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<blockquote data-quote="takyris" data-source="post: 4114248" data-attributes="member: 5171"><p>Okay, so right now, you've got (I'm doing 10 ranks, just for ease):</p><p></p><p>Strike 10 (Extra: Penetrating, +1)</p><p>:: 20 points</p><p></p><p>If you want to get an alternate power, you can do that easily:</p><p></p><p>Alternate Power: Paralyze 10</p><p>:: 1 point</p><p></p><p></p><p>Your total is 21 points.</p><p></p><p>If your original power is:</p><p></p><p>Strike 10 (Extra: Penetrating, +1)</p><p>Accurate Attack 2 (Strike)</p><p>:: 22 points</p><p></p><p>Then your Alternate Power gives you 22 points, not 20 points, to spend:</p><p></p><p>Alternate Power: Paralyze 10</p><p>Accurate Attack 2 (Paralyze)</p><p>:: 1 point (Alternate Power of a 22-point power)</p><p></p><p>Does that make sense? The power you're Alternate-Power-ing on includes any power feats that make sense for that power (at the GM's discretion, of course -- the balance issue of your build is that you're buying Accurate Attack on one power, and then using Alternate Power to get the attack bonus on all the attacks in your array, which sort of means you're getting a high attack bonus for the price of a low attack bonus).</p><p></p><p>So it's rules-legal but a little shaky in terms of the spirit of things.</p><p></p><p></p><p></p><p>You can add it as an Alternate Power, but if you do that, then you have to decide whether you're striking or deflecting on any given round. Only one aspect of an Array (a set of alternate powers) is on at any given time. For instance:</p><p></p><p>Force Blaster Man</p><p></p><p>Blast 10</p><p>AP: Flight 10</p><p>AP: Deflect 10</p><p></p><p>Total Points: 22</p><p></p><p>This guy can fly, or throw energy blasts, or deflect incoming attacks, but he can only do one of those three things per round. You essentially have a dial that can be tuned to "Fly", "Blast", or "Deflect", and you can only change that setting once per round.</p><p></p><p>On the other hand:</p><p></p><p>Force Blaster Man Beta</p><p></p><p>Blast 10</p><p>Flight 10</p><p>Deflect 10 (2-point version)</p><p></p><p>Total Points: 60</p><p></p><p>This guy can blast guys while flying and then deflect something immediately afterward, but he costs nearly three times as much.</p><p></p><p>That's the benefit, and that's the cost. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 4114248, member: 5171"] Okay, so right now, you've got (I'm doing 10 ranks, just for ease): Strike 10 (Extra: Penetrating, +1) :: 20 points If you want to get an alternate power, you can do that easily: Alternate Power: Paralyze 10 :: 1 point Your total is 21 points. If your original power is: Strike 10 (Extra: Penetrating, +1) Accurate Attack 2 (Strike) :: 22 points Then your Alternate Power gives you 22 points, not 20 points, to spend: Alternate Power: Paralyze 10 Accurate Attack 2 (Paralyze) :: 1 point (Alternate Power of a 22-point power) Does that make sense? The power you're Alternate-Power-ing on includes any power feats that make sense for that power (at the GM's discretion, of course -- the balance issue of your build is that you're buying Accurate Attack on one power, and then using Alternate Power to get the attack bonus on all the attacks in your array, which sort of means you're getting a high attack bonus for the price of a low attack bonus). So it's rules-legal but a little shaky in terms of the spirit of things. You can add it as an Alternate Power, but if you do that, then you have to decide whether you're striking or deflecting on any given round. Only one aspect of an Array (a set of alternate powers) is on at any given time. For instance: Force Blaster Man Blast 10 AP: Flight 10 AP: Deflect 10 Total Points: 22 This guy can fly, or throw energy blasts, or deflect incoming attacks, but he can only do one of those three things per round. You essentially have a dial that can be tuned to "Fly", "Blast", or "Deflect", and you can only change that setting once per round. On the other hand: Force Blaster Man Beta Blast 10 Flight 10 Deflect 10 (2-point version) Total Points: 60 This guy can blast guys while flying and then deflect something immediately afterward, but he costs nearly three times as much. That's the benefit, and that's the cost. :) [/QUOTE]
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