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<blockquote data-quote="Insight" data-source="post: 851451" data-attributes="member: 11437"><p><strong>Editorial Stuff (Three of Three)</strong></p><p></p><p><em>Here is the final installment of the new character designs. These are the villains, and some of them have undergone a few changes since last you saw them. Nothing earthshattering, mind you, but I bent them into the 2:1 skill system and into line with the errata. Enjoy!</em></p><p></p><p><span style="color: blue"><strong>Part Three of Three: Villains</strong></span></p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Barracuda</strong></p><p><strong>150 PP</strong></p><p>PL 10; Init +1; Defense 15; Spd 30 Run, 80 Swim, 30 Glide; BAB +7; ATK +12 Melee (+11L Dam, Natural Weapon), +8 Ranged (+0S Dam, None); SV Dam +5, Fort +5, Ref +1, Will +1; STR 18, DEX 13, CON 16, INT 8, WIS 13, CHA 10.</p><p></p><p><strong>Skills</strong>: Concentration (3) +4, Intimidate (3) +7, Jump (4) +8, Language (Atlantean and English), and Survival (3) +4.</p><p></p><p><strong>Feats</strong>: Amphibious, Attack Focus – Natural Weapon, Endurance, Great Fortitude, Immunity – Aging, Improved Grapple, Improved Pin, Move-By Attack, Power Attack, Takedown Attack, Toughness, and Underwater Combat.</p><p></p><p><strong>Powers</strong>: Flight +6 [<em>Flaw</em>: Limited – Gliding; <em>Source</em>: Super-Science (Cybernetic Glider Wings); <em>Cost</em>: 6 PP], Mind Control +8 [<em>Power Stunt</em>: Mental Link; <em>Flaw</em>: Limited – Sea Creatures Only; <em>Source</em>: Psionics; <em>Cost</em>: 10 PP], Natural Weapon (Bite) +7 [<em>Source</em>: Mutation; <em>Cost</em>: 14 PP], Plant Control +5 [<em>Extra</em>: Plant Sense; <em>Flaw</em>: Limited – Sea Plants Only; <em>Source</em>: Psionics; <em>Cost</em>: 10 PP], and Swimming +10 [<em>Power Stunts</em>: Dolphin Leap and Super-Swimming; <em>Source</em>: Mutation (Enhanced Swimming Ability); <em>Cost</em>: 24 PP].</p><p></p><p><strong>Equipment</strong>: Atlantean Battle Armor [Protection +6; <em>Power Stunts</em>: Radio Broadcast and Radio Hearing; <em>Source</em>: Device; <em>Cost</em>: 8 PP].</p><p></p><p><strong>Weakness</strong>: None.</p><p></p><p><strong>Physical Description</strong>: In his supervillain guise, Barracuda wears a suit of traditional Atlantean battle armor, without the usual helmet (his head is too big). The armor is sea green, which contrasts with his bluish skin. He has a huge jaw, and his mouth is filled with jagged teeth. He has red pupils, and almost always a grimace on his face. Barracuda stands 6’8” and weighs 275 lbs.</p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Bombardier</strong></p><p><strong>157 PP</strong></p><p>PL 10; Init +4; Defense 18; Spd 30 Run; BAB +5; ATK +5 Melee (+0S Dam, Punch), +9 Ranged (+8S Dam, Nega-Bomb); SV Dam +2, Fort +2, Ref +4, Will +8; STR 10, DEX 18, CON 15, INT 20, WIS 15, CHA 10.</p><p></p><p><strong>Skills</strong>: Computers (4) +9, Craft – Electronics (6) +14, Disable Device (6) +13, Listen (5) +12, Open Lock (4) +8, Repair (6) +13, Search (5) +15, Sense Motive (3) +5, Sleight of Hand (4) +8, and Spot (5) +12.</p><p></p><p><strong>Feats</strong>: Far Shot, Iron Will, Point Blank Shot, Skill Focus – Craft (Electronics), Talented (Listen & Spot), Talented (Disable Device & Repair), and Throwing Mastery.</p><p></p><p><strong>Powers</strong>: Amazing Save – Willpower +4 [<em>Source</em>: Psionics; <em>Cost</em>: 4 PP], Gadgets +10 [Reflects his Vast Array of Grenade Types on Hand; <em>Extra</em>: All Have Area; <em>Flaw</em>: All are Thrown Weapons (Subject to Thrown Weapon Range Increments); <em>Source</em>: Super-Science; <em>Cost</em>: 10 PP], Mental Protection +6 [<em>Source</em>: Psionics; <em>Cost</em>: 12 PP], and Super-Intelligence +5 [<em>Source</em>: Psionics; <em>Cost</em>: 10 PP].</p><p></p><p><strong>Equipment</strong>: Bombardier Armor [Protection +8 and Super-Senses +5; <em>Power Stunts</em>: Darkvision, Immunity – Energy (Cold, Fire, and Sonic), and Immunity – Suffocation; <em>Source</em>: Super-Science; <em>Cost</em>: 16 PP], Nega-Bomb [Strike – Ranged (Energy – Radiation) +8; <em>Extra</em>: Area; <em>Flaw</em>: Thrown Range Inc.; <em>Source</em>: Super-Science; <em>Cost</em>: 9 PP], Neural Bomb [Paralysis +6; <em>Extra</em>: Area; <em>Flaw</em>: Thrown Range Inc.; <em>Source</em>: Super-Science; <em>Cost</em>: 6 PP], and Smoke Bomb [Obscure – Sight +10; <em>Extra</em>: Double Normal Area; <em>Power Stunt</em>: Add Scent; <em>Flaw</em>: Thrown Range Inc.; <em>Source</em>: Super-Science; <em>Cost</em>: 11 PP].</p><p></p><p><strong>Weaknesses</strong>: Quirk (Refuses to Respect Those Less Powerful than Himself).</p><p></p><p><strong>Physical Description</strong>: In his villain guise, Bombardier wears a suit of protective armor that he designed himself. The dark grey armor is constructed of hard plastic plates, and is form-fitting. Across the chest, Bombardier wears a harness that holds the many grenades that he carries and uses in battle. The armor’s helmet covers his entire head, with only a red visor to reveal the eyes. Bombardier is 6’0”, weighs 180 lbs. (220 lbs. in the armor), has short brown hair, and brown eyes. He is of Caucasian descent, and is 42 years old.</p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Cyber-Knight</strong></p><p><strong>184 PP</strong></p><p>PL 12; Init +1; Defense 16; Spd 30 Run, 50 Ride; BAB +8; ATK +14 Melee (+17S Dam, Vibrosword), +9 Ranged (+0S Dam, None); SV Dam +11, Fort +11, Ref +1, Will +1; STR 20, DEX 13, CON 20, INT 10, WIS 12, CHA 17.</p><p></p><p><strong>Skills</strong>: Climb (2) +11, Handle Animal (2) +5, Intimidate (4) +13, Jump (2) +11, Ride (6) +7, and Taunt (8) +11.</p><p></p><p><strong>Feats</strong>: Attack Focus – Armed, Great Fortitude, Improved Critical – Vibrosword, Move-By Attack, Power Attack, Quick Draw, and Toughness.</p><p></p><p><strong>Powers</strong>: Datalink +5 [<em>Source</em>: Super-Science; <em>Cost</em>: 10 PP], Mental Protection +4 [<em>Source</em>: Training; <em>Cost</em>: 8 PP], Regeneration +5 [<em>Source</em>: Super-Science; <em>Cost</em>: 10 PP], Super-Constitution +4 [<em>Source</em>: Super-Science; <em>Cost</em>: 16 PP], and Super-Strength +4 [<em>Source</em>: Super-Science; <em>Cost</em>: 16 PP].</p><p></p><p><strong>Equipment</strong>: Cyber-Steed [Vehicle; <em>Type</em>: Ground; <em>Size</em>: Large; <em>Movement</em>: 10 (50); <em>Hardness</em>: 12; <em>Armor</em>: 0; <em>Source</em>: Super-Science; <em>Cost</em>: 12 PP], Fusion Meta-Armor [Protection +7 and Sensory Protection +5; <em>Source</em>: Super-Science; <em>Cost</em>: 12 PP], and Vibrosword [Strike (Melee) +8; <em>Source</em>: Super-Science; <em>Cost</em>: 8 PP].</p><p></p><p><strong>Weakness</strong>: None.</p><p></p><p><strong>Physical Description</strong>: Cyber-Knight always appears in a very shiny suit of metal armor. This armor is nearly Medieval in style, although it certainly has very obviously modern elements, and is not constructed of normal metal alloys. The armor includes a large helmet, which serves to make the villain even more imposing. He carries the Vibrosword, which, when activated, makes an audible buzzing sound. Cyber-Knight rides a mechanical horse into combat, and he either fights on horseback or sometimes dismounts if the situation calls for it.</p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>The Duchess</strong></p><p><strong>191 PP</strong></p><p>PL 12; Init +1; Defense 18; Spd 30 Run, 25 Fly (Animal Form Only); BAB +7; ATK +12 Melee (+10L Dam, Bite), +8 Ranged (+0S Dam, None); SV Dam +0, Fort N/A, Ref +1, Will +9; STR 20, DEX 13, CON N/A, INT 18, WIS 20, CHA 20.</p><p></p><p><strong>Skills</strong>: Bluff (2) +10, Diplomacy (2) +10, Hide (5) +6, Intimidate (4) +12, Knowledge – Occult (3) +7, Listen (5) +10, Move Silently (5) +6, Sense Motive (7) +12, Spot (5) +10, and Taunt (2) +10.</p><p></p><p><strong>Feats</strong>: Attractive, Improved Grapple, Indomitable Will, Infamy, Iron Will, Leadership, Power Immunity, Psychic Awareness, Startle, and Undead Immunities (Aging, Disease, Exhaustion, Poison, Starvation, and Suffocation).</p><p></p><p><strong>Powers</strong>: Drain CON +5 [Resisted by FORT, not WILL; <em>Extras</em>: Natural Weapon (Bite) and Slow Recovery – 1 PP/Minute; <em>Flaw</em>: Limited – CON Only; <em>Source</em>: Mystical (Vampire Powers); <em>Cost</em>: 15 PP], Incorporeal +3 [Affected by Fire/Heat Attacks; <em>Source</em>: Mystical (Vampire Powers); <em>Cost</em>: 6 PP], Mental Protection +6 [<em>Source</em>: Psionics; <em>Cost</em>: 12 PP], Mind Control +8 [<em>Extra</em>: Mind Blank; <em>Flaw</em>: Restricted – Gaze Attack; <em>Source</em>: Psionics; <em>Cost</em>: 16 PP], Protection +7 [<em>Source</em>: Mystical (Vampire Powers); <em>Cost</em>: 14 PP], Shapeshift +5 [<em>Extra</em>: Movement; <em>Flaw</em>: Limited – Animals; <em>Source</em>: Mystical (Vampire Powers); <em>Cost</em>: 10 PP], Super-Charisma +3 [<em>Source</em>: Mystical (Vampire Powers); <em>Cost</em>: 6 PP], and Super-Wisdom +2 [<em>Source</em>: Psionics; <em>Cost</em>: 6 PP].</p><p></p><p><strong>Equipment</strong>: None.</p><p></p><p><strong>Weaknesses</strong>: Susceptible to Sunlight and Vulnerable to Fire/Heat Attacks.</p><p></p><p><em>Note: The Duchess is an Undead type, which, like Constructs, gives certain benefits and drawbacks to the character. She does not have a CON score, and cannot be affected by powers or effects that are based on Fort saves. But because she doesn’t have a CON score, she can’t raise it to help her Dam save, and is also affected by powers or effects that specifically target Undead. She is also required to spend 12 PP on the ‘Undead Immunities’ listed above.</em></p><p></p><p><strong>Physical Description</strong>: The Duchess is a vampire, and this is obvious to just about anyone that sees her. She has very pale skin, though ravishingly good-looking, and displays fangs when she chooses to do so. The Duchess wears a very revealing form-fitting costume consisting of a v-necked black top with red stripes, black culottes, and black slippers. She wears wrist-length black gloves as well, and occasionally a dark blue cape to complete the ensemble. The Duchess is of Caucasian origin, and looks to be in her early thirties. She stands 6’0”, weighs 135 lbs., has very long white hair, and light blue eyes.</p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Fang</strong></p><p><strong>127 PP</strong></p><p>PL 8; Init +5; Defense 20; Spd 30 Run, 40 Leap; BAB +7; ATK +11 Melee (+11L Dam, Natural Weapons), +11 Ranged (+0S Dam, None); SV Dam +3, Fort +9, Ref +9, Will +2; STR 16, DEX 18, CON 16, INT 8, WIS 14, CHA 8.</p><p></p><p><strong>Skills</strong>: Climb (5) +8, Intimidate (3) +11, Listen (3) +10, Search (3) +7, Sense Motive (4) +6, Spot (3) +10, Survival (4) +6 (+11 for Track), and Taunt (7) +8.</p><p></p><p><strong>Feats</strong>: All-Out Attack, Attack Focus – Natural Weapons, Dodge, Evasion, Great Fortitude, Move-By Attack, Psychic Awareness, Scent, Skill Focus – Intimidate, Talented (Intimidate & Taunt), and Track.</p><p></p><p><strong>Powers</strong>: Amazing Save – Fortitude +4 [<em>Source</em>: Mutation; <em>Cost</em>: 4 PP], Amazing Save – Reflex +4 [<em>Source</em>: Training; <em>Cost</em>: 4 PP], Leaping +8 [<em>Source</em>: Mutation; <em>Cost</em>: 8 PP], Natural Weapon (Fangs & Claws) +8 [<em>Source</em>: Mutation; <em>Cost</em>: 16 PP], Regeneration +5 [<em>Source</em>: Mutation; <em>Cost</em>: 10 PP], Super-Dexterity +1 [<em>Source</em>: Mutation; <em>Cost</em>: 4 PP], and Super-Senses +5 [<em>Source</em>: Mutation; <em>Cost</em>: 10 PP].</p><p></p><p><strong>Equipment</strong>: None.</p><p></p><p><strong>Weaknesses</strong>: Berserker and Disturbing Appearance.</p><p></p><p><strong>Physical Description</strong>: Fang is big and brutish in appearance, something he can no longer disguise. He stands 6’8” and weighs 320 lbs. He is covered in many places with a think, grey fur, and his heavily muscled arms end in gnarled hands tipped with vicious claws. Fang stoops a bit due to his bestial posture. His head looks slightly canine, and his toothy grin often displays his mighty fangs. </p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Lodestone</strong></p><p><strong>157 PP</strong></p><p>PL 10; Init +2; Defense 16; Spd 30 Run; BAB +6; ATK +11 Melee (+5S Dam, Punch), +8 Ranged (+10S Dam, Energy Blast); SV Dam +17, Fort +17, Ref +2, Will +8; STR 20, DEX 14, CON 20, INT 12, WIS 14, CHA 10.</p><p></p><p><strong>Skills</strong>: Computers (2) +4, Concentration (3) +5, Disable Device (2) +4, Drive (3) +5, Open Lock (3) +5, and Repair (3) +4.</p><p></p><p><strong>Feats</strong>: Detect (Ferrous Metals), Endurance, Great Fortitude, Immunity (Energy – Magnetism), Power Immunity, and Toughness. </p><p></p><p><strong>Powers</strong>: Amazing Save - Damage +6 [<em>Source</em>: Rocky Hide (Mutation); <em>Cost</em>: 6 PP], Amazing Save – Fortitude +6 [<em>Source</em>: Rocky Hide (Mutation); <em>Cost</em>: 6 PP], Amazing Save – Willpower +6 [<em>Source</em>: Training; <em>Cost</em>: 6 PP], Energy Control – Magnetism +10 [Includes Telekinesis (<em>Flaw</em>: Only Ferrous Metals); <em>Extra</em>: Flight; <em>Power Stunt</em>: Energy Blast; <em>Source</em>: Mutation; <em>Cost</em>: 32 PP], Invisibility +5 [<em>Flaw</em>: Limited – Machines Only; <em>Source</em>: Mutation; <em>Cost</em>: 5 PP], Neutralize +10 [<em>Extra</em>: Nullification; <em>Flaw</em>: Limited – Subject Must be Composed of or Possess Substantial Amount of Ferrous Metals; <em>Source</em>: Mutation; <em>Cost</em>: 20 PP], Slow +10 [<em>Flaw</em>: Limited – Subject Must be Composed of or Possess Substantial Amount of Ferrous Metals; <em>Source</em>: Mutation; <em>Cost</em>: 10 PP], and Super-Constitution +4 [<em>Source</em>: Mutation; <em>Cost</em>: 16 PP].</p><p></p><p><strong>Equipment</strong>: None.</p><p></p><p><strong>Weaknesses</strong>: Disturbing Appearance (Black, Rocky Skin) and Quirk (Cannot Attack the Innocent – Children, Elderly, Handicapped, etc.).</p><p></p><p><strong>Physical Description</strong>: Lodestone’s skin appears to be composed of a grainy, black, rocky substance. He has no hair, and his eyes glow red. Lodestone wears a costume as well. This is white, with black streaks running through it. The costume does not cover his face, forearms, or legs below the knee. He does not wear any gloves or boots, and he does not have a cape. Lodestone is approximately 30 years old, 6’2”, and 180 lbs.</p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Mana</strong></p><p><strong>160 PP</strong></p><p>PL 10; Init +2; Defense 19; Spd 30 Run, 40 Fly, 40 Teleport; BAB +4; ATK +4 Melee (+0S Dam, Punch), +7 Ranged (+8S Dam, Energy Blast); SV Dam +1, Fort +1, Ref +2, Will +7; STR 10, DEX 14, CON 12, INT 15, WIS 20, CHA 15.</p><p></p><p><strong>Skills</strong>: Bluff (3) +5, Concentration (5) +10, Knowledge – Occult (6) +8, Listen (3) +8, Perform (4) +6, Search (3) +5, Sense Motive (3) +8, and Spot (3) +8.</p><p></p><p><strong>Feats</strong>: Aerial Combat, Attack Focus – Sorcery, Attractive, Detect Mystical Power Sources, Dodge, Iron Will, Point Blank Shot, Power Immunity, and True Sight.</p><p></p><p><strong>Powers</strong>: Sorcery +8 [Known Spells – <em>Control</em>: Element Control (Fire) and Telekinesis, <em>Defensive</em>: Force Field, <em>Divination</em>: ESP and Telepathy, <em>Illusion</em>: Invisibility, <em>Offensive</em>: Energy Blast and Paralysis, <em>Transformation</em>: Incorporeal and Shapeshift, <em>Transportation</em>: Extended Teleport, Flight, and Teleport; <em>Flaw</em>: Concentration Required; <em>Source</em>: Mystical; <em>Cost</em>: 60 PP].</p><p></p><p><strong>Equipment</strong>: Amulet of Protection [Luck +2, Mental Protection +5, Protection +2; <em>Source</em>: Mystical; <em>Cost</em>: 15 PP].</p><p></p><p><strong>Weakness</strong>: None.</p><p></p><p><strong>Physical Description</strong>: In her villain guise, Mana wears a form-fitting silver bodysuit with a stylized ‘M’ on the left chest, and a mystic circle on the forehead. The mask does not cover the nose or mouth, and a blonde ponytail pokes out of the back of the mask. Mana also wears white gloves and boots. Mana is Caucasian, and 25 years old. She stands 5’8”, weighs 120 lbs., has shoulder-length blonde hair, and blue eyes.</p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Surge</strong></p><p><strong>158 PP</strong></p><p>PL 10; Init +11; Defense 22; Spd 65 Run; BAB +6; ATK +9 Melee (+9L Dam, Supercharged Punch), +10 Ranged (+8L Dam, Multi-Lightning); SV Dam +3, Fort +3, Ref +7, Will –1; STR 16, DEX 18, CON 16, INT 16, WIS 8, CHA 12.</p><p></p><p><strong>Skills</strong>: Computers (7) +12, Craft – Electronics (4) +7, Demolitions (4) +7, Disable Device (4) +7, Forgery (3) +6, Hide (4) +10, Move Silently (4) +10, and Open Lock (6) +12.</p><p></p><p><strong>Feats</strong>: Dodge, Immunity – Energy (Electricity), Improved Initiative, Move-By Attack, Power Immunity, Talented (Computers & Open Lock), and Talented (Hide & Move Silently).</p><p></p><p><strong>Powers</strong>: Energy Control – Electricity +8 [<em>Extras</em>: Energy Blast (<em>Extras</em>: Area and Selective; <em>Flaws</em>: Range – Touch and Slow – Full-Round Action), Energy Field +5, Spinning +4 (<em>Power Stunts</em>: All-Around Sight and Whirlwind Attack), and Supercharged Punch (Strike (Melee) +6L); <em>Source</em>: Mutation (Electrical Control); <em>Cost</em>: 42 PP], Force Field +4 [<em>Source</em>: Mutation (Electrical Control); <em>Cost</em>: 4 PP], Running +4 [<em>Source</em>: Mutation (Speed); <em>Cost</em>: 8 PP], and Super-Speed +3 [<em>Source</em>: Mutation (Speed); <em>Cost</em>: 18 PP].</p><p></p><p><strong>Equipment</strong>: None.</p><p></p><p><strong>Weakness</strong>: None.</p><p></p><p><strong>Physical Description</strong>: In his villain guise, Surge wears a light blue bodysuit with white and black streaks across the costume, along with a metallic helmet that covers the top half of Surge’s head. The costume includes black gloves and boots. Surge is of Latino origin, and is 17 years old. He stands 5’7”, weighs 145 lbs., has short black hair, and brown eyes. </p><p><span style="color: RED">***************************************</span></p><p></p><p><strong>Trickster</strong></p><p><strong>239 PP</strong></p><p>PL 15; Init +1; Defense 18; Spd 30 Run; BAB +4; ATK +4 Melee (+0S Dam, Punch), +5 Ranged (+0S Dam, None); SV Dam +0, Fort +0, Ref +3, Will +17; STR 10, DEX 13, CON 10, INT 18, WIS 20, CHA 20.</p><p></p><p><strong>Skills</strong>: Bluff (8) +13, Craft – Writing (2) +6, Diplomacy (8) +13, Disguise (10) +18, Drive (2) +3, Gather Information (8) +13, Hide (7) +10, Intimidate (5) +10, Knowledge -- Classical Music (7) +11, Language (Atlantean, English, French, Italian, Japanese, Russian, and Spanish), Listen (5) +12, Move Silently (7) +10, Open Lock (4) +5, Perform (5) +10, Pilot (4) +5, Profession – Musician (4) +9, Profession – Writer (4) +9, Search (4) +8, Sense Motive (5) +10, Sleight of Hand (5) +6, Spot (5) +12, and Taunt (5) +10.</p><p></p><p><strong>Feats</strong>: Connected, Dodge, Evasion, Expertise, Improved Disarm, Headquarters, Inspire, Iron Will, Leadership, Lightning Reflexes, Psychic Awareness, Power Immunity, See Invisibility, Skill Focus – Disguise, Talented (Listen & Spot), and True Sight.</p><p></p><p><strong>Powers</strong>: Amazing Save – Willpower +10 [<em>Source</em>: Psionics; <em>Cost</em>: 10 PP], ESP +4 [<em>Source</em>: Psionics; <em>Cost</em>: 8 PP], Illusion +15 [<em>Extras</em>: Area and Damaging; <em>Flaw</em>: Limited – Only Creatures; <em>Source</em>: Psionics; <em>Cost</em>: 45 PP], Invisibility +10 [<em>Flaw</em>: Limited – Only Creatures; <em>Source</em>: Psionics; <em>Cost</em>: 10 PP], Mental Protection +8 [<em>Source</em>: Psionics; <em>Cost</em>: 16 PP], Mind Control +5 [<em>Extra</em>: Mind Blank; <em>Source</em>: Psionics; <em>Cost</em>: 15 PP], and Telepathy +6 [<em>Flaw</em>: Limited – Communication Only; <em>Source</em>: Psionics; <em>Cost</em>: 6 PP].</p><p></p><p><strong>Equipment</strong>: None.</p><p></p><p><strong>Weaknesses</strong>: Quirk (Trusts Underlings too Much) and Quirk (Overconfident).</p><p></p><p><strong>Physical Description</strong>: Though he often uses disguises, Trickster is most often seen wearing a pin-striped trench coat and a well-worn fedora, along with white gloves and spats. Underneath the trench coat, he is dressed in a suit and tie (always green). Trickster is of Caucasian origin, and is approximately 35 years old. He has green eyes, black hair, stands 6’1”, and weighs 170 lbs.</p><p><span style="color: RED">***************************************</span></p></blockquote><p></p>
[QUOTE="Insight, post: 851451, member: 11437"] [b]Editorial Stuff (Three of Three)[/b] [I]Here is the final installment of the new character designs. These are the villains, and some of them have undergone a few changes since last you saw them. Nothing earthshattering, mind you, but I bent them into the 2:1 skill system and into line with the errata. Enjoy![/I] [COLOR=blue][B]Part Three of Three: Villains[/B][/COLOR] [COLOR=RED]***************************************[/COLOR] [B]Barracuda 150 PP[/B] PL 10; Init +1; Defense 15; Spd 30 Run, 80 Swim, 30 Glide; BAB +7; ATK +12 Melee (+11L Dam, Natural Weapon), +8 Ranged (+0S Dam, None); SV Dam +5, Fort +5, Ref +1, Will +1; STR 18, DEX 13, CON 16, INT 8, WIS 13, CHA 10. [B]Skills[/B]: Concentration (3) +4, Intimidate (3) +7, Jump (4) +8, Language (Atlantean and English), and Survival (3) +4. [B]Feats[/B]: Amphibious, Attack Focus – Natural Weapon, Endurance, Great Fortitude, Immunity – Aging, Improved Grapple, Improved Pin, Move-By Attack, Power Attack, Takedown Attack, Toughness, and Underwater Combat. [B]Powers[/B]: Flight +6 [[I]Flaw[/I]: Limited – Gliding; [I]Source[/I]: Super-Science (Cybernetic Glider Wings); [I]Cost[/I]: 6 PP], Mind Control +8 [[I]Power Stunt[/I]: Mental Link; [I]Flaw[/I]: Limited – Sea Creatures Only; [I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], Natural Weapon (Bite) +7 [[I]Source[/I]: Mutation; [I]Cost[/I]: 14 PP], Plant Control +5 [[I]Extra[/I]: Plant Sense; [I]Flaw[/I]: Limited – Sea Plants Only; [I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], and Swimming +10 [[I]Power Stunts[/I]: Dolphin Leap and Super-Swimming; [I]Source[/I]: Mutation (Enhanced Swimming Ability); [I]Cost[/I]: 24 PP]. [B]Equipment[/B]: Atlantean Battle Armor [Protection +6; [I]Power Stunts[/I]: Radio Broadcast and Radio Hearing; [I]Source[/I]: Device; [I]Cost[/I]: 8 PP]. [B]Weakness[/B]: None. [B]Physical Description[/B]: In his supervillain guise, Barracuda wears a suit of traditional Atlantean battle armor, without the usual helmet (his head is too big). The armor is sea green, which contrasts with his bluish skin. He has a huge jaw, and his mouth is filled with jagged teeth. He has red pupils, and almost always a grimace on his face. Barracuda stands 6’8” and weighs 275 lbs. [COLOR=RED]***************************************[/COLOR] [B]Bombardier 157 PP[/B] PL 10; Init +4; Defense 18; Spd 30 Run; BAB +5; ATK +5 Melee (+0S Dam, Punch), +9 Ranged (+8S Dam, Nega-Bomb); SV Dam +2, Fort +2, Ref +4, Will +8; STR 10, DEX 18, CON 15, INT 20, WIS 15, CHA 10. [B]Skills[/B]: Computers (4) +9, Craft – Electronics (6) +14, Disable Device (6) +13, Listen (5) +12, Open Lock (4) +8, Repair (6) +13, Search (5) +15, Sense Motive (3) +5, Sleight of Hand (4) +8, and Spot (5) +12. [B]Feats[/B]: Far Shot, Iron Will, Point Blank Shot, Skill Focus – Craft (Electronics), Talented (Listen & Spot), Talented (Disable Device & Repair), and Throwing Mastery. [B]Powers[/B]: Amazing Save – Willpower +4 [[I]Source[/I]: Psionics; [I]Cost[/I]: 4 PP], Gadgets +10 [Reflects his Vast Array of Grenade Types on Hand; [I]Extra[/I]: All Have Area; [I]Flaw[/I]: All are Thrown Weapons (Subject to Thrown Weapon Range Increments); [I]Source[/I]: Super-Science; [I]Cost[/I]: 10 PP], Mental Protection +6 [[I]Source[/I]: Psionics; [I]Cost[/I]: 12 PP], and Super-Intelligence +5 [[I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP]. [B]Equipment[/B]: Bombardier Armor [Protection +8 and Super-Senses +5; [I]Power Stunts[/I]: Darkvision, Immunity – Energy (Cold, Fire, and Sonic), and Immunity – Suffocation; [I]Source[/I]: Super-Science; [I]Cost[/I]: 16 PP], Nega-Bomb [Strike – Ranged (Energy – Radiation) +8; [I]Extra[/I]: Area; [I]Flaw[/I]: Thrown Range Inc.; [I]Source[/I]: Super-Science; [I]Cost[/I]: 9 PP], Neural Bomb [Paralysis +6; [I]Extra[/I]: Area; [I]Flaw[/I]: Thrown Range Inc.; [I]Source[/I]: Super-Science; [I]Cost[/I]: 6 PP], and Smoke Bomb [Obscure – Sight +10; [I]Extra[/I]: Double Normal Area; [I]Power Stunt[/I]: Add Scent; [I]Flaw[/I]: Thrown Range Inc.; [I]Source[/I]: Super-Science; [I]Cost[/I]: 11 PP]. [B]Weaknesses[/B]: Quirk (Refuses to Respect Those Less Powerful than Himself). [B]Physical Description[/B]: In his villain guise, Bombardier wears a suit of protective armor that he designed himself. The dark grey armor is constructed of hard plastic plates, and is form-fitting. Across the chest, Bombardier wears a harness that holds the many grenades that he carries and uses in battle. The armor’s helmet covers his entire head, with only a red visor to reveal the eyes. Bombardier is 6’0”, weighs 180 lbs. (220 lbs. in the armor), has short brown hair, and brown eyes. He is of Caucasian descent, and is 42 years old. [COLOR=RED]***************************************[/COLOR] [B]Cyber-Knight 184 PP[/B] PL 12; Init +1; Defense 16; Spd 30 Run, 50 Ride; BAB +8; ATK +14 Melee (+17S Dam, Vibrosword), +9 Ranged (+0S Dam, None); SV Dam +11, Fort +11, Ref +1, Will +1; STR 20, DEX 13, CON 20, INT 10, WIS 12, CHA 17. [B]Skills[/B]: Climb (2) +11, Handle Animal (2) +5, Intimidate (4) +13, Jump (2) +11, Ride (6) +7, and Taunt (8) +11. [B]Feats[/B]: Attack Focus – Armed, Great Fortitude, Improved Critical – Vibrosword, Move-By Attack, Power Attack, Quick Draw, and Toughness. [B]Powers[/B]: Datalink +5 [[I]Source[/I]: Super-Science; [I]Cost[/I]: 10 PP], Mental Protection +4 [[I]Source[/I]: Training; [I]Cost[/I]: 8 PP], Regeneration +5 [[I]Source[/I]: Super-Science; [I]Cost[/I]: 10 PP], Super-Constitution +4 [[I]Source[/I]: Super-Science; [I]Cost[/I]: 16 PP], and Super-Strength +4 [[I]Source[/I]: Super-Science; [I]Cost[/I]: 16 PP]. [B]Equipment[/B]: Cyber-Steed [Vehicle; [I]Type[/I]: Ground; [I]Size[/I]: Large; [I]Movement[/I]: 10 (50); [I]Hardness[/I]: 12; [I]Armor[/I]: 0; [I]Source[/I]: Super-Science; [I]Cost[/I]: 12 PP], Fusion Meta-Armor [Protection +7 and Sensory Protection +5; [I]Source[/I]: Super-Science; [I]Cost[/I]: 12 PP], and Vibrosword [Strike (Melee) +8; [I]Source[/I]: Super-Science; [I]Cost[/I]: 8 PP]. [B]Weakness[/B]: None. [B]Physical Description[/B]: Cyber-Knight always appears in a very shiny suit of metal armor. This armor is nearly Medieval in style, although it certainly has very obviously modern elements, and is not constructed of normal metal alloys. The armor includes a large helmet, which serves to make the villain even more imposing. He carries the Vibrosword, which, when activated, makes an audible buzzing sound. Cyber-Knight rides a mechanical horse into combat, and he either fights on horseback or sometimes dismounts if the situation calls for it. [COLOR=RED]***************************************[/COLOR] [B]The Duchess 191 PP[/B] PL 12; Init +1; Defense 18; Spd 30 Run, 25 Fly (Animal Form Only); BAB +7; ATK +12 Melee (+10L Dam, Bite), +8 Ranged (+0S Dam, None); SV Dam +0, Fort N/A, Ref +1, Will +9; STR 20, DEX 13, CON N/A, INT 18, WIS 20, CHA 20. [B]Skills[/B]: Bluff (2) +10, Diplomacy (2) +10, Hide (5) +6, Intimidate (4) +12, Knowledge – Occult (3) +7, Listen (5) +10, Move Silently (5) +6, Sense Motive (7) +12, Spot (5) +10, and Taunt (2) +10. [B]Feats[/B]: Attractive, Improved Grapple, Indomitable Will, Infamy, Iron Will, Leadership, Power Immunity, Psychic Awareness, Startle, and Undead Immunities (Aging, Disease, Exhaustion, Poison, Starvation, and Suffocation). [B]Powers[/B]: Drain CON +5 [Resisted by FORT, not WILL; [I]Extras[/I]: Natural Weapon (Bite) and Slow Recovery – 1 PP/Minute; [I]Flaw[/I]: Limited – CON Only; [I]Source[/I]: Mystical (Vampire Powers); [I]Cost[/I]: 15 PP], Incorporeal +3 [Affected by Fire/Heat Attacks; [I]Source[/I]: Mystical (Vampire Powers); [I]Cost[/I]: 6 PP], Mental Protection +6 [[I]Source[/I]: Psionics; [I]Cost[/I]: 12 PP], Mind Control +8 [[I]Extra[/I]: Mind Blank; [I]Flaw[/I]: Restricted – Gaze Attack; [I]Source[/I]: Psionics; [I]Cost[/I]: 16 PP], Protection +7 [[I]Source[/I]: Mystical (Vampire Powers); [I]Cost[/I]: 14 PP], Shapeshift +5 [[I]Extra[/I]: Movement; [I]Flaw[/I]: Limited – Animals; [I]Source[/I]: Mystical (Vampire Powers); [I]Cost[/I]: 10 PP], Super-Charisma +3 [[I]Source[/I]: Mystical (Vampire Powers); [I]Cost[/I]: 6 PP], and Super-Wisdom +2 [[I]Source[/I]: Psionics; [I]Cost[/I]: 6 PP]. [B]Equipment[/B]: None. [B]Weaknesses[/B]: Susceptible to Sunlight and Vulnerable to Fire/Heat Attacks. [I]Note: The Duchess is an Undead type, which, like Constructs, gives certain benefits and drawbacks to the character. She does not have a CON score, and cannot be affected by powers or effects that are based on Fort saves. But because she doesn’t have a CON score, she can’t raise it to help her Dam save, and is also affected by powers or effects that specifically target Undead. She is also required to spend 12 PP on the ‘Undead Immunities’ listed above.[/I] [B]Physical Description[/B]: The Duchess is a vampire, and this is obvious to just about anyone that sees her. She has very pale skin, though ravishingly good-looking, and displays fangs when she chooses to do so. The Duchess wears a very revealing form-fitting costume consisting of a v-necked black top with red stripes, black culottes, and black slippers. She wears wrist-length black gloves as well, and occasionally a dark blue cape to complete the ensemble. The Duchess is of Caucasian origin, and looks to be in her early thirties. She stands 6’0”, weighs 135 lbs., has very long white hair, and light blue eyes. [COLOR=RED]***************************************[/COLOR] [B]Fang 127 PP[/B] PL 8; Init +5; Defense 20; Spd 30 Run, 40 Leap; BAB +7; ATK +11 Melee (+11L Dam, Natural Weapons), +11 Ranged (+0S Dam, None); SV Dam +3, Fort +9, Ref +9, Will +2; STR 16, DEX 18, CON 16, INT 8, WIS 14, CHA 8. [B]Skills[/B]: Climb (5) +8, Intimidate (3) +11, Listen (3) +10, Search (3) +7, Sense Motive (4) +6, Spot (3) +10, Survival (4) +6 (+11 for Track), and Taunt (7) +8. [B]Feats[/B]: All-Out Attack, Attack Focus – Natural Weapons, Dodge, Evasion, Great Fortitude, Move-By Attack, Psychic Awareness, Scent, Skill Focus – Intimidate, Talented (Intimidate & Taunt), and Track. [B]Powers[/B]: Amazing Save – Fortitude +4 [[I]Source[/I]: Mutation; [I]Cost[/I]: 4 PP], Amazing Save – Reflex +4 [[I]Source[/I]: Training; [I]Cost[/I]: 4 PP], Leaping +8 [[I]Source[/I]: Mutation; [I]Cost[/I]: 8 PP], Natural Weapon (Fangs & Claws) +8 [[I]Source[/I]: Mutation; [I]Cost[/I]: 16 PP], Regeneration +5 [[I]Source[/I]: Mutation; [I]Cost[/I]: 10 PP], Super-Dexterity +1 [[I]Source[/I]: Mutation; [I]Cost[/I]: 4 PP], and Super-Senses +5 [[I]Source[/I]: Mutation; [I]Cost[/I]: 10 PP]. [B]Equipment[/B]: None. [B]Weaknesses[/B]: Berserker and Disturbing Appearance. [B]Physical Description[/B]: Fang is big and brutish in appearance, something he can no longer disguise. He stands 6’8” and weighs 320 lbs. He is covered in many places with a think, grey fur, and his heavily muscled arms end in gnarled hands tipped with vicious claws. Fang stoops a bit due to his bestial posture. His head looks slightly canine, and his toothy grin often displays his mighty fangs. [COLOR=RED]***************************************[/COLOR] [B]Lodestone 157 PP[/B] PL 10; Init +2; Defense 16; Spd 30 Run; BAB +6; ATK +11 Melee (+5S Dam, Punch), +8 Ranged (+10S Dam, Energy Blast); SV Dam +17, Fort +17, Ref +2, Will +8; STR 20, DEX 14, CON 20, INT 12, WIS 14, CHA 10. [B]Skills[/B]: Computers (2) +4, Concentration (3) +5, Disable Device (2) +4, Drive (3) +5, Open Lock (3) +5, and Repair (3) +4. [B]Feats[/B]: Detect (Ferrous Metals), Endurance, Great Fortitude, Immunity (Energy – Magnetism), Power Immunity, and Toughness. [B]Powers[/B]: Amazing Save - Damage +6 [[I]Source[/I]: Rocky Hide (Mutation); [I]Cost[/I]: 6 PP], Amazing Save – Fortitude +6 [[I]Source[/I]: Rocky Hide (Mutation); [I]Cost[/I]: 6 PP], Amazing Save – Willpower +6 [[I]Source[/I]: Training; [I]Cost[/I]: 6 PP], Energy Control – Magnetism +10 [Includes Telekinesis ([I]Flaw[/I]: Only Ferrous Metals); [I]Extra[/I]: Flight; [I]Power Stunt[/I]: Energy Blast; [I]Source[/I]: Mutation; [I]Cost[/I]: 32 PP], Invisibility +5 [[I]Flaw[/I]: Limited – Machines Only; [I]Source[/I]: Mutation; [I]Cost[/I]: 5 PP], Neutralize +10 [[I]Extra[/I]: Nullification; [I]Flaw[/I]: Limited – Subject Must be Composed of or Possess Substantial Amount of Ferrous Metals; [I]Source[/I]: Mutation; [I]Cost[/I]: 20 PP], Slow +10 [[I]Flaw[/I]: Limited – Subject Must be Composed of or Possess Substantial Amount of Ferrous Metals; [I]Source[/I]: Mutation; [I]Cost[/I]: 10 PP], and Super-Constitution +4 [[I]Source[/I]: Mutation; [I]Cost[/I]: 16 PP]. [B]Equipment[/B]: None. [B]Weaknesses[/B]: Disturbing Appearance (Black, Rocky Skin) and Quirk (Cannot Attack the Innocent – Children, Elderly, Handicapped, etc.). [B]Physical Description[/B]: Lodestone’s skin appears to be composed of a grainy, black, rocky substance. He has no hair, and his eyes glow red. Lodestone wears a costume as well. This is white, with black streaks running through it. The costume does not cover his face, forearms, or legs below the knee. He does not wear any gloves or boots, and he does not have a cape. Lodestone is approximately 30 years old, 6’2”, and 180 lbs. [COLOR=RED]***************************************[/COLOR] [B]Mana 160 PP[/B] PL 10; Init +2; Defense 19; Spd 30 Run, 40 Fly, 40 Teleport; BAB +4; ATK +4 Melee (+0S Dam, Punch), +7 Ranged (+8S Dam, Energy Blast); SV Dam +1, Fort +1, Ref +2, Will +7; STR 10, DEX 14, CON 12, INT 15, WIS 20, CHA 15. [B]Skills[/B]: Bluff (3) +5, Concentration (5) +10, Knowledge – Occult (6) +8, Listen (3) +8, Perform (4) +6, Search (3) +5, Sense Motive (3) +8, and Spot (3) +8. [B]Feats[/B]: Aerial Combat, Attack Focus – Sorcery, Attractive, Detect Mystical Power Sources, Dodge, Iron Will, Point Blank Shot, Power Immunity, and True Sight. [B]Powers[/B]: Sorcery +8 [Known Spells – [I]Control[/I]: Element Control (Fire) and Telekinesis, [I]Defensive[/I]: Force Field, [I]Divination[/I]: ESP and Telepathy, [I]Illusion[/I]: Invisibility, [I]Offensive[/I]: Energy Blast and Paralysis, [I]Transformation[/I]: Incorporeal and Shapeshift, [I]Transportation[/I]: Extended Teleport, Flight, and Teleport; [I]Flaw[/I]: Concentration Required; [I]Source[/I]: Mystical; [I]Cost[/I]: 60 PP]. [B]Equipment[/B]: Amulet of Protection [Luck +2, Mental Protection +5, Protection +2; [I]Source[/I]: Mystical; [I]Cost[/I]: 15 PP]. [B]Weakness[/B]: None. [B]Physical Description[/B]: In her villain guise, Mana wears a form-fitting silver bodysuit with a stylized ‘M’ on the left chest, and a mystic circle on the forehead. The mask does not cover the nose or mouth, and a blonde ponytail pokes out of the back of the mask. Mana also wears white gloves and boots. Mana is Caucasian, and 25 years old. She stands 5’8”, weighs 120 lbs., has shoulder-length blonde hair, and blue eyes. [COLOR=RED]***************************************[/COLOR] [B]Surge 158 PP[/B] PL 10; Init +11; Defense 22; Spd 65 Run; BAB +6; ATK +9 Melee (+9L Dam, Supercharged Punch), +10 Ranged (+8L Dam, Multi-Lightning); SV Dam +3, Fort +3, Ref +7, Will –1; STR 16, DEX 18, CON 16, INT 16, WIS 8, CHA 12. [B]Skills[/B]: Computers (7) +12, Craft – Electronics (4) +7, Demolitions (4) +7, Disable Device (4) +7, Forgery (3) +6, Hide (4) +10, Move Silently (4) +10, and Open Lock (6) +12. [B]Feats[/B]: Dodge, Immunity – Energy (Electricity), Improved Initiative, Move-By Attack, Power Immunity, Talented (Computers & Open Lock), and Talented (Hide & Move Silently). [B]Powers[/B]: Energy Control – Electricity +8 [[I]Extras[/I]: Energy Blast ([I]Extras[/I]: Area and Selective; [I]Flaws[/I]: Range – Touch and Slow – Full-Round Action), Energy Field +5, Spinning +4 ([I]Power Stunts[/I]: All-Around Sight and Whirlwind Attack), and Supercharged Punch (Strike (Melee) +6L); [I]Source[/I]: Mutation (Electrical Control); [I]Cost[/I]: 42 PP], Force Field +4 [[I]Source[/I]: Mutation (Electrical Control); [I]Cost[/I]: 4 PP], Running +4 [[I]Source[/I]: Mutation (Speed); [I]Cost[/I]: 8 PP], and Super-Speed +3 [[I]Source[/I]: Mutation (Speed); [I]Cost[/I]: 18 PP]. [B]Equipment[/B]: None. [B]Weakness[/B]: None. [B]Physical Description[/B]: In his villain guise, Surge wears a light blue bodysuit with white and black streaks across the costume, along with a metallic helmet that covers the top half of Surge’s head. The costume includes black gloves and boots. Surge is of Latino origin, and is 17 years old. He stands 5’7”, weighs 145 lbs., has short black hair, and brown eyes. [COLOR=RED]***************************************[/COLOR] [B]Trickster 239 PP[/B] PL 15; Init +1; Defense 18; Spd 30 Run; BAB +4; ATK +4 Melee (+0S Dam, Punch), +5 Ranged (+0S Dam, None); SV Dam +0, Fort +0, Ref +3, Will +17; STR 10, DEX 13, CON 10, INT 18, WIS 20, CHA 20. [B]Skills[/B]: Bluff (8) +13, Craft – Writing (2) +6, Diplomacy (8) +13, Disguise (10) +18, Drive (2) +3, Gather Information (8) +13, Hide (7) +10, Intimidate (5) +10, Knowledge -- Classical Music (7) +11, Language (Atlantean, English, French, Italian, Japanese, Russian, and Spanish), Listen (5) +12, Move Silently (7) +10, Open Lock (4) +5, Perform (5) +10, Pilot (4) +5, Profession – Musician (4) +9, Profession – Writer (4) +9, Search (4) +8, Sense Motive (5) +10, Sleight of Hand (5) +6, Spot (5) +12, and Taunt (5) +10. [B]Feats[/B]: Connected, Dodge, Evasion, Expertise, Improved Disarm, Headquarters, Inspire, Iron Will, Leadership, Lightning Reflexes, Psychic Awareness, Power Immunity, See Invisibility, Skill Focus – Disguise, Talented (Listen & Spot), and True Sight. [B]Powers[/B]: Amazing Save – Willpower +10 [[I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], ESP +4 [[I]Source[/I]: Psionics; [I]Cost[/I]: 8 PP], Illusion +15 [[I]Extras[/I]: Area and Damaging; [I]Flaw[/I]: Limited – Only Creatures; [I]Source[/I]: Psionics; [I]Cost[/I]: 45 PP], Invisibility +10 [[I]Flaw[/I]: Limited – Only Creatures; [I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], Mental Protection +8 [[I]Source[/I]: Psionics; [I]Cost[/I]: 16 PP], Mind Control +5 [[I]Extra[/I]: Mind Blank; [I]Source[/I]: Psionics; [I]Cost[/I]: 15 PP], and Telepathy +6 [[I]Flaw[/I]: Limited – Communication Only; [I]Source[/I]: Psionics; [I]Cost[/I]: 6 PP]. [B]Equipment[/B]: None. [B]Weaknesses[/B]: Quirk (Trusts Underlings too Much) and Quirk (Overconfident). [B]Physical Description[/B]: Though he often uses disguises, Trickster is most often seen wearing a pin-striped trench coat and a well-worn fedora, along with white gloves and spats. Underneath the trench coat, he is dressed in a suit and tie (always green). Trickster is of Caucasian origin, and is approximately 35 years old. He has green eyes, black hair, stands 6’1”, and weighs 170 lbs. [COLOR=RED]***************************************[/COLOR] [/QUOTE]
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