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Mutants & Masterminds Character Gen Time?
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<blockquote data-quote="John Crichton" data-source="post: 1397096" data-attributes="member: 4779"><p>Y'all touch on some good points with having enough rulebooks to go around. We did our character gen yesterday. There were 5 people total, 4 players and 2 core rulebooks. Character gen took FOREVER. All night. I'll say between all the BSing about 6-8 hours. Now, mind you, I still had a ton of fun because many of the members of this group are still new to me and we have stories and jokes to share. But only having 2 rulebooks significantly hindered our ability to make characters quickly.</p><p> </p><p>I thought that I <em>might</em> be able to get by with referencing the books here and there but that didn't work at all (as I initially thought). I needed one to answer questions just as much as others needed one to research powers, feats and so on. It didn't help that one guy kept changing his concept over and over and another guy kept tweaking the character over and over again when learning about new powers - not that this surprises me. A supers game with a new system always is very "that is SO cool, my character HAS to have that power" heavy. M&M has way too much number crunching to at least not have everyone (well at least, say, 80% of the people) have access at the table to a rulebook.</p><p> </p><p>Now, I'm sure as I get better acquainted with the rules, I won't need it as much during character gen but I'm going to want access anyway for rules questions that I just can't remember. Add the fact that there is a healthy amount of errata to cross check for some major powers (which I have no problem with, it just slows things up a bit) and that is a recipe for some drawn-out character gen.</p><p> </p><p>Overall, I liked it but I did want to get a chance to play. The next time we make characters I know at least another one of the players will have a rulebook and there is a good chance I'll have an extra on hand, too. It's worth it for me and I can afford it. It was a good experience either way. I look forward to running an adventure next time we play (in 2 weeks).</p></blockquote><p></p>
[QUOTE="John Crichton, post: 1397096, member: 4779"] Y'all touch on some good points with having enough rulebooks to go around. We did our character gen yesterday. There were 5 people total, 4 players and 2 core rulebooks. Character gen took FOREVER. All night. I'll say between all the BSing about 6-8 hours. Now, mind you, I still had a ton of fun because many of the members of this group are still new to me and we have stories and jokes to share. But only having 2 rulebooks significantly hindered our ability to make characters quickly. I thought that I [i]might[/i] be able to get by with referencing the books here and there but that didn't work at all (as I initially thought). I needed one to answer questions just as much as others needed one to research powers, feats and so on. It didn't help that one guy kept changing his concept over and over and another guy kept tweaking the character over and over again when learning about new powers - not that this surprises me. A supers game with a new system always is very "that is SO cool, my character HAS to have that power" heavy. M&M has way too much number crunching to at least not have everyone (well at least, say, 80% of the people) have access at the table to a rulebook. Now, I'm sure as I get better acquainted with the rules, I won't need it as much during character gen but I'm going to want access anyway for rules questions that I just can't remember. Add the fact that there is a healthy amount of errata to cross check for some major powers (which I have no problem with, it just slows things up a bit) and that is a recipe for some drawn-out character gen. Overall, I liked it but I did want to get a chance to play. The next time we make characters I know at least another one of the players will have a rulebook and there is a good chance I'll have an extra on hand, too. It's worth it for me and I can afford it. It was a good experience either way. I look forward to running an adventure next time we play (in 2 weeks). [/QUOTE]
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