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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8926038" data-attributes="member: 30538"><p><span style="font-size: 26px">Fijiag</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-h5LTLs6/1/ddcb9486/M/fastjack-M.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>On the one hand, the Sprawl changes so fast that the events of even ten years ago might as well have happened to a previous generation. Even the terms used by Patois vary immensely depending on when you learned it. So someone who navigates cyberspace might be called a vagero, a pirato, or several other generally uncomplimentary names. On the other hand, most of those changes are entirely superficial, and once the new terminology is known, one finds that the job remains the same after actual generations.</p><p></p><p>The man who goes by the name Fijiag ("fee-JYAG") has been active as a cyberspace navigator -- he prefers the term "cortarado" -- for roughly fifty years, longer than anyone else in the same line of work. Remarks he has made suggest that he has undergone at least one rejuvenation treatment in that time, but most of his longevity is owed to being the best there is at what he does. He has flown black <em>and</em> white flags at various points in his career, working as an independent mercenary and hired on a long term basis by the corps. Where most people who get hired by the corps are bound to lifetime contracts, he has always negotiated his terms of his employment to his own advantage, frequently escaping from conditions he finds intolerable.</p><p></p><p>Little is known about the man behind the legend. He was probably no older than a teenager when he began his career, and did not (despite what flattened histories would suggest) immediately become notorious. But over the course of his life, he has either contributed to advances in both computer security <em>and</em> computer intrusion techniques, or been solely responsible for some. While most of his work has been imitated or even improved upon by other hands, some of his best work remains proprietary.</p><p></p><p>The most notorious of the latter would probably be what he refers to as his Catspawn system. Generally, people who engage in cyberspace activities must expose themselves to the risk that their nervous system might be overloaded by programs designed to cause damage to computer systems, which is generally fatal. As some have put it, when you die in cyberspace, your meat body will die too. But the Catspawn system is able to shield <em>his</em> brain from such injuries, allowing him to respawn his avatar up to eight times in quick succession and giving him the nine lives of a cat. (It is actually only four times, but Fijiag will go to some lengths to keep that a secret.)</p><p></p><p>As one who has switched sides many times in his life, Fijiag is a bit -- no, a lot -- cynical about causes. He has seen villains face death with bravery and dignity and so-called heroes break under the strain. So he has declined to formally ally himself with those forces working to improve life in the Sprawl now that it is part of a world again, working with them solely on a case by case basis. But he has become aware that there is someone active in cyberspace with intentions that are hostile to the Sprawl as a whole.</p><p></p><p>And it might be a hellhole run by awful people. But it is his home, and he will defend it.</p><p></p><p><strong>Fijiag -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2/0 | <strong>STA</strong> 1 | <strong>AGL</strong> 4/2 | <strong>DEX</strong> 2 | <strong>FGT</strong> 5/3 | <strong>INT</strong> 6 | <strong>AWE</strong> 5 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Cyberspace Dive:</em></strong> Movement 1 (dimensional [cyberspace]), Side Effect (body is incapacitated) - 1 point</p><p><strong><em>Implanted Communicator:</em></strong> Radio Communication 3 (regional), Subtle; Comprehend Machines 2; Senses 3 (acute tracking radio) - 22 points</p><p><strong><em>Overclocked Avatar:</em></strong> Concealment 10, Partial; Enhanced Advantages 5 (Evasion 2, Improved Initiative 2, Move-by Action); Linked Enhanced Defenses 12 (Dodge 6, Parry 6); Enhanced Skill 3 (Close Combat: Unarmed 6); Linked Enhanced Strength 2; Linked Enhanced Fighting 2; Linked Enhanced Agility 2; Linked Impervious Will 10; Linked Sustained Protection 6; Limited, Only in Cyberspace - 26 points </p><p><strong><em>Respawn:</em></strong> Linked Immortality 20; Linked Teleport 1, Reaction (dying); Limited, Only in Cyberspace, Unreliable (5 uses) - 13 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit 6 (cipher 2, millionaire, makes gather information checks with Technology), Equipment 8, <em>Evasion 2, Improed Initiative 2,</em> Improvised Tools, <em>Move-by Action,</em> Ranged Attack 4, Skill Mastery (Technology), Speed of Thought, Ultimate Effort (Technology).</p><p></p><p><em>Equipment:</em></p><p>40 points of gear needed for any given assignment, usually offensive programs (various effects, Limited, Only in Cyberspace.)</p><p></p><p><strong>Skills:</strong></p><p><em>Close Combat: Unarmed 6 (+11),</em> Deception 8 (+11), Expertise: Criminal 6 (+12), Expertise: History 4 (+10), Expertise: Streetwise 6 (+12), Insight 7 (+12), Intimidation 6 (+9), Perception 6 (+11), Techology 7 (+13).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +14/+6</p><p>Unarmed +11/+5 (Close Damage 2)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 13/7, Parry 11/5, Fortitude 5, Toughness 7/1, Will 11.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 44 + Powers 62 + Advantages 25 + Skills 25 + Defenses 17 = 173 points</p><p></p><p><strong>Offensive PL:</strong> 7/4*</p><p><strong>Defensive PL:</strong> 10/4</p><p><strong>Resistance PL:</strong> 8</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Fame. Secret Identity. Weakness</em></strong> (becomes Dazed/Stunned if subject to Nullify Technology.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8926038, member: 30538"] [size=150]Fijiag[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-h5LTLs6/1/ddcb9486/M/fastjack-M.png[/img] On the one hand, the Sprawl changes so fast that the events of even ten years ago might as well have happened to a previous generation. Even the terms used by Patois vary immensely depending on when you learned it. So someone who navigates cyberspace might be called a vagero, a pirato, or several other generally uncomplimentary names. On the other hand, most of those changes are entirely superficial, and once the new terminology is known, one finds that the job remains the same after actual generations. The man who goes by the name Fijiag ("fee-JYAG") has been active as a cyberspace navigator -- he prefers the term "cortarado" -- for roughly fifty years, longer than anyone else in the same line of work. Remarks he has made suggest that he has undergone at least one rejuvenation treatment in that time, but most of his longevity is owed to being the best there is at what he does. He has flown black [i]and[/i] white flags at various points in his career, working as an independent mercenary and hired on a long term basis by the corps. Where most people who get hired by the corps are bound to lifetime contracts, he has always negotiated his terms of his employment to his own advantage, frequently escaping from conditions he finds intolerable. Little is known about the man behind the legend. He was probably no older than a teenager when he began his career, and did not (despite what flattened histories would suggest) immediately become notorious. But over the course of his life, he has either contributed to advances in both computer security [i]and[/i] computer intrusion techniques, or been solely responsible for some. While most of his work has been imitated or even improved upon by other hands, some of his best work remains proprietary. The most notorious of the latter would probably be what he refers to as his Catspawn system. Generally, people who engage in cyberspace activities must expose themselves to the risk that their nervous system might be overloaded by programs designed to cause damage to computer systems, which is generally fatal. As some have put it, when you die in cyberspace, your meat body will die too. But the Catspawn system is able to shield [i]his[/i] brain from such injuries, allowing him to respawn his avatar up to eight times in quick succession and giving him the nine lives of a cat. (It is actually only four times, but Fijiag will go to some lengths to keep that a secret.) As one who has switched sides many times in his life, Fijiag is a bit -- no, a lot -- cynical about causes. He has seen villains face death with bravery and dignity and so-called heroes break under the strain. So he has declined to formally ally himself with those forces working to improve life in the Sprawl now that it is part of a world again, working with them solely on a case by case basis. But he has become aware that there is someone active in cyberspace with intentions that are hostile to the Sprawl as a whole. And it might be a hellhole run by awful people. But it is his home, and he will defend it. [b]Fijiag -- PL 10 Abilities: STR[/b] 2/0 | [b]STA[/b] 1 | [b]AGL[/b] 4/2 | [b]DEX[/b] 2 | [b]FGT[/b] 5/3 | [b]INT[/b] 6 | [b]AWE[/b] 5 | [b]PRE[/b] 3 [b]Powers:[/b] [b][i]Cyberspace Dive:[/i][/b] Movement 1 (dimensional [cyberspace]), Side Effect (body is incapacitated) - 1 point [b][i]Implanted Communicator:[/i][/b] Radio Communication 3 (regional), Subtle; Comprehend Machines 2; Senses 3 (acute tracking radio) - 22 points [b][i]Overclocked Avatar:[/i][/b] Concealment 10, Partial; Enhanced Advantages 5 (Evasion 2, Improved Initiative 2, Move-by Action); Linked Enhanced Defenses 12 (Dodge 6, Parry 6); Enhanced Skill 3 (Close Combat: Unarmed 6); Linked Enhanced Strength 2; Linked Enhanced Fighting 2; Linked Enhanced Agility 2; Linked Impervious Will 10; Linked Sustained Protection 6; Limited, Only in Cyberspace - 26 points [b][i]Respawn:[/i][/b] Linked Immortality 20; Linked Teleport 1, Reaction (dying); Limited, Only in Cyberspace, Unreliable (5 uses) - 13 points [b]Advantages:[/b] Benefit 6 (cipher 2, millionaire, makes gather information checks with Technology), Equipment 8, [i]Evasion 2, Improed Initiative 2,[/i] Improvised Tools, [i]Move-by Action,[/i] Ranged Attack 4, Skill Mastery (Technology), Speed of Thought, Ultimate Effort (Technology). [i]Equipment:[/i] 40 points of gear needed for any given assignment, usually offensive programs (various effects, Limited, Only in Cyberspace.) [b]Skills:[/b] [i]Close Combat: Unarmed 6 (+11),[/i] Deception 8 (+11), Expertise: Criminal 6 (+12), Expertise: History 4 (+10), Expertise: Streetwise 6 (+12), Insight 7 (+12), Intimidation 6 (+9), Perception 6 (+11), Techology 7 (+13). [b]Offense:[/b] Initiative +14/+6 Unarmed +11/+5 (Close Damage 2) [b]Defense:[/b] Dodge 13/7, Parry 11/5, Fortitude 5, Toughness 7/1, Will 11. [b]Totals:[/b] Abilities 44 + Powers 62 + Advantages 25 + Skills 25 + Defenses 17 = 173 points [b]Offensive PL:[/b] 7/4* [b]Defensive PL:[/b] 10/4 [b]Resistance PL:[/b] 8 [b]Skill PL:[/b] 8 [b]Complications:[/b] [b][i]Responsibility--Motivation. Fame. Secret Identity. Weakness[/i][/b] (becomes Dazed/Stunned if subject to Nullify Technology.) [/QUOTE]
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