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[Mutants & Masterminds] What Power Level should villains be?
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<blockquote data-quote="Breakstone" data-source="post: 720477" data-attributes="member: 481"><p>I'm a bit confused on what power level villains should be in the one-shot adventure I'm running.</p><p></p><p>The heroes are going to be "second-string heroes," at Power Level 10 (while the main superheroes, at power level 15-20, are fighting an intergallactic battle at the edge of the universe), and will fight three or four separate battles with different "second-string villains," who have all been hired to distract the heroes from the real crime by the main supervillains of the city.</p><p></p><p>The three second string villains will be:</p><p></p><p>Alpha Sprout, with his mutant vegetable minions.</p><p></p><p>Himmel und Hölle (Heaven and Hell in German), two German supervillains.</p><p></p><p>Meanderthal and his two raptor pets.</p><p></p><p>For the "final battle," I was thinking that the heroes could actually join up with the second-string villains, who are a bit angry at being set up. They'll all fight against some of the Major Supervillains (probably the villains right at the end of Mutants & Masterminds).</p><p></p><p>How many do you think would be appropriate, and what would you say the power levels for all of these villains should be?</p></blockquote><p></p>
[QUOTE="Breakstone, post: 720477, member: 481"] I'm a bit confused on what power level villains should be in the one-shot adventure I'm running. The heroes are going to be "second-string heroes," at Power Level 10 (while the main superheroes, at power level 15-20, are fighting an intergallactic battle at the edge of the universe), and will fight three or four separate battles with different "second-string villains," who have all been hired to distract the heroes from the real crime by the main supervillains of the city. The three second string villains will be: Alpha Sprout, with his mutant vegetable minions. Himmel und Hölle (Heaven and Hell in German), two German supervillains. Meanderthal and his two raptor pets. For the "final battle," I was thinking that the heroes could actually join up with the second-string villains, who are a bit angry at being set up. They'll all fight against some of the Major Supervillains (probably the villains right at the end of Mutants & Masterminds). How many do you think would be appropriate, and what would you say the power levels for all of these villains should be? [/QUOTE]
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[Mutants & Masterminds] What Power Level should villains be?
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