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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8930853" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Count Deimos</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-djBTfc7/0/984cd8e7/M/Doctor%20Strange%20_%20Bardin-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>There are two major prison gangs operating among the prisoners within the Big Rock, one which had been established in the prison system prior to its establishment (a so-called "import") and another which organized itself soon after the prison began operations. The former is a branch of the Pythonian organization, notably practicing the syncretic religion created by the Flamen, and has a singular leader in the person of Raymond Bentley, aka Friar Dark. The latter is more typical of prison gangs in that it is led by a group of "shot-callers", generally chosen from among members by their seniority. Of these, Count Deimos enjoys the dubious status of having double seniority, both in the sense that he has been imprisoned within the Big Rock since it opened, and in the sense that he is nearly one hundred years old.</p><p></p><p>Born in 1923, Charles Malfoy is believed to have begun his criminal career while a student at Harvard during the Second World War, helping to run a black market and allegedly funding certain mad science experiments with the proceeds. While he has claimed that his powers were the results of such experiments, much more evidence exists to suggest that they are innate psychic abilities that activated due to stressors he encountered in his mid-thirties, such as his first arrest. </p><p></p><p>Regardless, he began styling himself Count Deimos in 1957, enjoying limited success as a supervillain on the east coast. While frequently captured, there was initially no way to prevent him from using his fear-generating powers to arrange his escape from imprisonment. In the aftermath of the Anselmo case, however, he received a long-term sentence under conditions which would have prevented him from making such an escapade. Yet within a year of his 1971 imprisonment, he had successfully vanished and proved impossible to find. It was thought that he had somehow fled the country and was lying low overseas.</p><p></p><p>In fact, matters were more complicated. Drawn into the events now known as the Anachronic Calamity, Count Deimos managed to arrange matters so that he returned to neither his temporal point of origin nor the time when the affair had "begun", instead emerging in 2006 where he planned on resuming his criminal career. However, he was startled to arrive during the events of the coup in that year, and found himself horrified by the events that he witnessed. Further, he gradually came to realize that he was quite behind the times, thinking it likely his criminal activities would be childishly easy for the authorities to detect and prevent.</p><p></p><p>Therefore, he chose to surrender to the authorities, claiming to have spent the previous three decades in hiding and developed a personalized rejuvenation treatment at some point. (The truth would have been harder for everyone to swallow.) Because of his notoriety for escapes, he was one of the first convicts to be sent to the Big Rock once it opened, and has been there ever since. The world outside the prison has continued to become one that he neither understands nor cares to learn about, and so he finds the world within those walls to be strangely comforting.</p><p></p><p>Or at least, he <em>did</em>, but having recently become aware of Saturn and its presence within the prison administration, he is finally beginning o develop plans for a great escape. Where he will go if and when he manages this is not something he has yet given much thought.</p><p></p><p><strong>Count Deimos -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> -1 | <strong>STA</strong> 0 | <strong>AGL</strong> 0 | <strong>DEX</strong> 0 | <strong>FGT</strong> 0 | <strong>INT</strong> 7 | <strong>AWE</strong> 6 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Master of Fear:</em></strong> Array (34 points) <ul> <li data-xf-list-type="ul"> <strong><em>Fear Generation:</em></strong> Perception Range Affliction 11 (Resisted by Will; Dazed, Stunned, Incapacitated), Subtle - 34 points</li> <li data-xf-list-type="ul"> <strong><em>Images of Fear:</em></strong> Illusions 11 (all senses), Resisted by Will, Limited to a Single Target, Uncontrolled (illusions will always be what a target fears most) - 1 point</li> </ul><p><strong><em>Mastered Fear:</em></strong> Immunity 1 (own powers); Impervious Will 8, Limited to mental effects - 5 points</p><p></p><p><em>Occasional Power Stunt:</em></p><p>"Do As I Say, Or Else": Perception Range Affliction 11 (Resisted by Will; Dazed, compelled, Controlled), Subtle</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Defensive Roll 2, Evasion, Fascinate (Intimidation), Improved Initiative, Jack-of-all-trades, Set-up, Startle, Well-informed.</p><p></p><p><strong>Skills:</strong></p><p>Deception 6 (+10), Expertise: Crime 4 (+11), Expertise: Science 2 (+9), Insight 6 (+12), Intimidation 8 (+12), Investigation 4 (+11), Perception 4 (+10).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +0 (Close Damage -1)</p><p>Fear Generation -- (Perception Range Will 11)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 7, Fortitude 3, Toughness 5/0, Will 11.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 32 + Powers 40 + Advantages 10 + Skills 17 + Defenses 24 = 124 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Skill PL:</strong> 7</p><p><strong>Resistance PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Dominance--Motivation. Notoriety. Secret</em></strong> (time traveler.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8930853, member: 30538"] [size=150][color=red]Count Deimos[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-djBTfc7/0/984cd8e7/M/Doctor%20Strange%20_%20Bardin-M.jpg[/img] There are two major prison gangs operating among the prisoners within the Big Rock, one which had been established in the prison system prior to its establishment (a so-called "import") and another which organized itself soon after the prison began operations. The former is a branch of the Pythonian organization, notably practicing the syncretic religion created by the Flamen, and has a singular leader in the person of Raymond Bentley, aka Friar Dark. The latter is more typical of prison gangs in that it is led by a group of "shot-callers", generally chosen from among members by their seniority. Of these, Count Deimos enjoys the dubious status of having double seniority, both in the sense that he has been imprisoned within the Big Rock since it opened, and in the sense that he is nearly one hundred years old. Born in 1923, Charles Malfoy is believed to have begun his criminal career while a student at Harvard during the Second World War, helping to run a black market and allegedly funding certain mad science experiments with the proceeds. While he has claimed that his powers were the results of such experiments, much more evidence exists to suggest that they are innate psychic abilities that activated due to stressors he encountered in his mid-thirties, such as his first arrest. Regardless, he began styling himself Count Deimos in 1957, enjoying limited success as a supervillain on the east coast. While frequently captured, there was initially no way to prevent him from using his fear-generating powers to arrange his escape from imprisonment. In the aftermath of the Anselmo case, however, he received a long-term sentence under conditions which would have prevented him from making such an escapade. Yet within a year of his 1971 imprisonment, he had successfully vanished and proved impossible to find. It was thought that he had somehow fled the country and was lying low overseas. In fact, matters were more complicated. Drawn into the events now known as the Anachronic Calamity, Count Deimos managed to arrange matters so that he returned to neither his temporal point of origin nor the time when the affair had "begun", instead emerging in 2006 where he planned on resuming his criminal career. However, he was startled to arrive during the events of the coup in that year, and found himself horrified by the events that he witnessed. Further, he gradually came to realize that he was quite behind the times, thinking it likely his criminal activities would be childishly easy for the authorities to detect and prevent. Therefore, he chose to surrender to the authorities, claiming to have spent the previous three decades in hiding and developed a personalized rejuvenation treatment at some point. (The truth would have been harder for everyone to swallow.) Because of his notoriety for escapes, he was one of the first convicts to be sent to the Big Rock once it opened, and has been there ever since. The world outside the prison has continued to become one that he neither understands nor cares to learn about, and so he finds the world within those walls to be strangely comforting. Or at least, he [i]did[/i], but having recently become aware of Saturn and its presence within the prison administration, he is finally beginning o develop plans for a great escape. Where he will go if and when he manages this is not something he has yet given much thought. [b]Count Deimos -- PL 11 Abilities: STR[/b] -1 | [b]STA[/b] 0 | [b]AGL[/b] 0 | [b]DEX[/b] 0 | [b]FGT[/b] 0 | [b]INT[/b] 7 | [b]AWE[/b] 6 | [b]PRE[/b] 4 [b]Powers: [i]Master of Fear:[/i][/b] Array (34 points)[list] [*] [b][i]Fear Generation:[/i][/b] Perception Range Affliction 11 (Resisted by Will; Dazed, Stunned, Incapacitated), Subtle - 34 points [*] [b][i]Images of Fear:[/i][/b] Illusions 11 (all senses), Resisted by Will, Limited to a Single Target, Uncontrolled (illusions will always be what a target fears most) - 1 point[/list] [b][i]Mastered Fear:[/i][/b] Immunity 1 (own powers); Impervious Will 8, Limited to mental effects - 5 points [i]Occasional Power Stunt:[/i] "Do As I Say, Or Else": Perception Range Affliction 11 (Resisted by Will; Dazed, compelled, Controlled), Subtle [b]Advantages:[/b] Assessment, Defensive Roll 2, Evasion, Fascinate (Intimidation), Improved Initiative, Jack-of-all-trades, Set-up, Startle, Well-informed. [b]Skills:[/b] Deception 6 (+10), Expertise: Crime 4 (+11), Expertise: Science 2 (+9), Insight 6 (+12), Intimidation 8 (+12), Investigation 4 (+11), Perception 4 (+10). [b]Offense:[/b] Initiative +4 Unarmed +0 (Close Damage -1) Fear Generation -- (Perception Range Will 11) [b]Defense:[/b] Dodge 9, Parry 7, Fortitude 3, Toughness 5/0, Will 11. [b]Totals:[/b] Abilities 32 + Powers 40 + Advantages 10 + Skills 17 + Defenses 24 = 124 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 7 [b]Skill PL:[/b] 7 [b]Resistance PL:[/b] 7 [b]Complications: [i]Dominance--Motivation. Notoriety. Secret[/i][/b] (time traveler.) [/QUOTE]
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