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Mutants & Masterminds GM's Screen
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<blockquote data-quote="Simon Collins" data-source="post: 2010224" data-attributes="member: 9860"><p>Mutants & Masterminds Gamemaster Screen is a four-boarded GM screen for Green Ronin's super-hero Mutants & Masterminds d20 game.</p><p></p><p>Mutants & Masterminds Gamemaster Screen is a colour product costing $9.95. The layout is clear and attractive with no wasted space. The art is an impressive comic-book style pastiche of heroes and villains across the entire back of the screen. There are a couple of minor editing errors.</p><p></p><p>There are 32 charts used on the four-board screen:</p><p>Screen Board 1 - a variety of skill check DCs (balance checks for precarious surfaces, bluff circumstance modifiers, climb checks by surface, concentration distractions, demolitions set and build explosive device, diguise modifiers, escape artist, open lock, ride, jump distances, and taunt results)</p><p>Screen Board 2 - Attack and defence calculations, size, attack roll, and ability modifiers, damage saves, common combat actions (with type and if 5-foot step allowed), cover, and concealment. There is also the first half of a 'villain point tracker' - a simple numbering system along the top of the screen which can be marked with a paper clip to keep track of expended villain points</p><p>Screen Board 3 - tables for melee and ranged weapons, armour, substance hardness, hampered movement, ESP ranges, post- and pre-cognition check results, and telepathy check DCs. The remainder of the villain point tracking system sits at the top of the board.</p><p>Screen Board 4 - Track Check Surface DCs and modifiers, attitudes and interaction DCs, doubling values for power ranks, and skills with their key abilities. There are also stat blocks for 8 NPC archetypes - bystander, fire-fighter, police detective, police officer, professional, reporter, scientist, and soldier.</p><p></p><p>There is also a frontsheet for the screen pack, on the back of which is a condition summary and the OGL in very small type.</p><p></p><p>Conclusion:</p><p>This seems a well-designed screen for the Mutants & Masterminds game, with inspiring art for the players, and well-organised tables for the GM. I thought the inclusion of archetypal NPC stat blocks was a great idea.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2010224, member: 9860"] Mutants & Masterminds Gamemaster Screen is a four-boarded GM screen for Green Ronin's super-hero Mutants & Masterminds d20 game. Mutants & Masterminds Gamemaster Screen is a colour product costing $9.95. The layout is clear and attractive with no wasted space. The art is an impressive comic-book style pastiche of heroes and villains across the entire back of the screen. There are a couple of minor editing errors. There are 32 charts used on the four-board screen: Screen Board 1 - a variety of skill check DCs (balance checks for precarious surfaces, bluff circumstance modifiers, climb checks by surface, concentration distractions, demolitions set and build explosive device, diguise modifiers, escape artist, open lock, ride, jump distances, and taunt results) Screen Board 2 - Attack and defence calculations, size, attack roll, and ability modifiers, damage saves, common combat actions (with type and if 5-foot step allowed), cover, and concealment. There is also the first half of a 'villain point tracker' - a simple numbering system along the top of the screen which can be marked with a paper clip to keep track of expended villain points Screen Board 3 - tables for melee and ranged weapons, armour, substance hardness, hampered movement, ESP ranges, post- and pre-cognition check results, and telepathy check DCs. The remainder of the villain point tracking system sits at the top of the board. Screen Board 4 - Track Check Surface DCs and modifiers, attitudes and interaction DCs, doubling values for power ranks, and skills with their key abilities. There are also stat blocks for 8 NPC archetypes - bystander, fire-fighter, police detective, police officer, professional, reporter, scientist, and soldier. There is also a frontsheet for the screen pack, on the back of which is a condition summary and the OGL in very small type. Conclusion: This seems a well-designed screen for the Mutants & Masterminds game, with inspiring art for the players, and well-organised tables for the GM. I thought the inclusion of archetypal NPC stat blocks was a great idea. [/QUOTE]
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