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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8934607" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Patnum</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-NgZQrxM/0/03e63aa8/M/Cabell_3_large-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The newest inmate in the Big Rock is perhaps the strangest. While the facility has played host to prisoners of extraterrestrial origin a few times in its history, it has almost invariably been the case that such "guests" are held only for a short time before being released as part of an arrangement that Argus has with Technate representatives in the solar system. Rumor has it that this guy, supposedly the sole alien captured during the invasion last year, is going to be in here for the rest of his natural life; best guess has it that he was in command of the whole fleet.</p><p></p><p>If Patnum were to learn of that "best guess", he would be unsure whether to laugh or cry -- though either response would be a mere prelude to a lengthy lecture on making assumptions. He was born a bit more than sixty years* ago on Trantia, a planet that had broken away from the Technate to pursue research and development without the restrictions imposed by the Minds. Unfortunately, when he was just starting to be recognized for his talents, Trantia was conquered by the Konan Armada. Those talents would now be put to use for their benefit.</p><p></p><p>As Patnum would put it, he adapted to his circumstances in hopes of better adapting his circumstances to himself. He worked industriously for the Konan, gradually becoming recognized by his masters as useful. Within a decade, he was serving as an advisor on one of their capital ships, providing them with technical and tactical guidance. Unlike some of his colleagues, he recognized early on that it was folly to try and guide them towards peaceful pursuits; besides, the worlds they were attacking were not ones he had any reason to care about.</p><p></p><p>As it happened, the battlegroup that he was advising was the one sent to the Sol system to begin the invasion. They were thrown back, and the cruiser he was aboard was boarded by agents of something called Argus, who proceeded to fight their way to the command deck. The group commander was on the verge of activating a self destruct mechanism to destroy the entire vessel and take its attackers with him when Patnum, seeing a unique opportunity, shot him with a concealed blaster. He then waited until the boarding party was at the doors of the command deck, started the self destruct countdown, and surrendered to Argus, claiming that he could not stop the countdown now that it had started. (Which was true, of course.)</p><p></p><p>What he expected to happen was that he would be questioned by these Earthlings who would pump him for all information about the Konan, which he would slowly dole out in exchange for certain considerations. He was neither surprised nor troubled when they contacted the Technate to see if they could provide confirmation for his claims, since it would just draw the whole thing out that much further. What did surprise him was what they were told when the Technate finally did get in touch with them, a few weeks ago: somehow, they knew that he was a willing servant of the Konan, not the reluctant one he had played himself as being. Nothing he said should be relied upon.</p><p></p><p>Patnum was bewildered by this development, and his first few weeks in the Big Rock were spent almost in a daze. But his unmatched intellect has finally put together a theory that could explain everything. The only people who were familiar with his activities, outside of the Konan, were his fellow Trantians ... so the Technate Cosmic Intelligence Agency must be running a spy ring among them! Well, now. What will he do with that insight, once he manages the simple task of escaping from this place, after recruiting a few useful pawns from the other prisoners here?</p><p></p><p><strong>Patnum -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 2 | <strong>INT</strong> 8 | <strong>AWE</strong> 5 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Predictive Glance:</em></strong> Senses 4 (precognition); Feature (precognition check made with Insight rather than Perception) - 5 points</p><p><strong><em>Speed of Thought:</em></strong> Enhanced Advantages 2 (Seize Initiative, Speed of Thought); Quickness 2, Limited to Mental Tasks - 3 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Defensive Roll, Evasion, Favored Environment (planned situations), Inventor, Seize Initiative, Speed of Thought.</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+11), Expertise: Galactic 4 (+12), Expertise: Science 6 (+14), Insight 8 (+13), Perception 6 (+11), Technology 6 (+14).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +2 (Close Damage 1)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 6, Fortitude 4, Toughness 4, Will 10</p><p></p><p><strong>Totals:</strong></p><p>Abilities 48 + Powers 8 + Advantages 7 + Skills 19 + Defenses 16 = 98 points</p><p></p><p><strong>Offensive PL:</strong> 2</p><p><strong>Defensive PL:</strong> 5</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Discovery--Motivation. Callous. Unfamiliar With Earth History or Culture.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8934607, member: 30538"] [size=150][color=red]Patnum[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-NgZQrxM/0/03e63aa8/M/Cabell_3_large-M.jpg[/img] The newest inmate in the Big Rock is perhaps the strangest. While the facility has played host to prisoners of extraterrestrial origin a few times in its history, it has almost invariably been the case that such "guests" are held only for a short time before being released as part of an arrangement that Argus has with Technate representatives in the solar system. Rumor has it that this guy, supposedly the sole alien captured during the invasion last year, is going to be in here for the rest of his natural life; best guess has it that he was in command of the whole fleet. If Patnum were to learn of that "best guess", he would be unsure whether to laugh or cry -- though either response would be a mere prelude to a lengthy lecture on making assumptions. He was born a bit more than sixty years* ago on Trantia, a planet that had broken away from the Technate to pursue research and development without the restrictions imposed by the Minds. Unfortunately, when he was just starting to be recognized for his talents, Trantia was conquered by the Konan Armada. Those talents would now be put to use for their benefit. As Patnum would put it, he adapted to his circumstances in hopes of better adapting his circumstances to himself. He worked industriously for the Konan, gradually becoming recognized by his masters as useful. Within a decade, he was serving as an advisor on one of their capital ships, providing them with technical and tactical guidance. Unlike some of his colleagues, he recognized early on that it was folly to try and guide them towards peaceful pursuits; besides, the worlds they were attacking were not ones he had any reason to care about. As it happened, the battlegroup that he was advising was the one sent to the Sol system to begin the invasion. They were thrown back, and the cruiser he was aboard was boarded by agents of something called Argus, who proceeded to fight their way to the command deck. The group commander was on the verge of activating a self destruct mechanism to destroy the entire vessel and take its attackers with him when Patnum, seeing a unique opportunity, shot him with a concealed blaster. He then waited until the boarding party was at the doors of the command deck, started the self destruct countdown, and surrendered to Argus, claiming that he could not stop the countdown now that it had started. (Which was true, of course.) What he expected to happen was that he would be questioned by these Earthlings who would pump him for all information about the Konan, which he would slowly dole out in exchange for certain considerations. He was neither surprised nor troubled when they contacted the Technate to see if they could provide confirmation for his claims, since it would just draw the whole thing out that much further. What did surprise him was what they were told when the Technate finally did get in touch with them, a few weeks ago: somehow, they knew that he was a willing servant of the Konan, not the reluctant one he had played himself as being. Nothing he said should be relied upon. Patnum was bewildered by this development, and his first few weeks in the Big Rock were spent almost in a daze. But his unmatched intellect has finally put together a theory that could explain everything. The only people who were familiar with his activities, outside of the Konan, were his fellow Trantians ... so the Technate Cosmic Intelligence Agency must be running a spy ring among them! Well, now. What will he do with that insight, once he manages the simple task of escaping from this place, after recruiting a few useful pawns from the other prisoners here? [b]Patnum -- PL 9 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 1 | [b]DEX[/b] 2 | [b]FGT[/b] 2 | [b]INT[/b] 8 | [b]AWE[/b] 5 | [b]PRE[/b] 3 [b]Powers: [i]Predictive Glance:[/i][/b] Senses 4 (precognition); Feature (precognition check made with Insight rather than Perception) - 5 points [b][i]Speed of Thought:[/i][/b] Enhanced Advantages 2 (Seize Initiative, Speed of Thought); Quickness 2, Limited to Mental Tasks - 3 points [b]Advantages:[/b] Assessment, Defensive Roll, Evasion, Favored Environment (planned situations), Inventor, Seize Initiative, Speed of Thought. [b]Skills:[/b] Deception 8 (+11), Expertise: Galactic 4 (+12), Expertise: Science 6 (+14), Insight 8 (+13), Perception 6 (+11), Technology 6 (+14). [b]Offense:[/b] Initiative +8 Unarmed +2 (Close Damage 1) [b]Defense:[/b] Dodge 6, Parry 6, Fortitude 4, Toughness 4, Will 10 [b]Totals:[/b] Abilities 48 + Powers 8 + Advantages 7 + Skills 19 + Defenses 16 = 98 points [b]Offensive PL:[/b] 2 [b]Defensive PL:[/b] 5 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 9 [b]Complications: [i]Discovery--Motivation. Callous. Unfamiliar With Earth History or Culture.[/i][/b] [/QUOTE]
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