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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="Insight" data-source="post: 829582" data-attributes="member: 11437"><p><strong>Issue #8 - "Blazing" (Continued)</strong></p><p></p><p>First, I'm going to post the "bad guys" for the upcoming combat. Here they are:</p><p></p><p>**************************************************</p><p><strong>Acrobat Ace</strong></p><p><strong>Darren Mathers</strong></p><p><strong>188 PP</strong></p><p>PL 12; Init +17; Defense 32; Spd 50 Run; ATK +11 Melee (+0S Dam, Punch), +12 Ranged (+9S/L Dam, Razor-Rings); SV Dam +2, Fort +2, Ref +15, Will +3; STR 10, DEX 20, CON 15, INT 13, WIS 12, CHA 16; Hero Points 7.</p><p><strong>Skills</strong>: Acrobatics +26, Balance +21, Bluff +11, Escape Artist +15, Jump +10, Perform +8, and Taunt +13.</p><p><strong>Feats</strong>: All-Out Attack, Attack Finesse, Attack Focus – Ranged, Dodge, Evasion, Expertise, Hero’s Luck, Improved Disarm, Improved Initiative, Improved Trip, Instant Stand, Iron Will, Leadership, Lightning Reflexes, Move-By Attack, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Throwing Mastery, and Whirlwind Attack.</p><p><strong>Powers</strong>: Mental Protection +4 [<em>Source</em>: Training; <em>Cost</em>: 8 PP], Super-Dexterity +4 [<em>Source</em>: Mutation; <em>Cost</em>: 16 PP], and Super-Speed +4 [<em>Extra</em>: Spinning (Extra: Blade Storm (Extra: Selective)); <em>Source</em>: Mutation; <em>Cost</em>: 40 PP].</p><p><strong>Equipment</strong>: Razor-Rings [Strike – Ranged (Kinetic) +9; <em>Power Stunt</em>: Stun or Lethal; <em>Source</em>: Super-Science; <em>Cost</em>: 10 PP].</p><p><strong>Weakness</strong>: None.</p><p></p><p>**************************************************</p><p><strong>Puncture Proof</strong></p><p><strong>Luther McAllister</strong></p><p><strong>183 PP</strong></p><p>PL 12; Init +1; Defense 14; Spd 30 Run, 50 Fly; ATK +13 Melee (+9S Dam, Punch), +8 Ranged (+0S Dam, None); SV Dam +9, Fort +14, Ref +4, Will +4; STR 20, DEX 13, CON 20, INT 13, WIS 12, CHA 15; Hero Points 6.</p><p><strong>Skills</strong>: Diplomacy +8, Intimidate +11, Knowledge – Business +10, Listen +5, Profession – CEO +9, Sense Motive +6, and Spot +5.</p><p><strong>Feats</strong>: Aerial Combat, Attack Focus – Unarmed, Detect Magic, Durability, Great Fortitude, Immunity – Critical Hits, Leadership, Move-By Attack, Power Attack, Rapid Healing, Takedown Attack, and Toughness.</p><p><strong>Powers</strong>: Amazing Save – Fortitude +5 [<em>Source</em>: Mystical; <em>Cost</em>: 5 PP], Amazing Save – Reflex +3 [<em>Source</em>: Mystical, <em>Cost</em>: 3 PP], Amazing Save – Will +3 [<em>Source</em>: Training; <em>Cost</em>: 3 PP], Flight +10 [<em>Source</em>: Mystical; <em>Cost</em>: 20 PP], Protection +10 [<em>Extra</em>: Impervious; <em>Flaw</em>: Only against Kinetic attacks; <em>Source</em>: Mystical; <em>Cost</em>: 20 PP], Regeneration +5 [<em>Source</em>: Mystical; <em>Cost</em>: 10 PP], Super-Constitution +2 [<em>Source</em>: Mystical; <em>Cost</em>: 8 PP], and Super-Strength +4 [<em>Source</em>: Mystical; <em>Cost</em>: 16 PP].</p><p><strong>Equipment</strong>: None.</p><p><strong>Weakness</strong>: None.</p><p></p><p>**************************************************</p><p><strong>Sam Wylde</strong></p><p><strong>No Pseudonym</strong></p><p><strong>154 PP</strong></p><p>PL 10; Init +10; Defense 18; Spd 40 Run; ATK +12 Melee (+0S Dam, Punch or Transfer), +12 Ranged (+0S Dam, None); SV Dam +5, Fort +5, Ref +8, Will +2; STR 10, DEX 18, CON 17, INT 12, WIS 14, CHA 15; Hero Points 5.</p><p><strong>Skills</strong>: Acrobatics +10, Bluff +4, Disable Device +6, Escape Artist +10, Hide +10, Intimidate +5, Jump +6, Listen +11, Move Silently +10, Open Locks +12, Sleight of Hand +7, Spot +11, and Survival +8(14 for Tracking).</p><p><strong>Feats</strong>: Attack Finesse, Great Fortitude, Improved Init, Lightning Reflexes, Talented (Disable Device & Open Locks), Talented (Hide & Move Silently), Toughness, and Track.</p><p><strong>Powers</strong>: Force Field +5 [<em>Source</em>: Mutation; <em>Cost</em>: 5 PP], Super-Senses +6 [<em>Source</em>: Mutation; <em>Cost</em>: 12 PP], Super-Speed +2 [<em>Source</em>: Mutation; <em>Cost</em>: 12 PP], and Transfer +8 [Ability Scores & Powers; <em>Extras</em>: Additional Attribute, All Attributes of Category, Up to 4 PP/Level in Cost; <em>Flaw</em>: Transfer Weakness; <em>Source</em>: Mutation; <em>Cost</em>: 48 PP].</p><p><strong>Equipment</strong>: None.</p><p><strong>Weakness</strong>: Berserker.</p></blockquote><p></p>
[QUOTE="Insight, post: 829582, member: 11437"] [b]Issue #8 - "Blazing" (Continued)[/b] First, I'm going to post the "bad guys" for the upcoming combat. Here they are: ************************************************** [B]Acrobat Ace Darren Mathers 188 PP[/B] PL 12; Init +17; Defense 32; Spd 50 Run; ATK +11 Melee (+0S Dam, Punch), +12 Ranged (+9S/L Dam, Razor-Rings); SV Dam +2, Fort +2, Ref +15, Will +3; STR 10, DEX 20, CON 15, INT 13, WIS 12, CHA 16; Hero Points 7. [B]Skills[/B]: Acrobatics +26, Balance +21, Bluff +11, Escape Artist +15, Jump +10, Perform +8, and Taunt +13. [B]Feats[/B]: All-Out Attack, Attack Finesse, Attack Focus – Ranged, Dodge, Evasion, Expertise, Hero’s Luck, Improved Disarm, Improved Initiative, Improved Trip, Instant Stand, Iron Will, Leadership, Lightning Reflexes, Move-By Attack, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Throwing Mastery, and Whirlwind Attack. [B]Powers[/B]: Mental Protection +4 [[I]Source[/I]: Training; [I]Cost[/I]: 8 PP], Super-Dexterity +4 [[I]Source[/I]: Mutation; [I]Cost[/I]: 16 PP], and Super-Speed +4 [[I]Extra[/I]: Spinning (Extra: Blade Storm (Extra: Selective)); [I]Source[/I]: Mutation; [I]Cost[/I]: 40 PP]. [B]Equipment[/B]: Razor-Rings [Strike – Ranged (Kinetic) +9; [I]Power Stunt[/I]: Stun or Lethal; [I]Source[/I]: Super-Science; [I]Cost[/I]: 10 PP]. [B]Weakness[/B]: None. ************************************************** [B]Puncture Proof Luther McAllister 183 PP[/B] PL 12; Init +1; Defense 14; Spd 30 Run, 50 Fly; ATK +13 Melee (+9S Dam, Punch), +8 Ranged (+0S Dam, None); SV Dam +9, Fort +14, Ref +4, Will +4; STR 20, DEX 13, CON 20, INT 13, WIS 12, CHA 15; Hero Points 6. [B]Skills[/B]: Diplomacy +8, Intimidate +11, Knowledge – Business +10, Listen +5, Profession – CEO +9, Sense Motive +6, and Spot +5. [B]Feats[/B]: Aerial Combat, Attack Focus – Unarmed, Detect Magic, Durability, Great Fortitude, Immunity – Critical Hits, Leadership, Move-By Attack, Power Attack, Rapid Healing, Takedown Attack, and Toughness. [B]Powers[/B]: Amazing Save – Fortitude +5 [[I]Source[/I]: Mystical; [I]Cost[/I]: 5 PP], Amazing Save – Reflex +3 [[I]Source[/I]: Mystical, [I]Cost[/I]: 3 PP], Amazing Save – Will +3 [[I]Source[/I]: Training; [I]Cost[/I]: 3 PP], Flight +10 [[I]Source[/I]: Mystical; [I]Cost[/I]: 20 PP], Protection +10 [[I]Extra[/I]: Impervious; [I]Flaw[/I]: Only against Kinetic attacks; [I]Source[/I]: Mystical; [I]Cost[/I]: 20 PP], Regeneration +5 [[I]Source[/I]: Mystical; [I]Cost[/I]: 10 PP], Super-Constitution +2 [[I]Source[/I]: Mystical; [I]Cost[/I]: 8 PP], and Super-Strength +4 [[I]Source[/I]: Mystical; [I]Cost[/I]: 16 PP]. [B]Equipment[/B]: None. [B]Weakness[/B]: None. ************************************************** [B]Sam Wylde No Pseudonym 154 PP[/B] PL 10; Init +10; Defense 18; Spd 40 Run; ATK +12 Melee (+0S Dam, Punch or Transfer), +12 Ranged (+0S Dam, None); SV Dam +5, Fort +5, Ref +8, Will +2; STR 10, DEX 18, CON 17, INT 12, WIS 14, CHA 15; Hero Points 5. [B]Skills[/B]: Acrobatics +10, Bluff +4, Disable Device +6, Escape Artist +10, Hide +10, Intimidate +5, Jump +6, Listen +11, Move Silently +10, Open Locks +12, Sleight of Hand +7, Spot +11, and Survival +8(14 for Tracking). [B]Feats[/B]: Attack Finesse, Great Fortitude, Improved Init, Lightning Reflexes, Talented (Disable Device & Open Locks), Talented (Hide & Move Silently), Toughness, and Track. [B]Powers[/B]: Force Field +5 [[I]Source[/I]: Mutation; [I]Cost[/I]: 5 PP], Super-Senses +6 [[I]Source[/I]: Mutation; [I]Cost[/I]: 12 PP], Super-Speed +2 [[I]Source[/I]: Mutation; [I]Cost[/I]: 12 PP], and Transfer +8 [Ability Scores & Powers; [I]Extras[/I]: Additional Attribute, All Attributes of Category, Up to 4 PP/Level in Cost; [I]Flaw[/I]: Transfer Weakness; [I]Source[/I]: Mutation; [I]Cost[/I]: 48 PP]. [B]Equipment[/B]: None. [B]Weakness[/B]: Berserker. [/QUOTE]
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