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<blockquote data-quote="Insight" data-source="post: 848037" data-attributes="member: 11437"><p><strong>Issue #9 - "Inferno"</strong></p><p></p><p>Scene 1: "Back at the Homestead"</p><p></p><p><span style="color: blue">Note: I'm making some changes to the posted versions of the characters in the story. I'm switching from a 3:1 ratio of skills<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />P to a ratio of 2:1. That will force changes on nearly every character. I am also making a few changes to coincide with Green Ronin's errata. I will post the new versions soon.</span></p><p><span style="color: blue">- editor</span></p><p></p><p>Harpy stood in the study, along with Torpedo, Iron Dragon, Pathfinder, and MorningStar, all with plaintive faces.</p><p></p><p>"So what exactly are we supposed to do now?" MorningStar asked after a long pause.</p><p></p><p>"They must be close to constructing that terrible device," Pathfinder added. "We must do whatever we can to prevent a full-scale war between the nations of the world and the Atlanteans."</p><p></p><p>"Such a war benefits no one," Torpedo stated. "Only the villains of the world stand to gain from the Chaos Engine."</p><p></p><p>Harpy turned to face her fellow teammates. "That is precisely what Trickster and his fiends are counting on," she said. </p><p></p><p>"Can you see what's going on over at the island?" MorningStar asked of Pathfinder.</p><p></p><p>"I can see only what has already transpired," Pathfinder replied. "And even then, I must be at the location in question. Unfortunately, my vision is somewhat limited in this capacity."</p><p></p><p>"Our only recourse may be to wait for our allies' arrival," Iron Dragon said. "If indeed they ever come back..."</p><p></p><p>"They'll come back," MorningStar said. "I just know it."</p><p></p><p>"I echo your sentiment, MorningStar," Pathfinder commented. "The spirits are with us. Our allies were able to make it through that gate before it closed, and thus afforded the opportunity to make a difference. I can only believe that this opportunity will bear fruit."</p><p></p><p>Torpedo stood, and joined Harpy near the large bay window that gave some light to the somewhat stuffy chamber. "If the villains return with whatever they needed -- and I have to assume it's the Paradigm Flux Generator -- it will be a short time before the Chaos Engine is completed. Trickster and his allies will then be able to cause all sorts of 'natural' disasters all over the globe."</p><p></p><p>"Do we have any idea how long it will take to finish constructing the Chaos Engine once they return?" Harpy asked.</p><p></p><p>"It's difficult to say," the Atlantean replied. "I would have a better idea if I were sure how close the engine was to completion."</p><p></p><p>"Wait," MorningStar said. "Why do you think those bad guys went after the Paradigm thingy?"</p><p></p><p>Torpedo smiled. "It is the only piece that has never been seen since the Chaos Engine was dismantled. Logic dictates that Trickster somehow learned the Paradigm Flux Generator's location and sent his operatives to get it."</p><p></p><p>"What if there are more pieces yet to be obtained?" Iron Dragon asked. "We may yet have more time."</p><p></p><p>"Hmm," Torpedo mused. "Perhaps I should go to the island again. They have most likely constructed the Chaos Engine there."</p><p></p><p>"I don't know," Harpy replied. "There are still five or six villains still on the island. It's very dangerous."</p><p></p><p>"Danger or not," Torpedo said, "I must go. We need to know how close Trickster is to completing the Chaos Engine."</p><p></p><p>"What if we took the hydrofoil out to maybe a mile away from the island?" MorningStar asked. "That way, we'll be within range for Torp's radio, and we'll know quickly when Seraphim and the fellas return."</p><p></p><p>"An excellent idea," Pathfinder said. "What do you say, Harpy?"</p><p></p><p>"Let's get the hydrofoil ready," she replied. "I want to be on the water in half an hour."</p><p></p><p>**************************************************</p><p></p><p>"How long is this supposed to take, fearless leader?" Bombardier asked.</p><p></p><p>Trickster turned from the window overlooking the open sea. "You are far too impatient, my grenade-tossing friend," he replied. "Pandemonium is quite unnatural, as I'm sure you understand. Its rules are... quite unreliable. Mana and the others will be back soon. I can feel it."</p><p></p><p>"If only we hadst slain the intruders," Cyber-Knight said. "Their deaths would have surely sealed our ultimate victory."</p><p></p><p>"Yeah, sure," Bombardier replied. "You've got a lot more confidence in this plan than I do, CK."</p><p></p><p>Cyber-Knight drew his sword. "If thou hath any doubt, mayhap thou art a spy or worse -- a traitor!"</p><p></p><p>Bombardier backed up, giving Cyber-Knight a wide berth. "Hey, hold on. Wait a minute."</p><p></p><p>Cyber-Knight threw a glance at Trickster, whose body language gave away nothing. The villainous leader smirked a bit.</p><p></p><p>The armored villain pointed his vibrating blade at Bombardier. "Submit to me, craven fool."</p><p></p><p><span style="color: red">{Cyber-Knight attempts an Intimidate check, getting a total of 21, but needs a total of 24 to affect Bombardier, so nothing happens.}</span></p><p></p><p>Bombarder, on the other hand, slyly palmed a Neural Bomb and held it behind his back. Seeing this, Trickster backed out of the chamber, leaving the squabbling villains to their own devices.</p><p></p><p><span style="color: red">{Bombardier attempts Sleight of Hand to conceal his drawing the grenade. His check is 18, opposed by the Spot checks of Trickster and Cyber-Knight. Trickster gets gets 25, while Cyber-Knight gets 11. Trickster sees the grenade, while Cyber-Knight does not.}</span></p><p></p><p>"I'm not afraid of you," Bombardier said. "But I am no traitor. I dare you to prove otherwise."</p><p></p><p>"I shouldst draw every drop of blood from you," Cyber-Knight said, sheathing his Vibrosword. "But I can see that thou art not a traitor, lest thine cowardice be now shown."</p><p></p><p>Cyber-Knight turned away from Bombardier and faced the window, looking for Trickster. "Whither Trickster, prithee?"</p><p></p><p><span style="color: red">{Bombardier tosses the Neural Bomb at Cyber-Knight, who isn't aware, so he doesn't get a Reflex save to resist. Cyber-Knight must make a Will save (DC 16) to resist the effect, but fails with 12. Bombardier steps just out of the area of effect, so he doesn't need to make a save or anything. Cyber-Knight is frozen in place.}</span></p><p></p><p>"Fool," Bombardier said as he left the room. "Now where did Surge and Barracuda go?"</p><p></p><p></p><p><span style="font-size: 12px"><strong>Watch for Scene 2, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="Insight, post: 848037, member: 11437"] [b]Issue #9 - "Inferno"[/b] Scene 1: "Back at the Homestead" [COLOR=blue]Note: I'm making some changes to the posted versions of the characters in the story. I'm switching from a 3:1 ratio of skills:PP to a ratio of 2:1. That will force changes on nearly every character. I am also making a few changes to coincide with Green Ronin's errata. I will post the new versions soon. - editor[/COLOR] Harpy stood in the study, along with Torpedo, Iron Dragon, Pathfinder, and MorningStar, all with plaintive faces. "So what exactly are we supposed to do now?" MorningStar asked after a long pause. "They must be close to constructing that terrible device," Pathfinder added. "We must do whatever we can to prevent a full-scale war between the nations of the world and the Atlanteans." "Such a war benefits no one," Torpedo stated. "Only the villains of the world stand to gain from the Chaos Engine." Harpy turned to face her fellow teammates. "That is precisely what Trickster and his fiends are counting on," she said. "Can you see what's going on over at the island?" MorningStar asked of Pathfinder. "I can see only what has already transpired," Pathfinder replied. "And even then, I must be at the location in question. Unfortunately, my vision is somewhat limited in this capacity." "Our only recourse may be to wait for our allies' arrival," Iron Dragon said. "If indeed they ever come back..." "They'll come back," MorningStar said. "I just know it." "I echo your sentiment, MorningStar," Pathfinder commented. "The spirits are with us. Our allies were able to make it through that gate before it closed, and thus afforded the opportunity to make a difference. I can only believe that this opportunity will bear fruit." Torpedo stood, and joined Harpy near the large bay window that gave some light to the somewhat stuffy chamber. "If the villains return with whatever they needed -- and I have to assume it's the Paradigm Flux Generator -- it will be a short time before the Chaos Engine is completed. Trickster and his allies will then be able to cause all sorts of 'natural' disasters all over the globe." "Do we have any idea how long it will take to finish constructing the Chaos Engine once they return?" Harpy asked. "It's difficult to say," the Atlantean replied. "I would have a better idea if I were sure how close the engine was to completion." "Wait," MorningStar said. "Why do you think those bad guys went after the Paradigm thingy?" Torpedo smiled. "It is the only piece that has never been seen since the Chaos Engine was dismantled. Logic dictates that Trickster somehow learned the Paradigm Flux Generator's location and sent his operatives to get it." "What if there are more pieces yet to be obtained?" Iron Dragon asked. "We may yet have more time." "Hmm," Torpedo mused. "Perhaps I should go to the island again. They have most likely constructed the Chaos Engine there." "I don't know," Harpy replied. "There are still five or six villains still on the island. It's very dangerous." "Danger or not," Torpedo said, "I must go. We need to know how close Trickster is to completing the Chaos Engine." "What if we took the hydrofoil out to maybe a mile away from the island?" MorningStar asked. "That way, we'll be within range for Torp's radio, and we'll know quickly when Seraphim and the fellas return." "An excellent idea," Pathfinder said. "What do you say, Harpy?" "Let's get the hydrofoil ready," she replied. "I want to be on the water in half an hour." ************************************************** "How long is this supposed to take, fearless leader?" Bombardier asked. Trickster turned from the window overlooking the open sea. "You are far too impatient, my grenade-tossing friend," he replied. "Pandemonium is quite unnatural, as I'm sure you understand. Its rules are... quite unreliable. Mana and the others will be back soon. I can feel it." "If only we hadst slain the intruders," Cyber-Knight said. "Their deaths would have surely sealed our ultimate victory." "Yeah, sure," Bombardier replied. "You've got a lot more confidence in this plan than I do, CK." Cyber-Knight drew his sword. "If thou hath any doubt, mayhap thou art a spy or worse -- a traitor!" Bombardier backed up, giving Cyber-Knight a wide berth. "Hey, hold on. Wait a minute." Cyber-Knight threw a glance at Trickster, whose body language gave away nothing. The villainous leader smirked a bit. The armored villain pointed his vibrating blade at Bombardier. "Submit to me, craven fool." [COLOR=red]{Cyber-Knight attempts an Intimidate check, getting a total of 21, but needs a total of 24 to affect Bombardier, so nothing happens.}[/COLOR] Bombarder, on the other hand, slyly palmed a Neural Bomb and held it behind his back. Seeing this, Trickster backed out of the chamber, leaving the squabbling villains to their own devices. [COLOR=red]{Bombardier attempts Sleight of Hand to conceal his drawing the grenade. His check is 18, opposed by the Spot checks of Trickster and Cyber-Knight. Trickster gets gets 25, while Cyber-Knight gets 11. Trickster sees the grenade, while Cyber-Knight does not.}[/COLOR] "I'm not afraid of you," Bombardier said. "But I am no traitor. I dare you to prove otherwise." "I shouldst draw every drop of blood from you," Cyber-Knight said, sheathing his Vibrosword. "But I can see that thou art not a traitor, lest thine cowardice be now shown." Cyber-Knight turned away from Bombardier and faced the window, looking for Trickster. "Whither Trickster, prithee?" [COLOR=red]{Bombardier tosses the Neural Bomb at Cyber-Knight, who isn't aware, so he doesn't get a Reflex save to resist. Cyber-Knight must make a Will save (DC 16) to resist the effect, but fails with 12. Bombardier steps just out of the area of effect, so he doesn't need to make a save or anything. Cyber-Knight is frozen in place.}[/COLOR] "Fool," Bombardier said as he left the room. "Now where did Surge and Barracuda go?" [SIZE=3][B]Watch for Scene 2, Coming Soon![/B][/SIZE] [/QUOTE]
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