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Mutants & Masterminds: Question about power stunts and extra's
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<blockquote data-quote="takyris" data-source="post: 1789742" data-attributes="member: 5171"><p>Yeah. In terms of my general party outlook, here's what we've got at the moment:</p><p></p><p>Serge: </p><p>Amazing Saves, Weapon+Telekinesis (knocking opponents back), Super-Senses, Super-Wisdom, Leaping, Arrmor, and Force Field (defensive duelist training). None of these are more than +4 or so.</p><p></p><p>Rene:</p><p>Super-Speed (minus sprinting and mundane task time reduction), Obscure (half power, touch range -- a dueling cloak that lets him hide better and sometimes avoid attacks due to concealment), Assassin's Mind (Invisibility but with a Will save -- it's mental, the ability to walk through a room and have people forget you were there...), Strike+Fatigue (Nerve strikes), and Paralysis (requires a Hero point to activate). Again, none higher than +4 or so.</p><p></p><p>Kiran:</p><p>Super-Int, Weapon+1 with Disarm, Trip, and Snare as Extras (Power Stunted off each other -- one at a time; this is the whip guy), and Swinging for movement. I think he has Super-Dex, too, but am not certain.</p><p></p><p>Sirius:</p><p>Gadgets, Weapon, Energy Field (the character wears an enormous battery and has himself effectively charged for +2S -- and woe unto him the day he steps into a puddle), Slick, Super-Int, and Super-Con -- his character is a defensive science geek who always pulls out just the right crazy gadget whenever needed. He also has a shoulder-mounted crossbow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Alistair: Weapon and Deflection, Super-Charisma with Intimidating Presence, and Mind Control (with the Area extra and the "Only applies to people who would be impressed by his noble rank" flaw) -- he's an aristocratic young nobleman who is darn good at ordering people around, to the point where he can get people to do what he wants a lot of the time.</p><p></p><p>So right now, that's how I'm trying to break M&M. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 1789742, member: 5171"] Yeah. In terms of my general party outlook, here's what we've got at the moment: Serge: Amazing Saves, Weapon+Telekinesis (knocking opponents back), Super-Senses, Super-Wisdom, Leaping, Arrmor, and Force Field (defensive duelist training). None of these are more than +4 or so. Rene: Super-Speed (minus sprinting and mundane task time reduction), Obscure (half power, touch range -- a dueling cloak that lets him hide better and sometimes avoid attacks due to concealment), Assassin's Mind (Invisibility but with a Will save -- it's mental, the ability to walk through a room and have people forget you were there...), Strike+Fatigue (Nerve strikes), and Paralysis (requires a Hero point to activate). Again, none higher than +4 or so. Kiran: Super-Int, Weapon+1 with Disarm, Trip, and Snare as Extras (Power Stunted off each other -- one at a time; this is the whip guy), and Swinging for movement. I think he has Super-Dex, too, but am not certain. Sirius: Gadgets, Weapon, Energy Field (the character wears an enormous battery and has himself effectively charged for +2S -- and woe unto him the day he steps into a puddle), Slick, Super-Int, and Super-Con -- his character is a defensive science geek who always pulls out just the right crazy gadget whenever needed. He also has a shoulder-mounted crossbow. :) Alistair: Weapon and Deflection, Super-Charisma with Intimidating Presence, and Mind Control (with the Area extra and the "Only applies to people who would be impressed by his noble rank" flaw) -- he's an aristocratic young nobleman who is darn good at ordering people around, to the point where he can get people to do what he wants a lot of the time. So right now, that's how I'm trying to break M&M. :) [/QUOTE]
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