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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8963714" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Carmilla</span></span></p><p><img src="http://i.imgur.com/UME7W2n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The exact circumstances under which the Styrian aristocrat Mircalla Karnstein became a vampire at the tender age of eighteen, more than three hundred years ago, are understandably a bit obscure. Most likely one of her several suitors at the time of her death was a vampire, one of those whom Dracula had created over the previous century. Ironically, another of those suitors was the Baron Vordenburg, a well-known vampire hunter. From remarks she has made since, one scenario has suggested itself, but it remains only a plausible scenario. Discovering the vampire attacking Mircalla, Baron Vordenburg dispatched him but not before the transformation had already begun and was impossible to stop. Baron Vordenburg then took Mircalla into custody to prevent her from harming anyone ... and, if her claims are to be believed, to take advantage of her unliving nature for the satisfaction of his necrophiliac proclivities.</p><p></p><p>Eventually, Mircalla escaped, and began her own career as a vampire in central Europe. With the assistance of servants under her sway, she established a pattern. One of her servants, posing as her mother, would place her under a deformation of her proper name in the care of an aristocratic family with a daughter who attracted the interest of the vampire, who apparently forswore male company after becoming a creature of the night. She would establish an intimate, passionate friendship with the daughter, who would eventually seem to die of a unrecognized malady, after which Mircalla would move on, vanishing back into the shadows.</p><p></p><p>It was while engaged in these pursuits in 1837 that she took the name Carmilla and became the "friend" of an English girl named Laura Holley, a bit too soon after she had already murdered the daughter of one General Spielsdorf, who counted the Holley family among his acquaintances. The result was the near destruction of Carmilla -- indeed, the manuscript that Laura wrote soon before her death, which came into the possession of the occult doctor Martin Hesselius, claims that Carmilla did die and in a remarkably final manner. Yet as Laura admitted in the last lines of her journal, she sometimes fancied that she heard footsteps she associated with Carmilla near her ... and one dark night, she heard them for the last time.</p><p></p><p>For indeed, Carmilla had survived this death due to the fact that her vampiric nature was subtly different from what they understood, allowing her to return even from being burned to ash. But the damage was done, and eventually the account of he affair would be published by the Irish writer J. Sheridan Le Fanu under the title <em>Carmilla</em>, shortly before the mysterious death of the author. The vampire went into hiding, stealing out of her lair only once every decade or so to feed and sleeping the rest of the time. But the impact of the episode cannot be denied, for she stopped engaging in her habit of twisting her name as part of her identity. She was Carmilla, now and forever.</p><p></p><p>In 1948, events forced Carmilla to the realization that Europe had gotten too hot for her, despite her successful avoidance of involvement in either of the World Wars. Escaping vampire hunters sponsored by both the British and the Soviets, she traveled to America where she established new hiding places, initially planning to resume sneaking out once a decade in pursuit of her prey. But her studies of American culture led her to the realization that her old tricks would fail in this new milieu, and so she began a new plan, again reducing her murders to a minimal amount to avoid attracting the attention of hunters and authorities, and seeking her prey from among those society abandoned rather than the aristocracy.</p><p></p><p>Fundamentally, there is little difference between Carmilla and a mundane serial killer. She engages in a pathological series of behavior, identifying victims who arouses her interest -- generally a young woman, though at least one recent case saw her preying on an agender individual -- and inserting herself into their lives, seducing them, and then slowly murdering them. (As far as is known, she has never transformed any of these victims into vampires, leading to speculation that she has never learned the so-called "dark trick.") Interrupting this pattern of activities has been known to provoke incredibly violent behavior from her, as when the Pythons accidentally killed her current object of desire and drew down her fury on them.</p><p></p><p>Just as she did then, Carmilla currently resides in Denver, striving to avoid its superpower population except when she discovers her next victim among them or when they try to stop her. She has been known to depart for vacations in Asia, Australia or South America, but has never returned to Europe. Recently, however, she has received an intriguing offer from the vampire known as Mina Harker, who seeks her assistance in her own schemes. The thought of doing something, however petty, to damage the kingdom that Dracula has claimed for her own, appeals to her, and she does feel a tiny bit of sympathy for what motivates Mina. She will probably betray both her and Lucy before it is all over, though.</p><p></p><p>Love will have its sacrifices, after all.</p><p></p><p><strong>Carmilla - PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 6 | <strong>STA</strong> - | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 5 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers: </strong></p><p><strong><em>Blood Drain:</em></strong> Linked Damage 1 and Weaken Stamina 12 (Resisted by Fortitude), Grab-Based, Limited to Draining 1 rank per round, Quirk (only against targets who could be affected by the Damage effect, whether or not they are) - 4 points</p><p><strong><em>Blood Link:</em></strong> Mental Communication 3 (regional), Limited to anyone who drinks her blood; Mind-Reading 8, Sensory Link, Limited to anyone who drinks her blood - 25 points</p><p><strong><em>Cat Form:</em></strong> Linked Morph 1 (cat); Linked Shrinking 6 (Dodge +3, Parry +3, Stealth +6, Intimidation -3), Normal Strength - 17 points</p><p><strong><em>Ghostly:</em></strong> Permanent Concealment 8 (audio, radio, visual), Limited to machines, Quirk (no reflection in mirrors) - 7 points</p><p><strong><em>Undead:</em></strong> Immortality 6 (16 hours), Limited, remains must be exposed to moonlight; Immunity 30 (Fortitude effects); Impervious Protection 9, Limited, not against mystical damage; Regeneration 10, Source (blood) - 50 points</p><p></p><p><strong>Advantages:</strong></p><p>Attractive 2, Benefit 2 (independently wealthy), Daze (Deception), Fascination (Persuasion), Improved Initiative, Power Attack.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Blood Drain 3 (+8), Deception 7 (+12), Expertise: Magic 4 (+9), Expertise: Popular Culture 8 (+10), Insight 6 (+9), Intimidation 8 (+13/+10), Perception 8 (+11), Persuasion 9 (+14), Stealth 7 (+8/+14).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +5 (Close Damage 6)</p><p>Blood Drain +8 (Close Weaken Stamina 12)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9/6, Parry 11/8, Fortitude Immune, Toughness 9, Will 9</p><p></p><p><strong>Offensive PL:</strong> 10</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Powers 103 + Advantages 8 + Skills 29 + Defenses 14 = 192 points.</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Psychopath--Motivation. Compulsion</em></strong> (Must be invited into any dwelling she does not own.) <strong><em>Fury</em></strong> (when interrupted in her pathology.) <strong><em>Hatred</em></strong> (Dracula and his minions.) <strong><em>Power Loss</em></strong> (All powers except Ghostly Undead Invulnerability cannot be used in daylight hours.) <strong><em>Weakness</em></strong> (Can be held back by a holy symbol in the hands of a believer, impaired while listening to hymns sung by the faithful.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8963714, member: 30538"] [SIZE=7][COLOR=red]Carmilla[/COLOR][/SIZE] [IMG]http://i.imgur.com/UME7W2n.jpg[/IMG] The exact circumstances under which the Styrian aristocrat Mircalla Karnstein became a vampire at the tender age of eighteen, more than three hundred years ago, are understandably a bit obscure. Most likely one of her several suitors at the time of her death was a vampire, one of those whom Dracula had created over the previous century. Ironically, another of those suitors was the Baron Vordenburg, a well-known vampire hunter. From remarks she has made since, one scenario has suggested itself, but it remains only a plausible scenario. Discovering the vampire attacking Mircalla, Baron Vordenburg dispatched him but not before the transformation had already begun and was impossible to stop. Baron Vordenburg then took Mircalla into custody to prevent her from harming anyone ... and, if her claims are to be believed, to take advantage of her unliving nature for the satisfaction of his necrophiliac proclivities. Eventually, Mircalla escaped, and began her own career as a vampire in central Europe. With the assistance of servants under her sway, she established a pattern. One of her servants, posing as her mother, would place her under a deformation of her proper name in the care of an aristocratic family with a daughter who attracted the interest of the vampire, who apparently forswore male company after becoming a creature of the night. She would establish an intimate, passionate friendship with the daughter, who would eventually seem to die of a unrecognized malady, after which Mircalla would move on, vanishing back into the shadows. It was while engaged in these pursuits in 1837 that she took the name Carmilla and became the "friend" of an English girl named Laura Holley, a bit too soon after she had already murdered the daughter of one General Spielsdorf, who counted the Holley family among his acquaintances. The result was the near destruction of Carmilla -- indeed, the manuscript that Laura wrote soon before her death, which came into the possession of the occult doctor Martin Hesselius, claims that Carmilla did die and in a remarkably final manner. Yet as Laura admitted in the last lines of her journal, she sometimes fancied that she heard footsteps she associated with Carmilla near her ... and one dark night, she heard them for the last time. For indeed, Carmilla had survived this death due to the fact that her vampiric nature was subtly different from what they understood, allowing her to return even from being burned to ash. But the damage was done, and eventually the account of he affair would be published by the Irish writer J. Sheridan Le Fanu under the title [I]Carmilla[/I], shortly before the mysterious death of the author. The vampire went into hiding, stealing out of her lair only once every decade or so to feed and sleeping the rest of the time. But the impact of the episode cannot be denied, for she stopped engaging in her habit of twisting her name as part of her identity. She was Carmilla, now and forever. In 1948, events forced Carmilla to the realization that Europe had gotten too hot for her, despite her successful avoidance of involvement in either of the World Wars. Escaping vampire hunters sponsored by both the British and the Soviets, she traveled to America where she established new hiding places, initially planning to resume sneaking out once a decade in pursuit of her prey. But her studies of American culture led her to the realization that her old tricks would fail in this new milieu, and so she began a new plan, again reducing her murders to a minimal amount to avoid attracting the attention of hunters and authorities, and seeking her prey from among those society abandoned rather than the aristocracy. Fundamentally, there is little difference between Carmilla and a mundane serial killer. She engages in a pathological series of behavior, identifying victims who arouses her interest -- generally a young woman, though at least one recent case saw her preying on an agender individual -- and inserting herself into their lives, seducing them, and then slowly murdering them. (As far as is known, she has never transformed any of these victims into vampires, leading to speculation that she has never learned the so-called "dark trick.") Interrupting this pattern of activities has been known to provoke incredibly violent behavior from her, as when the Pythons accidentally killed her current object of desire and drew down her fury on them. Just as she did then, Carmilla currently resides in Denver, striving to avoid its superpower population except when she discovers her next victim among them or when they try to stop her. She has been known to depart for vacations in Asia, Australia or South America, but has never returned to Europe. Recently, however, she has received an intriguing offer from the vampire known as Mina Harker, who seeks her assistance in her own schemes. The thought of doing something, however petty, to damage the kingdom that Dracula has claimed for her own, appeals to her, and she does feel a tiny bit of sympathy for what motivates Mina. She will probably betray both her and Lucy before it is all over, though. Love will have its sacrifices, after all. [B]Carmilla - PL 10 Abilities: STR[/B] 6 | [B]STA[/B] - | [B]AGL[/B] 1 | [B]DEX[/B] 2 | [B]FGT[/B] 5 | [B]INT[/B] 2 | [B]AWE[/B] 3 | [B]PRE[/B] 5 [B]Powers: [I]Blood Drain:[/I][/B] Linked Damage 1 and Weaken Stamina 12 (Resisted by Fortitude), Grab-Based, Limited to Draining 1 rank per round, Quirk (only against targets who could be affected by the Damage effect, whether or not they are) - 4 points [B][I]Blood Link:[/I][/B] Mental Communication 3 (regional), Limited to anyone who drinks her blood; Mind-Reading 8, Sensory Link, Limited to anyone who drinks her blood - 25 points [B][I]Cat Form:[/I][/B] Linked Morph 1 (cat); Linked Shrinking 6 (Dodge +3, Parry +3, Stealth +6, Intimidation -3), Normal Strength - 17 points [B][I]Ghostly:[/I][/B] Permanent Concealment 8 (audio, radio, visual), Limited to machines, Quirk (no reflection in mirrors) - 7 points [B][I]Undead:[/I][/B] Immortality 6 (16 hours), Limited, remains must be exposed to moonlight; Immunity 30 (Fortitude effects); Impervious Protection 9, Limited, not against mystical damage; Regeneration 10, Source (blood) - 50 points [B]Advantages:[/B] Attractive 2, Benefit 2 (independently wealthy), Daze (Deception), Fascination (Persuasion), Improved Initiative, Power Attack. [B]Skills:[/B] Close Combat: Blood Drain 3 (+8), Deception 7 (+12), Expertise: Magic 4 (+9), Expertise: Popular Culture 8 (+10), Insight 6 (+9), Intimidation 8 (+13/+10), Perception 8 (+11), Persuasion 9 (+14), Stealth 7 (+8/+14). [B]Offense:[/B] Initiative +5 Unarmed +5 (Close Damage 6) Blood Drain +8 (Close Weaken Stamina 12) [B]Defense:[/B] Dodge 9/6, Parry 11/8, Fortitude Immune, Toughness 9, Will 9 [B]Offensive PL:[/B] 10 [B]Defensive PL:[/B] 10 [B]Resistance PL:[/B] 9 [B]Skill PL:[/B] 9 [B]Totals:[/B] Abilities 38 + Powers 103 + Advantages 8 + Skills 29 + Defenses 14 = 192 points. [B]Complications: [I]Psychopath--Motivation. Compulsion[/I][/B] (Must be invited into any dwelling she does not own.) [B][I]Fury[/I][/B] (when interrupted in her pathology.) [B][I]Hatred[/I][/B] (Dracula and his minions.) [B][I]Power Loss[/I][/B] (All powers except Ghostly Undead Invulnerability cannot be used in daylight hours.) [B][I]Weakness[/I][/B] (Can be held back by a holy symbol in the hands of a believer, impaired while listening to hymns sung by the faithful.) [/QUOTE]
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