Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mutants & Masterminds GM's Screen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameWyrd" data-source="post: 2010251" data-attributes="member: 1103"><p>My main concern with GM screens is that the side the players see doesn’t always help the GM. I remember playing in a light hearted, political satire of a D&D game where the GM sat behind the default D&D screen. The political satire wasn’t assisted by the pictures of heroes battling against giant spiders and monsters from the Underdark. The GM’s side of the screen might have been useful but the players’ side wasn’t. </p><p></p><p>There’s no such problem for a Mutants & Masterminds GM screen. The genre is pretty much the theme (although, yes, there are exceptions). The bold colour illustration on the players’ side is safe and sound; images of super-powered good guys in heroic poses and of sinister villains lurking at the edges. </p><p></p><p>It’s a four panelled screen and colour on the inside. The colour is simply used as the shaded background to tables but this spares the GM from sitting and looking at rows of grey. </p><p></p><p>The GM’s side is tightly packed but not clumsily clustered. The data comes in two columns. </p><p></p><p>Panel #1 </p><p>- Balance Checks for Precarious Surfaces </p><p>- Bluff Check Circumstance Modifiers </p><p>- Climb Check DCs by Surface </p><p>- Concentration Distraction DCs </p><p>- Demolitions Set Explosive Device DCs </p><p>- Demolitions Build Explosive Device DCs </p><p>- Disguise Check Modifiers </p><p>- Disguise Spot Check Modifiers </p><p>- Escape Artist Check DCs </p><p>- Jump Check Distances </p><p>- Open Lock DCs </p><p>- Ride Check Task DCs </p><p>- Taunt Results </p><p></p><p>Panel #2 </p><p>- Attack and Defnese (their typo, not mine) Bonus equations </p><p>- Size Modifiers </p><p>- Attack Roll Modifiers </p><p>- Damage Saving Throws </p><p>- Ability Modifiers </p><p>- Common Actions in Combat (with type (half, full, etc) and 5-foot step?) </p><p>- Cover </p><p>- Concealment </p><p></p><p>Panel #3 </p><p>- Melee Weapons </p><p>- Ranged Weapons </p><p>- Armor </p><p>- Substance Hardness </p><p>- Hampered Movement </p><p>- ESP Range </p><p>- Postcognition Check Results </p><p>- Precognition Check Results </p><p>- Telepathy Check DCs </p><p></p><p>Panel #4 </p><p>- Track Check Surface DCs </p><p>- Track Check Conditional Modifiers </p><p>- Interaction </p><p>- Doubling Values </p><p>- Skills </p><p>- Supporting Cast Archetypes (stat blocks) </p><p></p><p>There’s a chart for tracking remaining villain points across the top of panels #2 and #3. The suggestion is the GM slides a paperclip along to mark the place – but I’m a mean git and prefer keeping the villain’s status a secret from the players and a paperclip would surely give that away. </p><p></p><p>This GM screen will be a valuable tool for anyone trying to run a game of Mutants & Masterminds. </p><p></p><p> * This <a href="http://www.gamewyrd.com/review/257" target="_blank">Mutant and Masterminds GM Screen</a> review was first published at <a href="http://www.gamewyrd.com" target="_blank">GameWyrd</a>.</p></blockquote><p></p>
[QUOTE="GameWyrd, post: 2010251, member: 1103"] My main concern with GM screens is that the side the players see doesn’t always help the GM. I remember playing in a light hearted, political satire of a D&D game where the GM sat behind the default D&D screen. The political satire wasn’t assisted by the pictures of heroes battling against giant spiders and monsters from the Underdark. The GM’s side of the screen might have been useful but the players’ side wasn’t. There’s no such problem for a Mutants & Masterminds GM screen. The genre is pretty much the theme (although, yes, there are exceptions). The bold colour illustration on the players’ side is safe and sound; images of super-powered good guys in heroic poses and of sinister villains lurking at the edges. It’s a four panelled screen and colour on the inside. The colour is simply used as the shaded background to tables but this spares the GM from sitting and looking at rows of grey. The GM’s side is tightly packed but not clumsily clustered. The data comes in two columns. Panel #1 - Balance Checks for Precarious Surfaces - Bluff Check Circumstance Modifiers - Climb Check DCs by Surface - Concentration Distraction DCs - Demolitions Set Explosive Device DCs - Demolitions Build Explosive Device DCs - Disguise Check Modifiers - Disguise Spot Check Modifiers - Escape Artist Check DCs - Jump Check Distances - Open Lock DCs - Ride Check Task DCs - Taunt Results Panel #2 - Attack and Defnese (their typo, not mine) Bonus equations - Size Modifiers - Attack Roll Modifiers - Damage Saving Throws - Ability Modifiers - Common Actions in Combat (with type (half, full, etc) and 5-foot step?) - Cover - Concealment Panel #3 - Melee Weapons - Ranged Weapons - Armor - Substance Hardness - Hampered Movement - ESP Range - Postcognition Check Results - Precognition Check Results - Telepathy Check DCs Panel #4 - Track Check Surface DCs - Track Check Conditional Modifiers - Interaction - Doubling Values - Skills - Supporting Cast Archetypes (stat blocks) There’s a chart for tracking remaining villain points across the top of panels #2 and #3. The suggestion is the GM slides a paperclip along to mark the place – but I’m a mean git and prefer keeping the villain’s status a secret from the players and a paperclip would surely give that away. This GM screen will be a valuable tool for anyone trying to run a game of Mutants & Masterminds. * This [url=http://www.gamewyrd.com/review/257]Mutant and Masterminds GM Screen[/url] review was first published at [url=http://www.gamewyrd.com]GameWyrd[/url]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mutants & Masterminds GM's Screen
Top