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[Mutants & Masterminds] Weapons And Armor vs. Supers
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<blockquote data-quote="Bretbo" data-source="post: 2217570" data-attributes="member: 18497"><p>A few things:</p><p></p><p>The tank write-up in the book could be interupted as an "average" example from today. A WWII era tank might be a little weaker; where a main battle tank today might be a little bit stronger. I wouldn't recommend changing them much, though.</p><p></p><p>And a +10 attack is nothing to sneeze at. Thats a 25 DC save that most characters would have a difficult time making. A character with a +5 save ( which, without powers and feats, is based on a 20 Con) would have to roll a 20 to take no damage what-so-ever. If they roll much lower than a 15 their in serious trouble. </p><p></p><p>And remember our friend Hero Points. The system is designed to favor players with number of Hero Points available and they really do make a difference.</p><p></p><p>No system is perfect and M&M certainly not everyones cup of tea. But you'll be hard pressed to find a super-powered based game that matches its' flexibility and ease of play.</p></blockquote><p></p>
[QUOTE="Bretbo, post: 2217570, member: 18497"] A few things: The tank write-up in the book could be interupted as an "average" example from today. A WWII era tank might be a little weaker; where a main battle tank today might be a little bit stronger. I wouldn't recommend changing them much, though. And a +10 attack is nothing to sneeze at. Thats a 25 DC save that most characters would have a difficult time making. A character with a +5 save ( which, without powers and feats, is based on a 20 Con) would have to roll a 20 to take no damage what-so-ever. If they roll much lower than a 15 their in serious trouble. And remember our friend Hero Points. The system is designed to favor players with number of Hero Points available and they really do make a difference. No system is perfect and M&M certainly not everyones cup of tea. But you'll be hard pressed to find a super-powered based game that matches its' flexibility and ease of play. [/QUOTE]
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[Mutants & Masterminds] Weapons And Armor vs. Supers
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