injuries, now, though this is not an ability that she plans to test anytime soon, given how she regards injury as a horror. (If she cannot immediately destroy whatever caused her injury, she is likely to retreat promptly.) Her most potent ability is one that she never expected to receive. One of the demands that Mephistopheles made while negotiating his temporary alliance -- and thus that of the Sphere of Entropy -- with the other Ascendants was that the Hierarch of Entropy would have the right to refuse to allow ascendance to be bestowed without their permission. It seems likely, to her mind, that the False Friend intended for [I]himself[/I] to rise into that seat and enjoy that privelige, but he has refused to discuss it in favor of loudly proclaiming himself her most loyal servant. Nevertheless, she quickly decided that reality needed no more ascendants, and planned to refuse all such petitions. And then the Mnajimu came before her with his tale of a future that would bring about her fall, after only a brief reign, and then great and terrible disasters to follow. (The former part was all that concerned her.) All of this could only be prevented if another ascendant of the sphere of Time arose. Despite her suspicion, she was convinced of his sincerity, but set a high price for her agreement. He agreed, and so became the first ascendant in this new cosmological framework to die at her words, replaced by his red-robed colleague. This illustrates the ultimate difference between herself and Ananke. The former was content to do nothing for eons, waiting for the time of her own ending. Teleute has an agenda of her own, and will take action to advance it. Ultimately, she seeks the triumph of entropy, the dissolution of everything into its most primal state ... and yet one from which there can be a rebirth. Something old becoming something new. [B]Teleute -- PL 16 Abilities: STR[/B] 4 | [B]STA[/B] 12 | [B]AGL[/B] 4 | [B]DEX[/B] 3 | [B]FGT[/B] 6 | [B]INT[/B] 10 | [B]AWE[/B] 7 | [B]PRE[/B] 7 [B]Powers: [I]Ascendant:[/I][/B] Ascendant: Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 10 points [B][I]Divine Body:[/I][/B] Immunity 10 (life support); Insubstantial 4, Standard Action; Protection 4, Impervious 16 - 46 points [B][I]Divine Mind:[/I][/B] Impervious Will 16, Limited to mental effects; Senses 7 (visual senses counter all concealment and illusions) - 23 points [B][I]Divine Veto:[/I][/B] Feature 1 (no being can become an ascendant without her agreement) - 1 point [B][I]Nine Words of Mastery:[/I][/B] Array (49 points) [LIST] [*][B][I]Word of Banishment:[/I][/B] Perception Range Movement 1 Attack (dimensional travel to prison dimension), Resisted by Will, Increased Resistance 14, Reversible - 1 points [*][B][I]Word of Death:[/I][/B] Perception Range Damage 16, Resisted by Will, Hearing-Dependent, Reversible - 49 point [*][B][I]Word of Life:[/I][/B] Perception Range Healing 12, Others Only, Resurrection, Reversible - 1 point [*][B][I]Word of Motion:[/I][/B] Accurate Easy Extended Teleport 12, Extended Only - 1 point [*][B][I]Word of Pain:[/I][/B] Perception Range Cumulative Affliction 16 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing-Dependent, Reversible - 1 point [*][B][I]Word of Rule:[/I][/B] Perception Range Cumulative Affliction 16 (Resisted by Will; Dazed, Compelled, Controlled), Hearing-Dependent, Reversible - 1 point [*][B][I]Word of Sight:[/I][/B] Remove Sensing 15 (visual), No Conduit, Dimensional 2 (mystical) - 1 point [*][B][I]Word of Stillness:[/I][/B] Perception Range Nullify Magic 16, Broad - 1 point [*][B][I]Word of Terror:[/I][/B] Perception Range Affliction 16 (Resisted by Will; Impaired and Vulnerable, Defenseless and Disabled, Incapacitated and Paralyzed), Extra Condition, Hearing-Dependent, Reversible - 1 point [/LIST] [B]Advantages:[/B] Assessment, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Jack-of-all-trades, Seize Initiative, Speed of Thought, Warp, Well-informed. [I]Equipment:[/I] [B][I]Home Plane:[/I][/B] [B]Size[/B] Gargantuan; [B]Toughness[/B] 20; [B]Features[/B] Communications, Concealed, Defense System, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 30) - 22 points. [B]Skills:[/B] Expertise: Dimensional 10 (+20), Expertise: Galactic 11 (+21), Insight 12 (+19), Intimidation 12 (+19), Perception 13 (+20), Persuasion 12 (+19). [B]Offense:[/B] Initiative +10 Unarmed +6 (Close Damage 4) Word of Mastery -- (Perception Range Will 15) [B]Defense:[/B] Dodge 14, Parry 12, Fortitude 12, Toughness 16, Will 16. [B]Totals:[/B] Abilities 106 + Powers 137 + Advantages 13 + Skills 35 + Defenses 25 = 316 points [B]Offensive PL:[/B] 16 [B]Defensive PL:[/B] 15 [B]Resistance PL:[/B] 14 [B]Skill PL:[/B] 16 [B]Complications: [I]Entropy--Motivation. Callous and Indifferent. Temper[/I][/B] (when suffers injury.) [I][SIZE=2]"You are losing my interest," the rustling voice interrupted him again, "and that is very dangerous. In a moment I will have forgotten you quite entirely, and will never be able to remember just what I did with you. What I forget not only ceases to exist, but never really existed in the first place."[/SIZE][/I] [/QUOTE]
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