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<blockquote data-quote="MnM_UH" data-source="post: 727344" data-attributes="member: 10023"><p><strong>Issue #6 - "Fire"</strong></p><p></p><p>Scene 1: "The Scoundrel Alone"</p><p></p><p>**********************************************</p><p>Here are the game statistics for the Atlantean Chosen Soldiers and Captains:</p><p></p><p><strong>Atlantean Chosen Soldier</strong></p><p><strong>30 PP</strong></p><p>PL 2; Init +0; Defense 12; Spd 30 Run, 30 Swim; ATK +2 Melee (+2L Dam, Punch), +2 Ranged (+5S Dam, Rocket Rifle); SV Dam +1, Fort +1, Ref +0, Will –1; STR 10, DEX 11, CON 13, INT 10, WIS 8, CHA 8.</p><p><strong>Skills</strong>: Climb +2, Intimidate +2, Jump +2, Language (Atlantean), and Swim +5.</p><p><strong>Feats</strong>: Amphibious and Immunity - Aging.</p><p><strong>Powers</strong>: None.</p><p><strong>Equipment</strong>: Atlantean Battle Armor [Protection +3 and Strike (Melee) +2L; <em>Power Stunts</em>: Radio Broadcast and Radio Hearing; <em>Source</em>: Device; <em>Cost</em>: 7 PP] and Rocket Rifle [Strike (Ranged – Kinetic) +5S; <em>Source</em>: Device; <em>Cost</em>: 5 PP].</p><p><strong>Weakness</strong>: None.</p><p><strong>Physical Description</strong>: Members of Klimordial’s Chosen Army are dressed in fine Atlantean Battle Armor, an armored suit composed of a breastplate, large shoulder pieces, a mesh midsection, and large thigh guards. The armored gauntlets are ridged with spikes and blades, enabling the soldier to make an effective melee attack. The rest of the outfit looks like olive-colored fatigues. The helmet covers the top half of the head, and includes a tall crest (accommodating the Atlanteans’ fin-ridge). The Chosen carry high-tech rifles that fire tiny rockets. The soldiers range in height from 5’10” to 6’2” and weigh between 160 and 220 lbs. They are always male.</p><p></p><p><strong>Atlantean Chosen Captain</strong></p><p><strong>45 PP</strong></p><p>PL 3; Init +1; Defense 14; Spd 30 Run, 30 Swim; ATK +4 Melee (+3L Dam, Punch), +4 Ranged (+5S Dam, Rocket Rifle); SV Dam +4, Fort +2, Ref +1, Will -1; STR 13, DEX 12, CON 14, INT 11, WIS 8, CHA 10.</p><p><strong>Skills</strong>: Climb +3, Intimidate +3, Jump +3, Language (Atlantean), and Swim +6.</p><p><strong>Feats</strong>: Amphibious, Immunity - Aging, and Toughness.</p><p><strong>Powers</strong>: None.</p><p><strong>Equipment</strong>: Atlantean Battle Armor [Protection +3 and Strike (Melee) +2L; <em>Power Stunts</em>: Radio Broadcast and Radio Hearing; <em>Source</em>: Device; <em>Cost</em>: 7 PP] and Rocket Rifle [Strike (Ranged – Kinetic) +5S; <em>Source</em>: Device; <em>Cost</em>: 5 PP].</p><p><strong>Weakness</strong>: None.</p><p><strong>Physical Description</strong>: The Captains look just like the Soldiers except that their crests are gold in color and they tend to be a little bigger and yell commands.</p><p></p><p>**********************************************</p><p>I decided not to break this up into multiple posts because even though this fight lasts 9 rounds, it's still pretty short in terms of content -- editor</p><p></p><p>(<span style="color: sienna">Note: The Chosen Soldiers and Chosen Captains will be considered Minions for this combat. As such, when they fail a Damage save, they are Disabled.</span>)</p><p></p><p>(<span style="color: sienna">Initiatives -- Scoundrel: 17, 15 x Chosen Soldiers: 14, and 3 x Chosen Captains: 5.</span>)</p><p></p><p>The Scoundrel saw nearly twenty armored fish-folk bearing down on him, and knew that decisive action was in order. He leapt to his feet and assessed the situation. He was on a strange island, with no backup and no idea how to get off the island, and was now just about surrounded by strange soldiers wielding weapons he had not seen before.</p><p></p><p>"Hey guys," he kidded, "I was just leaving."</p><p></p><p>They were not amused by his humor, and leveled their rifle-like weapons at the hero. The Scoundrel drew his Hellfire Pistols and fired off a shot at the closest soldier, blasting the fishman in the helmet, and knocking the soldier off his feet.</p><p></p><p>He blew the steam off the end of his revolver.</p><p> </p><p>(<span style="color: sienna">The Scoundrel starts off by assigning a +1 to his Defense from his Dodge feat. Next, he uses a Half Action to draw his Hellfire Pistols. Finally, he fires at the nearest Soldier (DEF 12) and hits with 14. The Soldier gets a Damage save (DC 19) but fails with 10. He is Disabled. There are now 14 Soldiers left.</span>)</p><p></p><p>The soldiers, undaunted by one of their fellows lying face-down on the ground, advanced on the Scoundrel's position and opened fire. Tiny red rockets flew all over the place, and the hero deftly dodged each one that got close enough to matter.</p><p></p><p><em>These guys aren't messing around!</em> he thought.</p><p></p><p>(<span style="color: sienna">All of the Soldiers move 30' closer to the Scoundrel as a Half Action. They fire at him (DEF 29) but they all miss. The highest total was 17.</span>)</p><p></p><p>(In Atlantean) "Kill him," the captains ordered as they too closed in on the Scoundrel. "By order of our commander!"</p><p></p><p>(<span style="color: sienna">The Chosen Captains move 30' as a Half Action and fire at the Scoundrel (DEF 29), and they all miss. The highest total is 18.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round One.</strong></span>)</p><p></p><p>The Scoundrel did not recognize the language they spoke, and had a feeling it was something very rare. "You guys aren't from around here, are you?" he asked sarcastically.</p><p></p><p>He retreated a little and fired both revolvers, downing two more advancing Atlantean soldiers. "This is too easy!"</p><p></p><p>(<span style="color: sienna">The Scoundrel takes a 5' step and fires twice, once at two different Soldiers (DEF 12), and hits both with 14 and 17. The Soldiers get Damage saves (DC 20 due to Point Blank Shot) and both fail with 16 and 17. Both are Disabled. There are 12 Soldiers left.</span>)</p><p></p><p>(In Atlantean) "He is too fast," one of the soldiers observed. "No one can dodge that many rockets."</p><p></p><p>More salvos were launched, and one struck the Scoundrel in the leg as he tried to vaunt away from the blast area of another rocket.</p><p></p><p>"Man," he yelled, "that smarts!"</p><p></p><p>(<span style="color: sienna">The Chosen Captains close in on the Scoundrel as a Half Action and fire at him (DEF 29), and one hits with a Natural 20. The Scoundrel gets a Reflex save against the Damage (DC 20) and fails with a 16. He takes a Stun Hit.</span>)</p><p></p><p>(In Atlantean) "He is fallible," one of the captains urged. "Keep flanking him. He will fall before our combined might."</p><p></p><p>(<span style="color: sienna">The Chosen Captains move 30' as a Half Action and fire at the Scoundrel (DEF 29), and they all miss. The highest total is 21.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Two.</strong></span>)</p><p></p><p>The Scoundrel planted off of one of the soldiers' helmets and somersaulted over the group, making the Atlantean look pretty foolish in the process. "Don't mind me," he quipped. "Just passing through."</p><p></p><p>He spotted a rocky outcropping not far away. <em>If I can make it over there, maybe I can get away from them. I can only hope the big blue guy doesn't take an interest in what's going on.</em></p><p></p><p>When he landed, the Scoundrel fired a Hellfire Pistol at one of the captains, but the shot glanced off the Atlantean's armor.</p><p></p><p>(<span style="color: sienna">The Scoundrel tries to move through an opponent square using Acrobatics (DC 25) and succeeds with 25. He fires a shot at a Chosen Captain (DEf 14) and hits with 27. The Chosen Captain gets a Damage save (DC 20) and makes it with 21.</span>)</p><p></p><p>The soldiers regrouped and fired another volley of rockets toward the leaping hero, but all missed their mark.</p><p></p><p>(<span style="color: sienna">The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 21.</span>)</p><p></p><p>The captains took shots as well, but the Scoundrel moved too quickly for them to lock on target.</p><p></p><p>(<span style="color: sienna">The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 15.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Three.</strong></span>)</p><p></p><p>The acrobatic hero leapt from the rocky ledge where he stood and onto a lower flat area. "I'll be going now," he said.</p><p></p><p>He took another shot at one of the soldiers who still pursued him, and nailed the Atlantean dead in the chest, dropping him.</p><p></p><p>"So will he."</p><p></p><p>(<span style="color: sienna">The Scoundrel moves 45' away from the group as a Half Action. He takes a shot at the nearest Soldier (DEF 12) and hits with 31. The Soldier gets a Damage save (DC 19) but fails with 10. He is Disabled. There are 11 Soldiers left.</span>)</p><p></p><p>Despite their losses, the Atlanteans persisted. Perhaps it was their sense of honor -- they did not want to return to Barracuda without their quarry. But this one was proving hard to catch.</p><p></p><p>The soldiers continued to follow the Scoundrel, and fired another off-mark volley of rockets.</p><p></p><p>(<span style="color: sienna">The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 21.</span>)</p><p></p><p>The captains looked at one another. (In Atlantean) "We must reconsider our tactics," one of them said. "This one is too fast. He is not like the other air-breathers."</p><p></p><p>The captains moved toward the Scoundrel and fired their weapons as well, but met with the same result -- a lot of dust and debris, but the Scoundrel kept evading the attacks.</p><p></p><p>(<span style="color: sienna">The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 17.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Four.</strong></span>)</p><p></p><p><em>They're still coming?</em> the Scoundrel wondered. <em>They're persistent, I'll give them that.</em></p><p></p><p>He fired two more shots, and two more soldiers went down in heaps. "Look, don't say I didn't warn you."</p><p></p><p>"I'd go back to boot camp if I were you," he added.</p><p></p><p>(<span style="color: sienna">The Scoundrel takes a 5' step and fires at two different Soldiers (DEF 12), hitting both with 21 and 18. Both get Damage saves (DC 20) and fail with 4 and 9. Both are Disabled. There are 9 Soldiers left.</span>)</p><p></p><p>The soldiers were getting closer. They fired again, and this time, one of the rockets got so close, the Scoundrel could read the writing on it -- if he was able to read Atlantean...</p><p></p><p>"Now that was close," he remarked.</p><p></p><p>(<span style="color: sienna">The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and one hits with a Natural 20. The Scoundrel gets a Reflex save (DC 20) to resist the attack, and succeeds with 29.</span>)</p><p></p><p>(In Atlantean) "This is futile!" one of the captains barked as they fired their weapons into thin air, where the Scoundrel once stood.</p><p></p><p>(<span style="color: sienna">The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 21.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Five.</strong></span>)</p><p></p><p><em>Hmm...</em> the Scoundrel thought. <em>Maybe if I take out their leaders, the rest of them will run back to that ship.</em></p><p></p><p>With a speed the Atlanteans could barely comprehend, the Scoundrel juked and jived his way though the crowd and blasted one of the captains in the ribs, piercing the Atlantean's armor, and knocking him out cold.</p><p></p><p>"Want to give up now?" he asked. "No? OK..."</p><p></p><p>(<span style="color: sienna">The Scoundrel moves 45' away from the group as a Half Action. He takes a shot at the nearest Captain (DEF 14) and hits with 17. The Captain gets a Damage save (DC 19) but fails with 15. He is Disabled. There are 2 Captains left.</span>)</p><p></p><p>The soldiers gathered around the hero and blasted him with their rocket-guns, but the Scoundrel leapt out of harm's way and onto a ledge above them.</p><p></p><p>(<span style="color: sienna">The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 20.</span>)</p><p></p><p>(In Atlantean) "We cannot stop him with this strategy," one of the captains said.</p><p></p><p>"I agree", the other captain replied, and radioed his men, ordering them to tackle the Scoundrel. "Capture him, if you can."</p><p></p><p>The captains fired their rifles at the hero, but he dodged their shots as easily as he had the soldiers' attempts.</p><p></p><p>(<span style="color: sienna">The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they miss with 15 and 10.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Six.</strong></span>)</p><p></p><p>The Scoundrel took a look at the rocky area he observed earlier, and gauged its distance. Then, he jumped from his perch and blasted a soldier and one of the two remaining captains. The soldier fell, but the captain withstood the shot.</p><p></p><p>(<span style="color: sienna">The Scoundrel takes a 5' step and fires at a Soldier (DEF 12) and a Captain (DEf 14), hitting both with 21 and 17. Both get Damage saves (DC 20). The Soldier fails with 7 and is Disabled. The Captain makes his save with 21. There are 8 Soldiers left.</span>)</p><p></p><p>When he landed, four of the soldiers converged on the Scoundrel and tried to tackle him, but the hero saw their motive and quickly got out of the way, causing the Atlanteans to crash into each other.</p><p></p><p>"Sorry about that," he joked.</p><p></p><p>Just as he managed to evade the tackles, rockets flew over his head, but were wide of the mark.</p><p></p><p>(<span style="color: sienna">4 of the Soldiers close to the Scoundrel attempt to Grapple him, but they all miss. The highest total was 16. The remaining 4 fire at him, but also miss, with the highest total being 19.</span>)</p><p></p><p>The two captains advanced on the Scoundrel, but they were unwilling to simply watch their men fumble around trying to get hold of the hero. They let loose with their own rifles, but their rockets also missed.</p><p></p><p>(<span style="color: sienna">The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they miss with 14 and 10.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Seven.</strong></span>)</p><p></p><p><em>Those two seem like the leaders,</em> the Scoundrel noted. <em>Maybe if I get rid of one more...</em></p><p></p><p>He jumped around the soldiers that were trying to get a bead on him, and fired his Hellfire Revolver at one of the captains, tagging him in the head, just below the rim of the helmet. The captain dropped like a sack of potatoes.</p><p></p><p>(<span style="color: sienna">The Scoundrel moves 45' away from the Soldiers as a Half Action. He fires a shot at a Captain (DEF 14) and hits with 17. The Captain gets a Damage save (DC 19), but fails with 12. There is one Captain left.</span>)</p><p></p><p>While three of the remaining soldiers surrounded the captain who yet lived, the other five soldiers went after the Scoundrel, who was nearing his hiding place. They fired at him, but missed.</p><p></p><p>(<span style="color: sienna">Five Soldiers move 30' closer to the Scoundrel as a Half Action and fire at him (DEF 29) and they all miss. The highest total is 21. The other three Soldiers stay back to guard the last remaining Captain.</span>)</p><p></p><p>(In Atlantean) "Barracuda," the captain barked into the radio, "this intruder is most unusual. My men cannot handle him. he is unlike other air-breathers."</p><p></p><p>"He is one of our greatest and most powerful enemies," Barracuda replied. "I should have known your weaklings could not capture him. Come back here. I have something for you..."</p><p></p><p>The captain hesitated, but decided that it was far more preferable to follow orders than to disobey them, even if the end result of failing a mission and disobeying orders was likely the same. He took off, and left his men to fend for themselves.</p><p></p><p>(<span style="color: sienna">The Captain uses a Free Action to radio Barracuda. He then double moves 60' as his action for the round.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of Round Eight.</strong></span>)</p><p></p><p>Spotting his target within reach, the Scoundrel took off and found a good hiding place. He kept his pistols at the ready, just in case.</p><p></p><p>(<span style="color: sienna">The Scoundrel moves another 40' and gets behind some rocks as a Half Action. He rolls a Hide check and gets a 24. He holds his other Half Action. </span>)</p><p></p><p>(In Atlantean) "Where did he go?" the soldiers asked each other after running after their quarry.</p><p></p><p>(<span style="color: sienna">The Soldiers move 30' in the direction they saw the Scoundrel go (Half Action). They each get Spot checks (DC 24)to oppose the Scoundrel's Hide check. None of them gets high enough to see him, so they hold their actions.</span>)</p><p></p><p>"Retreat," the captain ordered via radio. All of the soldiers fled, and the Scoundrel was glad to see them go.</p><p></p><p>(<span style="color: sienna">The Captain orders all of the Soldiers to retreat and then moves 60' away as his action.</span>)</p><p></p><p>(<span style="color: sienna">The Soldiers who held their actions now retreat 30' as their other action. Those closest to the Captain move 60' and are gone.</span>)</p><p></p><p>(<span style="color: sienna"><strong>End of the Combat.</strong></span>)</p></blockquote><p></p>
[QUOTE="MnM_UH, post: 727344, member: 10023"] [b]Issue #6 - "Fire"[/b] Scene 1: "The Scoundrel Alone" ********************************************** Here are the game statistics for the Atlantean Chosen Soldiers and Captains: [B]Atlantean Chosen Soldier 30 PP[/B] PL 2; Init +0; Defense 12; Spd 30 Run, 30 Swim; ATK +2 Melee (+2L Dam, Punch), +2 Ranged (+5S Dam, Rocket Rifle); SV Dam +1, Fort +1, Ref +0, Will –1; STR 10, DEX 11, CON 13, INT 10, WIS 8, CHA 8. [B]Skills[/B]: Climb +2, Intimidate +2, Jump +2, Language (Atlantean), and Swim +5. [B]Feats[/B]: Amphibious and Immunity - Aging. [B]Powers[/B]: None. [B]Equipment[/B]: Atlantean Battle Armor [Protection +3 and Strike (Melee) +2L; [I]Power Stunts[/I]: Radio Broadcast and Radio Hearing; [I]Source[/I]: Device; [I]Cost[/I]: 7 PP] and Rocket Rifle [Strike (Ranged – Kinetic) +5S; [I]Source[/I]: Device; [I]Cost[/I]: 5 PP]. [B]Weakness[/B]: None. [B]Physical Description[/B]: Members of Klimordial’s Chosen Army are dressed in fine Atlantean Battle Armor, an armored suit composed of a breastplate, large shoulder pieces, a mesh midsection, and large thigh guards. The armored gauntlets are ridged with spikes and blades, enabling the soldier to make an effective melee attack. The rest of the outfit looks like olive-colored fatigues. The helmet covers the top half of the head, and includes a tall crest (accommodating the Atlanteans’ fin-ridge). The Chosen carry high-tech rifles that fire tiny rockets. The soldiers range in height from 5’10” to 6’2” and weigh between 160 and 220 lbs. They are always male. [B]Atlantean Chosen Captain 45 PP[/B] PL 3; Init +1; Defense 14; Spd 30 Run, 30 Swim; ATK +4 Melee (+3L Dam, Punch), +4 Ranged (+5S Dam, Rocket Rifle); SV Dam +4, Fort +2, Ref +1, Will -1; STR 13, DEX 12, CON 14, INT 11, WIS 8, CHA 10. [B]Skills[/B]: Climb +3, Intimidate +3, Jump +3, Language (Atlantean), and Swim +6. [B]Feats[/B]: Amphibious, Immunity - Aging, and Toughness. [B]Powers[/B]: None. [B]Equipment[/B]: Atlantean Battle Armor [Protection +3 and Strike (Melee) +2L; [I]Power Stunts[/I]: Radio Broadcast and Radio Hearing; [I]Source[/I]: Device; [I]Cost[/I]: 7 PP] and Rocket Rifle [Strike (Ranged – Kinetic) +5S; [I]Source[/I]: Device; [I]Cost[/I]: 5 PP]. [B]Weakness[/B]: None. [B]Physical Description[/B]: The Captains look just like the Soldiers except that their crests are gold in color and they tend to be a little bigger and yell commands. ********************************************** I decided not to break this up into multiple posts because even though this fight lasts 9 rounds, it's still pretty short in terms of content -- editor ([COLOR=sienna]Note: The Chosen Soldiers and Chosen Captains will be considered Minions for this combat. As such, when they fail a Damage save, they are Disabled.[/COLOR]) ([COLOR=sienna]Initiatives -- Scoundrel: 17, 15 x Chosen Soldiers: 14, and 3 x Chosen Captains: 5.[/COLOR]) The Scoundrel saw nearly twenty armored fish-folk bearing down on him, and knew that decisive action was in order. He leapt to his feet and assessed the situation. He was on a strange island, with no backup and no idea how to get off the island, and was now just about surrounded by strange soldiers wielding weapons he had not seen before. "Hey guys," he kidded, "I was just leaving." They were not amused by his humor, and leveled their rifle-like weapons at the hero. The Scoundrel drew his Hellfire Pistols and fired off a shot at the closest soldier, blasting the fishman in the helmet, and knocking the soldier off his feet. He blew the steam off the end of his revolver. ([COLOR=sienna]The Scoundrel starts off by assigning a +1 to his Defense from his Dodge feat. Next, he uses a Half Action to draw his Hellfire Pistols. Finally, he fires at the nearest Soldier (DEF 12) and hits with 14. The Soldier gets a Damage save (DC 19) but fails with 10. He is Disabled. There are now 14 Soldiers left.[/COLOR]) The soldiers, undaunted by one of their fellows lying face-down on the ground, advanced on the Scoundrel's position and opened fire. Tiny red rockets flew all over the place, and the hero deftly dodged each one that got close enough to matter. [I]These guys aren't messing around![/I] he thought. ([COLOR=sienna]All of the Soldiers move 30' closer to the Scoundrel as a Half Action. They fire at him (DEF 29) but they all miss. The highest total was 17.[/COLOR]) (In Atlantean) "Kill him," the captains ordered as they too closed in on the Scoundrel. "By order of our commander!" ([COLOR=sienna]The Chosen Captains move 30' as a Half Action and fire at the Scoundrel (DEF 29), and they all miss. The highest total is 18.[/COLOR]) ([COLOR=sienna][B]End of Round One.[/B][/COLOR]) The Scoundrel did not recognize the language they spoke, and had a feeling it was something very rare. "You guys aren't from around here, are you?" he asked sarcastically. He retreated a little and fired both revolvers, downing two more advancing Atlantean soldiers. "This is too easy!" ([COLOR=sienna]The Scoundrel takes a 5' step and fires twice, once at two different Soldiers (DEF 12), and hits both with 14 and 17. The Soldiers get Damage saves (DC 20 due to Point Blank Shot) and both fail with 16 and 17. Both are Disabled. There are 12 Soldiers left.[/COLOR]) (In Atlantean) "He is too fast," one of the soldiers observed. "No one can dodge that many rockets." More salvos were launched, and one struck the Scoundrel in the leg as he tried to vaunt away from the blast area of another rocket. "Man," he yelled, "that smarts!" ([COLOR=sienna]The Chosen Captains close in on the Scoundrel as a Half Action and fire at him (DEF 29), and one hits with a Natural 20. The Scoundrel gets a Reflex save against the Damage (DC 20) and fails with a 16. He takes a Stun Hit.[/COLOR]) (In Atlantean) "He is fallible," one of the captains urged. "Keep flanking him. He will fall before our combined might." ([COLOR=sienna]The Chosen Captains move 30' as a Half Action and fire at the Scoundrel (DEF 29), and they all miss. The highest total is 21.[/COLOR]) ([COLOR=sienna][B]End of Round Two.[/B][/COLOR]) The Scoundrel planted off of one of the soldiers' helmets and somersaulted over the group, making the Atlantean look pretty foolish in the process. "Don't mind me," he quipped. "Just passing through." He spotted a rocky outcropping not far away. [I]If I can make it over there, maybe I can get away from them. I can only hope the big blue guy doesn't take an interest in what's going on.[/I] When he landed, the Scoundrel fired a Hellfire Pistol at one of the captains, but the shot glanced off the Atlantean's armor. ([COLOR=sienna]The Scoundrel tries to move through an opponent square using Acrobatics (DC 25) and succeeds with 25. He fires a shot at a Chosen Captain (DEf 14) and hits with 27. The Chosen Captain gets a Damage save (DC 20) and makes it with 21.[/COLOR]) The soldiers regrouped and fired another volley of rockets toward the leaping hero, but all missed their mark. ([COLOR=sienna]The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 21.[/COLOR]) The captains took shots as well, but the Scoundrel moved too quickly for them to lock on target. ([COLOR=sienna]The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 15.[/COLOR]) ([COLOR=sienna][B]End of Round Three.[/B][/COLOR]) The acrobatic hero leapt from the rocky ledge where he stood and onto a lower flat area. "I'll be going now," he said. He took another shot at one of the soldiers who still pursued him, and nailed the Atlantean dead in the chest, dropping him. "So will he." ([COLOR=sienna]The Scoundrel moves 45' away from the group as a Half Action. He takes a shot at the nearest Soldier (DEF 12) and hits with 31. The Soldier gets a Damage save (DC 19) but fails with 10. He is Disabled. There are 11 Soldiers left.[/COLOR]) Despite their losses, the Atlanteans persisted. Perhaps it was their sense of honor -- they did not want to return to Barracuda without their quarry. But this one was proving hard to catch. The soldiers continued to follow the Scoundrel, and fired another off-mark volley of rockets. ([COLOR=sienna]The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 21.[/COLOR]) The captains looked at one another. (In Atlantean) "We must reconsider our tactics," one of them said. "This one is too fast. He is not like the other air-breathers." The captains moved toward the Scoundrel and fired their weapons as well, but met with the same result -- a lot of dust and debris, but the Scoundrel kept evading the attacks. ([COLOR=sienna]The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 17.[/COLOR]) ([COLOR=sienna][B]End of Round Four.[/B][/COLOR]) [I]They're still coming?[/I] the Scoundrel wondered. [I]They're persistent, I'll give them that.[/I] He fired two more shots, and two more soldiers went down in heaps. "Look, don't say I didn't warn you." "I'd go back to boot camp if I were you," he added. ([COLOR=sienna]The Scoundrel takes a 5' step and fires at two different Soldiers (DEF 12), hitting both with 21 and 18. Both get Damage saves (DC 20) and fail with 4 and 9. Both are Disabled. There are 9 Soldiers left.[/COLOR]) The soldiers were getting closer. They fired again, and this time, one of the rockets got so close, the Scoundrel could read the writing on it -- if he was able to read Atlantean... "Now that was close," he remarked. ([COLOR=sienna]The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and one hits with a Natural 20. The Scoundrel gets a Reflex save (DC 20) to resist the attack, and succeeds with 29.[/COLOR]) (In Atlantean) "This is futile!" one of the captains barked as they fired their weapons into thin air, where the Scoundrel once stood. ([COLOR=sienna]The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 21.[/COLOR]) ([COLOR=sienna][B]End of Round Five.[/B][/COLOR]) [I]Hmm...[/I] the Scoundrel thought. [I]Maybe if I take out their leaders, the rest of them will run back to that ship.[/I] With a speed the Atlanteans could barely comprehend, the Scoundrel juked and jived his way though the crowd and blasted one of the captains in the ribs, piercing the Atlantean's armor, and knocking him out cold. "Want to give up now?" he asked. "No? OK..." ([COLOR=sienna]The Scoundrel moves 45' away from the group as a Half Action. He takes a shot at the nearest Captain (DEF 14) and hits with 17. The Captain gets a Damage save (DC 19) but fails with 15. He is Disabled. There are 2 Captains left.[/COLOR]) The soldiers gathered around the hero and blasted him with their rocket-guns, but the Scoundrel leapt out of harm's way and onto a ledge above them. ([COLOR=sienna]The Chosen Soldiers advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they all miss. The highest total is 20.[/COLOR]) (In Atlantean) "We cannot stop him with this strategy," one of the captains said. "I agree", the other captain replied, and radioed his men, ordering them to tackle the Scoundrel. "Capture him, if you can." The captains fired their rifles at the hero, but he dodged their shots as easily as he had the soldiers' attempts. ([COLOR=sienna]The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they miss with 15 and 10.[/COLOR]) ([COLOR=sienna][B]End of Round Six.[/B][/COLOR]) The Scoundrel took a look at the rocky area he observed earlier, and gauged its distance. Then, he jumped from his perch and blasted a soldier and one of the two remaining captains. The soldier fell, but the captain withstood the shot. ([COLOR=sienna]The Scoundrel takes a 5' step and fires at a Soldier (DEF 12) and a Captain (DEf 14), hitting both with 21 and 17. Both get Damage saves (DC 20). The Soldier fails with 7 and is Disabled. The Captain makes his save with 21. There are 8 Soldiers left.[/COLOR]) When he landed, four of the soldiers converged on the Scoundrel and tried to tackle him, but the hero saw their motive and quickly got out of the way, causing the Atlanteans to crash into each other. "Sorry about that," he joked. Just as he managed to evade the tackles, rockets flew over his head, but were wide of the mark. ([COLOR=sienna]4 of the Soldiers close to the Scoundrel attempt to Grapple him, but they all miss. The highest total was 16. The remaining 4 fire at him, but also miss, with the highest total being 19.[/COLOR]) The two captains advanced on the Scoundrel, but they were unwilling to simply watch their men fumble around trying to get hold of the hero. They let loose with their own rifles, but their rockets also missed. ([COLOR=sienna]The Chosen Captains advance toward the Scoundrel as a Half Action and fire at him (DEF 29), and they miss with 14 and 10.[/COLOR]) ([COLOR=sienna][B]End of Round Seven.[/B][/COLOR]) [I]Those two seem like the leaders,[/I] the Scoundrel noted. [I]Maybe if I get rid of one more...[/I] He jumped around the soldiers that were trying to get a bead on him, and fired his Hellfire Revolver at one of the captains, tagging him in the head, just below the rim of the helmet. The captain dropped like a sack of potatoes. ([COLOR=sienna]The Scoundrel moves 45' away from the Soldiers as a Half Action. He fires a shot at a Captain (DEF 14) and hits with 17. The Captain gets a Damage save (DC 19), but fails with 12. There is one Captain left.[/COLOR]) While three of the remaining soldiers surrounded the captain who yet lived, the other five soldiers went after the Scoundrel, who was nearing his hiding place. They fired at him, but missed. ([COLOR=sienna]Five Soldiers move 30' closer to the Scoundrel as a Half Action and fire at him (DEF 29) and they all miss. The highest total is 21. The other three Soldiers stay back to guard the last remaining Captain.[/COLOR]) (In Atlantean) "Barracuda," the captain barked into the radio, "this intruder is most unusual. My men cannot handle him. he is unlike other air-breathers." "He is one of our greatest and most powerful enemies," Barracuda replied. "I should have known your weaklings could not capture him. Come back here. I have something for you..." The captain hesitated, but decided that it was far more preferable to follow orders than to disobey them, even if the end result of failing a mission and disobeying orders was likely the same. He took off, and left his men to fend for themselves. ([COLOR=sienna]The Captain uses a Free Action to radio Barracuda. He then double moves 60' as his action for the round.[/COLOR]) ([COLOR=sienna][B]End of Round Eight.[/B][/COLOR]) Spotting his target within reach, the Scoundrel took off and found a good hiding place. He kept his pistols at the ready, just in case. ([COLOR=sienna]The Scoundrel moves another 40' and gets behind some rocks as a Half Action. He rolls a Hide check and gets a 24. He holds his other Half Action. [/COLOR]) (In Atlantean) "Where did he go?" the soldiers asked each other after running after their quarry. ([COLOR=sienna]The Soldiers move 30' in the direction they saw the Scoundrel go (Half Action). They each get Spot checks (DC 24)to oppose the Scoundrel's Hide check. None of them gets high enough to see him, so they hold their actions.[/COLOR]) "Retreat," the captain ordered via radio. All of the soldiers fled, and the Scoundrel was glad to see them go. ([COLOR=sienna]The Captain orders all of the Soldiers to retreat and then moves 60' away as his action.[/COLOR]) ([COLOR=sienna]The Soldiers who held their actions now retreat 30' as their other action. Those closest to the Captain move 60' and are gone.[/COLOR]) ([COLOR=sienna][B]End of the Combat.[/B][/COLOR]) [/QUOTE]
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{Mutants & Masterminds} United Heroes Limited Series
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