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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="MnM_UH" data-source="post: 714966" data-attributes="member: 10023"><p><strong>Issue #5 - "Heat" (Continued)</strong></p><p></p><p>Scene 1: "Battle at Hadley Manor" - Combat Round Seven</p><p></p><p><strong>- Front -</strong></p><p></p><p>"What --?" Electrostatic said in response to the Duchess' sudden transformation into mist. Charging forward, the hero blasted away at the Duchess, but his lightning bolt just went right through and made a nice dent in the wall behind her.</p><p></p><p>"I am finished with you," the Duchess stated. "I'm certain we will meet again."</p><p></p><p>(<span style="color: sienna">Electrostatic spends a Hero Point to remove his Fatigued condition. He moves 15' on the porch as a Half Action. Then, he fires his Energy Blast at the Duchess, who is unaffected because she's Incorporeal.</span>)</p><p></p><p>Electrostatic turned just in time to see Cyber-Knight bearing down on him. "Don't mind me," he said as he tumbled out of harm's way.</p><p></p><p>Cyber-Knight leveled his Vibrosword, but the blade once again missed it mark.</p><p></p><p>(<span style="color: sienna">Cyber-Knight moves 30' to get adjacent to Electrostatic as a Half Action. He attacks Electrostatic (DEF 30) with his Vibrosword, but misses with 17.</span>)</p><p></p><p>(<span style="color: sienna">Harpy takes no action.</span>)</p><p></p><p><em>The Duchess seems to be on a ticket out of town,</em> MorningStar observed. <em>She might be immune to 'Lectro's blasts, but she doesn't seem too fond of my flames. I wonder...</em></p><p></p><p>The flying heroine let loose with another barrage of fire, covering the front walk with flames. Cyber-Knight was caught right in the middle and had no time to escape, but still seemed to ignore the attack. The Duchess was in mist form, yet was affected by the fire as MorningStar had conjectured. The villainess screamed as the flames bit at her. </p><p></p><p>(<span style="color: sienna">MorningStar flies 15' from Cyber-Knight as a Half Action. She then fires her area Energy Blast as a square between Cyber-Knight and the Duchess. The square is DEF 10, and she hits with 18. Cyber-Knight and the Duchess each get Reflex saves (DC 18) to halve the damage. Cyber-Knight fails with 11, and the Duchess succeeds with 18. Cyber-Knight gets a Damage save (DC 16) and succeeds with 27 for no damage. The Duchess, who while Incorporeal is still affected by fire attacks, must attempt a Damage save (DC 19), but fails with 14. She takes a Lethal Hit.</span>)</p><p></p><p><em>I'm not putting myself at any more risk,</em> the Duchess realized, and sunk into the ground itself. <em>We have far better things to do than toy with these useless heroes.</em></p><p></p><p>(<span style="color: sienna">The Duchess sinks 15' into the ground as a Half Action. and then travels another 15' away from the main building as her other Half Action.</span>)</p><p></p><p>(<span style="color: sienna">The Pulse Cannons cannot target either villain.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 7.</span>)</p><p></p><p>*************************************************</p><p></p><p><strong>- Rear -</strong></p><p></p><p>Iron Dragon powered up his fist, and with a combination backhand and elbow strike, blew Bombardier from his feet, sending the villain to the grassy turf. This was no simple loss of balance -- Bombardier was out cold.</p><p></p><p>"That should do it," Iron Dragon concluded, brushing off his hands.</p><p></p><p>(<span style="color: sienna">Using Power Attack, Iron Dragon adds a +5 to Damage, but subtracts -5 from Attack. He must make a Concentration check (DC 20) to activate his Strike, and succeeds with 32. He attacks Bombardier (DEF 18) and hits with 24. Bombardier gets a Damage save (DC 26) and fails with 6. He takes a Stun Hit and is Unconscious.</span>)</p><p></p><p><em>These nuisances are getting on my nerves,</em> Surge thought as he stood up straight and looked at the situation. Pathfinder was the weakest of the heroes by far, but Seraphim was causing him nothing by problems. He stepped between the two heroes and emitted lightning strikes that tapped both of his intended targets.</p><p></p><p>The flying Seraphim, though enveloped in electrical energy, continued soaring above the field of battle, and seemed to shrug off the attack. Pathfinder was not so fortunate. The lightning bolt struck the Native American hero in the abdomen, just below his magical breastplate, and knocked the wind out of him.</p><p></p><p>"Nice shot, if I do say so myself," Surge added.</p><p> </p><p>(<span style="color: sienna">Surge spends a Villain Point to remove his Stunned condition. He spends Free Actions to re-activate his Force Field and Energy Field. He takes a 5' step and activates his Multi-Lightning. Both Seraphim and Pathfinder are in the area of effect, so they get Reflex saves (DC 18) to halve the effect. Seraphim gets 17 and Pathfinder gets 6, both failing. Seraphim's Force Field +10 is greater than Surge's Energy Blast +8, so he does not need to make a Damage save. Pathfinder, on the other hand, needs a Damage save (DC 17), but fails with 15. He takes a Lethal Hit.</span>)</p><p></p><p>(<span style="color: sienna">Bombardier is unconscious.</span>)</p><p></p><p>"I warned you, Surge," Seraphim cautioned, swooping down once again and swinging his weapon. </p><p></p><p>"Yeah, but I don't listen too good," Surge countered and rolled across the grass to evade the Sword of Truth.</p><p></p><p>Seraphim, after missing his target, flew upwards and ended up in nearly the same spot as where he began his downward descent.</p><p></p><p>"We've got them right where we want them," Seraphim called out across the battlefield. "Finish them, and perhaps we can get some answers."</p><p></p><p>(<span style="color: sienna">Seraphim spends a Free Action on Leadership. He charges 15' at Surge (DEF 25), but misses with 18. He continues another 35' using Move-By Attack.</span>)</p><p></p><p>Sneaking forward, Pathfinder loaded his crossbow and took another shot at Surge, who wasn't paying him any attention. He fired a bolt, and struck the villain in the side, just below the armpit. Surge fell immediately, and rolled with the attack, though he ended up on his feet.</p><p></p><p>(<span style="color: sienna">Pathfinder takes a 5' step and fires his Crossbow at Surge (DEF 23), and gets a Critical Hit with a Natural 20. Surge gets a Damage save (DC 22) and fails with 18. He takes a Lethal Hit.</span>)</p><p></p><p>Mana, seeing Bombardier go down like a sack of potatoes, considered her options. <em>Bombardier has really gotten himself into a bind,</em> she observed. <em>I should rescue him, or Trickster will have my head.</em></p><p></p><p>She teleported down to Bombardier's side and energized the shimmering magical field that protected her. She expected Iron Dragon to attack her, and did not want to suffer Bombardier's fate.</p><p></p><p>(<span style="color: sienna">Mana uses Dodge to add a +2 bonus to her DEF against Iron Dragon. She teleports 40' next to Bombardier as a Half Action. She uses a Free Action to activate her Force Field. Finally, she chooses to Fight Defensively, adding another +2 to DEF, but tacking on a -4 penalty to Attack rolls.</span>)</p><p></p><p>As Mana appeared, she was in the firing arcs of two of the pulse cannons that defended the rear estate grounds, and they fired, but both missed by wide margins.</p><p></p><p>(<span style="color: sienna">Two Pulse Cannons fire at Mana (DEF 20), but both miss with 7 and 9.</span>)</p><p></p><p>(<span style="color: sienna">This ends Combat Round 7.</span>)</p><p>*************************************************</p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 8, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 714966, member: 10023"] [b]Issue #5 - "Heat" (Continued)[/b] Scene 1: "Battle at Hadley Manor" - Combat Round Seven [B]- Front -[/B] "What --?" Electrostatic said in response to the Duchess' sudden transformation into mist. Charging forward, the hero blasted away at the Duchess, but his lightning bolt just went right through and made a nice dent in the wall behind her. "I am finished with you," the Duchess stated. "I'm certain we will meet again." ([COLOR=sienna]Electrostatic spends a Hero Point to remove his Fatigued condition. He moves 15' on the porch as a Half Action. Then, he fires his Energy Blast at the Duchess, who is unaffected because she's Incorporeal.[/COLOR]) Electrostatic turned just in time to see Cyber-Knight bearing down on him. "Don't mind me," he said as he tumbled out of harm's way. Cyber-Knight leveled his Vibrosword, but the blade once again missed it mark. ([COLOR=sienna]Cyber-Knight moves 30' to get adjacent to Electrostatic as a Half Action. He attacks Electrostatic (DEF 30) with his Vibrosword, but misses with 17.[/COLOR]) ([COLOR=sienna]Harpy takes no action.[/COLOR]) [I]The Duchess seems to be on a ticket out of town,[/I] MorningStar observed. [I]She might be immune to 'Lectro's blasts, but she doesn't seem too fond of my flames. I wonder...[/I] The flying heroine let loose with another barrage of fire, covering the front walk with flames. Cyber-Knight was caught right in the middle and had no time to escape, but still seemed to ignore the attack. The Duchess was in mist form, yet was affected by the fire as MorningStar had conjectured. The villainess screamed as the flames bit at her. ([COLOR=sienna]MorningStar flies 15' from Cyber-Knight as a Half Action. She then fires her area Energy Blast as a square between Cyber-Knight and the Duchess. The square is DEF 10, and she hits with 18. Cyber-Knight and the Duchess each get Reflex saves (DC 18) to halve the damage. Cyber-Knight fails with 11, and the Duchess succeeds with 18. Cyber-Knight gets a Damage save (DC 16) and succeeds with 27 for no damage. The Duchess, who while Incorporeal is still affected by fire attacks, must attempt a Damage save (DC 19), but fails with 14. She takes a Lethal Hit.[/COLOR]) [I]I'm not putting myself at any more risk,[/I] the Duchess realized, and sunk into the ground itself. [I]We have far better things to do than toy with these useless heroes.[/I] ([COLOR=sienna]The Duchess sinks 15' into the ground as a Half Action. and then travels another 15' away from the main building as her other Half Action.[/COLOR]) ([COLOR=sienna]The Pulse Cannons cannot target either villain.[/COLOR]) ([COLOR=sienna]This ends Combat Round 7.[/COLOR]) ************************************************* [B]- Rear -[/B] Iron Dragon powered up his fist, and with a combination backhand and elbow strike, blew Bombardier from his feet, sending the villain to the grassy turf. This was no simple loss of balance -- Bombardier was out cold. "That should do it," Iron Dragon concluded, brushing off his hands. ([COLOR=sienna]Using Power Attack, Iron Dragon adds a +5 to Damage, but subtracts -5 from Attack. He must make a Concentration check (DC 20) to activate his Strike, and succeeds with 32. He attacks Bombardier (DEF 18) and hits with 24. Bombardier gets a Damage save (DC 26) and fails with 6. He takes a Stun Hit and is Unconscious.[/COLOR]) [I]These nuisances are getting on my nerves,[/I] Surge thought as he stood up straight and looked at the situation. Pathfinder was the weakest of the heroes by far, but Seraphim was causing him nothing by problems. He stepped between the two heroes and emitted lightning strikes that tapped both of his intended targets. The flying Seraphim, though enveloped in electrical energy, continued soaring above the field of battle, and seemed to shrug off the attack. Pathfinder was not so fortunate. The lightning bolt struck the Native American hero in the abdomen, just below his magical breastplate, and knocked the wind out of him. "Nice shot, if I do say so myself," Surge added. ([COLOR=sienna]Surge spends a Villain Point to remove his Stunned condition. He spends Free Actions to re-activate his Force Field and Energy Field. He takes a 5' step and activates his Multi-Lightning. Both Seraphim and Pathfinder are in the area of effect, so they get Reflex saves (DC 18) to halve the effect. Seraphim gets 17 and Pathfinder gets 6, both failing. Seraphim's Force Field +10 is greater than Surge's Energy Blast +8, so he does not need to make a Damage save. Pathfinder, on the other hand, needs a Damage save (DC 17), but fails with 15. He takes a Lethal Hit.[/COLOR]) ([COLOR=sienna]Bombardier is unconscious.[/COLOR]) "I warned you, Surge," Seraphim cautioned, swooping down once again and swinging his weapon. "Yeah, but I don't listen too good," Surge countered and rolled across the grass to evade the Sword of Truth. Seraphim, after missing his target, flew upwards and ended up in nearly the same spot as where he began his downward descent. "We've got them right where we want them," Seraphim called out across the battlefield. "Finish them, and perhaps we can get some answers." ([COLOR=sienna]Seraphim spends a Free Action on Leadership. He charges 15' at Surge (DEF 25), but misses with 18. He continues another 35' using Move-By Attack.[/COLOR]) Sneaking forward, Pathfinder loaded his crossbow and took another shot at Surge, who wasn't paying him any attention. He fired a bolt, and struck the villain in the side, just below the armpit. Surge fell immediately, and rolled with the attack, though he ended up on his feet. ([COLOR=sienna]Pathfinder takes a 5' step and fires his Crossbow at Surge (DEF 23), and gets a Critical Hit with a Natural 20. Surge gets a Damage save (DC 22) and fails with 18. He takes a Lethal Hit.[/COLOR]) Mana, seeing Bombardier go down like a sack of potatoes, considered her options. [I]Bombardier has really gotten himself into a bind,[/I] she observed. [I]I should rescue him, or Trickster will have my head.[/I] She teleported down to Bombardier's side and energized the shimmering magical field that protected her. She expected Iron Dragon to attack her, and did not want to suffer Bombardier's fate. ([COLOR=sienna]Mana uses Dodge to add a +2 bonus to her DEF against Iron Dragon. She teleports 40' next to Bombardier as a Half Action. She uses a Free Action to activate her Force Field. Finally, she chooses to Fight Defensively, adding another +2 to DEF, but tacking on a -4 penalty to Attack rolls.[/COLOR]) As Mana appeared, she was in the firing arcs of two of the pulse cannons that defended the rear estate grounds, and they fired, but both missed by wide margins. ([COLOR=sienna]Two Pulse Cannons fire at Mana (DEF 20), but both miss with 7 and 9.[/COLOR]) ([COLOR=sienna]This ends Combat Round 7.[/COLOR]) ************************************************* [SIZE=3][B]Watch for Round 8, Coming Soon![/B][/SIZE] [/QUOTE]
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