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<blockquote data-quote="coyote6" data-source="post: 4119824" data-attributes="member: 1225"><p>That's how you figure the cost of any power; it's not a prescription on what determines an array's available points. Note that it comes before the Array entry, for instance.</p><p></p><p>Consider this, from UP p. 109:</p><p></p><p>"Power feats within a particular Alternate Power are considered part of it and not feats of the Array itself. Thus points for the Array must be assigned to those feats in order to make that Alternate Power active, whether the feats are in use or not"</p><p></p><p>If you can get power feats as part of an AP, and they count as taking up points, then feats on the base power have to count towards the points you have in your array; it would be a pointless restriction otherwise, as you could simply change the base power to be a slot with no feats, or (at worst) be forced to add some kind of dummy power (Environmental Control) with no feats.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4119824, member: 1225"] That's how you figure the cost of any power; it's not a prescription on what determines an array's available points. Note that it comes before the Array entry, for instance. Consider this, from UP p. 109: "Power feats within a particular Alternate Power are considered part of it and not feats of the Array itself. Thus points for the Array must be assigned to those feats in order to make that Alternate Power active, whether the feats are in use or not" If you can get power feats as part of an AP, and they count as taking up points, then feats on the base power have to count towards the points you have in your array; it would be a pointless restriction otherwise, as you could simply change the base power to be a slot with no feats, or (at worst) be forced to add some kind of dummy power (Environmental Control) with no feats. [/QUOTE]
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