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Mutants & Masterminds Character Gen Time?
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<blockquote data-quote="takyris" data-source="post: 1388892" data-attributes="member: 5171"><p>The other thing I'd be clear on with folks is how much stuff can be stacked. If you wanted to do Superman, you could do it like this:</p><p></p><p>Superman:</p><p>Super-Strength: 6pp/rank</p><p></p><p>Flight: 2 pp/rank</p><p></p><p>Energy Blast (Heat vision): 2 pp/rank</p><p></p><p>Adding up to 10 pp/rank, if you max'd out all three. Or you could do:</p><p></p><p>Superman:</p><p></p><p>Power: Kryptonian Power Set</p><p></p><p>Super-Strength, Flight, Energy Blast: 6 + 1 + 1 = 8 pp/rank</p><p></p><p>The guy who says, "Well, those are all lumped together under the Kryptonian Power" saves 20 points on a PL10 character. In theory, the fact that he's saving all these points is balanced by the fact that he's got all his eggs in one basket -- a villain who gets one lucky "Neutralize" in takes away ALL his powers in one fell swoop instead of getting heat vision but not flight or super-strength. In practice, there aren't enough draining villains for this to be a legitimate check on power. My advice, frankly, is to encourage people to lump stuff together if they can think of a reason to do so. The designers already did this for you with Sorcery (buncha powers) and Cosmic Power (buncha powers), and it's reasonable to assume that most folks get their power from one main source, except for stuff like training to develop better willpower (Amazing Save:Will) or stocking up on Earth weapon (devices).</p><p></p><p>(Note: I know that that's a lame version of Superman -- it's just an example. I think I even forgot his invulnerability...)</p><p></p><p>One character I built had Strike as a Power Stunt of Energy Blast from his Cosmic Power+6 -- and that got him to Strike +6. I then gave him Strike+6 as a power built from training. The idea was that he had cosmic power, and used it to hit really hard and fire energy blasts, but even if he dropped his force field to fight somebody "man to man", he still had enough martial training to be a deadly combatant. This sort of combination was officially okay'd by the designer as a cool concept that worked well with the guy's background.</p><p></p><p>(And yes, since he was PL10, the +6 Cosmic Strike added to the +6 Training Strike for +12, but I only got +10. It was a bit of wasted power, but I liked the overlap of power.)</p></blockquote><p></p>
[QUOTE="takyris, post: 1388892, member: 5171"] The other thing I'd be clear on with folks is how much stuff can be stacked. If you wanted to do Superman, you could do it like this: Superman: Super-Strength: 6pp/rank Flight: 2 pp/rank Energy Blast (Heat vision): 2 pp/rank Adding up to 10 pp/rank, if you max'd out all three. Or you could do: Superman: Power: Kryptonian Power Set Super-Strength, Flight, Energy Blast: 6 + 1 + 1 = 8 pp/rank The guy who says, "Well, those are all lumped together under the Kryptonian Power" saves 20 points on a PL10 character. In theory, the fact that he's saving all these points is balanced by the fact that he's got all his eggs in one basket -- a villain who gets one lucky "Neutralize" in takes away ALL his powers in one fell swoop instead of getting heat vision but not flight or super-strength. In practice, there aren't enough draining villains for this to be a legitimate check on power. My advice, frankly, is to encourage people to lump stuff together if they can think of a reason to do so. The designers already did this for you with Sorcery (buncha powers) and Cosmic Power (buncha powers), and it's reasonable to assume that most folks get their power from one main source, except for stuff like training to develop better willpower (Amazing Save:Will) or stocking up on Earth weapon (devices). (Note: I know that that's a lame version of Superman -- it's just an example. I think I even forgot his invulnerability...) One character I built had Strike as a Power Stunt of Energy Blast from his Cosmic Power+6 -- and that got him to Strike +6. I then gave him Strike+6 as a power built from training. The idea was that he had cosmic power, and used it to hit really hard and fire energy blasts, but even if he dropped his force field to fight somebody "man to man", he still had enough martial training to be a deadly combatant. This sort of combination was officially okay'd by the designer as a cool concept that worked well with the guy's background. (And yes, since he was PL10, the +6 Cosmic Strike added to the +6 Training Strike for +12, but I only got +10. It was a bit of wasted power, but I liked the overlap of power.) [/QUOTE]
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