Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
{Mutants & Masterminds} United Heroes Limited Series
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 839218" data-attributes="member: 11437"><p><strong>Issue #8 - "Blazing" (Continued)</strong></p><p></p><p>Scene 4: "Paradigm in Flux" - Combat Round 3</p><p></p><p>"Sam," Acrobat Ace yelled across the field of battle. "Stay there. I've got an idea."</p><p></p><p>He ran behind the Scoundrel, who was too busy fending off the fearsome Sam Wylde to notice Acrobat Ace behind him until it was too late. Ace grabbed for one of the Scoundrel's Hellfire Pistols, and swiped it before the Scoundrel noticed it was gone. After taking the weapon, Acrobat Ace flipped over the Scoundrel and bounced away behind Sam Wylde.</p><p></p><p>"Nice toy," Acrobat Ace remarked.</p><p></p><p><span style="color: red">{Acrobat Ace uses a Free Action for leadership, and also assigns +3 to his Attack Roll, with a -3 penalty to his Defense (All-Out Attack). Using a Half Action, Acrobat Ace gets behind the Scoundrel to flank, then with another Half Action, attempts to Disarm the Scoundrel. This is an opposed check, using attack rolls. Acrobat Ace gets a total of 33 vs. the Scoundrel's 20. Acrobat Ace ends up with one of the Scoundrel's Hellfire Pistols. Using Move-By Attack, Acrobat Ace moves another 25' to complete his "attack".}</span></p><p></p><p>"What the --" the Scoundrel stammered as he noticed the Hellfire Pistol missing from his left hand. "You little..." He thought to fire at the thief who had just stolen one of his precious pistols, but the Scoundrel was still more concerned about this Sam Wylde character, who had not yet shown her powers.</p><p></p><p>"I've still got one," the Scoundrel pointed out. "And that's good enough."</p><p></p><p>He fired his Hellfire Pistol, plinking Sam Wylde sqaure in the chest. The raging Wylde staggered, but did not fall.</p><p></p><p><span style="color: red">{The Scoundrel, as a Half Action, moves 20' away from Sam Wylde. As another Half Action, he fires his remaining Hellfire Pistol at Sam Wylde (DEF 16 due to charge), and hits with 18. Sam Wylde gets a Damage save (DC 17), but fails with 12 and takes a Lethal Hit.}</span></p><p></p><p>"Right behind ya, Scoundrel," Electrostatic announced as he slid right next to his ally. "Let's keep the lady off-balance. We can take her out, and then work on the others."</p><p></p><p>Pointing his index finger, Electrostatic emitted a yellow lightning bolt that buried itself in Sam Wylde's chest, almost exactly where the Scoundrel's fiery round had struck her. She screamed out in agony.</p><p></p><p><span style="color: red">{Electrostatic moves 40' toward Sam Wylde as a Half Action and then as another Half Action, fires his Energy Blast at her (DEF 16), hitting with 18. Sam Wylde gets a Damage save (DC 20), but fails with 7. She spends a Hero Point to re-roll, and this time gets 15, so she takes a Stun Hit.}</span></p><p></p><p>"Gang up on me, will ya?" Wylde demanded. "Lightning boy, I've got something for ya!"</p><p></p><p>Rage now commanding her every move, Sam Wylde wanted nothing more than vengeance on her most recent attacker, Electrostatic. She became a creature of pure emotion, gained speed and fury, and bore down on the electric hero like a runaway freight train.</p><p></p><p>"Hey, watch it," he replied, trying to dodge Sam Wylde's lunge, but she caught him right on the neck, and drained nearly all the power and energy from him. Electrostatic fell helpless in a heap, and Sam Wylde's body now coursed with electrical energy.</p><p></p><p>"Now you see the foolishness of resisting us," Wylde announced, her eyes wide with rage and malice.</p><p></p><p><span style="color: red">{Sam Wylde now has to resist her Beserker weakness. She attempts a Will save (DC 20), and fails with a natural 1. She charges Electrostatic (DEF 30), and hits with a natural 20 to Transfer his powers and ability scores. Sam Wylde must first attempt a Damage save (DC 20) against Electrostatic's Energy Field, and succeeds with 21. Electrostatic gets a Will save (DC 18) to resist, but fails with 13. He spends a Hero Point to re-roll, but still fails with 15. Sam Wylde Transfers all of Electrostatic's Ability Scores and Powers, up to +8 modifier, except for Super-Speed, which is more powerful than she can Transfer. Because she has Transfer Weakness as a Flaw, Sam Wylde also transfers ability score mods lower than her own, and gains Electrostatic's Susceptibility to Water.}</span></p><p></p><p>"Go Sam," Puncture Proof added, taking a swing at Seraphim, as both fliers hovered a bit in place to enable melee contact. The attempt missed, leaving Puncture Proof to wonder at the agility demonstrated by the angelic hero.</p><p></p><p><span style="color: red">{Puncture Proof adds +3 to Damage, and -3 to Attack (Power Attack). He punches Seraphim (DEF 22), but misses with 14.}</span></p><p></p><p>"She is injured," Seraphim called out to the Scoundrel and Electrostatic. "Perhaps if you combine your efforts on her, she can be brought down."</p><p></p><p>"As for you, minion of evil," Seraphim said, turning his attention to Puncture Proof. "Trickster will not get his Paradigm Flux Generator this day, and I take grave personal offense that you would question my honesty and personal honor. It is indeed you who are seeking to steal the generator, and it is you who will pay for your acts of evil!"</p><p></p><p>Seraphim swung his Sword of Truth, which glanced off Puncture Proof's ducking head, leaving a trail of divine power in its wake.</p><p></p><p><span style="color: red">{Seraphim uses a Free Action for Leadership. He attempts to Intimidate Puncture Proof (DC 15) and succeeds with 26. At the same time, Seraphim attacks Puncture Proof (DEF 14) with the Sword of Truth, and hits with 23. Puncture Proof gets a Damage save (DC 19), and succeeds with 21.}</span></p><p></p><p></p><p><span style="color: royalblue">This ends Combat Round 3.</span></p><p></p><p><span style="font-size: 12px"><strong>Watch for Round 4, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="Insight, post: 839218, member: 11437"] [b]Issue #8 - "Blazing" (Continued)[/b] Scene 4: "Paradigm in Flux" - Combat Round 3 "Sam," Acrobat Ace yelled across the field of battle. "Stay there. I've got an idea." He ran behind the Scoundrel, who was too busy fending off the fearsome Sam Wylde to notice Acrobat Ace behind him until it was too late. Ace grabbed for one of the Scoundrel's Hellfire Pistols, and swiped it before the Scoundrel noticed it was gone. After taking the weapon, Acrobat Ace flipped over the Scoundrel and bounced away behind Sam Wylde. "Nice toy," Acrobat Ace remarked. [COLOR=red]{Acrobat Ace uses a Free Action for leadership, and also assigns +3 to his Attack Roll, with a -3 penalty to his Defense (All-Out Attack). Using a Half Action, Acrobat Ace gets behind the Scoundrel to flank, then with another Half Action, attempts to Disarm the Scoundrel. This is an opposed check, using attack rolls. Acrobat Ace gets a total of 33 vs. the Scoundrel's 20. Acrobat Ace ends up with one of the Scoundrel's Hellfire Pistols. Using Move-By Attack, Acrobat Ace moves another 25' to complete his "attack".}[/COLOR] "What the --" the Scoundrel stammered as he noticed the Hellfire Pistol missing from his left hand. "You little..." He thought to fire at the thief who had just stolen one of his precious pistols, but the Scoundrel was still more concerned about this Sam Wylde character, who had not yet shown her powers. "I've still got one," the Scoundrel pointed out. "And that's good enough." He fired his Hellfire Pistol, plinking Sam Wylde sqaure in the chest. The raging Wylde staggered, but did not fall. [COLOR=red]{The Scoundrel, as a Half Action, moves 20' away from Sam Wylde. As another Half Action, he fires his remaining Hellfire Pistol at Sam Wylde (DEF 16 due to charge), and hits with 18. Sam Wylde gets a Damage save (DC 17), but fails with 12 and takes a Lethal Hit.}[/COLOR] "Right behind ya, Scoundrel," Electrostatic announced as he slid right next to his ally. "Let's keep the lady off-balance. We can take her out, and then work on the others." Pointing his index finger, Electrostatic emitted a yellow lightning bolt that buried itself in Sam Wylde's chest, almost exactly where the Scoundrel's fiery round had struck her. She screamed out in agony. [COLOR=red]{Electrostatic moves 40' toward Sam Wylde as a Half Action and then as another Half Action, fires his Energy Blast at her (DEF 16), hitting with 18. Sam Wylde gets a Damage save (DC 20), but fails with 7. She spends a Hero Point to re-roll, and this time gets 15, so she takes a Stun Hit.}[/COLOR] "Gang up on me, will ya?" Wylde demanded. "Lightning boy, I've got something for ya!" Rage now commanding her every move, Sam Wylde wanted nothing more than vengeance on her most recent attacker, Electrostatic. She became a creature of pure emotion, gained speed and fury, and bore down on the electric hero like a runaway freight train. "Hey, watch it," he replied, trying to dodge Sam Wylde's lunge, but she caught him right on the neck, and drained nearly all the power and energy from him. Electrostatic fell helpless in a heap, and Sam Wylde's body now coursed with electrical energy. "Now you see the foolishness of resisting us," Wylde announced, her eyes wide with rage and malice. [COLOR=red]{Sam Wylde now has to resist her Beserker weakness. She attempts a Will save (DC 20), and fails with a natural 1. She charges Electrostatic (DEF 30), and hits with a natural 20 to Transfer his powers and ability scores. Sam Wylde must first attempt a Damage save (DC 20) against Electrostatic's Energy Field, and succeeds with 21. Electrostatic gets a Will save (DC 18) to resist, but fails with 13. He spends a Hero Point to re-roll, but still fails with 15. Sam Wylde Transfers all of Electrostatic's Ability Scores and Powers, up to +8 modifier, except for Super-Speed, which is more powerful than she can Transfer. Because she has Transfer Weakness as a Flaw, Sam Wylde also transfers ability score mods lower than her own, and gains Electrostatic's Susceptibility to Water.}[/COLOR] "Go Sam," Puncture Proof added, taking a swing at Seraphim, as both fliers hovered a bit in place to enable melee contact. The attempt missed, leaving Puncture Proof to wonder at the agility demonstrated by the angelic hero. [COLOR=red]{Puncture Proof adds +3 to Damage, and -3 to Attack (Power Attack). He punches Seraphim (DEF 22), but misses with 14.}[/COLOR] "She is injured," Seraphim called out to the Scoundrel and Electrostatic. "Perhaps if you combine your efforts on her, she can be brought down." "As for you, minion of evil," Seraphim said, turning his attention to Puncture Proof. "Trickster will not get his Paradigm Flux Generator this day, and I take grave personal offense that you would question my honesty and personal honor. It is indeed you who are seeking to steal the generator, and it is you who will pay for your acts of evil!" Seraphim swung his Sword of Truth, which glanced off Puncture Proof's ducking head, leaving a trail of divine power in its wake. [COLOR=red]{Seraphim uses a Free Action for Leadership. He attempts to Intimidate Puncture Proof (DC 15) and succeeds with 26. At the same time, Seraphim attacks Puncture Proof (DEF 14) with the Sword of Truth, and hits with 23. Puncture Proof gets a Damage save (DC 19), and succeeds with 21.}[/COLOR] [COLOR=royalblue]This ends Combat Round 3.[/COLOR] [SIZE=3][B]Watch for Round 4, Coming Soon![/B][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
{Mutants & Masterminds} United Heroes Limited Series
Top