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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="Insight" data-source="post: 838947" data-attributes="member: 11437"><p><strong>Issue #8 - "Blazing" (Continued)</strong></p><p></p><p>Scene 4: "Paradigm in Flux" - Combat Round 1</p><p></p><p><em>Note: I've done a little formatiing change for the combat text. I hope eveyone likes it.</em></p><p></p><p><span style="color: red">{First thing to take care of is initiative, of course. Electrostatic gets 26, the Scoundrel gets 31, and Seraphim gets 13, while Acrobat Ace gets 33, Puncture Proof gets 14, and Sam Wylde gets 18. The order then is: Acrobat Ace, The Scoundrel, Electrostatic, Sam Wylde, Puncture Proof, and Seraphim.}</span></p><p></p><p>*************************************************</p><p></p><p>Acrobat Ace looked at his companion. "Sam," he said. "You know what to do..." With that, the pair split up.</p><p></p><p>"So, let's see here," Acrobat Ace said as he cross the field of battle with ease, jumping here and there. "Who wants to be first?" He produced a razor-sharp metal ring from his bracers and, with great dexterity, flung it at his speed toward the Scoundrel.</p><p></p><p>"Hey watch it," the Scoundrel replied, easily sidestepping the attack. "You could hurt someone with that."</p><p></p><p><span style="color: red">{Acrobat Ace assigns +1 to his DEF (Dodge), and uses a Free Action to activate Leadership. Using All-Out Attack, Ace lowers his DEF by 3 and increases his Attack Roll by 3. As a Half Action, he moves 50' to get within range, and uses another Half Action to throw a Razor-Ring at the Scoundrel (DEF 28), but misses with 21.}</span></p><p></p><p>"Speaking of hurting someone," the Scoundrel said as he balanced himself, the hero drew his mystic Hellfire Pistols and aimed them at his bounding foe. "How about a taste of these babies?" The Scoundrel fired twin fiery blasts at Acrobat Ace, who deftly and with little effort evaded both missiles.</p><p></p><p><span style="color: red">{The Scoundrel assigns +1 to his DEF (Dodge) and draws his Hellfire Pistols as a Free Action. He takes a 5' step, and then, as a Full Action, takes two shots at Acrobat Ace (DEF 30), missing twice with 23 and 20.}</span></p><p></p><p><em>This guy sure has some moves,</em> Electrostatic realized. <em>But so do I.</em> The electric hero powered himself up and took an alternate tack en route to Acrobat Ace. When he was in position, Electrostatic fired a lightning bolt just where Acrobat Ace was standing, but the foe saw Electrostatic coming and jumped straight up, dodging the blast.</p><p></p><p>"C'mon guys," Acrobat Ace said. "You're gonna have to try harder than that."</p><p></p><p><span style="color: red">{Electrostatic assigns +1 to his DEF (Dodge) and uses a Free Action to activate his Energy Field. As a Half Action, he moves 20' toward Acrobat Ace, and then as another Half Action, fires his Energy Blast at Acrobat Ace (DEF 30), missing with 28.}</span></p><p></p><p>Sam Wylde grinned as she noted her opponents' actions so far. They seemed disinterested in waht she was doing, which served her purposes all the more. Her hands tingled with power and excitement as she approached Electrostatic and the Scoundrel. <em>The one with the hat,</em> she thought. <em>He's mine.</em></p><p></p><p><span style="color: red">{Sam Wylde activates her Force Field as a Free Action. She then uses a Full Round Action to move 75' toward Electrostatic and the Scoundrel.}</span></p><p></p><p>Up top, near the maze and the glowing sphere in its center, things were also heating up. Puncture Proof took the most direct route toward his target, the angelic Seraphim, who had not even drawn his weapon as of yet.</p><p></p><p>"You look like an angel," Puncture Proof pointed out. "But I know better. You're another one of the goons he sent in here for the Paradigm Flux Generator, huh? Inventive son of a gun, ain't he?" The flying Puncture Proof barreled into Seraphim, who was caught a little off-guard and smashed into a maze wall behind him.</p><p></p><p>The blast was not enough to knock him out cold, but Seraphim realized Puncture Proof was nearly his equal in combat.</p><p></p><p><span style="color: red">{Puncture Proof assigns +1 to his Attack Rolls (Aerial Combat), and adds +5 to his Damage while taking -5 from his Attack Rolls (Power Attack) for this round. He charges 15' at Seraphim (DEF 19), but misses with 15. Puncture Proof spends a Hero Point to re-roll, and this time hits with 22. Seraphim needs to make a Damage save (DC 19), and fails with 11. Seraphim spends a Hero Point to re-roll the save, and this time succeeds with 25. Using Move-By Attack, Puncture Proof continues another 45' past Seraphim after the attack.}</span></p><p></p><p>"I do not know who may have sent you here," Seraphim said as he drew his sword. "But I will do everything in my heavenly power to send you back from whence you came!"</p><p></p><p>He looked down at his allies. "Electro, Scoundrel," he said. "Spread out. They might have area attacks."</p><p></p><p>"As for you," Seraphim said to Puncture Proof, "I will show you and your master Trickster the error of your ways!"</p><p></p><p><span style="color: red">{Seraphim uses a Free Action to activate his Leadership, and assigns +1 to his DEF (Aerial Combat). He uses a Half Action to draw his Sword of Truth, and another Half Action to attempt to Intimidate Puncture Proof. Seraphim gets 20 (DC 14), and succeeds, but strangely, Puncture Proof does not comply...}</span></p><p></p><p><span style="color: royalblue">This ends Combat Round 1.</span></p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 2, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="Insight, post: 838947, member: 11437"] [b]Issue #8 - "Blazing" (Continued)[/b] Scene 4: "Paradigm in Flux" - Combat Round 1 [I]Note: I've done a little formatiing change for the combat text. I hope eveyone likes it.[/I] [COLOR=red]{First thing to take care of is initiative, of course. Electrostatic gets 26, the Scoundrel gets 31, and Seraphim gets 13, while Acrobat Ace gets 33, Puncture Proof gets 14, and Sam Wylde gets 18. The order then is: Acrobat Ace, The Scoundrel, Electrostatic, Sam Wylde, Puncture Proof, and Seraphim.}[/COLOR] ************************************************* Acrobat Ace looked at his companion. "Sam," he said. "You know what to do..." With that, the pair split up. "So, let's see here," Acrobat Ace said as he cross the field of battle with ease, jumping here and there. "Who wants to be first?" He produced a razor-sharp metal ring from his bracers and, with great dexterity, flung it at his speed toward the Scoundrel. "Hey watch it," the Scoundrel replied, easily sidestepping the attack. "You could hurt someone with that." [COLOR=red]{Acrobat Ace assigns +1 to his DEF (Dodge), and uses a Free Action to activate Leadership. Using All-Out Attack, Ace lowers his DEF by 3 and increases his Attack Roll by 3. As a Half Action, he moves 50' to get within range, and uses another Half Action to throw a Razor-Ring at the Scoundrel (DEF 28), but misses with 21.}[/COLOR] "Speaking of hurting someone," the Scoundrel said as he balanced himself, the hero drew his mystic Hellfire Pistols and aimed them at his bounding foe. "How about a taste of these babies?" The Scoundrel fired twin fiery blasts at Acrobat Ace, who deftly and with little effort evaded both missiles. [COLOR=red]{The Scoundrel assigns +1 to his DEF (Dodge) and draws his Hellfire Pistols as a Free Action. He takes a 5' step, and then, as a Full Action, takes two shots at Acrobat Ace (DEF 30), missing twice with 23 and 20.}[/COLOR] [I]This guy sure has some moves,[/I] Electrostatic realized. [I]But so do I.[/I] The electric hero powered himself up and took an alternate tack en route to Acrobat Ace. When he was in position, Electrostatic fired a lightning bolt just where Acrobat Ace was standing, but the foe saw Electrostatic coming and jumped straight up, dodging the blast. "C'mon guys," Acrobat Ace said. "You're gonna have to try harder than that." [COLOR=red]{Electrostatic assigns +1 to his DEF (Dodge) and uses a Free Action to activate his Energy Field. As a Half Action, he moves 20' toward Acrobat Ace, and then as another Half Action, fires his Energy Blast at Acrobat Ace (DEF 30), missing with 28.}[/COLOR] Sam Wylde grinned as she noted her opponents' actions so far. They seemed disinterested in waht she was doing, which served her purposes all the more. Her hands tingled with power and excitement as she approached Electrostatic and the Scoundrel. [I]The one with the hat,[/I] she thought. [I]He's mine.[/I] [COLOR=red]{Sam Wylde activates her Force Field as a Free Action. She then uses a Full Round Action to move 75' toward Electrostatic and the Scoundrel.}[/COLOR] Up top, near the maze and the glowing sphere in its center, things were also heating up. Puncture Proof took the most direct route toward his target, the angelic Seraphim, who had not even drawn his weapon as of yet. "You look like an angel," Puncture Proof pointed out. "But I know better. You're another one of the goons he sent in here for the Paradigm Flux Generator, huh? Inventive son of a gun, ain't he?" The flying Puncture Proof barreled into Seraphim, who was caught a little off-guard and smashed into a maze wall behind him. The blast was not enough to knock him out cold, but Seraphim realized Puncture Proof was nearly his equal in combat. [COLOR=red]{Puncture Proof assigns +1 to his Attack Rolls (Aerial Combat), and adds +5 to his Damage while taking -5 from his Attack Rolls (Power Attack) for this round. He charges 15' at Seraphim (DEF 19), but misses with 15. Puncture Proof spends a Hero Point to re-roll, and this time hits with 22. Seraphim needs to make a Damage save (DC 19), and fails with 11. Seraphim spends a Hero Point to re-roll the save, and this time succeeds with 25. Using Move-By Attack, Puncture Proof continues another 45' past Seraphim after the attack.}[/COLOR] "I do not know who may have sent you here," Seraphim said as he drew his sword. "But I will do everything in my heavenly power to send you back from whence you came!" He looked down at his allies. "Electro, Scoundrel," he said. "Spread out. They might have area attacks." "As for you," Seraphim said to Puncture Proof, "I will show you and your master Trickster the error of your ways!" [COLOR=red]{Seraphim uses a Free Action to activate his Leadership, and assigns +1 to his DEF (Aerial Combat). He uses a Half Action to draw his Sword of Truth, and another Half Action to attempt to Intimidate Puncture Proof. Seraphim gets 20 (DC 14), and succeeds, but strangely, Puncture Proof does not comply...}[/COLOR] [COLOR=royalblue]This ends Combat Round 1.[/COLOR] [SIZE=3][B]Watch for Round 2, Coming Soon![/B][/SIZE] [/QUOTE]
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