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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="MnM_UH" data-source="post: 716119" data-attributes="member: 10023"><p><strong>Issue #5 - "Heat" (Continued)</strong></p><p></p><p>Scene 1: "Battle at Hadley Manor" - Combat Round Nine</p><p></p><p><strong>- Front -</strong></p><p></p><p>"Harpy!" Electrostatic called out in response to noticing that his love was missing. He rushed inside the mansion and saw her crawling on the floor, and then struggle to get to her feet.</p><p></p><p>"You're OK?" he asked.</p><p></p><p>"I'll be OK, eventually," she replied, owing to Seraphim's healing capabilities. "I want to find out if the bad guys freed Fang."</p><p></p><p>"Let's go check out the cell," Electrostatic offered, taking Harpy around the shoulders to better prop her up.</p><p></p><p>(<span style="color: sienna">Electrostatic moves inside the mansion as a Half Action.</span>)</p><p></p><p>"Until we meet again, fools," Cyber-Knight announced as he jumped atop his steed. He powered it on, and the 'creature' took him off the grounds and down the street.</p><p></p><p>(<span style="color: sienna">Cyber-Knight Fast Mounts his Cyber-Steed as a Free action (Ride check is successful). He then starts up the Cyber-Steed as a Half Action. He rides 50' away as his other Half Action.</span>)</p><p></p><p>Electrostatic and the badly injured Harpy made their way to Fang's cell, only to discover that he was gone, and the cell's bars strewn across the floor in front of the makeshift prison.</p><p></p><p>"What could have happened?" Harpy demanded.</p><p></p><p>(<span style="color: sienna">Harpy moves 30' inside the mansion to Fang's cell as her action.</span>)</p><p></p><p>MorningStar flew after Cyber-Knight and blasted him with fire, but to no avail. He was getting further and further away, and eventually, MorningStar was content to let him escape.</p><p></p><p>(<span style="color: sienna">MorningStar fires her Energy Blast at Cyber-Knight (DEF 16) and misses with 11. She then moves 20' to cover the entrance to the mansion as a Half Action.</span>)</p><p></p><p>(<span style="color: sienna">This ends the combat.</span>)</p><p></p><p>*************************************************</p><p></p><p><strong>- Rear -</strong></p><p></p><p>"A new one," Iron Dragon commented as he powered up his feet and leapt at Surge. The speedy villain turned in time to see the martial artist's flying jump kick knock him from his feet.</p><p></p><p>Surge landed, and was quite beat up from his first encounter with the United Heroes. He shook his head and tried to regroup.</p><p></p><p>(<span style="color: sienna">Iron Dragon charges Surge (DEF 24). Concentration check (DC 20) for Strike is successful with 28. His attack gets 31 - a hit. Surge gets a Damage save (DC 25) and fails with 15. He is Stunned and takes a Stun Hit. Iron Dragon's Protection +6 is greater than Surge's Energy Field +5, so he does not need to save.</span>)</p><p></p><p>"I'd have to be crazy to stick around here," he pointed out. "See ya!" The villain stood up and sped away, across the grounds and over the wall surrounding the estate, before any of the heroes could do anything about it.</p><p></p><p>(<span style="color: sienna">Surge spends a Villain Point to remove his Stunned condition. He sprints 280' away as his action.</span>)</p><p></p><p>(<span style="color: sienna">Bombardier takes no action since he's unconscious.</span>)</p><p></p><p>"We can still stop the woman," Seraphim said as he flew toward her at maximum speed. He swung his sword, biting the rooftop with the blade, but ultimately doing nothing to Mana, who was protected with a mystic force field. </p><p></p><p>(<span style="color: sienna">Seraphim spends a Free Action on Leadership. He charges 60' at Mana (DEF 18), but misses with 17. He spends a Hero Point to re-roll and gets 28 - a hit. Mana gets a Damage save (DC 19) and gets 8. She spends a Villain Point to re-roll and this time gets 20 - no damage.</span>)</p><p></p><p>"I can't get a shot," Pathfinder said as he neared where Iron Dragon stood.</p><p></p><p>"They will escape," Iron Dragon replied. "But I have a feeling they will return."</p><p></p><p>"Or perhaps we will have a shot at them elsewhere," Pathfinder countered.</p><p></p><p>"Either way, I would relish the opportunity."</p><p></p><p>(<span style="color: sienna">Pathfinder moves 25' next to Iron Dragon as his action.</span>)</p><p></p><p>Mana and Bombardier disappeared from sight, and then all of the villains were gone.</p><p></p><p>"We must check on our companions," Seraphim commanded. "They may have learned why the villains attacked, and maybe what they were after."</p><p></p><p>(<span style="color: sienna">Mana uses Extended Teleport to leave the combat with Bombardier.</span>)</p><p></p><p>(<span style="color: sienna">This ends the combat.</span>)</p><p>*************************************************</p><p></p><p><span style="font-size: 12px"><strong>Watch for Scene 2, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 716119, member: 10023"] [b]Issue #5 - "Heat" (Continued)[/b] Scene 1: "Battle at Hadley Manor" - Combat Round Nine [B]- Front -[/B] "Harpy!" Electrostatic called out in response to noticing that his love was missing. He rushed inside the mansion and saw her crawling on the floor, and then struggle to get to her feet. "You're OK?" he asked. "I'll be OK, eventually," she replied, owing to Seraphim's healing capabilities. "I want to find out if the bad guys freed Fang." "Let's go check out the cell," Electrostatic offered, taking Harpy around the shoulders to better prop her up. ([COLOR=sienna]Electrostatic moves inside the mansion as a Half Action.[/COLOR]) "Until we meet again, fools," Cyber-Knight announced as he jumped atop his steed. He powered it on, and the 'creature' took him off the grounds and down the street. ([COLOR=sienna]Cyber-Knight Fast Mounts his Cyber-Steed as a Free action (Ride check is successful). He then starts up the Cyber-Steed as a Half Action. He rides 50' away as his other Half Action.[/COLOR]) Electrostatic and the badly injured Harpy made their way to Fang's cell, only to discover that he was gone, and the cell's bars strewn across the floor in front of the makeshift prison. "What could have happened?" Harpy demanded. ([COLOR=sienna]Harpy moves 30' inside the mansion to Fang's cell as her action.[/COLOR]) MorningStar flew after Cyber-Knight and blasted him with fire, but to no avail. He was getting further and further away, and eventually, MorningStar was content to let him escape. ([COLOR=sienna]MorningStar fires her Energy Blast at Cyber-Knight (DEF 16) and misses with 11. She then moves 20' to cover the entrance to the mansion as a Half Action.[/COLOR]) ([COLOR=sienna]This ends the combat.[/COLOR]) ************************************************* [B]- Rear -[/B] "A new one," Iron Dragon commented as he powered up his feet and leapt at Surge. The speedy villain turned in time to see the martial artist's flying jump kick knock him from his feet. Surge landed, and was quite beat up from his first encounter with the United Heroes. He shook his head and tried to regroup. ([COLOR=sienna]Iron Dragon charges Surge (DEF 24). Concentration check (DC 20) for Strike is successful with 28. His attack gets 31 - a hit. Surge gets a Damage save (DC 25) and fails with 15. He is Stunned and takes a Stun Hit. Iron Dragon's Protection +6 is greater than Surge's Energy Field +5, so he does not need to save.[/COLOR]) "I'd have to be crazy to stick around here," he pointed out. "See ya!" The villain stood up and sped away, across the grounds and over the wall surrounding the estate, before any of the heroes could do anything about it. ([COLOR=sienna]Surge spends a Villain Point to remove his Stunned condition. He sprints 280' away as his action.[/COLOR]) ([COLOR=sienna]Bombardier takes no action since he's unconscious.[/COLOR]) "We can still stop the woman," Seraphim said as he flew toward her at maximum speed. He swung his sword, biting the rooftop with the blade, but ultimately doing nothing to Mana, who was protected with a mystic force field. ([COLOR=sienna]Seraphim spends a Free Action on Leadership. He charges 60' at Mana (DEF 18), but misses with 17. He spends a Hero Point to re-roll and gets 28 - a hit. Mana gets a Damage save (DC 19) and gets 8. She spends a Villain Point to re-roll and this time gets 20 - no damage.[/COLOR]) "I can't get a shot," Pathfinder said as he neared where Iron Dragon stood. "They will escape," Iron Dragon replied. "But I have a feeling they will return." "Or perhaps we will have a shot at them elsewhere," Pathfinder countered. "Either way, I would relish the opportunity." ([COLOR=sienna]Pathfinder moves 25' next to Iron Dragon as his action.[/COLOR]) Mana and Bombardier disappeared from sight, and then all of the villains were gone. "We must check on our companions," Seraphim commanded. "They may have learned why the villains attacked, and maybe what they were after." ([COLOR=sienna]Mana uses Extended Teleport to leave the combat with Bombardier.[/COLOR]) ([COLOR=sienna]This ends the combat.[/COLOR]) ************************************************* [SIZE=3][B]Watch for Scene 2, Coming Soon![/B][/SIZE] [/QUOTE]
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