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<blockquote data-quote="MnM_UH" data-source="post: 710249" data-attributes="member: 10023"><p><strong>Issue #5 - "Heat" (Continued)</strong></p><p></p><p>Scene 1: "Battle at Hadley Manor" - Combat Round One</p><p></p><p><strong>- Front -</strong></p><p></p><p>(<span style="color: sienna">There is no surprise round; all opponents are considered to be aware of each other. Initiatives for the combat: Electrostatic 22, Harpy 16, MorningStar 14, Cyber-Knight 19, and the Duchess 11. The order will be Electrostatic, Cyber-Knight, Harpy, MorningStar, and the Duchess. The estate defenses act at the end of each round, if possible.</span>)</p><p></p><p>Electrostatic made it all the way on the front lawn before he heard the familiar sound of electronic devices being engaged. <em>Good idea, Tab,</em> he thought, realizing that it was Harpy who had stopped and engaged the electronic defenses. He immediately spotted Cyber-Knight, enveloped himself in electrical energy, and charged forward.</p><p></p><p>"We meet again," Cyber-Knight said from atop his steed. His vibrosword was out and ready for battle.</p><p></p><p>"Yeah," the hero replied. "I've got something for ya this time." Electrostatic burst and dove and the cyborg, who was somewhat shocked at the hero's brazenness. The knightly villain absorbed Electrostatic's charge, and the lightning dancing across his armor, lightly brushing the hero aside.</p><p></p><p>(<span style="color: sienna">Electrostatic assigns +2 to his DEF vs. Cyber-Knight (Dodge). He then uses a Free Action to activate his Energy Field. He charges 45' at Cyber-Knight (DEF 15) and hits with 16. Cyber-Knight ignores the primary attack (+0 damage vs. Protection +7), but must attempt a Damage Save against the Energy Field (DC 18, adjusted for the Protection) and gets a 19 - no effect.</span>)</p><p></p><p>"Fool," Cyber-Knight began, "I shalt destroy thee lest thou flee. Mayhap thou shouldst run away right now." He swung his vibrating blade at Electrostatic, but the hero deftly dodged the attack, tumbling under the knight's steed and ending up on the other side.</p><p></p><p>Frustrated, Cyber-Knight rode away a distance and turned around, priming himself for another strike.</p><p></p><p>(<span style="color: sienna">Cyber-Knight attacks Electrostatic (DEF 31) with his Vibrosword and missed with 20. He moves 30' as a Half Action.</span>)</p><p></p><p><em>Pathfinder said there were two baddies,</em> Harpy thought. <em>I wonder where the other one might be...</em> She looked around, but did not want to stray too far from the entrance to the manor house. Since she couldn't see anyone, Harpy assumed it was due to the fact that it was dusk and that darkness was falling on the estate. <em>I think Cyber-Knight can provide some answers,</em> she realized. Closing her eyes, Harpy made mental contact with the villain and plumbed the depths of his recent memories. <em>Yes, someone named the Duchess -- a vampire? I don't like the sound of that... Mmm, yes, why don't you tell me about the others... They're here to free Fang? Yeah, well I kinda guessed that! Let's see... Surge, Mana, and Bombardier are on the other side... Distracting us? From what?</em></p><p></p><p>"Look around for the other one," Harpy said to MorningStar.</p><p></p><p>(<span style="color: sienna">Harpy assigns +1 to her DEF (Dodge). She uses Free Actions to maintain her link with Seraphim and for Leadership. She attempts a Spot check to notice the Duchess (DC 19) but fails with 15. She uses her Telepathy on Cyber-Knight. First, she needs a Telepathy check (DC 11) to read his memories, and she succeeds with 17. Cyber-Knight immediately gets a Will Save (DC 17) to repel Harpy, but fails with 14.</span>)</p><p></p><p>Flying around was a lot easier for MorningStar in her fiery form. She cruised the front of the estate, but saw nothing more than Cyber-Knight and his shiny steed. "No one over here," she proclaimed.</p><p></p><p>(<span style="color: sienna">MorningStar assigns +1 to Attack (Aerial Combat). She uses Free Actions to activate her Force Field and Energy Field. She is Incorporeal (pre-combat) and flies 40' as a Half Action, then attempts a Spot check (DC 19) to spot the Duchess, but fails with 9. She flies another 40' to complete her action.</span>)</p><p></p><p><em>Distract them, he says,</em> the Duchess thought. <em>That one near the doors seems like the leader. She looks tasty.</em> She turned into a common housecat and burst through the front lawn toward the wall surrounding the main building.</p><p></p><p>(<span style="color: sienna">The Duchess Shapeshifts into a cat as a Free Action. She Double Moves 50' toward the opening in the wall.</span>)</p><p></p><p>Out of the lawn, two pulse cannons popped up and targeted Cyber-Knight. They fired, and one struck the villain in the back. Cyber-Knight nearly fell off his mount, but maintained his balance. He was nonetheless staggered by the surprise attack.</p><p></p><p>"Trick weapons? Only knaves wouldst use such cowardly defenses," he commented.</p><p></p><p>(<span style="color: sienna">Two Pulse Cannons fire at Cyber-Knight (DEF 16). One misses with 8, but the other hits with a Natural 20. Cyber-Knight gets a Damage save (DC 20) but fails with 13. He is Stunned and takes a Stun Hit.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 1.</span>)</p><p></p><p>*************************************************</p><p></p><p><strong>- Rear -</strong></p><p></p><p>(<span style="color: sienna">There is no surprise round; all opponents are considered to be aware of each other. Initiatives for the combat: Iron Dragon 25, Pathfinder 12, Seraphim 12, Bombardier 18, Mana 11, and Surge 19. The order will be Iron Dragon, Surge, Bombardier, Seraphim, Pathfinder, and Mana. Seraphim and Pathfinder tied, and they have the same DEX, so I used a die roll to resolve their order. The estate defenses act at the end of each round, if possible.</span>)</p><p></p><p><em>Our foes are too far for me to reach immediately,</em> Iron Dragon realized. <em>The woman is new; I need to engage her to discover her abilities.</em></p><p></p><p>(<span style="color: sienna">Iron Dragon assigns +1 to his DEF from Dodge. He double-moves 50' to get closer to the nearest foe, Mana.</span>)</p><p></p><p>The speedster Surge practically flew across the even grassy terrain of the rear grounds, crossing to where Pathfinder stood. "You look lost," he commented as a lightning-charged fist blasted the Native American hero across the jaw, sending him reeling.</p><p></p><p>"Geez," Surge said, "glass jaw, hm?"</p><p></p><p>(<span style="color: sienna">Surge assigns +1 to his DEF from Dodge. He uses Free Actions to activate both his Force Field and Energy Fields. He moves 70' as a Half Action. He uses his supercharged punch on Pathfinder (DEF 16, flat footed) and hits with 17. Pathfinder gets a Damage save (DC 15, adjusted for Protection) and gets 14. He takes a Lethal Hit.</span>)</p><p></p><p>On the other side of the grounds, Bombardier was looking across at Iron Dragon, with whom the villain had tangled not more than a few days before. <em>Time to wipe that smug look off his face,</em> he thought. "Payback sucks, Dragon!" he yelled as he made his way closer to his foe, producing a Neural Bomb en route.</p><p></p><p>(<span style="color: sienna">Bombardier moves 30' toward Iron Dragon as a Half Action. He draws a Neural Bomb as his other Half Action.</span>)</p><p></p><p>"Take care, friends," Seraphim cautioned as he hovered above the pool, trying to get a sense of the battlefield. A shimmering field enveloped the angel as he flew closer to Surge and Pathfinder's melee. "Act defensively until we can ascertain their capabilities."</p><p></p><p>(<span style="color: sienna">Seraphim assigns +1 to his DEF from Aerial Combat. He uses a Free Action for Leadership, and another to activate his Force Field. He then flies 40' toward Surge and Pathfinder as a Half Action.</span>)</p><p></p><p><em>This one is fast,</em> Pathfinder thought of Surge. <em>And he has command of electricity. That much is certain.</em> The hero withdrew from the electric villain and quickly prepared his SuperX Crossbow and fired a bolt at his new opponent.</p><p></p><p>"Ha ha," Surge replied, easily side-stepping the shot. "You're never going to hit me like that," the villain said.</p><p></p><p>(<span style="color: sienna">Pathfinder assigns +2 to his DEF and -2 to his Attack from Expertise. He uses a Free Action to draw his Crossbow, and then moves 25' away from Surge as a Half Action. He fires the Crossbow at Surge (DEF 24) and misses with 21.</span>)</p><p></p><p><em>This one looks dangerous,</em> Mana thought of Iron Dragon and his proximity. She uttered some words of magical power and a glow overcame her fingers. "Eldritch energy, dispatch this one!" she said, commanding a bolt of magical power to fire at Iron Dragon. The hero, aware of the possibility of a ranged attack, leapt aside and managed to avoid the blast.</p><p></p><p><em>I'll be safer on that rooftop,</em> Mana realized, and uttered some more command words. She disappeared from sight, and just as quickly reappeared atop the gym building some 20' behind her.</p><p></p><p>(<span style="color: sienna">Mana assigns +1 to DEF from Dodge. She fires her Energy Blast at Iron Dragon (DEF 21) and misses with 15. She teleports to roof of the gym building as her other Half Action. Finally, she uses a Free Action to activate her Force Field.</span>)</p><p></p><p>Four Pulse Cannons emerged from the estate grounds to protect the base. One fired at the distant Mana, while the other fired at Bombardier. Both shots missed their marks.</p><p></p><p><em>Perhaps not as safe as I thought,</em> Mana thought as the pulse blast nearly hit her shoulder, and instead pelted the shingles on the gym roof.</p><p> </p><p>(<span style="color: sienna">One Pulse Cannon fires at Mana (DEF 18) and misses with 17. Another Pulse Cannon fires at Bombardier (DEF 18) and misses with 2.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 1.</span>)</p><p></p><p>*************************************************</p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 2, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 710249, member: 10023"] [b]Issue #5 - "Heat" (Continued)[/b] Scene 1: "Battle at Hadley Manor" - Combat Round One [B]- Front -[/B] ([COLOR=sienna]There is no surprise round; all opponents are considered to be aware of each other. Initiatives for the combat: Electrostatic 22, Harpy 16, MorningStar 14, Cyber-Knight 19, and the Duchess 11. The order will be Electrostatic, Cyber-Knight, Harpy, MorningStar, and the Duchess. The estate defenses act at the end of each round, if possible.[/COLOR]) Electrostatic made it all the way on the front lawn before he heard the familiar sound of electronic devices being engaged. [I]Good idea, Tab,[/I] he thought, realizing that it was Harpy who had stopped and engaged the electronic defenses. He immediately spotted Cyber-Knight, enveloped himself in electrical energy, and charged forward. "We meet again," Cyber-Knight said from atop his steed. His vibrosword was out and ready for battle. "Yeah," the hero replied. "I've got something for ya this time." Electrostatic burst and dove and the cyborg, who was somewhat shocked at the hero's brazenness. The knightly villain absorbed Electrostatic's charge, and the lightning dancing across his armor, lightly brushing the hero aside. ([COLOR=sienna]Electrostatic assigns +2 to his DEF vs. Cyber-Knight (Dodge). He then uses a Free Action to activate his Energy Field. He charges 45' at Cyber-Knight (DEF 15) and hits with 16. Cyber-Knight ignores the primary attack (+0 damage vs. Protection +7), but must attempt a Damage Save against the Energy Field (DC 18, adjusted for the Protection) and gets a 19 - no effect.[/COLOR]) "Fool," Cyber-Knight began, "I shalt destroy thee lest thou flee. Mayhap thou shouldst run away right now." He swung his vibrating blade at Electrostatic, but the hero deftly dodged the attack, tumbling under the knight's steed and ending up on the other side. Frustrated, Cyber-Knight rode away a distance and turned around, priming himself for another strike. ([COLOR=sienna]Cyber-Knight attacks Electrostatic (DEF 31) with his Vibrosword and missed with 20. He moves 30' as a Half Action.[/COLOR]) [I]Pathfinder said there were two baddies,[/I] Harpy thought. [I]I wonder where the other one might be...[/I] She looked around, but did not want to stray too far from the entrance to the manor house. Since she couldn't see anyone, Harpy assumed it was due to the fact that it was dusk and that darkness was falling on the estate. [I]I think Cyber-Knight can provide some answers,[/I] she realized. Closing her eyes, Harpy made mental contact with the villain and plumbed the depths of his recent memories. [I]Yes, someone named the Duchess -- a vampire? I don't like the sound of that... Mmm, yes, why don't you tell me about the others... They're here to free Fang? Yeah, well I kinda guessed that! Let's see... Surge, Mana, and Bombardier are on the other side... Distracting us? From what?[/I] "Look around for the other one," Harpy said to MorningStar. ([COLOR=sienna]Harpy assigns +1 to her DEF (Dodge). She uses Free Actions to maintain her link with Seraphim and for Leadership. She attempts a Spot check to notice the Duchess (DC 19) but fails with 15. She uses her Telepathy on Cyber-Knight. First, she needs a Telepathy check (DC 11) to read his memories, and she succeeds with 17. Cyber-Knight immediately gets a Will Save (DC 17) to repel Harpy, but fails with 14.[/COLOR]) Flying around was a lot easier for MorningStar in her fiery form. She cruised the front of the estate, but saw nothing more than Cyber-Knight and his shiny steed. "No one over here," she proclaimed. ([COLOR=sienna]MorningStar assigns +1 to Attack (Aerial Combat). She uses Free Actions to activate her Force Field and Energy Field. She is Incorporeal (pre-combat) and flies 40' as a Half Action, then attempts a Spot check (DC 19) to spot the Duchess, but fails with 9. She flies another 40' to complete her action.[/COLOR]) [I]Distract them, he says,[/I] the Duchess thought. [I]That one near the doors seems like the leader. She looks tasty.[/I] She turned into a common housecat and burst through the front lawn toward the wall surrounding the main building. ([COLOR=sienna]The Duchess Shapeshifts into a cat as a Free Action. She Double Moves 50' toward the opening in the wall.[/COLOR]) Out of the lawn, two pulse cannons popped up and targeted Cyber-Knight. They fired, and one struck the villain in the back. Cyber-Knight nearly fell off his mount, but maintained his balance. He was nonetheless staggered by the surprise attack. "Trick weapons? Only knaves wouldst use such cowardly defenses," he commented. ([COLOR=sienna]Two Pulse Cannons fire at Cyber-Knight (DEF 16). One misses with 8, but the other hits with a Natural 20. Cyber-Knight gets a Damage save (DC 20) but fails with 13. He is Stunned and takes a Stun Hit.[/COLOR]) ([COLOR=sienna]This ends Combat Round 1.[/COLOR]) ************************************************* [B]- Rear -[/B] ([COLOR=sienna]There is no surprise round; all opponents are considered to be aware of each other. Initiatives for the combat: Iron Dragon 25, Pathfinder 12, Seraphim 12, Bombardier 18, Mana 11, and Surge 19. The order will be Iron Dragon, Surge, Bombardier, Seraphim, Pathfinder, and Mana. Seraphim and Pathfinder tied, and they have the same DEX, so I used a die roll to resolve their order. The estate defenses act at the end of each round, if possible.[/COLOR]) [I]Our foes are too far for me to reach immediately,[/I] Iron Dragon realized. [I]The woman is new; I need to engage her to discover her abilities.[/I] ([COLOR=sienna]Iron Dragon assigns +1 to his DEF from Dodge. He double-moves 50' to get closer to the nearest foe, Mana.[/COLOR]) The speedster Surge practically flew across the even grassy terrain of the rear grounds, crossing to where Pathfinder stood. "You look lost," he commented as a lightning-charged fist blasted the Native American hero across the jaw, sending him reeling. "Geez," Surge said, "glass jaw, hm?" ([COLOR=sienna]Surge assigns +1 to his DEF from Dodge. He uses Free Actions to activate both his Force Field and Energy Fields. He moves 70' as a Half Action. He uses his supercharged punch on Pathfinder (DEF 16, flat footed) and hits with 17. Pathfinder gets a Damage save (DC 15, adjusted for Protection) and gets 14. He takes a Lethal Hit.[/COLOR]) On the other side of the grounds, Bombardier was looking across at Iron Dragon, with whom the villain had tangled not more than a few days before. [I]Time to wipe that smug look off his face,[/I] he thought. "Payback sucks, Dragon!" he yelled as he made his way closer to his foe, producing a Neural Bomb en route. ([COLOR=sienna]Bombardier moves 30' toward Iron Dragon as a Half Action. He draws a Neural Bomb as his other Half Action.[/COLOR]) "Take care, friends," Seraphim cautioned as he hovered above the pool, trying to get a sense of the battlefield. A shimmering field enveloped the angel as he flew closer to Surge and Pathfinder's melee. "Act defensively until we can ascertain their capabilities." ([COLOR=sienna]Seraphim assigns +1 to his DEF from Aerial Combat. He uses a Free Action for Leadership, and another to activate his Force Field. He then flies 40' toward Surge and Pathfinder as a Half Action.[/COLOR]) [I]This one is fast,[/I] Pathfinder thought of Surge. [I]And he has command of electricity. That much is certain.[/I] The hero withdrew from the electric villain and quickly prepared his SuperX Crossbow and fired a bolt at his new opponent. "Ha ha," Surge replied, easily side-stepping the shot. "You're never going to hit me like that," the villain said. ([COLOR=sienna]Pathfinder assigns +2 to his DEF and -2 to his Attack from Expertise. He uses a Free Action to draw his Crossbow, and then moves 25' away from Surge as a Half Action. He fires the Crossbow at Surge (DEF 24) and misses with 21.[/COLOR]) [I]This one looks dangerous,[/I] Mana thought of Iron Dragon and his proximity. She uttered some words of magical power and a glow overcame her fingers. "Eldritch energy, dispatch this one!" she said, commanding a bolt of magical power to fire at Iron Dragon. The hero, aware of the possibility of a ranged attack, leapt aside and managed to avoid the blast. [I]I'll be safer on that rooftop,[/I] Mana realized, and uttered some more command words. She disappeared from sight, and just as quickly reappeared atop the gym building some 20' behind her. ([COLOR=sienna]Mana assigns +1 to DEF from Dodge. She fires her Energy Blast at Iron Dragon (DEF 21) and misses with 15. She teleports to roof of the gym building as her other Half Action. Finally, she uses a Free Action to activate her Force Field.[/COLOR]) Four Pulse Cannons emerged from the estate grounds to protect the base. One fired at the distant Mana, while the other fired at Bombardier. Both shots missed their marks. [I]Perhaps not as safe as I thought,[/I] Mana thought as the pulse blast nearly hit her shoulder, and instead pelted the shingles on the gym roof. ([COLOR=sienna]One Pulse Cannon fires at Mana (DEF 18) and misses with 17. Another Pulse Cannon fires at Bombardier (DEF 18) and misses with 2.[/COLOR]) ([COLOR=sienna]This ends Combat Round 1.[/COLOR]) ************************************************* [SIZE=3][B]Watch for Round 2, Coming Soon![/B][/SIZE] [/QUOTE]
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