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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="MnM_UH" data-source="post: 711478" data-attributes="member: 10023"><p><strong>Issue #5 - "Heat" (Continued)</strong></p><p></p><p>Scene 1: "Battle at Hadley Manor" - Combat Round Three</p><p></p><p><strong>- Front -</strong></p><p></p><p>Holding onto the mechanical steed, Electrostatic once again tried to sap its power source. <em>Must be a very strong power plant this thing has,</em> he realized. As the construct stirred, Electrostatic felt the power flowing through him, until the Cyber-Steed could move no more.</p><p></p><p>"You look busy," he said to Cyber-Knight, who was still shaking off the cobwebs. Electrostatic rushed to Harpy's defense, and placed himself behind the vampiress who threatened his love.</p><p></p><p>(<span style="color: sienna">Electrostatic again tries to drain Cyber-Steed. His power check (DC 22) is 27 - a success. Cyber-Steed shuts down, though he can be re-activated with a Half Action. Electrostatic moves 25' as a Half Action to get behind the Duchess and flank her (Harpy is on the other side). Electrostatic changes his Dodge to +1 vs. everyone.</span>)</p><p></p><p>"Ugh, no more of this," Cyber-Knight said, rattling his helmet. "I shall avenge this grave insult!"</p><p></p><p>(<span style="color: sienna">Cyber-Knight recovers from being Stunned.</span>)</p><p></p><p><em>Woah, she means business,</em> Harpy thought, referring to the Duchess. The heroine leader of the United Heroes bobbed and weaved to evade her attacker. "You need to see a dentist about those teeth," she joked.</p><p></p><p><em>Seraphim,</em> she thought. <em>Make sure none of our guys get badly hurt. We have no idea what else may be going on. We'll need them at full strength.</em></p><p></p><p>"As for you, witch," Harpy said. "Let's see how you handle a mind fry." She concentrated all of her psionic power into a single blast that careened across the Duchess' forehead, but had no effect.</p><p></p><p>"You trifle with forces you cannot understand, young one," the Duchess replied mockingly.</p><p></p><p>(<span style="color: sienna">Harpy changes her Dodge to +2 vs. the Duchess. She uses Free Actions to maintain her Mental Link with Seraphim and for Leadership. She takes a 5' step back from the Duchess and uses her Mental Blast on the villain (DEF 22 mental), and misses with 20. She spends a Hero Point to re-roll and this time gets a 26 - a hit. The Duchess gets a Damage save (DC 15, adjusted for Mental Protection) and gets a 27 - no effect.</span>)</p><p></p><p>MorningStar became concerned about the threat this new villainess might pose to Harpy. She flew closer and let loose a column of fire that enveloped Cyber-Knight and the Duchess, but MorningStar's control was such that Harpy and Electrostatic were unharmed.</p><p></p><p>"Eat fire, you two!" MorningStar called out.</p><p></p><p>The Duchess caught the fiery blast out of the corner of her eye and tried to dodge out of the way, but was not quick enough. "Not fire!" she cried. The flames licked about her, dancing across her form with ease.</p><p></p><p>Cyber-Knight, on the other hand, was able to say just on the edge of the blast, and was unharmed by the singes that caught him.</p><p></p><p>(<span style="color: sienna">MorningStar flies 25' as a Half Action. She uses her area Energy Blast on a square (DEF 10) between Cyber-Knight and the Duchess. She hits the square with 13, so Cyber-Knight and the Duchess get Reflex saves (DC 18) for half damage. Cyber-Knight gets 21, while the Duchess gets 16. Cyber-Knight's Armor +8 is greater than half damage for the Energy Blast (+4) so he does not need to make a Damage save. The Duchess, however, is Vulnerable to Fire, so her protections and powers do not affect the attack. She gets a straight d20 check against DC 23 and gets 18. She takes a Lethal Hit.</span>)</p><p></p><p>"Destroy them, Knight!" the Duchess called out as she turned to face Electrostatic. The villainess bared her teeth and hissed, catching the hero off-guard.</p><p></p><p>"Ack," he replied and retreated a bit from the Duchess.</p><p></p><p>"You are mine, mortal!" she called out as she leapt at Electrostatic and bit into his neck. The electric hero tried to dodge the attempt, but was still caught. <em>Mmm... fresh blood...</em></p><p></p><p>Lightning crawled across the Duchess as she bit into Electrostatic, but she paid it no mind.</p><p></p><p>(<span style="color: sienna">Thus Duchess uses a Free Action for Leadership. She uses her Startle feat on Electrostatic. Her Intimidate check is 30, so Electrostatic must make a Will save (DC 30) and fails with 6. Electrostatic loses Dex bonuses to his DEF against the Duchess' attack. She uses Power Attack for +3 to Damage, -3 to Attack, and bites at Electrostatic (DEF 18), hitting with 20. Electrostatic gets a Damage save (DC 23) and can use Evasion to substitute a Reflex save, and gets 25, so no effect. The Duchess must make a Damage save against Electrostatic's Energy Field (DC 18) and succeeds with 19.</span>)</p><p></p><p>Two pulse cannons trained on Cyber-Knight, who was still woozy from his recent batterings. Both cannon shots hit home, but the villain's armor protected him from harm.</p><p></p><p>(<span style="color: sienna">Two Pulse Cannons fire at Cyber-Knight (DEF 16) and hit with 16 and 17. Cyber-Knight gets Damage saves (DC 15) and makes both with 17 and 19.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 3.</span>)</p><p></p><p>*************************************************</p><p></p><p><strong>- Rear -</strong></p><p></p><p>Iron Dragon was undeterred, and advanced upon Bombardier. "We have a score to settle, villain," he said. His eyes closed for just a moment as he centered himself, and then a green orb surrounded his closed right fist. Iron Dragon jumped at Bombardier and chopped his foe across the helmet, knocking Bombardier back a good distance.</p><p></p><p>As he landed, Iron Dragon observed his handiwork. "Ready to give up now?"</p><p></p><p>(<span style="color: sienna">Iron Dragon moves 30' as a Half Action. He gets a Concentration check (DC 20) to activate his Strike, and succeeds with 32. He attacks Bombardier (DEF 18) and hits with 28. Bombardier gets a Damage save (DC 21) and fails with 4. He spends a Villain Point for re-roll and this time gets 15. Bombardier is Stunned and takes a Stun Hit.</span>)</p><p></p><p>"You can't get away that easily, chickadee," Surge warned, as he charged with inhuman speed toward Pathfinder. Without regard for his personal safety, Surge crashed into the Native American hero, hurtling Pathfinder to the ground. Pathfinder tumbled a few feet, but ended right ways up.</p><p></p><p>A blast of electrical power could be seen as Surge and Pathfinder collided, but it was Surge who was worse for the wear. The villain staggered backwards after the hit, but did not fall. "Anyone get the number of that truck?"</p><p></p><p>(<span style="color: sienna">Surge rams 35' at Pathfinder (DEF 20) and hits with 29. Pathfinder gets a Damage save (DC 21) but fails with 19. He takes a Lethal Hit. Pathfinder must also make a Damage save against Surge's Energy Field (DC 14), and succeeds with 21. Now, Surge must attempt a Damage save against his ram damage (DC 18) and fails with 12. Surge is Stunned and takes a Lethal Hit.</span>)</p><p></p><p>"I'm not done yet," Bombardier mumbled as he got all the way to his feet. "Besides, look behind you..."</p><p></p><p>(<span style="color: sienna">Bombardier recovers from being Stunned.</span>)</p><p></p><p>Seraphim received Harpy's message, and flew over Pathfinder, who was getting pretty beat up. "I will heal you, Pathfinder," he said and flew to a spot away from Surge. Pathfinder followed him, and the angelic hero landed to give Pathfinder comfort. He laid hands on the injured Navajo, and the wounds healed.</p><p></p><p>(<span style="color: sienna">Seraphim uses a Free Action for Leadership. He flies 50' and holds his action for Pathfinder to arrive.</span>)</p><p></p><p>(<span style="color: sienna">Pathfinder moves 25' as a Half Action to where Seraphim awaits and holds his action.</span>)</p><p></p><p>(<span style="color: sienna">Seraphim Heals Pathfinder of his Lethal Hits as his held Half Action.</span>)</p><p></p><p>"Much better," Pathfinder said. He leveled his SuperX Crossbow at the reeling Surge and fired a bolt, striking the villain in the left shoulder. Surge again did not fall, but the damage was obvious.</p><p></p><p>(<span style="color: sienna">Pathfinder fires his Crossbow at Surge (DEF 15 due to stun) and hits with 21. Surge gets a Damage save (DC 21) and fails with 19. He takes another Lethal Hit.</span>)</p><p></p><p>Iron Dragon turned to see Mana atop the gym building roof. She intoned words of power and the hero began to rise. "I like you better over here," Mana said, tossing Iron Dragon a good distance from Bombardier. He landed in a soft spot, but his pride was hurt more than anything.</p><p></p><p>Mana smiled, and once again covered herself in eldritch protection.</p><p></p><p>(<span style="color: sienna">Mana uses her Telekinesis to lift Iron Dragon. This requires an attack roll on Mana's part against DEF 21 and hits with 22. Now, Mana gets a Telekinesis Power Check for 25, opposed by Iron Dragon's Str check of 21. She lifts Iron Dragon and throws him 40' away from Bombardier. Iron Dragon lands prone. Mana uses a Free Action to re-activate her Force Field.</span>)</p><p></p><p>Bombardier turned to see a pulse cannon trained on him. Before he could react, the blast shanked off his armor and left him unharmed.</p><p></p><p>(<span style="color: sienna">One Pulse Cannon fires at Bombardier (DEF 18) but misses with 14.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 3.</span>)</p><p>*************************************************</p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 4, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 711478, member: 10023"] [b]Issue #5 - "Heat" (Continued)[/b] Scene 1: "Battle at Hadley Manor" - Combat Round Three [B]- Front -[/B] Holding onto the mechanical steed, Electrostatic once again tried to sap its power source. [I]Must be a very strong power plant this thing has,[/I] he realized. As the construct stirred, Electrostatic felt the power flowing through him, until the Cyber-Steed could move no more. "You look busy," he said to Cyber-Knight, who was still shaking off the cobwebs. Electrostatic rushed to Harpy's defense, and placed himself behind the vampiress who threatened his love. ([COLOR=sienna]Electrostatic again tries to drain Cyber-Steed. His power check (DC 22) is 27 - a success. Cyber-Steed shuts down, though he can be re-activated with a Half Action. Electrostatic moves 25' as a Half Action to get behind the Duchess and flank her (Harpy is on the other side). Electrostatic changes his Dodge to +1 vs. everyone.[/COLOR]) "Ugh, no more of this," Cyber-Knight said, rattling his helmet. "I shall avenge this grave insult!" ([COLOR=sienna]Cyber-Knight recovers from being Stunned.[/COLOR]) [I]Woah, she means business,[/I] Harpy thought, referring to the Duchess. The heroine leader of the United Heroes bobbed and weaved to evade her attacker. "You need to see a dentist about those teeth," she joked. [I]Seraphim,[/I] she thought. [I]Make sure none of our guys get badly hurt. We have no idea what else may be going on. We'll need them at full strength.[/I] "As for you, witch," Harpy said. "Let's see how you handle a mind fry." She concentrated all of her psionic power into a single blast that careened across the Duchess' forehead, but had no effect. "You trifle with forces you cannot understand, young one," the Duchess replied mockingly. ([COLOR=sienna]Harpy changes her Dodge to +2 vs. the Duchess. She uses Free Actions to maintain her Mental Link with Seraphim and for Leadership. She takes a 5' step back from the Duchess and uses her Mental Blast on the villain (DEF 22 mental), and misses with 20. She spends a Hero Point to re-roll and this time gets a 26 - a hit. The Duchess gets a Damage save (DC 15, adjusted for Mental Protection) and gets a 27 - no effect.[/COLOR]) MorningStar became concerned about the threat this new villainess might pose to Harpy. She flew closer and let loose a column of fire that enveloped Cyber-Knight and the Duchess, but MorningStar's control was such that Harpy and Electrostatic were unharmed. "Eat fire, you two!" MorningStar called out. The Duchess caught the fiery blast out of the corner of her eye and tried to dodge out of the way, but was not quick enough. "Not fire!" she cried. The flames licked about her, dancing across her form with ease. Cyber-Knight, on the other hand, was able to say just on the edge of the blast, and was unharmed by the singes that caught him. ([COLOR=sienna]MorningStar flies 25' as a Half Action. She uses her area Energy Blast on a square (DEF 10) between Cyber-Knight and the Duchess. She hits the square with 13, so Cyber-Knight and the Duchess get Reflex saves (DC 18) for half damage. Cyber-Knight gets 21, while the Duchess gets 16. Cyber-Knight's Armor +8 is greater than half damage for the Energy Blast (+4) so he does not need to make a Damage save. The Duchess, however, is Vulnerable to Fire, so her protections and powers do not affect the attack. She gets a straight d20 check against DC 23 and gets 18. She takes a Lethal Hit.[/COLOR]) "Destroy them, Knight!" the Duchess called out as she turned to face Electrostatic. The villainess bared her teeth and hissed, catching the hero off-guard. "Ack," he replied and retreated a bit from the Duchess. "You are mine, mortal!" she called out as she leapt at Electrostatic and bit into his neck. The electric hero tried to dodge the attempt, but was still caught. [I]Mmm... fresh blood...[/I] Lightning crawled across the Duchess as she bit into Electrostatic, but she paid it no mind. ([COLOR=sienna]Thus Duchess uses a Free Action for Leadership. She uses her Startle feat on Electrostatic. Her Intimidate check is 30, so Electrostatic must make a Will save (DC 30) and fails with 6. Electrostatic loses Dex bonuses to his DEF against the Duchess' attack. She uses Power Attack for +3 to Damage, -3 to Attack, and bites at Electrostatic (DEF 18), hitting with 20. Electrostatic gets a Damage save (DC 23) and can use Evasion to substitute a Reflex save, and gets 25, so no effect. The Duchess must make a Damage save against Electrostatic's Energy Field (DC 18) and succeeds with 19.[/COLOR]) Two pulse cannons trained on Cyber-Knight, who was still woozy from his recent batterings. Both cannon shots hit home, but the villain's armor protected him from harm. ([COLOR=sienna]Two Pulse Cannons fire at Cyber-Knight (DEF 16) and hit with 16 and 17. Cyber-Knight gets Damage saves (DC 15) and makes both with 17 and 19.[/COLOR]) ([COLOR=sienna]This ends Combat Round 3.[/COLOR]) ************************************************* [B]- Rear -[/B] Iron Dragon was undeterred, and advanced upon Bombardier. "We have a score to settle, villain," he said. His eyes closed for just a moment as he centered himself, and then a green orb surrounded his closed right fist. Iron Dragon jumped at Bombardier and chopped his foe across the helmet, knocking Bombardier back a good distance. As he landed, Iron Dragon observed his handiwork. "Ready to give up now?" ([COLOR=sienna]Iron Dragon moves 30' as a Half Action. He gets a Concentration check (DC 20) to activate his Strike, and succeeds with 32. He attacks Bombardier (DEF 18) and hits with 28. Bombardier gets a Damage save (DC 21) and fails with 4. He spends a Villain Point for re-roll and this time gets 15. Bombardier is Stunned and takes a Stun Hit.[/COLOR]) "You can't get away that easily, chickadee," Surge warned, as he charged with inhuman speed toward Pathfinder. Without regard for his personal safety, Surge crashed into the Native American hero, hurtling Pathfinder to the ground. Pathfinder tumbled a few feet, but ended right ways up. A blast of electrical power could be seen as Surge and Pathfinder collided, but it was Surge who was worse for the wear. The villain staggered backwards after the hit, but did not fall. "Anyone get the number of that truck?" ([COLOR=sienna]Surge rams 35' at Pathfinder (DEF 20) and hits with 29. Pathfinder gets a Damage save (DC 21) but fails with 19. He takes a Lethal Hit. Pathfinder must also make a Damage save against Surge's Energy Field (DC 14), and succeeds with 21. Now, Surge must attempt a Damage save against his ram damage (DC 18) and fails with 12. Surge is Stunned and takes a Lethal Hit.[/COLOR]) "I'm not done yet," Bombardier mumbled as he got all the way to his feet. "Besides, look behind you..." ([COLOR=sienna]Bombardier recovers from being Stunned.[/COLOR]) Seraphim received Harpy's message, and flew over Pathfinder, who was getting pretty beat up. "I will heal you, Pathfinder," he said and flew to a spot away from Surge. Pathfinder followed him, and the angelic hero landed to give Pathfinder comfort. He laid hands on the injured Navajo, and the wounds healed. ([COLOR=sienna]Seraphim uses a Free Action for Leadership. He flies 50' and holds his action for Pathfinder to arrive.[/COLOR]) ([COLOR=sienna]Pathfinder moves 25' as a Half Action to where Seraphim awaits and holds his action.[/COLOR]) ([COLOR=sienna]Seraphim Heals Pathfinder of his Lethal Hits as his held Half Action.[/COLOR]) "Much better," Pathfinder said. He leveled his SuperX Crossbow at the reeling Surge and fired a bolt, striking the villain in the left shoulder. Surge again did not fall, but the damage was obvious. ([COLOR=sienna]Pathfinder fires his Crossbow at Surge (DEF 15 due to stun) and hits with 21. Surge gets a Damage save (DC 21) and fails with 19. He takes another Lethal Hit.[/COLOR]) Iron Dragon turned to see Mana atop the gym building roof. She intoned words of power and the hero began to rise. "I like you better over here," Mana said, tossing Iron Dragon a good distance from Bombardier. He landed in a soft spot, but his pride was hurt more than anything. Mana smiled, and once again covered herself in eldritch protection. ([COLOR=sienna]Mana uses her Telekinesis to lift Iron Dragon. This requires an attack roll on Mana's part against DEF 21 and hits with 22. Now, Mana gets a Telekinesis Power Check for 25, opposed by Iron Dragon's Str check of 21. She lifts Iron Dragon and throws him 40' away from Bombardier. Iron Dragon lands prone. Mana uses a Free Action to re-activate her Force Field.[/COLOR]) Bombardier turned to see a pulse cannon trained on him. Before he could react, the blast shanked off his armor and left him unharmed. ([COLOR=sienna]One Pulse Cannon fires at Bombardier (DEF 18) but misses with 14.[/COLOR]) ([COLOR=sienna]This ends Combat Round 3.[/COLOR]) ************************************************* [SIZE=3][B]Watch for Round 4, Coming Soon![/B][/SIZE] [/QUOTE]
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