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<blockquote data-quote="MnM_UH" data-source="post: 711214" data-attributes="member: 10023"><p><strong>Issue #5 - "Heat" (Continued)</strong></p><p></p><p>Scene 1: "Battle at Hadley Manor" - Combat Round Two</p><p></p><p><span style="color: sienna">Note: For Area attacks, I am now using diameter = ranks x 5' instead of radius = ranks x 5'.</span></p><p></p><p><strong>- Front -</strong></p><p></p><p>"Maybe this will get you off your high horse, Knightie," Electrostatic said as he raced across the field of battle to Cyber-Knight's electronic steed. Cyber-Knight was not moving since he had been staggered by the pulse cannon's shot. Electrostatic placed his hands on the side of the metallic horse, and began to drain the energy from the Cyber-Steed. The "animal" shifted and kicked at Electrostatic, causing the hero to lose his concentration.</p><p></p><p>(<span style="color: sienna">Electrostatic moves 20' toward Cyber-Knight as a Half Action. He uses Drain Energy to try to shut down the Cyber-Steed. He makes an Energy Control power check (DC 22) and gets 16. Cyber-Steed's movement is reduced to 30' this round, but doesn't shut down.</span>)</p><p></p><p>"Agh," Cyber-Knight proclaimed. "I've not encountered such insolence." He looked down to see Electrostatic draining his horse of its energy. "Thou art somewhat brave, though perhaps just foolhardy."</p><p></p><p>As he recovered from the stiff blow, nanotech surgeons within Cyber-Knight repaired some of the damage, restoring him to full capacity.</p><p></p><p>(<span style="color: sienna">Cyber-Knight recovers from being Stunned. He Regenerates a Stun Hit.</span>)</p><p></p><p>"We must find the woman," Harpy commanded. "She can't be allowed to sneak inside." <em>Seraphim,</em> she thought, sending a message to her fellow hero via Telepathy. <em>Don't let them inside the building. They're trying to free Fang.</em></p><p></p><p>She saw Cyber-Knight on the ropes, and decided to push him over the edge. Harpy closed her eyes, and focused her mental energies on the mounted villain.</p><p></p><p>"More of this?" Cyber-Knight called out, trying to resist the mental blast. He could not overcome Harpy's mental assault, and was once again staggered, though not nearly thrown off his steed this time.</p><p></p><p>(<span style="color: sienna">Harpy takes a 5' step and uses Free Actions for Leadership and to maintain her Mental Link with Seraphim. She uses her Mental Blast on Cyber-Knight (DEF 16 using WIS instead of DEX) and hits with 19. Cyber-Knight gets a Damage save (DC 21) and fails with 13. He takes a Stun Hit and is Stunned.</span>)</p><p></p><p>"I'll finish him off," MorningStar offered. She flew toward Cyber-Knight and covered the villain in flames, but barely missed her target. "... or not."</p><p></p><p>(<span style="color: sienna">MorningStar flies 40' as a Half Action. She becomes corporeal as a Free Action. MorningStar fires her Energy Blast at Cyber-Knight (DEF 14) and misses with 12.</span>)</p><p></p><p><em>Hmm... a mentalist leading them,</em> the Duchess realized. <em>I'd wager she'll never know it until I get right in front of her.</em> In her feline form, the Duchess scampered around the wall surrounding the main building and past the melee going on with Cyber-Knight. </p><p></p><p>"Get out of here, kitty," Harpy said, cautioning the cat against danger.</p><p></p><p>The cat kept getting closer, and eventually morphed into a hellish vampire queen. "No, I am here for you!" the Duchess proclaimed.</p><p></p><p>"What?" Harpy cried out, surprised, but not completely taken off-guard.</p><p></p><p>The Duchess snapped her powerful jaws at Harpy, but the heroine was able to evade the strike.</p><p></p><p>"No wonder you guys waited until dusk to attack, vampire," Harpy said.</p><p></p><p>(<span style="color: sienna">The Duchess uses Psychic Awareness to detect Harpy's mental attack on Cyber-Knight. In cat form, she moves 20' as a Half Action, right up next to Harpy. She Shapeshifts into her normal form as a Free Action, and then bites Harpy (DEF 19), but misses with 15.</span>)</p><p></p><p>As Cyber-Knight recovered from yet another blow, this one of a psionic variety, two pulse cannons blasted away at him, but both missed their mark.</p><p></p><p>(<span style="color: sienna">Two Pulse Cannons fire at Cyber-Knight (DEF 14). Both miss with 2 and 10.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 2.</span>)</p><p></p><p>*************************************************</p><p></p><p><strong>- Rear -</strong></p><p></p><p>"You escaped last time," Iron Dragon said to Bombardier. "I'm not about to let that happen again." He concentrated, and a green energy began to emit from his fist. Iron Dragon swung and connected with Bombardier's chest plate. The blow staggered the villain, but he was none the worse for wear.</p><p></p><p>(<span style="color: sienna">Iron Dragon moves 30' to close to Bombardier as Half Action. He must make a Concentration Check (DC 20) to activate his Strike, and gets a 21. He attacks Bombardier (DEF 18) and hits with 20. Bombardier gets a Damage save (DC 21) and succeeds with 21.</span>)</p><p></p><p>"Surge is my name," the villain stated, "and destruction is my game!" Tiny lightning bolts shot out of his body, and two larger ones targeted Seraphim and Pathfinder. The angelic hero was struck in the chest, but ignored the electricity that danced across his body. Pathfinder, on the other hand, felt the lightning bolt more, but his magical breastplate absorbed the majority of the effect.</p><p></p><p>(<span style="color: sienna">Surge emits his Multi-Lightning, covering an area with Energy Blasts. Both Seraphim and Pathfinder are within the area, so they get Reflex saves (DC 18) for half damage. Pathfinder gets 10, and Seraphim gets 13, so both take full damage. Pathfinder gets a Damage save (DC 17) and succeeds with 17. Seraphim's Force Field +10 is greater than Surge's Energy Blast +8, so no save is necessary.</span>)</p><p></p><p>"Nice shot, Dragon," Bombardier said. "But not good enough." The villain retreated from Iron Dragon and tossed his Neural Bomb toward the hero. "Pleasant dreams."</p><p></p><p>A pink energy drowned Iron Dragon, but he resisted the effects of the paralytic energy.</p><p></p><p>(<span style="color: sienna">Bombardier moves 30' away from Iron Dragon as a Half Action. He throws the Neural Bomb at Iron Dragon (DEF 21) but misses with 19. It lands next to the target, so it becomes an area effect. Iron Dragon gets a Reflex save (DC 16) for half effect, and makes it with 28. Iron Dragon's Mental Protection +4 is greater than half the Neural Bomb's effect (+3), so no save is necessary.</span>)</p><p></p><p>Seraphim cruised the battlefield, and, keeping Harpy's advice in mind, decided that Surge was closest to potentially getting inside the main building. He swooped down and swiped at the speedster with his sword, but the villain easily somersaulted around the attempt.</p><p></p><p>"He he," Surge replied. "That's a sharp sword, angel. Point it at someone else!"</p><p></p><p>(<span style="color: sienna">Seraphim uses a Free Action for Leadership. He swoops down as a Half Action and attacks Surge (DEF 24), but misses with 17. He continues flying 35' using Move-By Attack.</span>)</p><p></p><p>The Native American hero retreated from Surge, hoping to put some distance between himself and the electrical villain. He fired his SuperX Crossbow, but Surge was too quick, he saw the bolt in mid-flight and side-stepped it.</p><p></p><p>(<span style="color: sienna">Pathfinder moves 10' away from Surge as a Half Action. He fires his Crossbow at Surge (DEF 24), but misses with 11.</span>)</p><p></p><p>Mana intoned a few words of power and vanished, appearing on the other side of the gym roof. "Iron Dragon, taste my wrath," she said as a bolt of magical fire shot from her hand, barely missing her target. As the magical energy was coursing across the ground next to Iron Dragon, Mana spoke a few more magical words, and she was once again shielded in energy.</p><p></p><p>(<span style="color: sienna">Mana Teleports 20' as Half Action. She fires her Energy Blast at Iron Dragon (DEF 21) but misses with 10. She uses a Free Action to re-activate her Force Field.</span>)</p><p></p><p>One of the pulse cannons tracked Mana and took a shot, but missed wide of the mark.</p><p></p><p>(<span style="color: sienna">One Pulse Cannon fires at Mana (DEF 18), but misses with 7.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 2.</span>)</p><p>*************************************************</p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 3, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 711214, member: 10023"] [b]Issue #5 - "Heat" (Continued)[/b] Scene 1: "Battle at Hadley Manor" - Combat Round Two [COLOR=sienna]Note: For Area attacks, I am now using diameter = ranks x 5' instead of radius = ranks x 5'.[/COLOR] [B]- Front -[/B] "Maybe this will get you off your high horse, Knightie," Electrostatic said as he raced across the field of battle to Cyber-Knight's electronic steed. Cyber-Knight was not moving since he had been staggered by the pulse cannon's shot. Electrostatic placed his hands on the side of the metallic horse, and began to drain the energy from the Cyber-Steed. The "animal" shifted and kicked at Electrostatic, causing the hero to lose his concentration. ([COLOR=sienna]Electrostatic moves 20' toward Cyber-Knight as a Half Action. He uses Drain Energy to try to shut down the Cyber-Steed. He makes an Energy Control power check (DC 22) and gets 16. Cyber-Steed's movement is reduced to 30' this round, but doesn't shut down.[/COLOR]) "Agh," Cyber-Knight proclaimed. "I've not encountered such insolence." He looked down to see Electrostatic draining his horse of its energy. "Thou art somewhat brave, though perhaps just foolhardy." As he recovered from the stiff blow, nanotech surgeons within Cyber-Knight repaired some of the damage, restoring him to full capacity. ([COLOR=sienna]Cyber-Knight recovers from being Stunned. He Regenerates a Stun Hit.[/COLOR]) "We must find the woman," Harpy commanded. "She can't be allowed to sneak inside." [I]Seraphim,[/I] she thought, sending a message to her fellow hero via Telepathy. [I]Don't let them inside the building. They're trying to free Fang.[/I] She saw Cyber-Knight on the ropes, and decided to push him over the edge. Harpy closed her eyes, and focused her mental energies on the mounted villain. "More of this?" Cyber-Knight called out, trying to resist the mental blast. He could not overcome Harpy's mental assault, and was once again staggered, though not nearly thrown off his steed this time. ([COLOR=sienna]Harpy takes a 5' step and uses Free Actions for Leadership and to maintain her Mental Link with Seraphim. She uses her Mental Blast on Cyber-Knight (DEF 16 using WIS instead of DEX) and hits with 19. Cyber-Knight gets a Damage save (DC 21) and fails with 13. He takes a Stun Hit and is Stunned.[/COLOR]) "I'll finish him off," MorningStar offered. She flew toward Cyber-Knight and covered the villain in flames, but barely missed her target. "... or not." ([COLOR=sienna]MorningStar flies 40' as a Half Action. She becomes corporeal as a Free Action. MorningStar fires her Energy Blast at Cyber-Knight (DEF 14) and misses with 12.[/COLOR]) [I]Hmm... a mentalist leading them,[/I] the Duchess realized. [I]I'd wager she'll never know it until I get right in front of her.[/I] In her feline form, the Duchess scampered around the wall surrounding the main building and past the melee going on with Cyber-Knight. "Get out of here, kitty," Harpy said, cautioning the cat against danger. The cat kept getting closer, and eventually morphed into a hellish vampire queen. "No, I am here for you!" the Duchess proclaimed. "What?" Harpy cried out, surprised, but not completely taken off-guard. The Duchess snapped her powerful jaws at Harpy, but the heroine was able to evade the strike. "No wonder you guys waited until dusk to attack, vampire," Harpy said. ([COLOR=sienna]The Duchess uses Psychic Awareness to detect Harpy's mental attack on Cyber-Knight. In cat form, she moves 20' as a Half Action, right up next to Harpy. She Shapeshifts into her normal form as a Free Action, and then bites Harpy (DEF 19), but misses with 15.[/COLOR]) As Cyber-Knight recovered from yet another blow, this one of a psionic variety, two pulse cannons blasted away at him, but both missed their mark. ([COLOR=sienna]Two Pulse Cannons fire at Cyber-Knight (DEF 14). Both miss with 2 and 10.[/COLOR]) ([COLOR=sienna]This ends Combat Round 2.[/COLOR]) ************************************************* [B]- Rear -[/B] "You escaped last time," Iron Dragon said to Bombardier. "I'm not about to let that happen again." He concentrated, and a green energy began to emit from his fist. Iron Dragon swung and connected with Bombardier's chest plate. The blow staggered the villain, but he was none the worse for wear. ([COLOR=sienna]Iron Dragon moves 30' to close to Bombardier as Half Action. He must make a Concentration Check (DC 20) to activate his Strike, and gets a 21. He attacks Bombardier (DEF 18) and hits with 20. Bombardier gets a Damage save (DC 21) and succeeds with 21.[/COLOR]) "Surge is my name," the villain stated, "and destruction is my game!" Tiny lightning bolts shot out of his body, and two larger ones targeted Seraphim and Pathfinder. The angelic hero was struck in the chest, but ignored the electricity that danced across his body. Pathfinder, on the other hand, felt the lightning bolt more, but his magical breastplate absorbed the majority of the effect. ([COLOR=sienna]Surge emits his Multi-Lightning, covering an area with Energy Blasts. Both Seraphim and Pathfinder are within the area, so they get Reflex saves (DC 18) for half damage. Pathfinder gets 10, and Seraphim gets 13, so both take full damage. Pathfinder gets a Damage save (DC 17) and succeeds with 17. Seraphim's Force Field +10 is greater than Surge's Energy Blast +8, so no save is necessary.[/COLOR]) "Nice shot, Dragon," Bombardier said. "But not good enough." The villain retreated from Iron Dragon and tossed his Neural Bomb toward the hero. "Pleasant dreams." A pink energy drowned Iron Dragon, but he resisted the effects of the paralytic energy. ([COLOR=sienna]Bombardier moves 30' away from Iron Dragon as a Half Action. He throws the Neural Bomb at Iron Dragon (DEF 21) but misses with 19. It lands next to the target, so it becomes an area effect. Iron Dragon gets a Reflex save (DC 16) for half effect, and makes it with 28. Iron Dragon's Mental Protection +4 is greater than half the Neural Bomb's effect (+3), so no save is necessary.[/COLOR]) Seraphim cruised the battlefield, and, keeping Harpy's advice in mind, decided that Surge was closest to potentially getting inside the main building. He swooped down and swiped at the speedster with his sword, but the villain easily somersaulted around the attempt. "He he," Surge replied. "That's a sharp sword, angel. Point it at someone else!" ([COLOR=sienna]Seraphim uses a Free Action for Leadership. He swoops down as a Half Action and attacks Surge (DEF 24), but misses with 17. He continues flying 35' using Move-By Attack.[/COLOR]) The Native American hero retreated from Surge, hoping to put some distance between himself and the electrical villain. He fired his SuperX Crossbow, but Surge was too quick, he saw the bolt in mid-flight and side-stepped it. ([COLOR=sienna]Pathfinder moves 10' away from Surge as a Half Action. He fires his Crossbow at Surge (DEF 24), but misses with 11.[/COLOR]) Mana intoned a few words of power and vanished, appearing on the other side of the gym roof. "Iron Dragon, taste my wrath," she said as a bolt of magical fire shot from her hand, barely missing her target. As the magical energy was coursing across the ground next to Iron Dragon, Mana spoke a few more magical words, and she was once again shielded in energy. ([COLOR=sienna]Mana Teleports 20' as Half Action. She fires her Energy Blast at Iron Dragon (DEF 21) but misses with 10. She uses a Free Action to re-activate her Force Field.[/COLOR]) One of the pulse cannons tracked Mana and took a shot, but missed wide of the mark. ([COLOR=sienna]One Pulse Cannon fires at Mana (DEF 18), but misses with 7.[/COLOR]) ([COLOR=sienna]This ends Combat Round 2.[/COLOR]) ************************************************* [SIZE=3][B]Watch for Round 3, Coming Soon![/B][/SIZE] [/QUOTE]
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