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<blockquote data-quote="Insight" data-source="post: 885827" data-attributes="member: 11437"><p><strong>Issue #10 - "Chaos" (Continued)</strong></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>-Bombardier, Mana, Surge, and Atlantean Soldiers vs. Harpy, Iron Dragon, MorningStar, and Pathfinder-</strong></span></span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Ten</span> <span style="color: blue">*****</span></span></p><p></p><p>"I don't care whose side you're on, Mana!" Surge yelled as he spun in place, sending bolts of lightning flying everywhere. Iron Dragon and Mana dodged aside, but could not avoid the electricity. Both fell, but were none the worse for the attack.</p><p></p><p><span style="color: red">{Surge uses Multi-Lightning, affecting Iron Dragon and Mana. Iron Dragon and Mana get Reflex saves (DC 18) to halve the effect, but Iron Dragon fails with 15 and Mana fails with 10. Iron Dragon gets a Damage save (DC 17) and succeeds with 20. Since Mana's Force Field (+10) is greater than Surge's Energy Blast (+8), she ignores the attack.}</span></p><p></p><p>Getting up, Iron Dragon was seething. He looked at the badly injured MorningStar, and considered his next action. Apparently, Mana was now on the United Heroes' side. Perhaps she could do something for MorningStar. Surge would need to be dealt with.</p><p></p><p>Iron Dragon charged forward, jumping and slugged Surge. The speedy villain dodged the blow and laughed.</p><p></p><p>"You'll never stop me, slowpoke!"</p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 24. He uses Power Attack for a +5/-5 mod to damage/attack bonus. Iron Dragon punches Surge (DEF 23), but misses with 14.}</span></p><p></p><p><em>I need to find out what's happening with the others,</em> Harpy thought. She concentrated and contacted the Scoundrel using telepathy. Things seemed to be going well over there, and they had managed to find a few more allies. That was a good thing. The heroes needed all the help they could get.</p><p></p><p>"Keep after Surge," Harpy suggested, as she moved next to the sorceress. "You're still with us, right?"</p><p></p><p>"I have had enough of Trickster and his games," Mana replied. "The Chaos Engine is a terror that should not be unleashed on the world."</p><p></p><p><span style="color: red">{Harpy uses a Free Action on Leadership. She uses a Half Action to contact the Scoundrel via Telepathy. She uses her other Half Action to move 30' closer to Mana.}</span></p><p></p><p>Pathfinder drew closer to Surge and fired his SuperX Crossbow at the spinning villain, but the bolt just missed. <em>He is an elusive target, that's for certain!</em></p><p></p><p><span style="color: red">{Pathfinder uses a Half Action to move 25' closer to Surge, and then fires his crossbow at the villain (DEF 23), but misses with 14.}</span></p><p></p><p><span style="color: red">{MorningStar takes no action.}</span></p><p></p><p>"Shades of evil, your turn here is done!" Mana announced, incanting words of power in an attempt to freeze Surge in place. The wily villain saw the purple ray fire at him from Mana's hand, and rolled aside to avoid it.</p><p></p><p>"Not done yet, traitor!" Surge replied.</p><p></p><p><span style="color: red">{Mana uses Paralysis on Surge (DEF 23), but misses with 19. She uses a Free Action to activate her Force Field.}</span></p><p></p><p><em>They have forgotten about me,</em> Bombardier realized. <em>Focusing all their attention on Surge... They must not realize who is the greater threat!</em></p><p></p><p>The armored villain drew closer to the group and produced a Nega-Bomb from the pouch at his side. He lobbed the grenade at the group of heroes surrounding Surge, ignoring the fact that Surge was in the middle of the blast area.</p><p></p><p>The bomb went off, the explosion sending radiation all over the area. They all saw it coming, and tried to jump out of the way. Pathfinder, who was the furthest from the blast area, managed to escape harm. Among those in the blast area, Harpy was the only one truly injured, as the rest had some sort of protection to protect each one.</p><p> </p><p><span style="color: red">{Bombardier uses a Half Action to draw a Nega-Bomb. He throws it near the group of heroes, and it affects Iron Dragon, Surge, Mana, Pathfinder, and Harpy. All get Reflex saves (DC 18) to halve the effect. Of these, only Pathfinder succeeds. Surge gets a Damage save (DC 19) and fails with 6. He spends a Villain Point to re-roll and this time gets 22. Iron Dragon gets a Damage save (DC 17) and succeeds with 18. Harpy gets a Damage save (DC 23) but she fails with 20 and takes a Stun Hit. Since Pathfinder's Protection of +5 is greater than the halved damage bonus of +4, Pathfinder can ignore the attack.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Eleven</span> <span style="color: blue">*****</span></span></p><p></p><p>"Ah, Bombardier, mind those grenades, OK?" Surge asked. "Watch where you're throwing those things!"</p><p></p><p>He spun in place again, emitting several bolts of lightning in random directions. Iron Dragon, Pathfinder, and Mana were the closest, and took the brunt of the attack. The Asian hero took the most lightning strikes, and it showed as he fell to the ground, his chest area smoking. Pathfinder and Mana managed to avoid harm with their protections.</p><p></p><p><span style="color: red">{Surge takes a 5' step and again activates Multi-Lightning. In the affected area are Iron Dragon, Mana, and Pathfinder. All get Reflex saves (DC 18) to halve the effect, but all fail. Iron Dragon gets a Damage save (DC 17) but fails with 16 and takes a Lethal Hit. Mana gets a Damage save (DC 15) and succeeds with 16. Pathfinder gets a Damage save (DC 17) and succeeds with 21.}</span></p><p></p><p>Iron Dragon popped up as if nothing had happened and raged forward at Surge, performing a flying jump kick in an attempt to take Surge out of the battle. Surge, no stranger to hand-to-hand combat, stepped aside with inhuman speed, and avoided the attack.</p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 24. He uses Power Attack for a +3/-3 mod to damage/attack bonus. Iron Dragon strikes Surge (DEF 23) but misses with 22.}</span></p><p></p><p>"I'll take care of Bombardier," Harpy said. "The rest of you, focus on Surge."</p><p></p><p>She concentrated on the armored grenadier, and assaulted his mind with psionic energy. The villain was prepared, however, and resisted the attack.</p><p></p><p>"You'll take care of nothing, girl!" Bombardier replied.</p><p></p><p><span style="color: red">{Harpy uses a Free Action on Leadership. She uses Mental Blast on Bombardier (adj. DEF 16), hitting with 21. Bombardier gets a modified Damage save (DC 15) and succeeds with 18 for no effect.}</span></p><p></p><p>Pathfinder took another shot at Surge, but the villain's dodge against Iron Dragon threw off his aim, and the crossbow bolt missed its target.</p><p> </p><p><span style="color: red">{Pathfinder fires his crossbow at Surge (DEF 23), but misses with 18.}</span></p><p></p><p><span style="color: red">{MorningStar takes no action.}</span></p><p></p><p><em>He just won't stay still,</em> Mana thought of Surge. She chanted more words of magical power, and another purple ray shot forth from her outstretched hand, but the agile Surge again dodged the attack.</p><p></p><p><span style="color: red">{Mana uses Paralysis on Surge (DEF 23), but misses her attack roll with 15. She uses a Free Action to activate her Force Field.}</span></p><p></p><p>"You'll never stop me!" Bombardier called out, defying the heroes. "I don't need anyone's help. I can defeat you all by myself!"</p><p></p><p>He produced another Nega-Bomb and tossed it into the crowd surrounding Surge, including the electrical villain in the blast. As before, the targets saw the grenade coming, but could do little to avoid its effects. The two females, Mana and Harpy, were the only ones harmed in the blast this time.</p><p></p><p><em>I'm really getting sick of that Bombardier!</em> Harpy thought.</p><p></p><p><span style="color: red">{Bombardier uses a Half Action to draw a Nega-Bomb, and then tosses it into the crowd. In the affected area are Iron Dragon, Surge, Mana, Harpy, and Pathfinder. each gets a Reflex save (DC 18) to halve the effect. Iron Dragon, Harpy, and Surge succeed, while Mana and Pathfinder fail. Iron Dragon's Protection of +6 is greater than the halved damage bonus (+4), so he ignores the attack. Surge gets a Damage save (DC 15) and succeeds with 21. Harpy gets a Damage save (DC 19), but fails with 15, taking a Stun Hit. Pathfinder gets a Damage save (DC 15) and succeeds with 18. Mana gets a Damage save (DC 15) but fails with 14 and takes a Stun Hit.}</span></p><p></p><p>Just then, a thunderousboom came from atop the island's only mountain. Everyone looked, and saw the Chaos Engine, in all its glory, energized and ready to cause worldwide disaster.</p><p></p><p>"What is that?" Iron Dragon asked, dumbfounded.</p><p></p><p>"It can only be the Chaos Engine," Pathfinder replied. The Native American hero used his distance sight to get a good look at the structure. "Seraphim is there, fighting off Lodestone and trying to destroy the device."</p><p></p><p>"We need to help him," Harpy said. "But can we get there in time?"</p><p></p><p>"I believe we can," Mana replied. "Come to me, my new friends. I will spirit us all there in an instant."</p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Twelve</span> <span style="color: blue">*****</span></span></p><p></p><p>Surge felt Trickster in his mind, beckoning the villain to the Chaos Engine. Without a second thought, Surge was gone, speeding to the mountaintop with superhuman speed.</p><p></p><p><span style="color: red">{Surge is contacted telepathically by Trickster. He uses Extra Effort to add the Power Stunt Super-Running and spends a Villain Point to ignore the fatigue. Surge sprints to the top of the mountain.}</span></p><p></p><p>"All right, lady," Iron Dragon said, picking up the wounded MorningStar. "I hope you're right." He made his way over to Mana, who was preparing a new spell to teleport everyone to the Chaos Engine.</p><p></p><p><span style="color: red">{Iron Dragon picks up MorningStar as a Half Action and then moves to Mana as a Half Action.}</span></p><p></p><p>"C'mon everyone," Harpy said. "Let's go!" She stood next to Mana and awaited the spell.</p><p></p><p><span style="color: red">{Harpy uses a Free Action for Leadership. She moves to Mana as a Half Action.}</span></p><p></p><p>Pathfinder, after watching the action at the Chaos Engine, made his way to the sorceress as well. "We must hurry. Time is short now."</p><p></p><p><span style="color: red">{Pathfinder moves to Mana as a Half Action.}</span></p><p></p><p><span style="color: red">{MorningStar takes no action.}</span></p><p></p><p>Mana cast the spell to transport everyone instantly to the top of the mountain where the Chaos Engine stood.</p><p></p><p><span style="color: red">{Mana uses a Free Action to touch those around her. She uses Extended Teleport to get everyone to the base of the mountain.}</span></p><p></p><p>Bombardier was now alone. He could see helicopters on the horizon, doubtlessly DEMA coming to capture any supervillains they might find here. If the Chaos Engine worked properly, the helicopters would be destroyed en route, but that was in question now.</p><p></p><p>The villain sped to the United Heroes' hydrofoil and started up the engines. <em>I've got to get out of here,</em> Bombardier realized.</p><p> </p><p><span style="color: red">{Bombardier sprints to the hydrofoil.}</span></p><p></p><p>Note: From now on, the combat will take place as one scene, since everyone is basically in the same area.</p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>Next Up, the Conclusion of the Battle of the Chaos Engine!</strong></span></span></p></blockquote><p></p>
[QUOTE="Insight, post: 885827, member: 11437"] [b]Issue #10 - "Chaos" (Continued)[/b] [color=white][size=2][b]-Bombardier, Mana, Surge, and Atlantean Soldiers vs. Harpy, Iron Dragon, MorningStar, and Pathfinder-[/b][/size][/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Ten[/color] [color=blue]*****[/color][/size][color=blue][/color] "I don't care whose side you're on, Mana!" Surge yelled as he spun in place, sending bolts of lightning flying everywhere. Iron Dragon and Mana dodged aside, but could not avoid the electricity. Both fell, but were none the worse for the attack. [color=red]{Surge uses Multi-Lightning, affecting Iron Dragon and Mana. Iron Dragon and Mana get Reflex saves (DC 18) to halve the effect, but Iron Dragon fails with 15 and Mana fails with 10. Iron Dragon gets a Damage save (DC 17) and succeeds with 20. Since Mana's Force Field (+10) is greater than Surge's Energy Blast (+8), she ignores the attack.}[/color] Getting up, Iron Dragon was seething. He looked at the badly injured MorningStar, and considered his next action. Apparently, Mana was now on the United Heroes' side. Perhaps she could do something for MorningStar. Surge would need to be dealt with. Iron Dragon charged forward, jumping and slugged Surge. The speedy villain dodged the blow and laughed. "You'll never stop me, slowpoke!" [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 24. He uses Power Attack for a +5/-5 mod to damage/attack bonus. Iron Dragon punches Surge (DEF 23), but misses with 14.}[/color] [i]I need to find out what's happening with the others,[/i] Harpy thought. She concentrated and contacted the Scoundrel using telepathy. Things seemed to be going well over there, and they had managed to find a few more allies. That was a good thing. The heroes needed all the help they could get. "Keep after Surge," Harpy suggested, as she moved next to the sorceress. "You're still with us, right?" "I have had enough of Trickster and his games," Mana replied. "The Chaos Engine is a terror that should not be unleashed on the world." [color=red]{Harpy uses a Free Action on Leadership. She uses a Half Action to contact the Scoundrel via Telepathy. She uses her other Half Action to move 30' closer to Mana.}[/color] Pathfinder drew closer to Surge and fired his SuperX Crossbow at the spinning villain, but the bolt just missed. [i]He is an elusive target, that's for certain![/i] [color=red]{Pathfinder uses a Half Action to move 25' closer to Surge, and then fires his crossbow at the villain (DEF 23), but misses with 14.}[/color] [color=red]{MorningStar takes no action.}[/color] "Shades of evil, your turn here is done!" Mana announced, incanting words of power in an attempt to freeze Surge in place. The wily villain saw the purple ray fire at him from Mana's hand, and rolled aside to avoid it. "Not done yet, traitor!" Surge replied. [color=red]{Mana uses Paralysis on Surge (DEF 23), but misses with 19. She uses a Free Action to activate her Force Field.}[/color] [i]They have forgotten about me,[/i] Bombardier realized. [i]Focusing all their attention on Surge... They must not realize who is the greater threat![/i] The armored villain drew closer to the group and produced a Nega-Bomb from the pouch at his side. He lobbed the grenade at the group of heroes surrounding Surge, ignoring the fact that Surge was in the middle of the blast area. The bomb went off, the explosion sending radiation all over the area. They all saw it coming, and tried to jump out of the way. Pathfinder, who was the furthest from the blast area, managed to escape harm. Among those in the blast area, Harpy was the only one truly injured, as the rest had some sort of protection to protect each one. [color=red]{Bombardier uses a Half Action to draw a Nega-Bomb. He throws it near the group of heroes, and it affects Iron Dragon, Surge, Mana, Pathfinder, and Harpy. All get Reflex saves (DC 18) to halve the effect. Of these, only Pathfinder succeeds. Surge gets a Damage save (DC 19) and fails with 6. He spends a Villain Point to re-roll and this time gets 22. Iron Dragon gets a Damage save (DC 17) and succeeds with 18. Harpy gets a Damage save (DC 23) but she fails with 20 and takes a Stun Hit. Since Pathfinder's Protection of +5 is greater than the halved damage bonus of +4, Pathfinder can ignore the attack.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Eleven[/color] [color=blue]*****[/color][/size][color=blue][/color] "Ah, Bombardier, mind those grenades, OK?" Surge asked. "Watch where you're throwing those things!" He spun in place again, emitting several bolts of lightning in random directions. Iron Dragon, Pathfinder, and Mana were the closest, and took the brunt of the attack. The Asian hero took the most lightning strikes, and it showed as he fell to the ground, his chest area smoking. Pathfinder and Mana managed to avoid harm with their protections. [color=red]{Surge takes a 5' step and again activates Multi-Lightning. In the affected area are Iron Dragon, Mana, and Pathfinder. All get Reflex saves (DC 18) to halve the effect, but all fail. Iron Dragon gets a Damage save (DC 17) but fails with 16 and takes a Lethal Hit. Mana gets a Damage save (DC 15) and succeeds with 16. Pathfinder gets a Damage save (DC 17) and succeeds with 21.}[/color] Iron Dragon popped up as if nothing had happened and raged forward at Surge, performing a flying jump kick in an attempt to take Surge out of the battle. Surge, no stranger to hand-to-hand combat, stepped aside with inhuman speed, and avoided the attack. [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 24. He uses Power Attack for a +3/-3 mod to damage/attack bonus. Iron Dragon strikes Surge (DEF 23) but misses with 22.}[/color] "I'll take care of Bombardier," Harpy said. "The rest of you, focus on Surge." She concentrated on the armored grenadier, and assaulted his mind with psionic energy. The villain was prepared, however, and resisted the attack. "You'll take care of nothing, girl!" Bombardier replied. [color=red]{Harpy uses a Free Action on Leadership. She uses Mental Blast on Bombardier (adj. DEF 16), hitting with 21. Bombardier gets a modified Damage save (DC 15) and succeeds with 18 for no effect.}[/color] Pathfinder took another shot at Surge, but the villain's dodge against Iron Dragon threw off his aim, and the crossbow bolt missed its target. [color=red]{Pathfinder fires his crossbow at Surge (DEF 23), but misses with 18.}[/color] [color=red]{MorningStar takes no action.}[/color] [i]He just won't stay still,[/i] Mana thought of Surge. She chanted more words of magical power, and another purple ray shot forth from her outstretched hand, but the agile Surge again dodged the attack. [color=red]{Mana uses Paralysis on Surge (DEF 23), but misses her attack roll with 15. She uses a Free Action to activate her Force Field.}[/color] "You'll never stop me!" Bombardier called out, defying the heroes. "I don't need anyone's help. I can defeat you all by myself!" He produced another Nega-Bomb and tossed it into the crowd surrounding Surge, including the electrical villain in the blast. As before, the targets saw the grenade coming, but could do little to avoid its effects. The two females, Mana and Harpy, were the only ones harmed in the blast this time. [i]I'm really getting sick of that Bombardier![/i] Harpy thought. [color=red]{Bombardier uses a Half Action to draw a Nega-Bomb, and then tosses it into the crowd. In the affected area are Iron Dragon, Surge, Mana, Harpy, and Pathfinder. each gets a Reflex save (DC 18) to halve the effect. Iron Dragon, Harpy, and Surge succeed, while Mana and Pathfinder fail. Iron Dragon's Protection of +6 is greater than the halved damage bonus (+4), so he ignores the attack. Surge gets a Damage save (DC 15) and succeeds with 21. Harpy gets a Damage save (DC 19), but fails with 15, taking a Stun Hit. Pathfinder gets a Damage save (DC 15) and succeeds with 18. Mana gets a Damage save (DC 15) but fails with 14 and takes a Stun Hit.}[/color] Just then, a thunderousboom came from atop the island's only mountain. Everyone looked, and saw the Chaos Engine, in all its glory, energized and ready to cause worldwide disaster. "What is that?" Iron Dragon asked, dumbfounded. "It can only be the Chaos Engine," Pathfinder replied. The Native American hero used his distance sight to get a good look at the structure. "Seraphim is there, fighting off Lodestone and trying to destroy the device." "We need to help him," Harpy said. "But can we get there in time?" "I believe we can," Mana replied. "Come to me, my new friends. I will spirit us all there in an instant." [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Twelve[/color] [color=blue]*****[/color][/size][color=blue][/color] Surge felt Trickster in his mind, beckoning the villain to the Chaos Engine. Without a second thought, Surge was gone, speeding to the mountaintop with superhuman speed. [color=red]{Surge is contacted telepathically by Trickster. He uses Extra Effort to add the Power Stunt Super-Running and spends a Villain Point to ignore the fatigue. Surge sprints to the top of the mountain.}[/color] "All right, lady," Iron Dragon said, picking up the wounded MorningStar. "I hope you're right." He made his way over to Mana, who was preparing a new spell to teleport everyone to the Chaos Engine. [color=red]{Iron Dragon picks up MorningStar as a Half Action and then moves to Mana as a Half Action.}[/color] "C'mon everyone," Harpy said. "Let's go!" She stood next to Mana and awaited the spell. [color=red]{Harpy uses a Free Action for Leadership. She moves to Mana as a Half Action.}[/color] Pathfinder, after watching the action at the Chaos Engine, made his way to the sorceress as well. "We must hurry. Time is short now." [color=red]{Pathfinder moves to Mana as a Half Action.}[/color] [color=red]{MorningStar takes no action.}[/color] Mana cast the spell to transport everyone instantly to the top of the mountain where the Chaos Engine stood. [color=red]{Mana uses a Free Action to touch those around her. She uses Extended Teleport to get everyone to the base of the mountain.}[/color] Bombardier was now alone. He could see helicopters on the horizon, doubtlessly DEMA coming to capture any supervillains they might find here. If the Chaos Engine worked properly, the helicopters would be destroyed en route, but that was in question now. The villain sped to the United Heroes' hydrofoil and started up the engines. [i]I've got to get out of here,[/i] Bombardier realized. [color=red]{Bombardier sprints to the hydrofoil.}[/color] Note: From now on, the combat will take place as one scene, since everyone is basically in the same area. [color=white][size=2][b]Next Up, the Conclusion of the Battle of the Chaos Engine![/b][/size][/color] [/QUOTE]
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