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General Tabletop Discussion
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Mutants & Masterminds Character Gen Time?
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<blockquote data-quote="Laslo Tremaine" data-source="post: 1390404" data-attributes="member: 330"><p>Here's a couple things I would recommend for some first time M&M character builders...</p><p></p><p>• <a href="http://www.valdier.com/roleplaying/Character%20Sheets/Mutants_and_Masterminds/tutorial.html?POSTNUKESID=f3e2e94480e798f6bd4e416f179477b8" target="_blank">Valdier's character creation tutorial</a>.</p><p>• <a href="http://mysite.verizon.net/res1kgm8/mnm/index.htm" target="_blank">Simpson's fantastic Excel character sheet.</a> </p><p>The rules section of Green Ronin's <a href="http://www.mutantsandmasterminds.com/phpBB2/viewforum.php?f=2&sid=6ecf63c18b3e0193a91fccdb4c31651e" target="_blank">M&M webboard</a> has some terrific advice for figuring out character generation.</p><p></p><p>And my one piece of advice would be to know your players. Do you have some super munchkin power-gamers? Then make sure you keep and eye on their characters and be willing to ask them to tone it down. Got couple super roll-players who are not interested in the fiddly bits of character design? Then be ready to step in a give them a hand to bring their characters up to par with the rest of the group.</p><p></p><p>More so than most games, M&M requires mature players. In my group a new player made a combat beast who was going around eviscerating things with a damage DC about five or six higher than anyone else in the group. I just asked him to drop his damage DC by three or so, and everyone was happy. He knew I was doing it to keep things a bit more balanced so had no problem with it.</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 1390404, member: 330"] Here's a couple things I would recommend for some first time M&M character builders... • [URL=http://www.valdier.com/roleplaying/Character%20Sheets/Mutants_and_Masterminds/tutorial.html?POSTNUKESID=f3e2e94480e798f6bd4e416f179477b8]Valdier's character creation tutorial[/URL]. • [URL=http://mysite.verizon.net/res1kgm8/mnm/index.htm]Simpson's fantastic Excel character sheet.[/URL] The rules section of Green Ronin's [URL=http://www.mutantsandmasterminds.com/phpBB2/viewforum.php?f=2&sid=6ecf63c18b3e0193a91fccdb4c31651e]M&M webboard[/URL] has some terrific advice for figuring out character generation. And my one piece of advice would be to know your players. Do you have some super munchkin power-gamers? Then make sure you keep and eye on their characters and be willing to ask them to tone it down. Got couple super roll-players who are not interested in the fiddly bits of character design? Then be ready to step in a give them a hand to bring their characters up to par with the rest of the group. More so than most games, M&M requires mature players. In my group a new player made a combat beast who was going around eviscerating things with a damage DC about five or six higher than anyone else in the group. I just asked him to drop his damage DC by three or so, and everyone was happy. He knew I was doing it to keep things a bit more balanced so had no problem with it. [/QUOTE]
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