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[Mutants & Masterminds] Weapons And Armor vs. Supers
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<blockquote data-quote="WayneLigon" data-source="post: 2216262" data-attributes="member: 3649"><p>A weapon you pay points for is limited according to the stacking rules; a weapon you pick up and use or appropriate from an enemy is not. However, weapon hardness does limit the amount of superstrength you can use with the weapon - usually +5 for a wood weapon like a staff and +10 for a metal weapon like a sword. If the hero above picks up a battle axe and uses it, he's at +19 damage. If he wants to keep using it and pays points for it for some reason (assuming he's PL10), then it would indeed be effectively useless for him from a damage standpoint though he could use it as a justification for buying the Lethal damage extra to his superstrength.</p><p> </p><p>Generally, heroes who are not built as weapons users don't use them; they have no need for it because their own powers are better than any weapon.</p><p> </p><p> </p><p> </p><p>Depends on the nature of his protection. If he has 10 ranks in Protection, then no hand-held human weapon can harm him at all; anything below a +10 damage rank (and most guns are +5 to +7) can't harm him at all unless the shooter has Surprise Strike along with a couple other feats or something like that. If he has Force Feild +10, then he still has to roll, since FF adds to the damage save.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2216262, member: 3649"] A weapon you pay points for is limited according to the stacking rules; a weapon you pick up and use or appropriate from an enemy is not. However, weapon hardness does limit the amount of superstrength you can use with the weapon - usually +5 for a wood weapon like a staff and +10 for a metal weapon like a sword. If the hero above picks up a battle axe and uses it, he's at +19 damage. If he wants to keep using it and pays points for it for some reason (assuming he's PL10), then it would indeed be effectively useless for him from a damage standpoint though he could use it as a justification for buying the Lethal damage extra to his superstrength. Generally, heroes who are not built as weapons users don't use them; they have no need for it because their own powers are better than any weapon. Depends on the nature of his protection. If he has 10 ranks in Protection, then no hand-held human weapon can harm him at all; anything below a +10 damage rank (and most guns are +5 to +7) can't harm him at all unless the shooter has Surprise Strike along with a couple other feats or something like that. If he has Force Feild +10, then he still has to roll, since FF adds to the damage save. [/QUOTE]
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[Mutants & Masterminds] Weapons And Armor vs. Supers
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