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Mutants & Masterminds: Freedom City [Full]
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<blockquote data-quote="Set Harth" data-source="post: 871931" data-attributes="member: 1641"><p>Name: Warlock </p><p>civilian ID: Merrick Masters</p><p></p><p>Power Level: 10</p><p>Power points earned: 150</p><p>Power points spent: 160</p><p></p><p>Description: Pale, slim athletic build </p><p>Sex: Male </p><p>Age: 25</p><p>Height: 6'2"</p><p>Weight: 200</p><p>Eyes: Blue </p><p>Hair: Black</p><p>Costume: Black Clothes; boots, leather pants, fishnet shirt, mask, and trench coat. His eyes glow with a blue eldritch fire.</p><p>Identity: Secret: publicly known as Merrick Masters, owner of the Eclipse, a Goth Nightclub. </p><p></p><p>Abilities:</p><p>STR: 13(+1)</p><p>DEX: 16(+3)</p><p>CON: 14(+2)</p><p>INT: 15(+2)</p><p>WIS: 18(+4)</p><p>CHR: 16(+3)</p><p>(Total ability pp = 32)</p><p></p><p>Saves:</p><p>Damage +2</p><p>Fort +2</p><p>Reflex +3</p><p>Will +4</p><p></p><p>Attacks:</p><p>Base +2(6 pp)</p><p>Melee +3 </p><p>Ranged +5 Energy Blast +6 (+10L Blue Eldritch Fire)</p><p></p><p>Defense:</p><p>Base +4( 8 pp)</p><p>Defense 17 [10 + 4(base) +3(Dex)]</p><p>Flat Footed 14</p><p>Initiative +7</p><p></p><p>Hero Points: 5</p><p>Speed: 30’ Fly 50’</p><p></p><p>Skills: Bluff +7 (2), Concentration +8(4), Diplomacy +7(2), Knowledge (Occult) +8(6), Profession (Business Owner) +6(2), Sense Motive +6(2),</p><p></p><p></p><p>( 18 Total pp spent in skill )</p><p></p><p>Feats: Attack Focus (Energy blast), Attractive, Dark Vision, Dodge, Improved Initiative, Mystical Awareness, Power Immunity.</p><p></p><p>(14 Total pp spent in feats)</p><p></p><p>Super Powers: </p><p></p><p>Sorcery +10 [Spells: Energy Control (Darkness), Energy Blast (Fire), ESP, Flight, Force Field, Illusion, Shapeshift; Power Stunts: Telekinesis, Neutralize, Element Control (Fire); Source Mystical; Cost 7pp]. (Total 76pp)</p><p></p><p>Regeneration +6 [Flaw: Only in Complete Darkness; Source Alien; Cost 1pp]. (Total 6pp)</p><p></p><p>(Total pp spent: 82)</p><p></p><p></p><p>Weaknesses: Vulnerable (Sunlight) </p><p></p><p></p><p>Background: Merrick Masters was born the son of a vampire and witch, inheriting gifts from them both. Forever a creature of the night, Merrick hardly even operates during the day, for sunlight makes him uncomfortable. Merrick supports himself by owning and operating the Goth Nightclub, Eclipse, in Freedom City's Southside, near the college campus. Using his sorcerous talents he provides the perfect goth hangout, full of oppressive darkness and clinging illusions. He also does business in occult curios and artifacts, but keeps that low key. Although he's a Freedom City native, he hass adopted an slight English accent to enhance his mystique with his clientele.</p><p></p><p>Merrick first adopted his persona of Warlock when he assisted Foreshadow in breaking up a gang of vampires trying to take over his club. During this encounter he learned that his father, the vampire criminal called Count Fang had returned to Freedom City. Merrick has taken to the streets to search out his father and avenge his mother’s death.</p></blockquote><p></p>
[QUOTE="Set Harth, post: 871931, member: 1641"] Name: Warlock civilian ID: Merrick Masters Power Level: 10 Power points earned: 150 Power points spent: 160 Description: Pale, slim athletic build Sex: Male Age: 25 Height: 6'2" Weight: 200 Eyes: Blue Hair: Black Costume: Black Clothes; boots, leather pants, fishnet shirt, mask, and trench coat. His eyes glow with a blue eldritch fire. Identity: Secret: publicly known as Merrick Masters, owner of the Eclipse, a Goth Nightclub. Abilities: STR: 13(+1) DEX: 16(+3) CON: 14(+2) INT: 15(+2) WIS: 18(+4) CHR: 16(+3) (Total ability pp = 32) Saves: Damage +2 Fort +2 Reflex +3 Will +4 Attacks: Base +2(6 pp) Melee +3 Ranged +5 Energy Blast +6 (+10L Blue Eldritch Fire) Defense: Base +4( 8 pp) Defense 17 [10 + 4(base) +3(Dex)] Flat Footed 14 Initiative +7 Hero Points: 5 Speed: 30’ Fly 50’ Skills: Bluff +7 (2), Concentration +8(4), Diplomacy +7(2), Knowledge (Occult) +8(6), Profession (Business Owner) +6(2), Sense Motive +6(2), ( 18 Total pp spent in skill ) Feats: Attack Focus (Energy blast), Attractive, Dark Vision, Dodge, Improved Initiative, Mystical Awareness, Power Immunity. (14 Total pp spent in feats) Super Powers: Sorcery +10 [Spells: Energy Control (Darkness), Energy Blast (Fire), ESP, Flight, Force Field, Illusion, Shapeshift; Power Stunts: Telekinesis, Neutralize, Element Control (Fire); Source Mystical; Cost 7pp]. (Total 76pp) Regeneration +6 [Flaw: Only in Complete Darkness; Source Alien; Cost 1pp]. (Total 6pp) (Total pp spent: 82) Weaknesses: Vulnerable (Sunlight) Background: Merrick Masters was born the son of a vampire and witch, inheriting gifts from them both. Forever a creature of the night, Merrick hardly even operates during the day, for sunlight makes him uncomfortable. Merrick supports himself by owning and operating the Goth Nightclub, Eclipse, in Freedom City's Southside, near the college campus. Using his sorcerous talents he provides the perfect goth hangout, full of oppressive darkness and clinging illusions. He also does business in occult curios and artifacts, but keeps that low key. Although he's a Freedom City native, he hass adopted an slight English accent to enhance his mystique with his clientele. Merrick first adopted his persona of Warlock when he assisted Foreshadow in breaking up a gang of vampires trying to take over his club. During this encounter he learned that his father, the vampire criminal called Count Fang had returned to Freedom City. Merrick has taken to the streets to search out his father and avenge his mother’s death. [/QUOTE]
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