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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="MnM_UH" data-source="post: 712359" data-attributes="member: 10023"><p><strong>Issue #5 - "Heat" (Continued)</strong></p><p></p><p>Scene 1: "Battle at Hadley Manor" - Combat Round Four</p><p></p><p><strong>- Front -</strong></p><p></p><p>"You're getting a little too close lady," Electrostatic said. "Besides, I like someone else." He charged his hands with electrical energy and blasted away at the vampiress. </p><p></p><p>The Duchess tried to jump out of the way, but to no avail. She cried out as the electricity danced across her form, slightly burning her outfit and her hair.</p><p></p><p>(<span style="color: sienna">Electrostatic takes a 5' step away from the Duchess and fires his Energy Blast at her (DEF 18) and gets a Natural 20 - a critical hit! The Duchess gets a Damage save (DC 23) and gets a 20. She takes a Stun Hit.</span>)</p><p></p><p>Cyber-Knight, realizing it was time to take the battle to ground, leapt from his mount and charged toward the electric hero. "Thou hast forgotten about Cyber-Knight," he warned. "Tis a mistake most fatal!" The villain swung his blade, cutting Electrostatic across the back, sending the hero nearly to the turf.</p><p></p><p>"Yes, my friend," the Duchess said. "We are close now."</p><p></p><p>(<span style="color: sienna">Cyber-Knight attempts a fast dismount. This is a Ride check (DC 20) and he succeeds with 28. He dismounts as a Free Action. Cyber-Knight charges 10' at Electrostatic (DEF 29) and hits with 30. Electrostatic, using Evasion, gets a Reflex save against the attack (DC 32) and gets 16. Since this would knock him out, Electrostatic spends a Hero Point to re-roll, and this time gets a 26. Electrostatic is Stunned and takes a Stun Hit. Cyber-Knight must attempt a Damage save (DC 18) against Electrostatic's Energy Field and succeeds with 27.</span>)</p><p></p><p><em>What the heck is she talking about?</em> Harpy wondered. "Get her!" she called out to her allies. "This one's the leader!"</p><p></p><p>Harpy closed her eyes momentarily to summon enough psychic power, and blasted the Duchess. The vampire reeled from the mental assault, but still resisted.</p><p></p><p>(<span style="color: sienna">Harpy spends Free Actions for the Mental Link and Leadership. She uses another Mental Blast on the Duchess (DEF 22), but misses with 15.</span>)</p><p></p><p>"Can do, Harp," MorningStar said. "I don't think the lady likes my fire attack." She let loose with another column of flame, covering the area where Cyber-Knight and the Duchess stood. The knight, covered in flame, merely laughed. The Duchess, knowing well that fire was her bitter enemy, was not so cavalier, and jumped free of the fiery blast.</p><p></p><p>(<span style="color: sienna">MorningStar uses her area Energy Blast, targeting a square between Cyber-Knight and the Duchess. The square is DEF 10, and she gets 24 on the attack roll. Cyber-Knight and the Duchess each get Reflex saves (DC 18) for half damage. Cyber-Knight gets 10 and the Duchess gets 19. Cyber-Knight gets a Damage save (DC 16) and succeeds with 21. The Duchess gets a Damage save (DC 19) and succeeds with 20.</span>)</p><p></p><p>The Duchess felt a familiar presence in her mind. Trickster sent his thoughts as had been agreed upon. <em>Duchess, we are inside. Keep the fools busy for a few more moments. We must locate the cell, and then we will leave the estate.</em></p><p></p><p>The vampiress smiled and then snarled, opening her mouth to reveal her sharp teeth. "My dear," she said to Harpy. "I have had about enough of your mental attacks." The Duchess pounced on Harpy, sinking her canines into the United Heroes leader, sending the young pop star to her knees, and she then collapsed.</p><p></p><p>"No!" Electrostatic cried out.</p><p></p><p>(<span style="color: sienna">The Duchess spends a Free Action on Leadership. She takes a 5' step toward Harpy and a Half Action in a Startle attempt. Her Intimidate check is 32, and Harpy fails her Will save with 26. She thus loses Dex bonuses to her DEF for the next attack. The Duchess uses Power Attack for +3 to Damage and -3 to Attack. She bites Harpy (DEF 15) and hits with 25. Harpy, using Evasion, gets a Reflex save (DC 23) against the attack. She fails with 12. Spending a Hero Point to re-roll, she gets 15. Harpy is Stunned and takes a Lethal Hit.</span>)</p><p></p><p>As Cyber-Knight closed to the wall surrounding the main building, the two pulse cannons fired more shots at him, but both missed.</p><p></p><p>(<span style="color: sienna">Two Pulse Cannons fire at Cyber-Knight (DEF 16) and miss with 8 and 15.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 4.</span>)</p><p></p><p>*************************************************</p><p></p><p><strong>- Rear -</strong></p><p></p><p><em>This could be a problem,</em> Iron Dragon thought as he stood up and dusted himself off. He looked up at Mana, who was safely on the roof of the gym, higher up than he could jump. Bombardier was his main target right now, so he jogged over to that villain. Mana would have to wait.</p><p></p><p>(<span style="color: sienna">Iron Dragon uses a Half Action to stand up. He then moves 30' toward Bombardier as another Half Action.</span>)</p><p></p><p>Surge shook his head and stood up straight. "You guys don't give up," he said. An electrical field once again enveloped his body. </p><p></p><p>(<span style="color: sienna">Surge recovers from being Stunned. He uses Free Actions to activate his Force Field and Energy Field. He assigns a +2 DEF bonus vs. Seraphim from Dodge.</span>)</p><p></p><p>"Stay back, Dragon," Bombardier warned as he drew a Nega-Bomb and retreated. "I don't want to have to hurt you... What am I talking about? Of course I do!"</p><p></p><p>(<span style="color: sienna">Bombardier moves 20' away from Iron Dragon as a Half Action. He draws a Nega-Bomb as his other Half Action.</span>)</p><p></p><p><em>Surge yet stands, despite our efforts,</em> Seraphim thought. Swooping down on the villain, Seraphim swung his blade at Surge, but the speedster ducked and rolled away from the attack.</p><p></p><p>"Feel free to start trying for real, angel-boy!" Surge said, taunting Seraphim.</p><p></p><p>(<span style="color: sienna">Seraphim uses a Free Action for Leadership. He charges 25' at Surge (DEF 25), but misses with 21. Using Move-By Attack, Seraphim flies another 25'.</span>)</p><p></p><p>Pathfinder loaded his SuperX Crossbow and, retreating from Surge, fired again, but this time, Surge evaded the bolt.</p><p></p><p>(<span style="color: sienna">Pathfinder moves 20' as Half Action. He fires his Crossbow at Surge (DEF 23), but misses with 13.</span>)</p><p></p><p><em>The tide is turning in our favor, Mana,</em> a voice in Mana's head revealed. It was her leader, Trickster. <em>We are close to locating the cell. You were right about this mansion. The decorator should be shot.</em></p><p></p><p>Mana smiled and raised her hands, chanting magic words. She fired a blast of eldritch energy at Iron Dragon, but the hero, who had spotted the attack at the last moment, moved with amazing fluidity and dodged the blast.</p><p></p><p>(<span style="color: sienna">Mana fires her Energy Blast at Iron Dragon (DEF 21), hitting with 23. Iron Dragon, using Evasion, gets a Reflex save (DC 18) against the attack, and succeeds with 19. Mana teleports 15' as her other Half Action, and re-activates her Force Field as a Free Action.</span>)</p><p></p><p>Only one pulse cannon could target Mana, but at long range, had little chance to hit her. The blast broke part of the awning upon which the sorceress stood, but missed the villain by a considerable margin.</p><p></p><p>(<span style="color: sienna">One Pulse Cannon fires at Mana (DEF 18), but misses with 7.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 4.</span>)</p><p>*************************************************</p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 5, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 712359, member: 10023"] [b]Issue #5 - "Heat" (Continued)[/b] Scene 1: "Battle at Hadley Manor" - Combat Round Four [B]- Front -[/B] "You're getting a little too close lady," Electrostatic said. "Besides, I like someone else." He charged his hands with electrical energy and blasted away at the vampiress. The Duchess tried to jump out of the way, but to no avail. She cried out as the electricity danced across her form, slightly burning her outfit and her hair. ([COLOR=sienna]Electrostatic takes a 5' step away from the Duchess and fires his Energy Blast at her (DEF 18) and gets a Natural 20 - a critical hit! The Duchess gets a Damage save (DC 23) and gets a 20. She takes a Stun Hit.[/COLOR]) Cyber-Knight, realizing it was time to take the battle to ground, leapt from his mount and charged toward the electric hero. "Thou hast forgotten about Cyber-Knight," he warned. "Tis a mistake most fatal!" The villain swung his blade, cutting Electrostatic across the back, sending the hero nearly to the turf. "Yes, my friend," the Duchess said. "We are close now." ([COLOR=sienna]Cyber-Knight attempts a fast dismount. This is a Ride check (DC 20) and he succeeds with 28. He dismounts as a Free Action. Cyber-Knight charges 10' at Electrostatic (DEF 29) and hits with 30. Electrostatic, using Evasion, gets a Reflex save against the attack (DC 32) and gets 16. Since this would knock him out, Electrostatic spends a Hero Point to re-roll, and this time gets a 26. Electrostatic is Stunned and takes a Stun Hit. Cyber-Knight must attempt a Damage save (DC 18) against Electrostatic's Energy Field and succeeds with 27.[/COLOR]) [I]What the heck is she talking about?[/I] Harpy wondered. "Get her!" she called out to her allies. "This one's the leader!" Harpy closed her eyes momentarily to summon enough psychic power, and blasted the Duchess. The vampire reeled from the mental assault, but still resisted. ([COLOR=sienna]Harpy spends Free Actions for the Mental Link and Leadership. She uses another Mental Blast on the Duchess (DEF 22), but misses with 15.[/COLOR]) "Can do, Harp," MorningStar said. "I don't think the lady likes my fire attack." She let loose with another column of flame, covering the area where Cyber-Knight and the Duchess stood. The knight, covered in flame, merely laughed. The Duchess, knowing well that fire was her bitter enemy, was not so cavalier, and jumped free of the fiery blast. ([COLOR=sienna]MorningStar uses her area Energy Blast, targeting a square between Cyber-Knight and the Duchess. The square is DEF 10, and she gets 24 on the attack roll. Cyber-Knight and the Duchess each get Reflex saves (DC 18) for half damage. Cyber-Knight gets 10 and the Duchess gets 19. Cyber-Knight gets a Damage save (DC 16) and succeeds with 21. The Duchess gets a Damage save (DC 19) and succeeds with 20.[/COLOR]) The Duchess felt a familiar presence in her mind. Trickster sent his thoughts as had been agreed upon. [I]Duchess, we are inside. Keep the fools busy for a few more moments. We must locate the cell, and then we will leave the estate.[/I] The vampiress smiled and then snarled, opening her mouth to reveal her sharp teeth. "My dear," she said to Harpy. "I have had about enough of your mental attacks." The Duchess pounced on Harpy, sinking her canines into the United Heroes leader, sending the young pop star to her knees, and she then collapsed. "No!" Electrostatic cried out. ([COLOR=sienna]The Duchess spends a Free Action on Leadership. She takes a 5' step toward Harpy and a Half Action in a Startle attempt. Her Intimidate check is 32, and Harpy fails her Will save with 26. She thus loses Dex bonuses to her DEF for the next attack. The Duchess uses Power Attack for +3 to Damage and -3 to Attack. She bites Harpy (DEF 15) and hits with 25. Harpy, using Evasion, gets a Reflex save (DC 23) against the attack. She fails with 12. Spending a Hero Point to re-roll, she gets 15. Harpy is Stunned and takes a Lethal Hit.[/COLOR]) As Cyber-Knight closed to the wall surrounding the main building, the two pulse cannons fired more shots at him, but both missed. ([COLOR=sienna]Two Pulse Cannons fire at Cyber-Knight (DEF 16) and miss with 8 and 15.[/COLOR]) ([COLOR=sienna]This ends Combat Round 4.[/COLOR]) ************************************************* [B]- Rear -[/B] [I]This could be a problem,[/I] Iron Dragon thought as he stood up and dusted himself off. He looked up at Mana, who was safely on the roof of the gym, higher up than he could jump. Bombardier was his main target right now, so he jogged over to that villain. Mana would have to wait. ([COLOR=sienna]Iron Dragon uses a Half Action to stand up. He then moves 30' toward Bombardier as another Half Action.[/COLOR]) Surge shook his head and stood up straight. "You guys don't give up," he said. An electrical field once again enveloped his body. ([COLOR=sienna]Surge recovers from being Stunned. He uses Free Actions to activate his Force Field and Energy Field. He assigns a +2 DEF bonus vs. Seraphim from Dodge.[/COLOR]) "Stay back, Dragon," Bombardier warned as he drew a Nega-Bomb and retreated. "I don't want to have to hurt you... What am I talking about? Of course I do!" ([COLOR=sienna]Bombardier moves 20' away from Iron Dragon as a Half Action. He draws a Nega-Bomb as his other Half Action.[/COLOR]) [I]Surge yet stands, despite our efforts,[/I] Seraphim thought. Swooping down on the villain, Seraphim swung his blade at Surge, but the speedster ducked and rolled away from the attack. "Feel free to start trying for real, angel-boy!" Surge said, taunting Seraphim. ([COLOR=sienna]Seraphim uses a Free Action for Leadership. He charges 25' at Surge (DEF 25), but misses with 21. Using Move-By Attack, Seraphim flies another 25'.[/COLOR]) Pathfinder loaded his SuperX Crossbow and, retreating from Surge, fired again, but this time, Surge evaded the bolt. ([COLOR=sienna]Pathfinder moves 20' as Half Action. He fires his Crossbow at Surge (DEF 23), but misses with 13.[/COLOR]) [I]The tide is turning in our favor, Mana,[/I] a voice in Mana's head revealed. It was her leader, Trickster. [I]We are close to locating the cell. You were right about this mansion. The decorator should be shot.[/I] Mana smiled and raised her hands, chanting magic words. She fired a blast of eldritch energy at Iron Dragon, but the hero, who had spotted the attack at the last moment, moved with amazing fluidity and dodged the blast. ([COLOR=sienna]Mana fires her Energy Blast at Iron Dragon (DEF 21), hitting with 23. Iron Dragon, using Evasion, gets a Reflex save (DC 18) against the attack, and succeeds with 19. Mana teleports 15' as her other Half Action, and re-activates her Force Field as a Free Action.[/COLOR]) Only one pulse cannon could target Mana, but at long range, had little chance to hit her. The blast broke part of the awning upon which the sorceress stood, but missed the villain by a considerable margin. ([COLOR=sienna]One Pulse Cannon fires at Mana (DEF 18), but misses with 7.[/COLOR]) ([COLOR=sienna]This ends Combat Round 4.[/COLOR]) ************************************************* [SIZE=3][B]Watch for Round 5, Coming Soon![/B][/SIZE] [/QUOTE]
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