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Mutants & Masterminds: Question about power stunts and extra's
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<blockquote data-quote="takyris" data-source="post: 1786302" data-attributes="member: 5171"><p>That's part of what I love about the system, though. If you want simple broad strokes, you take Energy Blast with the Dazzle extra. If you want to make the most complex and flexible thing out there, you can take Energy Blast with a partial Area extra, then add Shapeable, then Power Stunt the Energy Blast to a Dazzle/Stun 50/50 split and instead of Area/Shapeable, you add a partial Fatigue power to it, and then, with <strong>another</strong> Power Stunt, you take strike with...</p><p></p><p>and so on.</p><p></p><p>How has the Annual worked for people? I'm considering getting it, but I'm currently pretty happy with how things are working with the Errata and FAQ, so it's by no means a necessity for me. </p><p></p><p><strong>Side question:</strong> Ran into a rules situation yesterday that I tried to handle fairly, but I wanted to check with folks.</p><p></p><p>Let's say you've got an attack power with the Dazzle extra. In order to force a save against the Dazzle aspect of the power, do you as GM rule that it has to damage (or force a damage save upon) the target?</p><p></p><p><em>Case For:</em> Superman gets hit in the face by a laser. It does no real damage to him (his Protection soaks it), but it can still blind him for a moment. I'd have no problem with this flavor-text resulting in "Nope, roll against Dazzle whether or not you take damage."</p><p></p><p><em>Case Against:</em> The Dashing Duelist has a Power Stunt on his rapier attack, wherein he aims a cut at his opponent's forehead to force his opponent to flinch, blink, and possibly take a cut that gets blood into his face. This turns his Weapon +10 attack into Weapon +3, Dazzle(Sight) +7 with the Power Stunt. In this case, while I wouldn't say that the Dazzle only occurs on scoring a hit, I would say that it only occurs if you at least force a Damage save (ie, overcome Protection/Armor/Force Field and make them flinch).</p><p></p><p>So I'm pretty much ruling it as a case-by-case deal. So far, my players have gone with the logical interpretation each time, admirably avoiding potential min-max attempts. I just wanted to see if other people used the same interpretation (case-by-case, as logic and reason dictate).</p></blockquote><p></p>
[QUOTE="takyris, post: 1786302, member: 5171"] That's part of what I love about the system, though. If you want simple broad strokes, you take Energy Blast with the Dazzle extra. If you want to make the most complex and flexible thing out there, you can take Energy Blast with a partial Area extra, then add Shapeable, then Power Stunt the Energy Blast to a Dazzle/Stun 50/50 split and instead of Area/Shapeable, you add a partial Fatigue power to it, and then, with [b]another[/b] Power Stunt, you take strike with... and so on. How has the Annual worked for people? I'm considering getting it, but I'm currently pretty happy with how things are working with the Errata and FAQ, so it's by no means a necessity for me. [b]Side question:[/b] Ran into a rules situation yesterday that I tried to handle fairly, but I wanted to check with folks. Let's say you've got an attack power with the Dazzle extra. In order to force a save against the Dazzle aspect of the power, do you as GM rule that it has to damage (or force a damage save upon) the target? [i]Case For:[/i] Superman gets hit in the face by a laser. It does no real damage to him (his Protection soaks it), but it can still blind him for a moment. I'd have no problem with this flavor-text resulting in "Nope, roll against Dazzle whether or not you take damage." [i]Case Against:[/i] The Dashing Duelist has a Power Stunt on his rapier attack, wherein he aims a cut at his opponent's forehead to force his opponent to flinch, blink, and possibly take a cut that gets blood into his face. This turns his Weapon +10 attack into Weapon +3, Dazzle(Sight) +7 with the Power Stunt. In this case, while I wouldn't say that the Dazzle only occurs on scoring a hit, I would say that it only occurs if you at least force a Damage save (ie, overcome Protection/Armor/Force Field and make them flinch). So I'm pretty much ruling it as a case-by-case deal. So far, my players have gone with the logical interpretation each time, admirably avoiding potential min-max attempts. I just wanted to see if other people used the same interpretation (case-by-case, as logic and reason dictate). [/QUOTE]
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